Paladin

Drungaard's page

91 posts. Organized Play character for Maddawg66.


Full Name

Drungaard

Race

| HP: 14/14 | AC: 19 (11 tch, 18 FF) | CMB +2, CMD:13 | F: +5, R: +1, W: +4, +2 vs Spells/poison Init +1 | Perc: +2 (Darkvision), SM +1

Classes/Levels

| Speed 20 | Spells: see below, Shirt Reroll 1/1 | Active Conditions: None

Gender

Male LG Dwarf Warpriest of Torag 1

Size

M

Age

40

Alignment

LG

Deity

Torag

Languages

Dwarven, Common, Under Common

Strength 15
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 14
Charisma 10

About Drungaard

Txt
Dwarf warpriest of Torag 1 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +2

Defense

AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 14 (1d8+6)
Fort +5, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

Offense

Speed 20 ft.
Melee dagger +2 (1d4+2/19-20) or
dwarven waraxe +3 (1d10+2/×3)
Ranged sling +1 (1d4+2)
Special Attacks blessings 3/day, hatred, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +3)
1st—bless,divine favor
0 (at will)—create water, detect magic, stabilize

Statistics

Str 15, Dex 12, Con 16, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Toughness, Weapon Focus (dwarven waraxe)
Traits a sure thing
Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Heal +6, Knowledge (religion) +5, Perception +2 (+4 to notice unusual stonework), Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon
SQ blessings (artifice: crafter's wrath, transfer magic, good: battle companion, holy strike)
Other Gear four-mirrorUC, heavy wooden shield, dagger, dwarven waraxe, sling with 30 sling bullets, backpack, bedroll, belt pouch, belt pouch, candle (5), chalk, fishhook, flint and steel, sewing needle, silk rope (50 ft.), string or twineAPG, trail rations (7), whetstone, 148 gp

Special Abilities

A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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