| Full Name |
Drungaard |
| Race |
| HP: 14/14 | AC: 19 (11 tch, 18 FF) | CMB +2, CMD:13 | F: +5, R: +1, W: +4, +2 vs Spells/poison Init +1 | Perc: +2 (Darkvision), SM +1 |
| Classes/Levels |
| Speed 20 | Spells: see below, Shirt Reroll 1/1 | Active Conditions: None |
| Gender |
Male LG Dwarf Warpriest of Torag 1 |
| Size |
M |
| Age |
40 |
| Alignment |
LG |
| Deity |
Torag |
| Languages |
Dwarven, Common, Under Common |
| Strength |
15 |
| Dexterity |
12 |
| Constitution |
16 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
10 |
About Drungaard
Txt
Dwarf warpriest of Torag 1 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +2
Defense
AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 14 (1d8+6)
Fort +5, Ref +1, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Offense
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20) or
dwarven waraxe +3 (1d10+2/×3)
Ranged sling +1 (1d4+2)
Special Attacks blessings 3/day, hatred, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +3)
1st—bless,divine favor
0 (at will)—create water, detect magic, stabilize
Statistics
Str 15, Dex 12, Con 16, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Toughness, Weapon Focus (dwarven waraxe)
Traits a sure thing
Skills Acrobatics -6 (-10 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Heal +6, Knowledge (religion) +5, Perception +2 (+4 to notice unusual stonework), Sense Motive +6, Spellcraft +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon
SQ blessings (artifice: crafter's wrath, transfer magic, good: battle companion, holy strike)
Other Gear four-mirrorUC, heavy wooden shield, dagger, dwarven waraxe, sling with 30 sling bullets, backpack, bedroll, belt pouch, belt pouch, candle (5), chalk, fishhook, flint and steel, sewing needle, silk rope (50 ft.), string or twineAPG, trail rations (7), whetstone, 148 gp
Special Abilities
A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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