GM Silbeg's #28 Lyrics of Extinction (PbP Gameday V) (Inactive)

Game Master Silbeg

#28: Lyrics of Extinction
Session ID 153


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Dark Archive

Fury's Toll | MotD

Yenven destroys the pink ghost, and then Shen does the same to the blue one. (takess 10 damage himself)

Combat over

Conditions:
Duskwalker : 80/80
Big Slammu: 84/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 43/69 [WIS damage: 2]
Shen: 52/83
Tcreese: 87/66 [WIS damage: 1]

Eventually, the three who fled finally come back.

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen cracks his knuckles and rubs his muscles and tendons. With a shrug of his large scarred shoulders he adjusts the robe around his body, and raises his hood.

He then silently walks over and stands beside Edward.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

while waiting for the others to return

Yenven does a thorough search of the room: Perception: 1d20 + 21 ⇒ (14) + 21 = 35.

After the rest return
"I was a bit worried there after seeing half of you scared off, but good job guys! Yenven says. "By the way Tcreese, I think you need to go clean up some, when you got back, something was dripping down your legs..."

Yenven then draws, uses, and replaces several wands: feather step, mirror image, shield (in that order). "Mirror image" is drawn and replaced in his left spring-loaded sheath:M-I: 1d4 + 1 ⇒ (2) + 1 = 3 copies of himself. Feather step and shield are drawn and returned to his belt.
this is my buffing before proceeding to the next room, what looks like the basement(hole in the floor)

Feather step: 10 minutes
Mirror image (3): 3 minutes
Shield: 1 minute

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

i imagine it only takes 3 minutes to clean up, heal and push on.

Edward will finish activating his wand on Shen, and use Shen's twice to heal him over three minutes. Upon the last activation, he will turn to the whole and prepare to hop into it. the whole is the only way correct? "i am ready when you all are."

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

When all are ready(after his last buff is activated), Yenven will move to the bottom right of the map, on this level and give the basement level a good look over before anyone jumps down.

If needed, he will create his 4 wisp dancing lights(at maximum spread) in the basement to improve his ability to see
perception: 1d20 + 21 ⇒ (2) + 21 = 23

Dark Archive

Fury's Toll | MotD

How is Jaws being healed, if he is?

Grand Lodge

Male N Skinwalker (Wereshark) Hunter 9 | HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3 | Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

After Slammu digs himself out of the ground and finds Jaws, he spends time healing him.

43/69
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
45/69
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
49/69
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
54/69
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
60/69
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
65/69

Good enough.

Slammu holds his knife at the ready, looking forward.

"Let's do this." He states this with gritted teeth, ready to push forward and scout with darkvision again.

Scarab Sages

Male Tengu | HP: 66/66 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8*, R: Curr +11*, W: +5* (*+6 vs. Poisons & Disease) | Init: +4 | Perc: +16* (+4 vs. traps), SM: +1 | Speed 30ft | Shirt Reroll: 1/1, Alkahest Bombs: 13/13 (DC 18), Spontaneous Healing 20/20 | Spells: See Sheet | Active conditions: Yes - See Profile

Tcreese grabs his bow and lines up completely ignoring the fact that anything went wrong in the last fight.

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

When everyone is ready, assuming darkvision shoes nothing of importance in the first 60 feet.... Edward has everyone jump together and casts featherfall

concentration check dc21: 1d20 + 19 ⇒ (2) + 19 = 21 actually had to look up the dc with that craptastic roll

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

it's as good a roll as mine for looking into the hole to see what's below us...lol

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen leaps into the hole vaulting from wall to wall ... as monks tend to do.. but then he is caught up in the featherfall.

As he gently floats downward, he manages a frown at Edward.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

I'm still waiting for the description of what I can see, if anything, before jumping blindly

Grand Lodge

Male N Skinwalker (Wereshark) Hunter 9 | HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3 | Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

Slammu smiles.

"I learned about the Plane of Air once. Watch!" He nods at Jaws and they both become wreathed in a gentle breeze. They smile as they step from the ledge and begin floating down of their own accord.

Air Aspect! Constant Feather Fall.

Scarab Sages

Male Tengu | HP: 66/66 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8*, R: Curr +11*, W: +5* (*+6 vs. Poisons & Disease) | Init: +4 | Perc: +16* (+4 vs. traps), SM: +1 | Speed 30ft | Shirt Reroll: 1/1, Alkahest Bombs: 13/13 (DC 18), Spontaneous Healing 20/20 | Spells: See Sheet | Active conditions: Yes - See Profile

Hearing that Edward will be casting feather fall, and watching Shen and Slammu jump in Tcreese looks at Duskwalker, smiles, shrugs and follows suit diving feet first into the hole.

Dark Archive

Fury's Toll | MotD

When you look down with darkvision and dancing likes, you see that temple crypt is dark and quiet, and the whole basement smells of rotting flesh. A dozen caskets line the northern and southern walls. A cluster of giant stag beetles scuttle beneath the hole in the upper floor, tearing apart a pile of unburied bodies. The corpses all bear marks from torture in addition to bite marks from the oversize vermin.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

"Okay guys, now you can jump! There's only some giant beetles down there..."

How far is it from our floor to the basement floor, or rather, to land on top of a beetle, attempting to skewer one with my fauchard? <fixed my icon on the map to be where I wanted to do my looking from> <nothing hiding within the ghost room? secret doors, etc?>

K:Dung: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (5) = 27
Yenven activates kirin style.

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen looks quietly over at Dustwalker and nods, while adopting a defensive posture. He then moves about the chamber examining it for clues.

Mantis Style

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

kn:nature for vermin: 1d20 + 14 ⇒ (7) + 14 = 21

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

"Better idea, Tcreese, this looks like your area of specialization...Rain some of those explosive arrows down upon them!"

Dark Archive

Fury's Toll | MotD

I am back, and will now take control of events.

As Duskwalker sends his motes of light down the hole, Shen, Slammu, and Jaws all jump off the side. The three float (or fall in a controlled manner) down to the bottom. As the lights make it to them, they see the beetles.

No styles have been activated, as combat hasn't started yet.

DC21 Kn:Nature:
The are very large vermin. They are capable of trampling targets.

init:

Duskwalker init: 1d20 + 3 ⇒ (1) + 3 = 4 7
Big Slammu init: 1d20 + 4 ⇒ (17) + 4 = 21 2
Edward init: 1d20 + 5 ⇒ (20) + 5 = 25 1
Jaws init: 1d20 + 1 ⇒ (10) + 1 = 11 5
Shen init: 1d20 + 3 ⇒ (3) + 3 = 6 6
Tcreese init: 1d20 + 4 ⇒ (17) + 4 = 21 3 Heightened Awareness
beetles: 1d20 + 0 ⇒ (20) + 0 = 20 4

Edward, Slammu, and Tcreese are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd1:


  • => Edward
  • => Big Slammu
  • => Tcreese
  • Beetles
  • Jaws
  • Shen
  • => Duskwalker

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80
Big Slammu: 84/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 65/69 [WIS damage: 2]
Shen: 82/83
Tcreese: 87/66 [WIS damage: 1]

Blue:
Pink

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

Edward shrugs at the development. delay - bored

Grand Lodge

Male N Skinwalker (Wereshark) Hunter 9 | HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3 | Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

Having his aspects going already, Slammu shifts them as he steps, gaining the strength of a bull while cold energy flows out of his body. Bull/Cold - any natural attacks against myself come with 4d4 cold damage. Jaws will stay Bat but adopt Cold as well.

He then swings down on Red.

Attack, 2H, PA: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d4 + 17 ⇒ (4, 1) + 17 = 22

Attack, 2H, PA: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 17 ⇒ (1, 3) + 17 = 21

Attack, Bite: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

how far down is the floor from here? Can I hit (the one in front/below me)them from reach standing where I am?

Dark Archive

Fury's Toll | MotD

The hole goes down 10', and then it is another 15' below that.

Scarab Sages

Male Tengu | HP: 66/66 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8*, R: Curr +11*, W: +5* (*+6 vs. Poisons & Disease) | Init: +4 | Perc: +16* (+4 vs. traps), SM: +1 | Speed 30ft | Shirt Reroll: 1/1, Alkahest Bombs: 13/13 (DC 18), Spontaneous Healing 20/20 | Spells: See Sheet | Active conditions: Yes - See Profile

Tcreese looks down upon high and wonders if he should just let Slammu and Shen take care of the beasts and conserve is resources.

.

.

.

.

.

.

Figuring that everybody would be mad if he did, he lets loose a goo covered explosive arrow towards a beetle (green one).

Standard: Explosive Missile with Tanglefoot Bomb Attached (DC 18)
Attack: 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 1d8 + 3 + 5d4 + 4 ⇒ (5) + 3 + (3, 1, 2, 3, 1) + 4 = 22
Splash 8 on red (DC 18 for half)

Dark Archive

Fury's Toll | MotD

Slammu beats on one bug, while Tcreese shoots another.
Reflex for green: 1d20 + 5 ⇒ (1) + 5 = 6
reflex red: 1d20 + 5 ⇒ (6) + 5 = 11

Then, the beetles start attacking.
Red on Jaws: 1d20 + 21 ⇒ (8) + 21 = 29 bite: 4d8 + 14 ⇒ (8, 8, 3, 6) + 14 = 39
Green on Shen: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30 bite: 4d8 + 14 ⇒ (7, 4, 3, 1) + 14 = 29
Red on Slammu: 1d20 + 21 ⇒ (8) + 21 = 29 bite: 4d8 + 14 ⇒ (4, 4, 4, 6) + 14 = 32
Jaws, Shen, Duskwalker are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd1:


  • D Edward
  • x Big Slammu
  • x Tcreese
  • Beetles
  • => Jaws
  • => Shen
  • => Duskwalker

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80
Big Slammu: 52/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 26/69 [WIS damage: 2]
Shen: 53/83
Tcreese: 87/66 [WIS damage: 1]

Blue: 53
Red: 8
Green: 22, Entangled

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen looks down at the bleeding gash in his leg and looks surprised.

"愚蠢的蟑螂!!

Tien:
"Stupid Cockroach!!"

Flurry of Blows

Swift Action Mantis Style

Exploit Weakness: 1d20 + 16 ⇒ (8) + 16 = 24 BLUE

Spoiler:
At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 hismonk level until the start of his next turn.

Attack Rolls Subtract 2 if Exploit Weakness does not apply

Quivering Palm, Power Attack, Stunning Fist, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (18) + 12 - 2 + 2 = 30

Stunning Fist DC24 Fort – if stunned all strikes are at the new stunned AC

If target is stunned, flat-footed, paralyzed, unconscious, or staggered – reference the below spoiler

Medusa’s Wrath:

Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28
Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29

Secondary Attacks

Round Kick, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24

Eagle Claw Strike, Power Attack, Exploit Weakness: 1d20 + 7 - 2 + 2 ⇒ (18) + 7 - 2 + 2 = 25

Leaping Knee, Power Attack, Exploit Weakness: 1d20 + 7 - 2 + 2 ⇒ (19) + 7 - 2 + 2 = 26

Damage Spam – six sets – just take them in order of hits:
Damage

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 1) + 6 + 4 + (2) + (5, 2) = 24

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (5, 6) + 6 + 4 + (3) + (3, 3) = 30

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (2, 5) + 6 + 4 + (5) + (6, 4) = 32

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 1) + 6 + 4 + (4) + (3, 2) = 24

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (6, 4) + 6 + 4 + (6) + (1, 6) = 33

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6d6d6 - 100d6 - 1d6d6 - 1d1d6 ⇒ (1, 2) + 6 + 4 + (3) + (3, 1, 1, 5, 3, 4, 2, 6, 4, 3, 1, 4, 6, 2, 4, 5, 6, 2, 1, 5, 4, 3, 5, 3, 2, 6, 5, 5, 6, 3) - (4, 1, 3, 2, 4, 6, 4, 6, 3, 4, 5, 5, 6, 6, 4, 1, 6, 3, 5, 1, 2, 4, 4, 2, 2, 5, 6, 5, 1, 1, 1, 3, 1, 3, 3, 5, 5, 3, 6, 6, 6, 3, 3, 6, 2, 5, 5, 2, 1, 5, 4, 1, 2, 2, 1, 3, 6, 4, 5, 2, 2, 2, 1, 2, 4, 4, 5, 2, 5, 4, 5, 5, 2, 5, 6, 3, 1, 4, 2, 5, 5, 6, 4, 1, 1, 1, 5, 5, 3, 1, 6, 1, 2, 5, 5, 5, 3, 2, 6, 4) - (3) - (1) = -233
1d6 ⇒ 4
1d6 ⇒ 5
1d6 ⇒ 6
1d6 ⇒ 3
1d6 ⇒ 3


Male N Crocodile | HP: 26/69 | AC: 30 (14 Tch, 27 Fl) Mobility | CMB: +14, CMD: 28 | F: +10, R: +8, W: +3 Devotion | Init: +2 | Perc: +6, SM +1 | Speed 40ft | Active conditions: Ice/Bat Aspects (60 ft Darkvision), Stoneskin

I'll roll out the cold damage since they hit.

Cold Blue: 4d4 ⇒ (4, 2, 3, 1) = 10
Cold Red: 4d4 ⇒ (3, 3, 3, 3) = 12

Jaws, having not received another command, defends Slammu.
Likely provokes to his death - AC 34 while moving. 4d4 cold to any that hit him.

Icy:

Blue: 4d4 ⇒ (2, 3, 3, 4) = 12
Red: 4d4 ⇒ (4, 3, 3, 1) = 11
Green: 4d4 ⇒ (3, 1, 1, 3) = 8

If he survives...
Then bites Red.
Attack, PA: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 15 ⇒ (7) + 15 = 22
Grab: 1d20 + 10 ⇒ (14) + 10 = 24

Dark Archive

Fury's Toll | MotD

Shen does not enter his style, but does exploit

First, he strikes at blue (since it was not stated)
blue fort DC22: 1d20 + 15 ⇒ (2) + 15 = 17 Stunning the bug, he hits it twice more. It still stands, so he strikes again.. and again... and it drops.

He then turns to red, and smacks it a final time. He takes quite a licking from his own attacks, though... (24 hp)
f'd up damage roll: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 5) + 6 + 4 + (4) + (6, 4) = 33 1d6 ⇒ 3

Then, Jaws moves to protect Slammu and attacks Red. But first, both Red and Green attack him.
Red vs AC34: 1d20 + 21 ⇒ (17) + 21 = 38 damage: 4d8 + 14 ⇒ (8, 5, 6, 6) + 14 = 39
Green vs AC34: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36 damage: 4d8 + 14 ⇒ (5, 5, 2, 2) + 14 = 28

At this point, Jaws goes down, bleeding through the gaping wound in his chest. The blood is flowing slowly, as the croc's lungs breath their last breath. The chainsaw hits the ground with a resounding Brrrrzzzzz-clunk!

Duskwalker are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd1:


  • D Edward
  • x Big Slammu
  • x Tcreese
  • Beetles
  • x Jaws [DC21 Stabilize]
  • x Shen
  • => Duskwalker

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80
Big Slammu: 52/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: -11/69 [WIS damage: 2, DC23 Stabilize]
Shen: 63/83
Tcreese: 87/66 [WIS damage: 1]

Red: 109
Green: 30, Entangled

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

EDIT: I was reminded that although his status didn't show it, Jaws had stoneskin. This means he had 7hp left after the first AoO, and the second one finishes him.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

"Incoming!"
Yenven M-flex's Power attack, and controlled jumps off(drops off) the edge dropping onto the green bug right below him, attempting to charge/skewer it.
+1 keen Fauchard;charge,PA: 1d20 + 14 + 2 - 2 ⇒ (19) + 14 + 2 - 2 = 33confirm: 1d20 + 14 + 2 - 2 ⇒ (1) + 14 + 2 - 2 = 15 for slashing: 1d10 + 14 ⇒ (3) + 14 = 17 +falling object(me): 1d6 + 1d6 ⇒ (5) + (4) = 9 = 26 total damage
Acrobatics(soften my landing): 1d20 + 11 ⇒ (19) + 11 = 30 taking 1d6 ⇒ 4 nonlethal and remains standing!
He then makes his own K:Nat: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (6) = 28 RED

hat stored 6 vs RED
M-flex: Power attack

Dark Archive

Fury's Toll | MotD

From what I understand, as described in the discussion thread post, Yenvin Duskwalker is prone, because he did, indeed, take damage. Also, I will give the charge attack, but that is the only mechanical benefit, as it is just a charge. Also, damage dealt by a falling object is also dealt to the falling object. Regardless, I am ruling that this is a charge attack, that you take the non-lethal damage yourself, you deal normal damage only to the bug, and you are prone, next to the bug.

Yenvin Duskwalker leaps over the side, and strikes the green giant stag beetle with his Fauchard.

Edward, Slammu, and Tcreese are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd2:


  • => Edward
  • => Big Slammu
  • => Tcreese
  • Beetles
  • Jaws [Bleeding DC21]
  • Shen
  • Duskwalker [PRONE]

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80 -6 NL [PRONE]
Big Slammu: 52/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: -11/69 [WIS damage: 2, Bleeding DC21]
Shen: 53/83
Tcreese: 87/66 [WIS damage: 1]

Red: 98
Green: 39, Entangled

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

Scarab Sages

Male Tengu | HP: 66/66 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8*, R: Curr +11*, W: +5* (*+6 vs. Poisons & Disease) | Init: +4 | Perc: +16* (+4 vs. traps), SM: +1 | Speed 30ft | Shirt Reroll: 1/1, Alkahest Bombs: 13/13 (DC 18), Spontaneous Healing 20/20 | Spells: See Sheet | Active conditions: Yes - See Profile

Tcreese levels his bow at the beetle (red), straps on another bomb and lets it loose.

Standard: Explosive Missile with Tanglefoot Bomb Attached (DC 18)
Attack: 1d20 + 11 ⇒ (6) + 11 = 17 Damage: 1d8 + 3 + 5d4 + 4 ⇒ (8) + 3 + (4, 2, 3, 2, 1) + 4 = 27
Splash 8 on green and Duskwalker (DC 18 for half)

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

awaiting clarification of whether I will be prone next to, or not prone and on top of Green

reflex dc18: evasion: 1d20 + 9 ⇒ (6) + 9 = 15

aoo:
not expecting them to trigger, but attacks if they do

mirror image: 3
Hat 6 (red)
M-flex: power attack
8 damage from splash

Scarab Sages

Male Tengu | HP: 66/66 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8*, R: Curr +11*, W: +5* (*+6 vs. Poisons & Disease) | Init: +4 | Perc: +16* (+4 vs. traps), SM: +1 | Speed 30ft | Shirt Reroll: 1/1, Alkahest Bombs: 13/13 (DC 18), Spontaneous Healing 20/20 | Spells: See Sheet | Active conditions: Yes - See Profile
Y. Duskwalker wrote:
awaiting clarification of whether I will be prone next to, or not prone and on top of Green

Well considering the following, I'd say "plan on not being in the same square as" at a minimum.

prd wrote:
Ending Your Movement: You can’t end your movement in the same square as another creature unless it is helpless.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

I know, prone or not, is the bigger concern. However, some may like to story it out how a character was balancing on the back of a giant beetle, while fending off its attacks. If not, that's okay.

Grand Lodge

Male N Skinwalker (Wereshark) Hunter 9 | HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3 | Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

Slammu gets mad when Jaws goes down, ripping into the closest enemy (red).

Attack, PA: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d4 + 17 ⇒ (2, 1) + 17 = 20

Attack, PA: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d4 + 17 ⇒ (3, 1) + 17 = 21

Bite: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Dark Archive

Fury's Toll | MotD

Duskwalker is not prone, and is in the square i have him.

Slammu, overcome with grief, misses three times when attacking the red beetle. Tcreese must have also felt remorse over Jaws falling, as he was distracted enough to miss the beetle as well (the bomb does not go off, but I believe is expended?). Edward watches the whole thing unfold.

The red beetle attacks Slammu. It appears that Slammu is not even trying to avoid the attack, and a large gash is rent in his left side. Blood flies everywhere, totally ignored by the skinwalker as he focuses on avenging the not-quite-dead Jaws.
beetle bite! vs AC 21: 1d20 + 21 ⇒ (15) + 21 = 36bite damage: 4d8 + 14 ⇒ (1, 8, 3, 1) + 14 = 27

The green beetle goes after the (previously) falling target of Yenven Duskwalker. The beetle is able to successfully bite the martial artist
beetle bite! vs AC 21: 1d20 + 21 ⇒ (12) + 21 = 33bite damage: 4d8 + 14 ⇒ (4, 1, 1, 6) + 14 = 26

Jaws continues to bleed out all over the floor.
Jaws Stabilize DC21: 1d20 + 4 ⇒ (12) + 4 = 16

Shen and Duskwalker are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd3:


  • D Edward
  • x Big Slammu
  • x Tcreese
  • x Beetles
  • x Jaws [Bleeding DC22]
  • Shen
  • Duskwalker []

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 54/80 -6 NL []
Big Slammu: 52/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62 [WIS damage: 1]
Jaws: -12/69 [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 53/83
Tcreese: 87/66 [WIS damage: 1]

Red: 98
Green: 39

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen delivers a quick strike to one beetle, then leaps into the air toward the other and unleashes a hurricane kick!

Exploit Weakness will be on GREEN

Flurry of Blows, Greater

Swift Action
Exploit Weakness: 1d20 + 16 ⇒ (9) + 16 = 25

Spoiler:
At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 hismonk level until the start of his next turn.

Attack Rolls Subtract 2 if Exploit Weakness does not apply

one attack on red, then a 5 foot to finish my flurry on green

Open Palm Strike, Power Attack on RED: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

Hurricane Kick, Power Attack, Stunning Fist, Exploit Weakness on GREEN: 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25

Stunning Fist DC22 Fort – if stunned all strikes are at the new stunned AC

If target is stunned, flat-footed, paralyzed, unconscious, or staggered – reference the below spoiler

Medusa’s Wrath:

Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29

Secondary Attacks

Hurricane Kick, Power Attack, Exploit Weakness on GREEN: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Hurricane Kick, Power Attack, Exploit Weakness on GREEN: 1d20 + 7 - 2 + 2 ⇒ (7) + 7 - 2 + 2 = 14

Damage Spam – six sets – just take them in order of hits:
Damage

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (5, 3) + 6 + 4 + (2) + (2, 5) = 27

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 6) + 6 + 4 + (3) + (3, 6) = 32

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (1, 1) + 6 + 4 + (6) + (5, 3) = 26

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (2, 3) + 6 + 4 + (3) + (2, 4) = 24

Improved Unarmed Strike, Power Attack, Acid, Vicious: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (3, 2) + 6 + 4 + (2) + (2, 2) = 21

GM: For every strike that hits my vicious amulet deals 1d6 damage back to me. Also the target will incur a 1d4 bleed on each hit up to the highest result due to Belier’s Bite

Vicious Rolls for Shen:

1d6 ⇒ 2
1d6 ⇒ 1
1d6 ⇒ 3
1d6 ⇒ 2
1d6 ⇒ 5
1d6 ⇒ 1

Dark Archive

Fury's Toll | MotD

fort save green: 1d20 + 15 ⇒ (12) + 15 = 27 Green is not stunned
Shen misses red, then moves to go after green. He hits green twice, then misses once. (The fifth attack is a mistake, I think. It misses anyways.

Total hits 2: Damage 27 + 32 = 59 on green.
total damage on self: 5
bleed: 1d4 ⇒ 2bleed: 1d4 ⇒ 3

Shen and Duskwalker are up!
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd3:


  • D Edward
  • x Big Slammu
  • x Tcreese
  • x Beetles
  • x Jaws [Bleeding DC22]
  • Shen
  • Duskwalker []

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 54/80 -6 NL []
Big Slammu: 52/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62 [WIS damage: 1]
Jaws: -12/69 [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 35/83
Tcreese: 87/66 [WIS damage: 1]

Red: 98
Green: 98, Entangled [bleed 4]

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 1

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

if Duskwalker kills the red beetle:
Edward will calmly walk to the north end of the pit and start walking down into the pit out of reach of the beetle.
fly check to turn 180 degrees when getting to the wall dc20: 1d20 + 14 ⇒ (15) + 14 = 29

And ends up directly above Jaws.

otherwise:
bored.

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

And now to bake your noodle some more...

gm:
Yenven has 3 mirror image copies running, the green bug has a 75% miss chance right now on that hit it thinks it dealt me

Seeing the red bug not yet fallen, Yenven 5' steps back diagonally next to Shen and opens up on RED, non-flurry full attack
Fauchard+PA: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
Fauchard+PA: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26confirm: 1d20 + 9 - 2 + 6 ⇒ (9) + 9 - 2 + 6 = 22 spending hat 6 on confirm roll for slashing: 2d10 + 28 ⇒ (8, 10) + 28 = 46.

gm:
do I need an acrobatics for that? if so, yenven also clicks his boots for a +5 acro through threatened squares. acro 16(or 20 if the +4 for extra base speed applies) base + dice

He then K:NatGREEN: 1d20 + 11 + 1d6 ⇒ (4) + 11 + (1) = 16

Hat stored 1 vs green
Mirror images 3(or 2?)
M-flex: PA

aoo1:
PA: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31/ confirm: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 for slashing: 2d10 + 28 ⇒ (1, 6) + 28 = 35

aoo2:
PA: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19

Dark Archive

Fury's Toll | MotD

1 is good: 1d4 ⇒ 3

Dark Archive

Fury's Toll | MotD

16 is a fail on the knowledge nature. 5' step never needs an acrobatics roll... this is not difficult terrain, else you would need a move action to move back.

Duskwalker attacks the red bug, hitting it hard, but it does not fall. Its carapace is cracked and it is a little more wobbly than before, but it still looks hungry.

Slammu and Tcreese are up! Edward delays.
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd4:


  • D Edward
  • => Big Slammu
  • => Tcreese
  • Beetles
  • Jaws [Bleeding DC22]
  • Shen
  • Duskwalker []

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80 -6 NL []
Big Slammu: 52/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62 [WIS damage: 1]
Jaws: -12/69 [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 35/83 [Stoneskin -10]
Tcreese: 87/66 [WIS damage: 1]

Red: 144
Green: 98, [bleed 4]

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 3

Grand Lodge

Male N Skinwalker (Wereshark) Hunter 9 | HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3 | Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

Slammu cries out, dropping power attack and just trying to make contact on red.

Attack: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d4 + 11 ⇒ (1, 2) + 11 = 14

Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d4 + 11 ⇒ (1, 2) + 11 = 14

Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Dark Archive

Fury's Toll | MotD

Slammu tries to open up a can of whoop-ass on the beetle, and while he manages to make contact twice, the big bug does not go down.

The very wounded red beetle attacks the shark-man. Slammu's stoney skin absorbs some of the damage, but definitely not all.
bug bite! vs AC21: 1d20 + 21 ⇒ (11) + 21 = 32 big bite: 4d8 + 14 ⇒ (1, 3, 4, 7) + 14 = 29

Having moved up in front of Duskwalker, Shen has become the target for the green bug. A large chunk is ripped out of the Tian man, in spite of his stoneskin. Shen wavers, but does not fall.
Bite the Monk! AC30: 1d20 + 21 ⇒ (15) + 21 = 36 chomp chomp!: 4d8 + 14 ⇒ (4, 7, 7, 6) + 14 = 38

Jaws Stabilize DC22: 1d20 + 4 ⇒ (19) + 4 = 23
On a more positive note, the human-form crocodile stabilizes.

Shen and Duskwalker are up! Edward and Tcreese in delay.
Universal Adjustments:
Universal Conditions:
Knowledge:Nature

Vermin in the Crypt entrance rd4:


  • D Edward
  • x Big Slammu
  • D Tcreese
  • x Beetles
  • x Jaws [Bleeding DC22]
  • => Shen
  • => Duskwalker []

S = Surprised
D = Delay
C = Casting

Conditions:
Duskwalker : 80/80 -6 NL []
Big Slammu: 33/84 [WIS damage: 1] [Stoneskin -30]
Edward: 62/62 [WIS damage: 1]
Jaws: -12/69 [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 7/83 [Stoneskin -20]
Tcreese: 87/66 [WIS damage: 1]

Red: 144
Green: 98, [bleed 4]

Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 3

Scarab Sages

Male LN Half-Elf fighter 5(LW,M-flex),Monk 3(MM,Q),PsyDet1,Occ1 |HP:80/80|AC:25(16T/22Fl)|CMB+17(24Trip/23*Repo)/CMD31(34Trip/33Repo)|F +11* R+9* W+11*| Init +3|P+21(22 traps / 24 magic traps)SM+5 |Spd 40ft| Folio reroll(+1): 0/1,AoO 4/4,M-flex:2/5,M-focus:5/6,Insp:3/3 Spells: PD 0: 4/4, 1st 1/2 \ Occ 0: 2/2, 1st 2/2 | Act. Cond: Mage Armor(ext),Feather Step, Mirror image(3), Shield;

gm:
I just want to clarify, on your turn reporting, after my last hit the red bug had taken 144 damage total. After slammu's attacks, reported to do some damage, it still is being reported that it has taken 144 damage(his damage didn't count?

if red is up:
Yenven takes another set of swings at the RED bug, if it's really still standing.
attack: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
attack: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

if red is down:
Yenven 5' steps over, out from behind Shen, and makes those attacks upon the Green bug.

"Goes looking for a new set of virtual dice...

Dark Archive

Fury's Toll | MotD

Weekends. Red went down with Slammu

Duskwalker moves over, and manages to miss the bug twice with his weapon.

Dark Archive

LN Male Human Wizard 10 | HP: 62/62| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+6, R: +6, W: +10 (+4 vs Enchantment + Foil), Resist Elec 5, Fire 30 | Init: +5 | Perc: +5, SM +10, Diplo +12 | Speed: 30 | 2/day: Immediate Counterspell 1/game +1 morale to any d20 1/Day reroll Nat 1 save 1/Day +8 prior/+4 retro to any d20 Active Conditions: Spells(on profile)

As Slammu kills the red beetle, Edward flies down ablove Jaws with wand in hand. puts me right after Slammu in ticks.

Dark Archive

Male TN Human (Tien), Martial Artist 10 | HP: 83/83| AC: 25 (25 Tch, 21 Fl) | CMB: +17, CMD: 36 | F: +12, R: +13, W: +16 | Init: +3 Active Conditions:
Spoiler:
Sense Motive: +11 | Speed: 60 |Perception:+11 | Reroll 1/1 | Stunning Fist 12/12 | Wand of Mage Armor 21/50 | Wand of Infernal Healing 25/50 | Immunities: Fatigue, Exhaustion

Shen is caught off guard with how proficient and dangerous these vermin are. Sizing his foe up and remembering the lessons that his sifu taught him in the old country, the monk adapts a defensive posture. Vaulting backward with a handstand the tien man lands firmly behind Duskwalker.

Various Modifiers and Rolls:
Exploit: 1d20 + 16 ⇒ (12) + 16 = 28

Exploit Weakness for 5 AC: At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 hismonk level until the start of his next turn.

Daredevil Boots to increase my Acrobatics by 5 points to a +21 (free action).

Acrobatics: 1d20 + 21 ⇒ (16) + 21 = 37

I also have the mobility feat. And will opt for full defense.

AC if attacked 45

Dark Archive

Fury's Toll | MotD

Shen takes his defensive posture, and rolls out of the way of the beetle. Almost... almost, the beetle gets a free attack on him, but he is just nimble enough to avoid the attack.

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