| GM Shady |
Hi - this is to follow from the PFS scenario list.
Initially this is by invite only. We'll continue playing through the PFS scenarios but using regular rules.
I'm proposing to drop Core, but not sure how far. Regarding XP, I am going to figure out the regular ruleset XP equivalent for Frozen Fingers and we are going to assume the party has played through it, as the starting point for the next adventure.
Proposed limitations (happy to discuss):
Classes
- Paizo - any permitted except oriental (Samurai, Ninja)
- Third Party - I'd be OK with Kobold Press New Paths Compendium. I've thought about Dreamscarred Press, could be persuaded but less keen.
- Similarly would be OK for Kobold Press Deep Magic for Domains, etc.
- Builds must be legal; I will probably check in HeroLab. Also you must have the books if you want to use the material, I don't want to have to explain it or, worse, cut and paste it.
- Note the scenarios are still in Golarion so anything needs to make sense for Golarion. Gearforged, for example, don't.
Races
- Prefer core, again it needs to make Golarion Inner Sea (so not oriental stuff like Ketsune) sense; I'd be OK with less common races, e.g. Android.
- The scenarios generally cluster around Absalom - oriental content in particular won't work
- I don't propose to allow third party races
Various unchained options
- Now is the time to ask. Gestalt, I really don't like so I can save you bothering on that one :-)
Builds:
- 20 point buy
- L1 with XP applied from first adventure (I don't think it will get you to L2)
- Max HP for level at L1, then roll or HP/2 + 1, whichever is the greater
- Average wealth for class, but you will get additional wealth from the first adventure, and you can spend it Absalom. I need to figure out how much it is, it will be divided between 6 (as will the XP).
Other requirements
- No NSFW content
- No evil alignments
- Expectation that you post at least once daily in joined up sentences
I'm open to a discussion on the above, on here. This will be the new campaign and I'll switch the other one to inactive once I've finished and submitted the paperwork.
Assuming everyone is in (I think including caps and Deko there are 5) I will go and find a 6th player when we have established the various build options.
| DekoTheBarbarian |
If we're dropping the CORE rules, I'll probably go with a different character. If we don't have a divine character, I'm thinking about trying out the new Tortured Soul paladin archetype in Horror Adventures.
For the Unchained rules, I've always been fond of the Background skill system. Haven't used the stamina rules, but it seems interesting. The automatic bonus progression can be fun, but probably wouldn't fit everybody's play style.
Xaaven Lightfoot
|
If we are going beyond core, and I stay with rogue, I will probably go unchained. I too like the Background skill system. I haven't used any other parts of unchained.
With switching to non-PFS, will we get all the treasure as listed in the scenario (vs how PFS does it)? Also, is crafting now a possibility?
In regards to xp, you could consider to maintain the PFS rule of leveling every 3 scenarios to keep things simple.
| GM Shady |
Should say, any Paizo classes should be the unchained versions.
- Treasure - yes, assuming the society allows you to keep it - some artefacts and treasures it will expect returned (e.g. the mask found on Haldyr, most of Skelg's possessions). This is all actually in the scenarios. But it will work like "regular" non-PFS pathfinder.
- Crafting - yes
- XP - no I don't like auto-levelling, I'm afraid. I expect to use standard XP.
| caps |
There are a lot of Unchained rules I think are pretty good. The alternate action economy is great. The fractional BAB/saves system gives huge gains to character design at very low impact to changing the game. I love automatic bonus progression. Background skills are a neat low-impact rule.
I think I am in, but I am also reconsidering how many games I am in overall. I have less daily time for posting than I used to and it is more difficult to keep up than I used to. I haven't sat down and actually evaluated whether I should drop by campaigns or just stop signing up for new PFS scenarios. Just thought I would let you know.
| GM Shady |
Spheres of Power - no. One prereq is that I own the supplement!
@caps - I think if there's a feeling you might get overloaded you should pull back. You're about to start one of the Midgard campaigns as well. If you like I can ping you when there's a free slot in something, tbh I get them about once a month.
| Mawgrim |
Dotting in - got notified this morning, but couldn't access from the device i was using on my commute to work.
As for character, in dropping the CORE restriction, I will probably go with a new character as well. Not sure what as yet, but maybe something from Occult Adventures. Or possibly something from the Kobold Press class book - the Theurge and the Battle Scion look interesting.
The Background skills from Unchained are awesome - they allow for a lot more depth, particularly for skill-starved classes, and the skills on the background list aren't exactly gamebreaking either.
| caps |
@caps - I think if there's a feeling you might get overloaded you should pull back. You're about to start one of the Midgard campaigns as well. If you like I can ping you when there's a free slot in something, tbh I get them about once a month.
I agree. This is what I was thinking before I even opened the thread. Perhaps if you have less than 6 when I have more time I will join up then.
| GM Shady |
Let me summarise:
Classes
- Paizo - any except Samurai, Ninja; unchained versions should be used where available
- Third Party - Kobold Press (New Paths), Dreamscarred Press (Psionics, Path of War)
- Other options (domains, bloodlines, etc): Kobold Press Deep Magic, Dreamscarred Press Psionics & Path of War
- Builds must be legal; I will probably check in HeroLab. Also you must have the books if you want to use the material, I don't want to have to explain it or, worse, cut and paste it.
- Note the scenarios are still in Golarion so anything needs to make sense for Golarion. Gearforged, for example, don't.
Races
- Paizo/Golarion only
- Prefer core, again it needs to make Golarion Inner Sea (so not oriental stuff like Ketsune); others, ask.
Builds:
- 20 point buy
- L1 with XP applied from first adventure (I don't think it will get you to L2)
- Max HP for level at L1, then roll or HP/2 + 1, whichever is the greater
- Average wealth for class + gold from first adventure = call it 80gc each
No to:
- Gestalt
- third party races
- auto-levelling
Other requirements/comments
- No NSFW content
- No evil alignments
- Expectation that you post at least once daily in joined up sentences
Let me know who is in and roughly what you expect to play; I'll then recruit to fill the group up to 6.
psionichamster
|
Yanko Gitane
Male Varisian Human Sorcerer 1
CG Medium humanoid (human)
Init: +2; Senses: Perception +1 (+3 if Sapientes w/in 5’)
Speed: 30, Languages: Common
DEFENSE
AC 12 (Dex +2) Touch 12 FF 10
HP 7 (1d6+1)
Fort +1 Ref +2 Will +3
OFFENSE
Melee: Spear +0 (1d8 20/x3) or dagger +0 (1d4 19-20/x2)
Ranged: crossbow +2 (1d8 19-20/x2 Range 80, Ammo 20 normal)
Point Blank Shot: +1/+1 when within 30’ of target.
BAB 0 CMB +1 CMD 12
STATISTICS
Abilities: Str 10 Dex 14 Con 13 Int 10 Wis 12 Cha 18
SQ: Favored Class (Sorcerer; Skill Point 1), Skilled, Arcane Bond (Familiar; Owl named Sapientes)
Feats: Eschew MaterialsB, Point Blank Shot, Precise Shot
Bloodline Arcana: Spell DC +1 when metamagic feats applied. Class skill: Kn(Local)
Traits: Friend in Every Town (+1 Kn(local) & diplomacy, diplomacy is class skill), Vagabond Child (Sleight of Hand +1)
Skills: Bluff +8, Diplomacy +9, Intimidate +8, Perform (Act) +8, Sleight of Hand +7, Use Magic Device +8
Combat Gear: oil (10), tindertwigs (4)
Scrolls:
Potions:
Equipment: backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, soap, torches (10), trail rations (5 days), waterskin, waterproof bullseye lantern, spear, dagger, club, light crossbow, 20 bolts
Clothing: explorer’s outfit, cold weather outfit, entertainer’s outfit, hot weather outfit, pickpocket’s outfit, pocketed scarf, reversible cloak, reinforced scarf
Coin 35
Spells Known (CL 1, Concentration +4; Bloodline: Arcane)
Cantrips: acid splash, dancing lights, ghost sound, message
1st (4/day, DC 15): grease, sleep
Familiar: Owl named Sapientes
Size Tiny; Speed 10, Fly 60 (average) ; HP 3 (1d8-1) AC 15 (Dex +2, NA +1, Size +2); Fort +2, Ref +5, Will +4 Attack 2 talons +5 (1d4-2) Ability Scores Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6; Special Qualities low-light vision, scent Feats: Weapon Finesse; Skills: Fly +7, Perception +7, Stealth +15; SQ: Alertness, Improved Evasion, Share Spells, Empathic Link
BAB 0; CMB+1; CMD 9
Description: Yanko is a slightly built, dark haired Varisian man of exquisite features. His olive toned skin is without blemish or scar, with light brown eyes and a patrician nose. He carries himself with aplomb and seeks to be the center of attention whenever possible. He carries a fairly large satchel attached to his normal traveler’s backpack, carefully packed with a number of different outfits for seemingly any occasion.
He is quick to laugh and tell stories, encouraging others to join in and carry on the merriment whenever possible. His voice is clear and strong, a rich baritone which he uses to great effect. A constant companion stays with him, a fluffy brown and white owl. He routinely feeds the bird scraps of food and encourages people to gently stroke his feathers, using him as an icebreaker many times over.
Background: Yanko grew up poor, ostracized, and practically homeless. That is par for the course for many Varisians, so he at least was in good company. His father was one of any number of men, and Yanko never knew him. Sadly, Yanko’s mother died when he was about 5 years old due to an illness which claimed many of his clan’s adults. That left him in the care of around 15 or 20 young Varisians, both boys and girls, with next to no adult supervision. If they were shunned and mocked while the adults were around, they experienced the same redoubled now they had no “responsible” parties to engage with the villages and towns.
As might be expected, Yanko fell in with a rougher crowd, starting to run with the Sczarni. He learned to lie, cheat, and steal, and did fairly well for himself. It wasn’t until he grew into his magical prowess around age 17 that his eyes began to really open. He learned of the clan-leaders’ designs for him, planning to use his skills and talents to essentially con and rob everyone they came by. He didn’t mind the occasional filch or pilfer now and again, but this was wholesale theft on a scale that boggled his young mind.
Breaking ties with his former mates, he gathered up his belongings and set out for the great city at the center of the world, Absolom. Hearing stories about the Pathfinder Society and the wondrous things their members got into, he felt pulled towards them.
| alexgndl |
Here's my cleric, Teddy Macmurlian. Let me know if there's any problems. I figured a cleric of Desna would fit in fairly well with a campaign where we're going all over Golarion. Plus, the Travel domain is sweeeeet. He's going to be focused mostly on buffing and smashing, although he can obviously heal if needed as well. If you've got any suggestions, they're always welcome! It's been a while since I've played any divine spellcaster (I think the last one was a Strix cleric of Gorum I GMPC'ed in a Kingmaker campaign almost 4 years ago now), so if I've missed anything blatantly obvious, let me know.
Male half-orc cleric of Desna 1
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +6, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee falchion +3 (2d4+4/18-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 10, 1d6)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bless, divine favor, longstrider[D]
. . 0 (at will)—create water, detect magic, light
. . D Domain spell; Domains Liberation, Travel
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Endurance, Improved Initiative
Traits armor expert, fate’s favored
Skills Knowledge (religion) +4, Spellcraft +4
Languages Common, Orc
SQ agile feet (5/day), liberation (1 rounds/day), orc blood
Other Gear scale mail, crossbow bolts (20), falchion, light crossbow, backpack, bedroll, belt pouch, grappling hook, silk rope (50 ft.), trail rations (7), waterskin, winter blanket, wooden holy symbol of Desna, 37 gp, 9 sp
--------------------
Special Abilities
--------------------
Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
| GM Shady |
Manoeuvres sorted.
I'm fairly new to Path of War so if anyone has any suggestions I'm all ears.
So am I so this will be interesting.
Re backstory, everyone, this is basic PFS in terms of story (I'll try and weave something into the overall story arc, but I'll figure that out as we go) so my suggestion on backstory is - how did you find your way to Absalom and to the society.
I will write up a spoiler on the first scenario for those who didn't experience it.
| Fraust |
Aha, missed a couple of folks then. Ranged it is. I've an elven alchemist I love to play who uses a bow when she's not bombing the bad guys. I'll start cracking her back out at 1st level unless anyone has a compelling reason not to.
As far as background goes, the quick and dirty of it is a few years her parents died under mysterious circumstances, leaving her and her brothers to figure out just what happened. There was a handfull of clues at the outset, and each sibling went off on their own to investigate one. Hers hinted at a connection with the PF Society, so she came to Absalom, joined up, and is currently trying to gain a standing within...make friends, earn favors, that sort of thing.
| AGamer70 |
Ranged it is. I've an elven alchemist I love to play who uses a bow when she's not bombing the bad guys.
Probably sticking with rogue but considering alchemist (ranged and probably trap breaker to still handle traps if needed).
That's what I was thinking too. It will be interesting to see how well it works.
| Fraust |
lol Didn't catch that till I just checked back. If you'd like to go alchemist I'm more than happy to change again.
In the interest of expediency here are the character ideas I have rattling about in my skull. All would be equally fun for me to play, so whichever the group things would fit best is good.
The ranged alchemist I just posted.
An archaeologist bard, decent in melee and ranged. Very up beat personality, think Tasslehoff/kender without the compulsive stealing/burrowing.
A human burglar, very traditional roll, searching, disarming, shooting people with a bow, sticking a blade between ribs. Inspired by Garret from the Thief series.
An eldritch scoundrel rogue, similar to the burglar above but more of a prankster.
| GM Shady |
Hi. I just inherited another campaign (RotRL) so have been doing some prep for that and haven't been paying a ton of attention here.
Can I please get a quick roll call of characters, with completed profiles, using the aliases you propose to use as players. Assuming the list is complete I will check them tomorrow and we will kick off this week.