
Race |
| HP: 26/69 | AC: 30 (14 Tch, 27 Fl) Mobility | CMB: +14, CMD: 28 | F: +10, R: +8, W: +3 Devotion | Init: +2 | Perc: +6, SM +1 |
Classes/Levels |
| Speed 40ft | Active conditions: Ice/Bat Aspects (60 ft Darkvision), Stoneskin |
Gender |
Male N Crocodile |
About Jaws - Big Slammu
Crocodile
N Medium animal
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 32, touch 16, flat-footed 27 (+5 armor, +4 Dex, +1 dodge, +1 insight, +11 natural)
hp 69 (8d8+32) (currently 57)
Fort +10, Ref +10, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 40 ft., swim 40 ft.; sprint x2
Melee chainsaw +10/+5 (3d6+12/18-20) or
bite +9/+4 (1d8+12 plus grab), tail slap +9 (1d12+4)
Special Attacks death roll
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Statistics
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Str 26, Dex 19, Con 18, Int 2, Wis 12, Cha 2
Base Atk +6; CMB +14 (+18 grapple); CMD 30 (34 vs. trip)
Feats Dodge, Escape Route[UC], Improved Spell Sharing[ACG], Mobility, Outflank[APG], Power Attack, Precise Strike[APG], Spell Sponge, Trade Initiative
Tricks Attack, Attack Any Target, Defend, Flank, Heel, Maneuver (Trip), Perform
Skills Acrobatics +10 (+14 to jump), Climb +12, Fly +8, Intimidate -2, Perception +6, Stealth +8 (+16 in Water), Swim +16; Racial Modifiers +8 Stealth in Water
SQ animal focus, attack any target, defend, devotion, flank, heel, hold breath, maneuver, multiattack / extra attack, perform, woodland stride
Other Gear +1 mithral chain shirt, chainsaw, dusty rose prism ioun stone, amulet of natural armor +1, street meat[UE] (255)
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Special Abilities
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Air (Su) When assuming this aspect, gain feather fall effect, or levitate at higher levels.
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Cold (4d4 cold) (Su) Creatures that attack you with nat. atks. or melee weaps take cold damage.
Death Roll (Ex) If you grapple a target, you can roll to inflict bite damage and knock the creature prone.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Earth (Su) Gain burrow speed and +2 enhancement bonus to natural armor.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Evasion (Ex) No damage on successful reflex save.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fire (2d6 fire) (Su) Your natural attacks and melee weapons deal fire damage.
Flank [Trick] Attempts to attack and flank indicated enemy.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Heel [Trick] The animal will follow you.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Hunter's Trick (Rattling Strike) (Ex) The ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Hunter's Trick (Stag's Leap) (Ex) As a free action, the ranger can attempt a running jump without moving 10 feet before the jump.
Hunter's Trick (Vengeance Strike) (Ex) The ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Trip] Attempts specified maneuver against target.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Multiattack / Extra Attack (Bite [1 extra at -5] [Crocodile]) Multiattack or second attack with primary weapon at a -5 penalty.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Perform [Trick] The animal will perform tricks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Snake +4 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Spell Sponge Double duration when master targets you with a harmless spell with a target of "you".
Sprint x2 (1/minute) (Ex) 1/minute, increase your land speed by a factor of 2
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Swim (40 feet) You have a Swim speed.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Trade Initiative Trade initiative with adjacent ally who possesses this feat.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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