Shark

Big Slammu's page

35 posts. Organized Play character for Keith Apperson.


Race

| HP: 52/84 | AC: 21 (15 Tch, 18 Fl) | CMB: +10, CMD: 27 | F: +11, R: +10, W: +8 | Init: +4 | Perc: +17, SM: +3

Classes/Levels

| Speed 50ft | Aspect: 6/9min | Spells: 1 5/6 2 4/5 3 0/4 | Active conditions: Shark Shape: Ferocity/Bite, Greater Longstrider, Darkvision, Stoneskin, Aspect: Bull/Fire

Gender

Male N Skinwalker (Wereshark) Hunter 9

About Big Slammu

Wereshark-kin skinwalker (seascarred) hunter 9 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 5)
N Medium humanoid (shapechanger, skinwalker)
Init +4; Senses low-light vision; Perception +17
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Defense
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AC 21, touch 15, flat-footed 18 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 insight, +1 natural)
hp 84 (9d8+36)
Fort +11 (+2 circumstance bonus vs. hot weather), Ref +10, Will +8
Defensive Abilities ferocity
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Offense
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Speed 50 ft.
Melee +1 adamantine gandasa +11/+6 (2d4+16/×3) or
+1 gandasa +11/+6 (2d4+11/×3) or
cold iron chakram +9/+4 (1d8+10) or
cold iron scythe +10/+5 (2d4+15/×4) or
mwk ranseur +11/+6 (2d4+15/×3) or
silver earth breaker +10/+5 (2d6+15/×3) or
bite +5 (1d6+5)
Spell-Like Abilities (CL 9th; concentration +8)
3/day—charm animals (aquatic animals only) (DC 10)
Hunter Spells Known (CL 9th; concentration +12)
3rd (4/day)—anthropomorphic animal[UM] (DC 16), darkvision, greater longstrider[ACG], resinous skin[UC], summon nature's ally III
2nd (5/day)—bull's strength, carry companion, spider climb, summon nature's ally II, vine strike (DC 15)
1st (6/day)—heightened awareness[ACG], jump, lead blades[APG], magic fang, resist energy, summon nature's ally I
0 (at will)—create water, detect magic, guidance, mending, read magic, stabilize
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Statistics
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Str 22, Dex 14, Con 16, Int 8, Wis 16, Cha 8
Base Atk +6; CMB +10; CMD 27
Feats Dodge, Extra Feature, Improved Spell Sharing[ACG], Outflank[APG], Paired Opportunists[APG], Planar Focus, Power Attack, Tandem Trip[UC], Trade Initiative
Traits ambush training, militia
Skills Acrobatics +5 (+13 to jump), Bluff -1 (-5 vs. non-shapechanger humanoids), Climb +10, Diplomacy -1 (-5 vs. non-shapechanger humanoids), Disguise -1 (-5 vs. non-shapechanger humanoids), Handle Animal +10 (+6 vs. non-shapechanger humanoids), Heal +7, Intimidate +3 (-1 vs. non-shapechanger humanoids), Knowledge (dungeoneering) +4, Knowledge (geography) +3, Knowledge (nature) +4, Knowledge (planes) +4, Perception +17, Ride +6, Spellcraft +7, Stealth +6, Survival +9 (+11 to avoid becoming lost), Swim +12, Use Magic Device +0 (-4 vs. non-shapechanger humanoids); Racial Modifiers +2 Perception, +2 Swim
Languages Common
SQ animal companion (crocodile named Animal Companion), animal focus (9 minutes/day, double), bonus trick (1), change shape, change shape (amphibious), change shape (bite), change shape (ferocity), change shape (swim 30 ft.), hunter tactics, improved empathic link, nature training, swift tracker, track +4, wild empathy +8, woodland stride
Combat Gear extend metamagic rod (lesser), oil of magic weapon (2), wand of cure light wounds, wand of cure light wounds, wand of deadeye's lore (50 charges), wand of endure elements (50 charges), wand of keep watch (50 charges), wand of residual tracking (50 charges); Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 adamantine gandasa, +1 gandasa, cold iron chakram[APG], cold iron scythe, mwk ranseur, silver earth breaker[UE], dusty rose prism ioun stone, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, cracked dusty rose prism ioun stone, first aid gloves, headband of inspired wisdom +2, ring of protection +1, traveler's any-tool[UE], wayfinder[ISWG], hot weather outfit[APG], masterwork backpack[APG], silk rope (50 ft.), wrist sheath, spring loaded, 8,335 gp
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Special Abilities
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Animal Companion (animal companion (crocodile named Animal Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Change Shape (Amphibious) (Su) You can choose to gain the Amphibious ability when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Cold (4d4 cold) (Su) Creatures that attack you with nat. atks. or melee weaps take cold damage.
Earth (Su) Gain burrow speed and +2 enhancement bonus to natural armor.
Extra Feature Gain additional feature in bestial form.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Fire (2d6 fire) (Su) Your natural attacks and melee weapons deal fire damage.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Planar Focus By studying other planes, you've learned to take on aspects of outsiders as well as animals.

Prerequisites: Knowledge (planes) 5 ranks, animal focus[ACG] class feature.

Benefit: When you use your animal focus class fe
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Second Animal Focus (9 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +4 Add the listed bonus to survival checks made to track.
Trade Initiative Trade initiative with adjacent ally who possesses this feat.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.