
| AGamer70 | 
 
	
 
                
                
              
            
            I'm not familiar with those but don't want to add more options now, lol. Given our group, I should probably focus on skills with damage being secondary. I think I'd get the most from staying Halfling with 2 short swords. I could go half elf with ECB and gain a higher base speed and basic damage, but I might do less overall damage since only one attack.

| Fraust | 
 
	
 
                
                
              
            
            Was hoping at some point to make a rogue styled after Bill the Butcher, using sneak attacks to hamstring opponents, but haven't been able to get very far into the mechanics. Seemed like the UC rogue added a bit to the rogue with effects on their SAs...but unfortunately I have no practical experience with them yet.

|  psionichamster | 
 
	
 
                
                
              
            
            I'm not familiar with those but don't want to add more options now, lol. Given our group, I should probably focus on skills with damage being secondary. I think I'd get the most from staying Halfling with 2 short swords. I could go half elf with ECB and gain a higher base speed and basic damage, but I might do less overall damage since only one attack.
Unchained Rogue w/ a rapier or kukri (or knifemaster with regular old daggers) puts out PLENTY of damage for actual use.
It's not the optimal number possible, by any means, but with the penalties added on with successful sneak attacks and Dex-to-damage bits, they're plenty viable.
At least, in my experience.

| AGamer70 | 
 
	
 
                
                
              
            
            So many options. I'm considering a half-elf with ECB, but need to confirm a few things:
1. The alternate racial trait "Ancestral Arms" gives me Exotic Weapon Proficiency which normally required +1 BAB which a rogue doesn't have. I'm assuming the racial trait overrides that requirement.
2. Another alternate racial trait "Blended View" gives half-drow darkvision. GM - Would this be an option?
3. GM - How close are we to 2nd lvl? I'm considering a dip into Magus Spire Defender archetype which gives Dodge and Combat Expertise as bonus feats. I was looking to take Combat Expertise then the Improved Feint line. I see the alchemist has Disable Device, so I could potentially take magus at lvl 1 then take rogue. However, without weapon finesse and no armor, I might be too useless until lvl 2 going that route.

| Sokkla | 
 
	
 
                
                
              
            
            Unless you are getting combat expertise for the defensive options Dirty fighting might make a nice alternative for a flanking rogue, you can feint earlier to.

| AGamer70 | 
 
	
 
                
                
              
            
            I'm not used to non-PFS, so can someone help me understand crafting? It seems that you need to be an arcane or divine caster with the appropriate item creation feat. Under the unchained crafting rules, it looks like I could craft a magic item once I reach 20 ranks in the appropriate craft skill, but by that time, I would probably have everything I need.

| Fraust | 
 
	
 
                
                
              
            
            GM Shady, thanks for the heads up. Real life does love to complicate things, eh?
Gamer, looking at This on the SRD helped me understand it a bit better. Looks like you have to have the requisite feat, then after that all of the listed prerequisites of the item can be substituted by increasing the DC of the Spellcraft test. Hopefully this helps out.

| GM Shady | 
 
	
 
                
                
              
            
            Here's my rogue. Went back and forth but basically stayed with original idea. Might still dip into an arcane to bypass UMD on wands. Still need to clean up but the bulk of the info should be there.
What did we decide on background skills?
OK - going through each of these.
As a note, I assume gear gets put into the Backpack and the profile should assume the backpack is dropped. I allow this as a swift action in combat.
- On this basis, you're at light load and Acrobatics should I think be +9.
- I also make your Disable Device +8, with the tools and no penalties
- Background skills you still need to do
- I make your remaining gp, at avg starting wealth + 80 gp, to be 67.2gp
Otherwise fine.
NB I assume this is unchained.

| GM Shady | 
 
	
 
                
                
              
            
            This is my Varisian sorcerer, Yanko Gitane
Basically fine, but:
- you have perform(act) at +8 and I make it +5
- you have a club in the gear list but not in the melee attacks
- one of the outfits is free (the most expensive is the explorers outfit, so I used that). Your wealth is by my calculation 36.8gp
- Varisian ethnicity gives you Varisian language as an extra free language

| GM Shady | 
 
	
 
                
                
              
            
            Here's DekoTheBarbarian with Poluti, the human dreadnaught barbarian. Bashing skulls and intimidating opponents. Link to my sheet is in my profile. Should have everything done.
Hi, when done I will send you bbcode output from herolab - please put it in your profile as I don't want to have to go and decode an off-site character sheet if I need stuff.
- please pick a deity
- again, I assume unchained (note - HeroLab doesn't validate this archetype with UC but that seems to be a bug in HL)
- Kikko armour = 250gp. You started with 105+80 = 185gp and the other gear you have is just over 110gp, so 74-75gp to spend
- it's late and decoding these sheets is a bit exhausting but I end up with your skills looking like this:
Skills Climb +7, Intimidate +7, Lore (Shoanti) +4, Perception +6, Perform (percussion instruments) +0, Survival +9, Swim +7
... note Lore is a class skill. I don't know where you spent the Fast Learner/Skills Focus points (I assumed survival) so please let me know how this should look.

| GM Shady | 
 
	
 
                
                
              
            
            Faey the range oriented alchemist, reporting for duty. Assuming I did gear right, I believe she's done. Average gold plus 80gp correct?
- please pick a deity
- under the background skills system, craft() skills become background skills, so you can't have them in the main skills deck. Similarly sleight of hand becomes a background skill. This means basically reorganising your skills allocations (those two are the offending ones - you can still have the same set as you can move 2 skill points to background skills, but you could if you wish make craft/alchemy and sleight of hands your background skills and pick 2 others in the main skills deck- Prof(beggar) - profession is a class skill so the outcome is +3 (+1+3-1)
- Languages? You have 3 to allocate in addition to Common & Elven
- You're entitled to 5 starting formulae and you've picked 4
- 2 prepared spells?
- by my calculation you have 12gp left - not sure I see this

| alexgndl | 
 
	
 
                
                
              
            
            Teddy Macmurlian wrote:Alexgndl here, this is my cleric. Let me know if there's anything wrong with him.- by my calculation you only spent 19 pts of your 20 pt buy
- you're entitled to 1 feat and you've taken 2
I took the half-orc alternate racial trait "Shamans Apprentice", which gives Endurance as a bonus feat by swapping out intimidating. Not sure what happened with the point buy, I'll recheck it in a bit and fix it.

| GM Shady | 
 
	
 
                
                
              
            
            It was a yes on background skills.
Completely forgot myself though, I'll sort that first thing...
- Traits - both traits you chose are social traits. You're only allowed one social trait
- Warder manoeuvres - Warden's Bearing is an Eternal Guardian manoeuvre from PoW expanded - I didn't include this in the list of legitimate sources as it's not properly in HL lab and therefore difficult for me to track- Load - per my previous post, assume for the profile you have dropped your pack so you'd be at light load
- You're missing artisan tools for the craft skill

| GM Shady | 
 
	
 
                
                
              
            
            GM Shady wrote:I took the half-orc alternate racial trait "Shamans Apprentice", which gives Endurance as a bonus feat by swapping out intimidating. Not sure what happened with the point buy, I'll recheck it in a bit and fix it.Teddy Macmurlian wrote:Alexgndl here, this is my cleric. Let me know if there's anything wrong with him.- by my calculation you only spent 19 pts of your 20 pt buy
- you're entitled to 1 feat and you've taken 2
Thanks, that works. You also need to fix up background skills.

| Poluti | 
 
	
 
                
                
              
            
            1) Chose Milani as my deity.
2) Not sure where you got a +9 on my Survival skill, and I don't have Skill Focus. Fix the Lore skill and put it as a class skill. All the other skills are right without factoring in armor penalty.
3) According to UE, kikko armor is only 30gp. The only 250gp medium armor is mountain plate.
4) I asked around on the advice forums and nobody thought the archetype should't work with the Unchained barbarian, so I guess it's up to you on allowing it or not.

| GM Shady | 
 
	
 
                
                
              
            
            1) Chose Milani as my deity.
2) Not sure where you got a +9 on my Survival skill, and I don't have Skill Focus. Fix the Lore skill and put it as a class skill. All the other skills are right without factoring in armor penalty.
3) According to UE, kikko armor is only 30gp. The only 250gp medium armor is mountain plate.
4) I asked around on the advice forums and nobody thought the archetype should't work with the Unchained barbarian, so I guess it's up to you on allowing it or not.
1. OK, thanks.
2. Me mistyping Fast Learner - need to figure out though why HL isn't accepting it. I'll check again tomorrow.3. No it isn't. http://www.d20pfsrd.com/equipment---final/armor/eastern-armor-and-shields ... Also UE pages 9 and 11. I'm not a fan of stuffing badly represented oriental inventions into western settings, full stop, though.
4. Yes, to be clear, I don't have a problem with it

| GM Shady | 
 
	
 
                
                
              
            
            There must have been an errata since my copy of the book or something, then, as mine lists it as 30 gp. I'll pick out something else, really just wanted it as it's good medium armor. Hide armor would probably work with the character.
Yes, it seems to have been errata'd in the second printing:
https://www.reddit.com/r/Pathfinder_RPG/comments/4k586m/second_printing_of_ ultimate_equipment_errata/
I'm not surprised. But in general I would prioritise stuff that fits with the flavour of the character & campaign. I'm not a PC killer (I have I think 10 campaigns on here and I have yet to kill anyone, despite my best efforts). We did come quite close to a TPK on that first scenario here, I should say. But I think that comes down to ensuring party numbers are in sync.

| Lavanor Garavon | 
 
	
 
                
                
              
            
            As a note, I assume gear gets put into the Backpack and the profile should assume the backpack is dropped. I allow this as a swift action in combat.
- On this basis, you're at light load and Acrobatics should I think be +9.
- I also make your Disable Device +8, with the tools and no penalties
- Background skills you still need to do
- I make your remaining gp, at avg starting wealth + 80 gp, to be 67.2gpOtherwise fine.
NB I assume this is unchained.
1. Updated format for gear to show where things are.
2. Acro is +7. I didn't note I was taking "Fleet of Foot" for 30' speed so I lose "Sure-Footed" and +2 to acrobatics and climb. I struggle with a 20' speed on a "mobile" build unless someone can convince me not to switch.3.Updated to include bonus from trapfinding
4. Picked background skills
5. I just tried to adjust previous character. I'll take your word on it but if that much, I'm buying a potion of magic weapon.
6. yes, unchained.

| GM Shady | 
 
	
 
                
                
              
            
            Alright, think I have everything sorted but the deity. Preferably, I see Faey as the Golarian equivalent of an atheist.
Given that the existence of the gods on Golarion is manifest, atheism there isn't a lack of belief but an active rejection of them.
In which case, I think you need a backstory to explain why she has rejected the gods, and how she's dealt with social prejudice against atheism in large areas of the inner sea.

| GM Shady | 
 
	
 
                
                
              
            
            There must have been an errata since my copy of the book or something, then, as mine lists it as 30 gp. I'll pick out something else, really just wanted it as it's good medium armor. Hide armor would probably work with the character.
The reason Fast Learner is being rejected is that it has INT>=13 as a prereq and yours is 10.

| GM Shady | 
 
	
 
                
                
              
            
            Hi - sorry. Got back from trip to the US and acquired an infection - have been in hospital this last week. Got out yesterday and finally online today. I'm just going round updating my various games; will try and get things back on track tomorrow (but I have a fair bit of catching up to do). Apologies again.
 
	
 
     
     
     
	
  
	
 