Big Slammu |
Slammu frowns and begins marching across the swamp toward the creature that hurt Jaws. As he moves, his nostrils flare, his eyes take on a red tint, and patches of brown skin appear around his body.
Half speed move, Swift Action Bear/Bull forms for +4 STR/+4 CON
As he comes up to the beast, his elephant knife comes down hard.
+1 Ada Gandasa, PA: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 2d4 + 17 ⇒ (1, 3) + 17 = 21
"JAWS. FLANK THIS THING."
1 minute - Bear/Bull forms. Fort: +13, 102/102 HP
Y. Duskwalker |
This is my second PbP, I should have asked if I had map moving privileges, thank you. And yes, Yenven will be in his stance
"When you hit these chaotic evil, extra-planar outsider wolves, you will take damage from the quills if not using a reach weapon!" Yenven calls out to his comrades. Yenven then casts Longarm, and activates m-flex:Phalanx Formation(ally's do not provide soft cover when attacking with reach).
Phalanx Formation: 1 min; Longarm: 1 min; Kirin style(blue); a +3 to use vs the blue howler(hat)
GM Silbeg |
This is my second PbP, I should have asked if I had map moving privileges, thank you. And yes, Yenven will be in his stance
"When you hit these chaotic evil, extra-planar outsider wolves, you will take damage from the quills if not using a reach weapon!" Yenven calls out to his comrades. Yenven then casts Longarm, and activates m-flex:Phalanx Formation(ally's do not provide soft cover when attacking with reach).
** spoiler omitted **
Phalanx Formation: 1 min; Longarm: 1 min; Kirin style(blue); a +3 to use vs the blue howler(hat)
You saved that roll for the general ID. Now don't you need to roll for the Kirin style against a specific target? That is a separate swift action. The first swift activates the style, the second gets the bonuses going.
Edward Eldrassil |
Botting for Shen - first on Red, followed up on green if red drops - insert second stunning fist if an attack goes at Green.
Flurry of Blows, Greater
Swift Action
Exploit Weakness: 1d20 + 16 ⇒ (4) + 16 = 20
Attack Rolls
Open Hand Strike, Power Attack, Stunning Fist, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 17
Stunning Fist DC24 Fort
Round Kick, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (19) + 12 - 2 + 2 = 31
Eagle Claw Strike, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (9) + 12 - 2 + 2 = 21
Leaping Knee, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
If target is stunned, flat-footed, paralyzed, unconscious, or staggered
Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (16) + 12 - 2 + 2 = 28
Medusa’s Wrath, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (18) + 12 - 2 + 2 = 30
Damage
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (5, 2) + 6 + 4 + (1) + (5, 1) = 24
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 1) + 6 + 4 + (3) + (6, 4) = 28
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (1, 3) + 6 + 4 + (5) + (2, 6) = 27
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 3) + 6 + 4 + (1) + (2, 5) = 25
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (1, 1) + 6 + 4 + (5) + (2, 5) = 24
Improved Unarmed Strike, Power Attack, Acid, Negative Energy: 2d6 + 6 + 4 + 1d6 + 2d6 ⇒ (4, 6) + 6 + 4 + (4) + (2, 1) = 27
GM: for every strike that hits, d4 bleed on the target, and d6 damage back on Shen.
Y. Duskwalker |
kirin style (vs blue howler): 1d20 + 1d6 + 11 ⇒ (16) + (4) + 11 = 31 dc=15+cr
blue stand =>attack: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25damage slashing: 1d10 + 8 ⇒ (2) + 8 = 10.
something like the above?
GM Silbeg |
@Duskwalker. I would go first, second, third, fourth... but that will work.
@Shen - Vicious does not do negative energy damage. Which is better for you.
Shen opens up a can off whoop-ass on the howlers. Unfortunately for him, between the quills and his amulet, he takes a good deal of damage
Attacks in order
vs. red
1: <misses>
2: quill and vicious: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8 reflex: 1d20 + 13 ⇒ (10) + 13 = 23 bleed: 1d4 ⇒ 3
3: quill and vicious: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10 reflex: 1d20 + 13 ⇒ (9) + 13 = 22bleed: 1d4 ⇒ 1
4: quill and vicious: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7 reflex: 1d20 + 13 ⇒ (9) + 13 = 22
bleed: 1d4 ⇒ 2
After missing with the first attack, the following three hit solidly. The creature goes down having breathed its last breath on this or any other plane. (Shen took a total of 25hp damage from that)
@Shen, bleed damage doesn't stack... but subsequent rolls can increase the bleed if the exceed the first roll.
As the shower of outsider parts calms down, the elf shoots his bow at Tcreese.
bow vs AC25: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 arrow: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
bow vs AC25: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 arrow: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
bow vs AC25: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 arrow: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Two of the three shots hit the tengu solidly... the third barely going wide.
Tcreese and Edward are up!
Universal Adjustments:
Universal Conditions: Howling!
Knowledge: Planes
- => Edward
- x Critters
- x Duskwalker [Kirin Style, Longarm]
- x Big Slammu
- x Shen
- x Jaws
- x Elf
- => Tcreese
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80
Big Slammu: 102/102 84/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 64/69 [WIS damage: 1]
Shen: 32/83
Tcreese: 58/66 [WIS damage: 1]
CLW Wand charges:
Tcreese |
Tcreese looks completely surprised since he did absolutely nothing at all to warrant the barrage of arrows.
Drawing his bow, he points it deliberately at the elf. He draws one of his specialty arrows, wrapped in explosive materials and covered with a thick wad of sticky goo and fires it in his direction.
Move: Draw longbow
Standard: Fire an explosive missile at the elf: Explosive Missile: 1d20 + 11 ⇒ (20) + 11 = 31 withCritical Confirmation: 1d20 + 11 ⇒ (14) + 11 = 25
Base Damage (Piercing Cold Iron): 1d8 + 3 ⇒ (5) + 3 = 8 plusForce Damage: 5d4 + 4 ⇒ (3, 4, 4, 3, 3) + 4 = 21
Additional Critical Damage (Piercing Cold Iron): 2d8 + 6 ⇒ (8, 4) + 6 = 18 plusForce Damage: 1d4 + 4 ⇒ (1) + 4 = 5
If normal: 8 piercing + 21 force = 29 damage
If critical: 26 piercing + 26 force = 52 damage
Tanglefoot Bomb: DC 18
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.
Edward Eldrassil |
Seeing the party is under no real threat, Edward just smirks, shakes his head and readies a counterspell.
Shen Xiang |
ouch
Shen seems to revels in the pain and rocks from one foot to another, all the while holding the stance of the mantis.
Bowing slightly, he gestures with one hand toward the next foe.
Tien "您的形式有瑕疵"
GM Silbeg |
Tcreese shows that there is no kill like overkill, as his arrow strikes the elf square in the right eye, and then the resulting explosion rips the elf's head apart. The now headless body collapses to the ground before surprise had the chance to register on the former elf's former face.
Too arrogant to realize that they are overmatched, the howlers keep attacking and howling.
Duskwalker will: 1d20 + 11 ⇒ (16) + 11 = 27
Shen will: 1d20 + 16 ⇒ (11) + 16 = 27
The green one goes after Shen.
bite: 1d20 + 10 ⇒ (20) + 10 = 30
quill: 1d20 + 5 ⇒ (10) + 5 = 15
quill: 1d20 + 5 ⇒ (15) + 5 = 20
quill: 1d20 + 5 ⇒ (5) + 5 = 10
quill: 1d20 + 5 ⇒ (18) + 5 = 23
bite confirm: 1d20 + 10 ⇒ (1) + 10 = 11bite damage: 1d8 + 6 ⇒ (8) + 6 = 14
The creature manages to land a bite on Shen, ripping a chunk of the monk's leg off. Shen looks a lot worse for wear after this.
The intelligent creature then attempts to move forward to attack Duskwalker, nimbly dodging his way in. However, he trips on one of the remaining vines from the entangle, stumbling enough so that Duskwalker
acrobatics vs DC31: 1d20 + 11 ⇒ (1) + 11 = 12 It then stands up again, and is struck by Duskwalker.
Duskwalker, just do AoO #1, AoO #2, AoO #3, etc. Since you don't always know what could trigger.
Then, finally, purple switches to attacking Slammu, since it appears to it that Jaws is pretty much invulnerable. Though this time it had a decent chance to attack for effect, it is as effective as the team of the Big Slammu and Jaws were against it.
bite: 1d20 + 10 ⇒ (4) + 10 = 14
quill: 1d20 + 5 ⇒ (14) + 5 = 19
quill: 1d20 + 5 ⇒ (1) + 5 = 6
quill: 1d20 + 5 ⇒ (5) + 5 = 10
quill: 1d20 + 5 ⇒ (11) + 5 = 16
Duskwalker, Big Slammu, Shen, Jaws are up!
Universal Adjustments:
Universal Conditions: Howling!
Knowledge: Planes
- x Edward
- x Critters
- => Duskwalker [Kirin Style, Longarm]
- => Big Slammu
- => Shen
- => Jaws
- Elf
- Tcreese
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80
Big Slammu: 102/102 84/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 64/69 [WIS damage: 1]
Shen: 18/83
Tcreese: 58/66 [WIS damage: 1]
Blue: -10
CLW Wand charges:
Strong suggestion -- quit trying to be cute and just kill the things! Honestly, they are CR4 critters...
GM Silbeg |
Bot for Shen
Flurry of Blows, Greater
Swift Action
Exploit Weakness: 1d20 + 16 ⇒ (4) + 16 = 20
Attack Rolls
Open Hand Strike, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 19
Improved Unarmed Strike, Power Attack, Acid, Bleed: 2d6 + 6 + 4 + 1d6 + 2d6 + 1d4 ⇒ (3, 2) + 6 + 4 + (4) + (6, 6) + (2) = 33
damage taken: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
reflex: 1d20 + 13 ⇒ (10) + 13 = 23
Round Kick, Power Attack, Exploit Weakness: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24
Improved Unarmed Strike, Power Attack, Acid, Bleed: 2d6 + 6 + 4 + 1d6 + 2d6 + 1d4 ⇒ (3, 3) + 6 + 4 + (2) + (2, 3) + (3) = 26
damage taken: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10
reflex: 1d20 + 13 ⇒ (1) + 13 = 14 Quill breaks off, Shen is now sickened
Note: removing the quill requires a heal check, or it takes damage when being extracted. The pain caused by the quill gives the person the sickened condition.
Knowing it was him or the creature, Shen starts off a flurry of attacks. His first blow puts the creature back on its heels, and the second almost finishes off both of them. Unfortunately for Shen, a quill breaks off in his foot, causing him great pain.
Howler dead or dying, Shen at 2hp
Jaws - Big Slammu |
Jaws moves for the nearest flank, trudging through the swampland as he goes Mobility bumps him to 36 AC then bites down with the flank.
Attack, Outflank, PA: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d8 + 18 + 1d6 ⇒ (8) + 18 + (4) = 30
Grab: 1d20 + 16 ⇒ (8) + 16 = 24
Big Slammu |
Slammu, with his new flanking partner hopefully distracting his foe, comes down with his knife two handed twice.
Attack, Outflank, Militia, PA: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d4 + 17 + 1d6 ⇒ (3, 2) + 17 + (3) = 25
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
Attack, Outflank, Militia, PA: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 2d4 + 17 + 1d6 ⇒ (1, 4) + 17 + (1) = 23
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
He lets out a loud shout as he does.
Y. Duskwalker |
Yenven twirls his fauchard around in a flurry upon the blue howler:
trip(bonus): 1d20 + 24 - 2 ⇒ (15) + 24 - 2 = 37
attack: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
slashing: 1d10 + 8 ⇒ (9) + 8 = 17
attack: 1d20 + 9 + 4 + 3 ⇒ (10) + 9 + 4 + 3 = 26 spending the hat stored d6(3)
slashing: 1d10 + 8 ⇒ (8) + 8 = 16
why must my trip rolls be the crit threats...that don't get to crit...
GM Silbeg |
AoO on Jaws: 1d20 + 10 ⇒ (12) + 10 = 22
Jaws is missed by the howler, though he also misses.
Slammu, on the other hand, has better luck, striking the thing once. The thing does not fall from his mighty blow, and its quills stab him in the arm as he attacks.
quill damage: 1d4 + 1 ⇒ (2) + 1 = 3
Duskwalker, how are you getting three attacks? I see trip, attack, attack. Figured it out, manuever master flurry of maneuvers.
Duskwalker trips the critter and hits it twice. It still lives.
Tcreese and Edward are up!
Universal Adjustments:
Universal Conditions: Howling!
Knowledge: Planes
- => Edward
- x Critters
- x Duskwalker [Kirin Style, Longarm]
- x Big Slammu
- x Shen [sickened]
- x Jaws
- => Tcreese
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80
Big Slammu: 99/102 84/84 [WIS damage: 1]
Edward: 62/62 [WIS damage: 1]
Jaws: 64/69 [WIS damage: 1]
Shen: 2/83 [sickened]
Tcreese: 58/66 [WIS damage: 1]
Blue: -43
Purple: -25
CLW Wand charges:
Tcreese |
Tcreese points his bow at the open shot he has to the purple creature and fires two arrows.
Full Round: Iterative attacks
1d20 + 11 ⇒ (10) + 11 = 21 Damage: 1d8 + 3 ⇒ (7) + 3 = 10
1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Edward Eldrassil |
delay.
GM Silbeg |
Tcreese quickly nocks and fires a pair of arrows at the howler being flanked by the Big Slammu and Jaws. both arrows hit, but the critter doesn't go down.
That critter looks to Slammu, and attacks.
Bite vs AC21: 1d20 + 10 ⇒ (17) + 10 = 27 bite: 1d8 + 6 ⇒ (6) + 6 = 12
quill vs AC21: 1d20 + 5 ⇒ (11) + 5 = 16
quill vs AC21: 1d20 + 5 ⇒ (8) + 5 = 13 quills + PAIN: 1d4 + 4 ⇒ (3) + 4 = 7
quill vs AC21: 1d20 + 5 ⇒ (20) + 5 = 25
quill vs AC21: 1d20 + 5 ⇒ (14) + 5 = 19
Slammu REF: 1d20 + 10 ⇒ (2) + 10 = 12 SICKENED
The other just crawls foward, knowing that it might be the only way to get to attack. (Crawl is a full round action that provokes) Duskwalker's attack of opportunity drops the critter.
Then, the Big Slammu and Jaws finish of the final howler.
Slammu attack, Outflank, Militia, PA:: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31damage: 2d4 + 17 + 1d6 - 2 ⇒ (1, 2) + 17 + (3) - 2 = 21
quills: 1d4 + 1 ⇒ (3) + 1 = 4
Slammu REF: 1d20 + 10 ⇒ (1) + 10 = 11 Second quill in!
Combat Over
At this time, Slammu has two of the vile quills stuck into him, and Shen has one. Everyone realizes that they have to come out. (Heal check to remove)
Edward Eldrassil |
Edward will quietly step over to Shen, and tap him with his wand of infernal healing before putting it away.
Big Slammu |
Slammu grows, tossing his knife down, grabbing his stuck quills and yanking.
"YAAAAAARRRRRRRRRGGGGGGGGGHHHHHHHH!!!"
Heal: 1d20 + 7 ⇒ (12) + 7 = 19 -2 for Sickened
Heal: 1d20 + 7 ⇒ (14) + 7 = 21 -2 for Sickened
Shortly after, his fur disappears and his nostrils go back to shark-ish rather than bull-ish.
95/102 -> 77/84
Shen Xiang |
Shen winces inwardly reflecting on how such simple beasts bypassed his defenses. Looking down at the quill in his leg the monk pulls some acupuncture pins from his woven bracelet. healers kit if allowed
He then bows slightly at Edward and hands him a dark black oily lookinv simple wand. Infernal Healing - 8 charges please
Setting back to his task at hand, the martial artist sets to try to circumvent the quill and block the meridians of pain.
Heal Check, Sickened, Healers Kit: 1d20 + 11 - 2 + 2 ⇒ (18) + 11 - 2 + 2 = 29
Without asking Shen suddenly places 4 hair thin needles in Slammu.
Heal Check, Healers Kit: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Heal Check, Healers Kit: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
GM Silbeg |
I am fine with the description of the heal kit
Slammu yanks out his first quill, as Shen does it more... surgically. Both are able to extract the quill safely. Then as Slammu prepares to do it again for himself, Shen puts his hand over the Skinwalker's and uses his Tien training to more carefully extract the quill.
Please note how you are healing yourselves, and the total time that it will take. There may be reasons :P
On the body of the wild elf, Edward finds several items of note.
- +1 scimitar
- +2 studded leather armor
- mwk composite longbow (+2 STR)
- 7 +1 arrows
Y. Duskwalker |
Yenven allows his spell and feat to expire on their own time. He flicks his wrist to release a wand while moving to Shen, and umd: 1d20 + 16 ⇒ (9) + 16 = 25 heals him of CLW: 1d8 + 1 ⇒ (4) + 1 = 5. He repeats the process a second time umd: 1d20 + 16 ⇒ (9) + 16 = 25 for another clw: 1d8 + 1 ⇒ (5) + 1 = 6. He then replaces the wand within his spring loaded wrist sheath.
Retrieving his notebook and moving over to the bodies, Yenven takes time to examine each one and begins making sketches and notes about them.
perception: 1d20 + 21 ⇒ (6) + 21 = 27
Big Slammu |
Calling Jaws over to look over him, as an older brother or guardian would, Slammu pulls out his own wand, tapping it to his temple.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
83/84. satisfied.
Edward Eldrassil |
looks like 7 minutes to heal Shen slowly. 1 charge from edward- 2 from duskwalker- and 6 off Shen's wand.
Edward will non-chalantly explain the loot's magic and prepare to continue moving.
Tcreese |
Tcreese watches the screaming, and wand casting, and general chaos around him with feigned interest. He smiles at his actual contribution to the encounter as he puts away his bow. He looks down at his arrow wounds and frowns.
Pulling his arcanolembic from his pack, he carefully pours his potion of cure moderate wounds inside. He then imbibes an alchemical allocation extract before sucking down the contents of the potion into his mouth. Swishing it around a few times he heals before spitting it back out into its original potion vial.
Cure Moderate CL 5: 2d8 + 5 ⇒ (7, 6) + 5 = 18
He looks around at the disgusted looks, "WHAT?"
Y. Duskwalker |
"Quite a shot there, my feathered friend. Unfortunately our ability to question that individual may be a bit lacking now..." Yenven replies to Tcreese, offhandedly, as he continues to make his notes. "Let's see what else we can learn from him."
"I could make use of the bow and arrows as a backup, if no one else is interested."
Tcreese |
Tcreese smirks, "You might want to check - I doubt he's actually dead yet."
Tcreese goes up to the Elf and verifies.
Heal to see if alive: 1d20 + 5 ⇒ (9) + 5 = 14
If alive, I will attempt to stabilize.
Heal to stabilize: 1d20 + 5 ⇒ (16) + 5 = 21
I have taken three rounds of actions at this point. GM, let me know.
Y. Duskwalker |
"Well, considering the elf is missing its head..."
two rounds of healing, plus one to reload the wand, 6 or 5 rounds left on the spell/m-flex while making the notes in his journal
GM Silbeg |
As far as Tcreese can tell, he is dead by the time he gets over there.
Edward perception: 1d20 + 5 ⇒ (10) + 5 = 15
Tcreese perception: 1d20 + 16 ⇒ (20) + 16 = 36
When Tcreese and Edwards start looting the body, Tcreese notices that he is still breathing, slightly. At that time, he tries to stabilize, and thinks that he has succeed. Indeed, the elf's face is a mess, but he still lives.
Please let me know when you are ready to move on. I am going to try and post at least once over the weekend, if not twice.
Y. Duskwalker |
Surprised by the results of Tcreese's evaluation and apparently successful treatment of the elf, Yenven gets up and walks over to check.
heal: 1d20 + 5 ⇒ (13) + 5 = 18
Yenven then grabs some vines from the ground and binds the elf's hands and feet.
grapple: 1d20 + 17 ⇒ (17) + 17 = 34
Then once satisfied, "Shall we wake him up?" Yenven asks the rest.
Tcreese |
Tcreese shrugs, "He's all yours. He's probably one of those Ekujie elves upset we've wandered into their territory or something; I doubt he knows anything other than wanting to dig through our pocketbooks."
Tcreese gets ready to press onward.
Shen Xiang |
After the profane magic finishes repairing his body, Shen bows to Edward. He walks over to the fallen human and gives the avian creature a nod in agreement.
He gestures to proceed.
Y. Duskwalker |
After removing any possible spell components from the elf,
umd: 1d20 + 16 ⇒ (4) + 16 = 20
clw: 1d8 + 1 ⇒ (8) + 1 = 9
Once conscious, Yenven asks the elf some questions: "Why did you attack us?", "Being from this area, do you know anything about an evil song coming from the Dokeran ruins?"
Big Slammu |
Slammu and Jaws march over together.
"Elf Lady your dog things are not very nice."
GM Silbeg |
The now awake, but very disoriented elf replies, "Huh? Uh, yeah, about that. Didn't have much choice, you see, those howlers would've eaten me alive if I hadn't. They were brought here by Tyruwat, the Kuthite shaman that took over the Grand Temple of Dokeran. I know he's up to something, but I don't know what. I've heard an evil song, but that's about it.
"Oh, and please... free my brethren that he has made into slaves. I know my life is forfeit to you, but theirs needn't be. They will have as little choice as I did." With that, he collapses.
Checking the howlers, you do notice that each of them has a silver collar inscribed with the symbol of Zon-Kuthon.
A canoe drifts gently downstream. The boat carries an older man wearing a dark-colored mask and a necklace crafted out of animal bones. The man salutes and raises a small horn. “Halt, travelers!” he cries out. “Turn back from this cursed place, lest the Song of Extinction reach your ears.”
Edward Eldrassil |
in response to the unexpected info
"Well done Tcreese. I did not expect valuable information from him."
to the old man
"This song does not scare us. We have an appointment to keep."
Y. Duskwalker |
Yenven calls out to the newcomer, "Might you be Nangi?" Yenven reaches into his pocket and retrieves the coin.
GM Silbeg |
"I might be..." the man answers. As he sees that coin, he smiles and says, "Ah... excellent. Then let us get going."
Nangi waves the Pathfinders over, and looks to be ready to lead them forward.
Tcreese |
Tcreese is completely taken aback by Edward's praise. He remains silent for a few minutes while he ponders the deeper meaning of actually having him do something nice.
After seeing the man on the boat.
Tcreese suspiciously raises the ridge on his forehead. While not an eyebrow the meaning is clear, "That was rather...scripted," he mutters.
Looking at the man, "So Nangi, please tell us where we're going. I'm afraid the Pathfinder that sent us out here was not very forthcoming regarding what's going on."
GM Silbeg |
"We are going to the Grand Temple of Dokeran." he replies. "It lies up ahead, in the ruins of Dokeran." He indicates upstream. "You will find out about the Song. Save Golarion."
Shen Xiang |
Shen looks at the shaman and raises one narrow eyebrow.
Tien Nǐ néng gàosù wǒmen guānyú fángyù? Shìfǒu yǒu gèng duō de zhèxiē dòngwù.. ? Tāmen de dǐkàng lì aggrivating, shòu téngtòng shì lìng rén mǎnyì de.
Looking toward the abjurer the monk reclaims his wand.
Tien "Shīfu, xièxiè nǐ bāng wǒ féngbǔ shāngkǒu. Shénme xūyào nǐ zài wǒ de?"
Spoiler1
Spoiler2
Looking around and noticing not everyone understands what he is saying, Shen frowns. Looking at the avaian he struggles with the common tongue and only manages to mouth out the word "Ch-kin"
Tcreese |
Tcreese looks at Shen. Blinking once or twice he pauses, points to the rock of a man and looks at his colleagues while saying, "I think he's hungry."
Almost as an afterthought he looks at the shaman and speaks in Polyglot, "Ngicabanga ungenawo ukukhuluma isiShayina. Yena uthanda ukwazi okwengeziwe mayelana izivikelo siyaphi. Ngempela yena ufuna ukwazi ukuthi kabi uya uthole ubuhlungu. Okungenani Ngingumfana pretty isiqiniseko yilokho esifuna ukukwazi."
Big Slammu |
Slammu points out the collars to Jaws and begins collecting them with him. He places one on top of his head and begins growing at Jaws, who does the same.
"We are Kuthite! Grrrrr!" After a few moments he gets contemplative.
"Tcreese, what is a Kuthite?"
Tcreese |
Kn: Religion: 1d20 + 9 ⇒ (1) + 9 = 10
Tcreese shrugs, "That is a very good question. Perhaps somebody that is from the country of Kuthir?"
Y. Duskwalker |
religion: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (1) = 30
Yenven comments about the Kuthites, then asks Nangi, "How far up the river is our destination? We have an, umm... refugee...allegedly, from the area. We have the individual secured but they have passed out again. The elf was somewhat forthcoming with information, and perhaps, would you be willing to look after him while we are searching the ruins?"
GM Silbeg |
A Kuthite is a worshiper of Zon-Kuthon, known as the Midnight Lord. His portolio includes envy, pain, darkness and loss, and he is also known as The Prince of Pain. Worship of The Dark Prince typically involves torture, especially inflicted upon oneself.
There is no centralized church of Zon-Kuthon, and independent churches are content to cause and revel in the pain and misery they are able to inflict upon their corner of Golarion. As an ordered faith, however, each sect has a clearly-defined hierarchy, based on physical power, endurance, willingness and ability to endure pain, and similar elements related to church practices.
Kuthites run the gamut in their origins and motivations for joining the faith, whether they be evil sadists, demented masochists, or those whose spirits are so wounded that only overwhelming pain distracts them from their sorrows. Others who immerse themselves in spiritual darkness often find themselves drawn to his anthracite embrace.
Clergy tend to take their fervor for pain and agony to higher levels than lay believers, but are also experts at blending in with normal society. Most clergy of Zon-Kuthon are clerics, and the number of blackguards is limited at best. Despite its strict hierarchy, the church has no standardized vestments, although most priests can be identified via their self-mutiliation and love of black leather.
The Mwangi man looks at Shen as he speaks, shakes his head, shrugs, and then looks back to the others. To Yenven Duskwalker he says, "I can do that." and indicates that the team should bring the elf to his canoe.
Edward Eldrassil |
"Kuthite. A follower of the Midnight Lord Zon-Kuthon. Typically known as the prince of pain. Followers are known for rituals of self-mutilation, while the clergy are particularily zealous in it."
Edward declares as if reading from an encyclopedia. He lets Duskwalker explain the rest...of the spoiler...
"Shen - bring the prisoner." Edward will follow Shen onto the boat.
Y. Duskwalker |
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As Yenven recalls the information about Kuthites, he looks over at Shen. While tending to his wounds, and having noted the injuries he sustained were not wholly of the howlers origin, he gives Shen a look of suspicion. as he picks up and finishes the spoiler info
After gathering his papers and returning them to his pack, he begins to move the bound elf towards the canoe. "My thanks." he replies, with a bow.
Big Slammu |
Slammu nods, trying to balance the collar on his head as he does.
"And they come from Kuthir. Got it. Very nice country I've heard."
He begins wandering around the clearing, balancing the new crown as he nods.
"Very temperate waters. Good for swimming."
Bluff: 1d20 - 1 ⇒ (10) - 1 = 9