
|  GM Silbeg | 
 
	
 
                
                
              
            
            Tcreese throws an Alkahest bomb at the remaining critter, aiming to miss the party with its burst.
bomb: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18force: 5d4 + 4 ⇒ (3, 3, 4, 3, 2) + 4 = 19
Big Slammu, Edward  are up 
Universal Adjustments:  
Universal Conditions: 
Knowledge:Nature
-  => Big Slammu 
 
-  => Edward 
 
-   Beetles
 
-   Jaws 
 
-   Shen 
 
-   Duskwalker []
 
-   Tcreese
 
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80 -6 NL  [] 
Big Slammu: 52/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62  [WIS damage: 1]
Jaws: -12/69  [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 7/83 [Stoneskin -20]
Tcreese: 87/66  [WIS damage: 1]
Red: 144
Green: 98, [bleed 4]
Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 5	

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu tries to destroy the last beetle.
Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d4 + 11 ⇒ (4, 1) + 11 = 16
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d4 + 11 ⇒ (2, 1) + 11 = 14
Bite: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

|  GM Silbeg | 
 
	
 
                
                
              
            
            Slammu attacks away, hitting only once. The great vermin still stands, though many wounds litter its carapace. It looks at the Big Slammu like he will be its next lunch....
Edward is up

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            Edward looks around at Jaws blood on the ground... Shen fleeing from a bug... Slammu viciously fighting... In mere seconds the possibilities of all his magic flow in and out of his mind....
vermin mindless. No shadow magic.. no mind affecting - no mind. Snowball.. ice spears... minimal effect...Too many allies to dimension door. The Shark is fighting hard still. Such a waste of energy....

|  GM Silbeg | 
 
	
 
                
                
              
            
            The remaining beetle tries to attack Slammu. As it does, Edward touches Slammu, reaching an inordinate distance, and the big fellow disappears. 
BIG BITE: 1d20 + 21 ⇒ (20) + 21 = 41
Crit confirm: 1d20 + 21 ⇒ (18) + 21 = 39
Miss Chance >51 hits: 1d100 ⇒ 6
damage: 8d8 + 28 ⇒ (5, 7, 3, 5, 7, 5, 2, 8) + 28 = 70
The bug bites right where Slammu's head should have been, but was unable to compensate for the skinwalker dodging out of the way at literally the last minute. Slammu is momentarily staggered by the sheer force of the bite, sure that his head would have been removed and swallowed.
Shen, Duskwalker, and Tcreese, Big Slammu, Edward  are up 
Universal Adjustments:  
Universal Conditions: 
Knowledge:Nature
-  x Big Slammu 
 
-  x Edward 
 
-  x Beetles
 
-  x Jaws 
 
-  => Shen 
 
-  => Duskwalker []
 
-  => Tcreese
 
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80 -6 NL  [] 
Big Slammu: 52/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62  [WIS damage: 1]
Jaws: -12/69  [WIS damage: 2, Bleeding DC22] [Stoneskin -30]
Shen: 7/83 [Stoneskin -20]
Tcreese: 87/66  [WIS damage: 1]
Green: 137, [bleed 4]
Duskwalker:
CLW Wand: 3
Edward:
IH Wand: 2
Shen:
IH Wand: 8
Slammu:
CLW Wand: 6
Tcreese:
Bombs: 5	

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            Infuriated by his lack of connection, Yenven again sidesteps for a clear couple of attacks upon the green bug.
attack: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
attack: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
"Damn, but these bugs are devilish creatures..."
 Throws out the new set of virtual dice...
Mirror images: 2

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu starts crying, unable to avenge his friend.
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d4 + 11 ⇒ (4, 2) + 11 = 17
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d4 + 11 ⇒ (2, 3) + 11 = 16
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

|  GM Silbeg | 
 
	
 
                
                
              
            
            Slammu swings into the creature... and finally... finally it falls down and stops moving.
Combat over

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu continues chopping it. Then the other one. Then the other one. He doesn't stop until his animal aspect runs out. (Only a minute duration.)

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            "We must be getting closer to something evil, these creatures were more trouble than the ghosts above!" Yenven says with some disgust, as he hacks off the legs from this last beetle.
Moving over to his wounded companions, he flicks his right wrist releasing his CLW wand into his hand and offers is to Slammu. "I believe you are more proficient in this wands use than I? You may use a few charges from it, if you like."
Yenven then begins searching the room for clues/informationperception: 1d20 + 21 ⇒ (1) + 21 = 22
holy hell...

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            Edward drops a charge of infernal healing on Jaws and Shen before putting his wand away. He will activate any other wands requested as well as featherfall Tcreese when he's ready.
Also pearl of power for Vanish and Shield back. When everyone is healed and ready to go, cast extended shield.

|  Tcreese | 
 
	
 
                
                
              
            
            Tcreese jumps down ready to continue on, until she sees the look on Slammu's face. He checks to see the true state of Jaws.

|  Shen Xiang | 
 
	
 
                
                
              
            
            Shen rolls to his feet and limps over to Edward and kneels presenting the familiar wand he had before.
Once healed 7 charges Shen will stand along side the wizard and silently await his orders.

|  GM Silbeg | 
 
	
 
                
                
              
            
            So, at least 8 minutes pass as you all heal up, given the usage of infernal healing
Tcreese sees that while Jaws is not bleeding out, he is not conscious, either. In fact, the croc seems near death.
When Duskwalker searches the bodies, he finds a golden key in a mummified corpse's pocket. The key glows when he walks near the eastern wall. Looking more carefully reveals a secret door in that wall. (Marked on the map) Finally, searching around, he finds several items stored in various caskets, amounting to the following:
A painting of a gorilla king in the Mwangi jungle worth 500gp
scroll of bestow curse
scroll of flame strike
scroll of hallow
perception Duskwalker: 1d20 + 21 ⇒ (9) + 21 = 30
perception Duskwalker: 1d20 + 21 ⇒ (8) + 21 = 29

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu drops from his cold and bullish form and drops his shark form as well, snatching the wand from Duskwalker as he crouches and begins healing Jaws with alternating wands.
Jaws -12 + 10 from Infernal
-2
Dusk CLW: 1d8 + 1 ⇒ (5) + 1 = 6 4
Slammu CLW: 1d8 + 1 ⇒ (4) + 1 = 5 9
Dusk CLW: 1d8 + 1 ⇒ (5) + 1 = 6 15
Slammu CLW: 1d8 + 1 ⇒ (1) + 1 = 2 17
Dusk CLW: 1d8 + 1 ⇒ (5) + 1 = 6 23
Slammu CLW: 1d8 + 1 ⇒ (4) + 1 = 5 28
Dusk CLW: 1d8 + 1 ⇒ (7) + 1 = 8 36
Slammu CLW: 1d8 + 1 ⇒ (8) + 1 = 9 45
Dusk CLW: 1d8 + 1 ⇒ (5) + 1 = 6 51
Slammu CLW: 1d8 + 1 ⇒ (2) + 1 = 3 54
Dusk CLW: 1d8 + 1 ⇒ (6) + 1 = 7 61
Slammu CLW: 1d8 + 1 ⇒ (4) + 1 = 5 66
Dusk: 6
Slammu: 6

| Jaws - Big Slammu | 
 
	
 
                
                
              
            
            As Jaws wakes up he stretches, then his hands go for his chainsaw, still secured on his belt. He seems comforted by it, grasping the handle for a few seconds before his hand darts into his pack. He pulls out a few street meats and munches on them, before burping and nodding to Slammu.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            "I'll need a tap from my clw wand as well please Slammu".

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            just roll your healin. We use the wands as needed.
"Can anyone other than me use the scrolls? I doubt i will use them, but will hold them in case."
As we prepare to open the door, Edward will cast extended invisibility."let's go."

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu, excited that Jaws is alive, stands and begins healing himself, taking a moment to heal Duskwalker as needed You can roll what you need, I'll use my own for Slammu.
He nods at Edward.
"Flame Strike is tied to nature, I can take that one. Hallow as well, but I am not sure any of you worship the great God Orion Starbound."
Slammu 52/84
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 58
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 61
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 70
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 72
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 76
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 78
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 84
Slammu: 7 more CLW
He will then pat Jaws on the shoulder, taking on his Shark form once more and moving to the doorway.
Ready to proceed, popping HA at next initiative.

|  GM Silbeg | 
 
	
 
                
                
              
            
            Duskwalker -- assume that someone can activate your wand for you, and roll the healing yourself. Keeps the game moving, and you all had 8+ minutes to do it in.
On that, any buffs that are not >10 mins long are now expired.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
             okay I will roll for my wand.  During the last few rounds of the last minute, is when i cycle my own wands.  I will have to check on the scrolls
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (6) + 1 = 7
hallow doesn't seem to restrict it's benefits to only those following a specific deity I think?

|  GM Silbeg | 
 
	
 
                
                
              
            
            No, but note the casting time on Hallow
Just let me know when you are ready to move on.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            Ah, yes. That pesky little thing... Yenven is ready to go with refreshed feather step (10 minutes), mirror image copies: 1d4 + 1 ⇒ (2) + 1 = 3(3 minutes), and shield(1 minute) at the opening of the hidden door.

|  Shen Xiang | 
 
	
 
                
                
              
            
            How about using the discussion section? I was excited to see us moving only to see ... ooc banter!

|  GM Silbeg | 
 
	
 
                
                
              
            
            Shen opens the door with the key Duskwalker gives him, to see a twenty-five foot corridor ahead of you, ending in a door.

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            Cast detect magic.
If magic detected, ask party to wait for me to identify.
If no magic, order Shen to proceed to the far door.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            Yenven floats his dancing lights down the corridor looking for traps.
perception: 1d20 + 22 ⇒ (17) + 22 = 39<+2 for magic traps>

|  GM Silbeg | 
 
	
 
                
                
              
            
            Edward does not see any magic auras down the hallway. Duskwalker notices something odd about the floor. (At the red X)

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            "Tcreese, would you like to take point on dealing with that floor? I believe your skill is superior to mine." Yenven asks, with deference, pointing to the area in question.

|  Tcreese | 
 
	
 
                
                
              
            
            Tcreese nods and moves forward just into the hallway. He takes a long, careful look at the hallway.
Take 20 on perception: 40 (44 to find traps including magical traps)

|  Shen Xiang | 
 
	
 
                
                
              
            
            Shen waits patiently and raises an eyebrow as the chicken man exercises his skills.
"Trap" says the monk in a very poor attempt at the common tongue.

|  GM Silbeg | 
 
	
 
                
                
              
            
            Tcreese confirms that there is some sort of trap in the hallway... he'd guess, from what he can see, that the middle 15' of the hallway would be rife with spears if they trigger the thing.

|  GM Silbeg | 
 
	
 
                
                
              
            
            Note: the take-20 took 2 minutes, based on the Take-20 rules. Buffs that last <3 minutes have expired. @Duskwalker, you have about 7 rounds left on the mirror images
Is Tcreese or Duskwalker going to disarm?

|  Tcreese | 
 
	
 
                
                
              
            
            Tcreese approaches and holds up a single wing, "Yes Shen, trap." First he guzzles down an extract of reduce person, shrinking into the shape of a much smaller bird. Then he whips out his masterwork tools and sets forth disabling the trap. Keeping a careful eye that he doesn't get skewered in the process.
Disable Device (Size bonus to dex): 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42
Time Taken(Rounds): 2d4 ⇒ (3, 2) = 5

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            "Now that is over, Shen open the door."

|  Tcreese | 
 
	
 
                
                
              
            
            In the time it takes Shen to get to the door Tcreese gulps down an extract of Heightened Awareness.
(Thinking it would take Shen only a round to get up to the door for opening.)

|  GM Silbeg | 
 
	
 
                
                
              
            
            Tcreese does some preparations, and then believes he has disabled the trap. He then gulps another extract as Shen moves up.
Seven more rounds have passed. All buffs <4 minutes have run out.

|  Shen Xiang | 
 
	
 
                
                
              
            
            Assuming the bird man and Dustwalker have checked out the hallway and door, Shen moves forward as commanded and opens the door. Depending on what he sees inside, he will duck into the room and find some cover (stealth).

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            Yenven dismisses and refreshes his mirror image copies: 1d4 + 1 ⇒ (1) + 1 = 2 and shield as he walks down the corridor.  He also gives the door at the end a look over.
perception: 1d20 + 22 ⇒ (13) + 22 = 35

|  Big Slammu | 
 
	
 
                
                
              
            
            Slammu smiles at the narrow corridor, then at Jaws, who nods at him. He casts a spell, touching Jaws as he does. Spider Climb - 90 min /2 = 45 min each.
Slammu then leads Jaws up the wall and onto the ceiling of the corridor, proceeding out over Shen.
Upside down, he nods at the monk.

|  Agriver Rall | 
 
	
 
                
                
              
            
            Seeing Duskwalker eye up the door, Shen waits for the nod. When he receives that he proceeds... giving a weird look at the thing on the ceiling.

|  GM Silbeg | 
 
	
 
                
                
              
            
            The entrance hall to the cathedral is devoid of any furnishings, and dimly lit by candles mounted on the wall near the door. Across the room is a wooden door that bars the way into the inner sanctum.
The green elf yells out in common, "Hey! What are you doing here? You shall not pass!" and takes a hostile stance. All three are on edge, and appear ready to cast spells.

|  Edward Eldrassil | 
 
	
 
                
                
              
            
            Ready a counterspell. edward barely shifts his arms.... thd only movement visible. "Shen."

|  Shen Xiang | 
 
	
 
                
                
              
            
            Hearing his master give the signal, and understanding the threat in front of him - the martial artist ducks into a roll and vaults into the room straight towards the first threat.
swift for mantis style is allowed.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            [b] "Wait! The elf out in the woods asked us to try to save his kinsmen!" Yenven calls out in common.

|  GM Silbeg | 
 
	
 
                
                
              
            
            sense motive green: 1d20 + 2 ⇒ (6) + 2 = 8
sense motive red blue: 1d20 + 2 ⇒ (16) + 2 = 18
sense motive green: 1d20 + 2 ⇒ (8) + 2 = 10
sense motive Shen: 1d20 + 11 ⇒ (14) + 11 = 25
As Edward gets ready, Shen leaps forward into action, entering his Mantis Style. (Surprise round complete)
Duskwalker init: 1d20 + 3 ⇒ (18) + 3 = 21 1
Big Slammu init: 1d20 + 4 ⇒ (5) + 4 = 9 5
Edward init: 1d20 + 5 ⇒ (4) + 5 = 9 6
Jaws init: 1d20 + 1 ⇒ (19) + 1 = 20 2
Shen init: 1d20 + 3 ⇒ (7) + 3 = 10 4
Tcreese init: 1d20 + 4 ⇒ (9) + 4 = 13 3
elves: 1d20 + 3 ⇒ (1) + 3 = 4 7
Party is up (Jaws defends) 
Universal Adjustments:  
Universal Conditions: 
Knowledge:Nature
-  => Duskwalker 
 
-  x Jaws [Defending Slammu)
 
-  => Tcreese
 
-  => Shen 
 
-  => Big Slammu 
 
-  => Edward 
 
-   Elves
 
S = Surprised
D = Delay
C = Casting
Conditions:
Duskwalker : 80/80 -6 NL  [] 
Big Slammu: 84/84 [WIS damage: 1] [Stoneskin -20]
Edward: 62/62  [WIS damage: 1]
Jaws: 66/69  [WIS damage: 2] [Stoneskin -30]
Shen: 83/83 [Stoneskin -20]
Tcreese: 87/66  [WIS damage: 1]
Green:
Red:
Blue:
Duskwalker:
CLW Wand: 3
Mirror Image: 3
Shield: 3
Feather Step: 2
Edward:
IH Wand: 4
Shen:
IH Wand: 15
Slammu:
CLW Wand: 25
Tcreese:
Bombs: 5	

|  Shen Xiang | 
 
	
 
                
                
              
            
            Shen's posture shifts as if uncertain - glancing back at where Edward was as if to confirm his direction. He then looks at Duskwalker and glances at the bird man (briefly).

|  GM Silbeg | 
 
	
 
                
                
              
            
            Shen looks back, and realizes that he cannot see Edward. Evidently the crafty wizard made himself invisible.

|  Y. Duskwalker | 
 
	
 
                
                
              
            
            As Yenven moves into the room, "Please stand down!"  he calls to the elves ahead.  "One of your brethren asked us to liberate you from the evils inhabiting this place.  He is alive, and safe amongst some associates of ours." He holds his pole-arm to the side, upright, attempting to convey peaceable intentions.
diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8
 wtb new dice or a reroll :( 
 
	
 
     
    