Harsk

Fhlangorn Spiritrock's page

119 posts. Organized Play character for Andrew Christian.


Full Name

Fhlangorn Spiritrock

Race

| HP: 11/11 | AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 (17 vs Bullrush & Trip) | F: +4, R: +1, W: +5 | Init: +0 | Perc: +3, SM: +7

Classes/Levels

| Speed 20ft | ancient enmity | Spells: 1st 2/2 | Active conditions: None

Gender

Male elder dwarf spiritualist (ectoplasmatist) 1

Size

M

Age

64

Alignment

CG

Deity

Bolka

Languages

Common, Dwarf, Terran

Strength 16
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 16
Charisma 9

About Fhlangorn Spiritrock

Fhlangorn Spiritrock
Male elder dwarf spiritualist (ectoplasmatist) 1 (Pathfinder RPG Occult Adventures 72, 108)
CG Medium humanoid (dwarf)
Init +0; Senses darkvision 90 ft.; Perception +3
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +5; -2 vs. [light] effects
Defensive Abilities deep warrior; SR 6, magic resistant
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Offense
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Speed 20 ft.
Melee ectoplasmic lash +3 (2d6+4)
Special Attacks ancient enmity
Spiritualist (Ectoplasmatist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—telempathic projection[OA] (DC 14), touch of gracelessness[APG] (DC 14)
. . 0 (at will)—detect magic, detect psychic significance[OA], grave words[OA], stabilize
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Statistics
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Str 16, Dex 10, Con 14, Int 12, Wis 16, Cha 9
Base Atk +0; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Psychic Maestro[OA]
Traits grounded, strength of the land
Skills Acrobatics -2 (-6 to jump, +0 on balance-related checks), Bluff +3, Heal +7, Intimidate +3, Sense Motive +7, Spellcraft +5, Survival +3 (+5 to avoid becoming lost); Racial Modifiers lorekeeper
Languages Common, Dwarven, Terran
SQ ectoplasmic lash, faith healing (heal), minesight, prognostication (sense motive), rock stepper
Combat Gear potion of air bubble, potion of delay disease, potion of delay poison, potion of protection from evil, wand of cure light wounds (50 charges), caltrops, cold iron, ectoplasmic residue[OA], magnetized paper[OA]; Other Gear lamellar (leather) armor[UC], wayfinder[ISWG], backpack, bedroll, belt pouch, camouflage netting[UE], censer[OA], flint and steel, incense (oa)[OA] (10), pot, torch (10), trail rations (5), waterskin, winter blanket, 74 gp, 5 sp
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Special Abilities
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Ancient Enmity +1 Gain a racial bonus to attacks vs. Elves.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Ectoplasmic Lash (2H weapon [2d6, x2]) (Su) As a full round action, can manifest one or two ectoplasm weapons.
Faith Healing (Heal, 2/day) Temporarily suspend or remove curses, diseases, and ability damage.
Grounded +2 trait bonus on balance-related Acrobatics checks.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Minesight Dazzled in bright light and -2 to save vs. light effects.
Prognostication (Sense Motive, 2/day) You are skilled in means of folk divination.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Spell Resistance (6) You have Spell Resistance.
Strength of the Land +1 trait bonus on CL checks while touching the ground or unworked stone.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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