
Kiley Sherrow |

Actually, the slurring was because she got hit pretty hard, so she's not now. :D
Retcon time!
"Jess! Grab Eli and run, DAMMIT," Kiley screams at the priestess as vision goes dark.
Then Elisai's song ends.
Kiley blinks in surprise as her sight returns in time to see the orderly swinging for her ribs. She manages to dodge the worst of the orderly's strike, but she still grunts in pain as the blow connects. The zombie's blow misses by a hair's breadth, but the pint-sized warrior doesn't even flinch.
"Well, well, well. It looks like you're a hack as well as an a#@@&&&," she says with a predatory grin on her face, "Didn't even manage to inconvenience me with that little parlor trick. I'm even starting to feel better. If Tweedledumb-ass and Chuckles over here don't start fighting for real, you might get to record how painful having a metal spike up your ass is."

Delendir Farnes |

Once than Ghina reaches them he smiles and calls for her companion "Ghina, my loyal friend. Look for Jessica and defend her"
Handle animal (seek): 1d20 + 8 ⇒ (14) + 8 = 22
Handle animal (guard): 1d20 + 8 ⇒ (15) + 8 = 23
She has fly 80 feet, thus I hope she can mark for us where in the building they are to speed up our search, and perhaps find an open window or at least distract the enemy

Jessica DuMorne |

"I'm not leaving you here alone Kiley. Elisai, this way." Jessica grabs Elisai's arm and pulls her to the spot where Jessica herself is before letting go and Moving just a bit to give her a clearer attack on the remaining enemies. Now that she's been repositioned Jessica attacks the orderly, hoping to take him down and even out the odds a bit more.
[ooc]So I pullKiley to my starting square behind Kiley, and then move north one square before attacking the orderly.
Glaive: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 2 ⇒ (8) + 2 = 10
AoO 1: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 2 ⇒ (6) + 2 = 8
AoO 2: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 2 ⇒ (3) + 2 = 5
AoO 3: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 2 ⇒ (1) + 2 = 3

Elisai Aurear |

Elisai smiles proudly in a random direction, still uncertain as to what is going on, but proud that her spell did the trick. "It appears you have miscalculated, even blind I can handle you just fine" she taunts the wizard, before casting Heroism on the priestess.

Jessica DuMorne |

So add +2 to all of my previous attack rolls please crispy.

DM Crispy |

Tal continues to run, getting closer. He will likely make it to the front door in the next few seconds. Delendir lags behind, his heavier load slowing him, not having to run from husbands and fathers also keeping him a step behind.
Elisai gets tugged back by Jessica, managing a quip of her own before casting a spell on the priestess, touching the arm that is grasping her, imbuing the woman with a vigor she has never felt before.
Kiley shakes off the wizard's spell, continuing to throw taunts in between retches, her dry heaving a disgusting backdrop to the melee.
Jessica moves north, again jabbing at the orderly. Having to aim around Kiley, she again starts to go off track, but Elisai's spell guides her now-steady hand, the large point of the glaive sliding into the man's ribs, causing him to drop heavily to the floor.
The necromancer looks concerned as the orderly drops, whipping his arms around while again chanting arcane words. Suddenly, there are multiple images (7, to be exact) of the man in place, all looking like the original. At that point, the blurring of his figure ends, that particular magical effect no longer in place.
Mirror Image: 1d4 + 3 ⇒ (3) + 3 = 6
The remaining zombie mindlessly continues attacking Kiley, unaware of its impending doom. The corpse's fist lands heavily on Kiley's jaw, but the sturdy warrior stands her ground.
Slam: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Suddenly, the door to the west bursts open, and a humanoid that looks like a half-man/half-rat comes running out, stopping suddenly as he spies the melee. He rasps out in a bestial voice as he looks at Jessica, "Ohhhh...can I has it?"
Summary:
Orderly 1 (Elisai's) - D E A D
Orderly 2 (Sunday's) - Down
Zombie 1 - Destroyed by Elisai
Zombie 2 - Dead
Zombie 3 - Dead
Zombie 4 - 1 damage
Elisai - Blinded
Sunday - 54 damage, Unconscious (Stable)
Kiley - 15 damage, Nauseated for 2 more actions (1 after her turn this round), -2 Strength
Initiative:
Round 7: Elisai, Kiley, Jessica, Bad Guys, Sunday
Round 8: Elisai, Kiley, Jessica, Bad Guys, Sunday
Party up! Ahhhhhhh! Give me a few minutes for the map.

Jessica DuMorne |

Jessica tosses a quick glance over her shoulder at the newcomer and says, "This glaive is mine and you can't have it." Jessica then slices her glaive in at the zombie but misses horribly. "If you'll help us survive this fight I'd appreciate it."
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Glaive: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 2 ⇒ (3) + 2 = 5
AoO 1: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 2 ⇒ (10) + 2 = 12
AoO 2: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 2 ⇒ (9) + 2 = 11
AoO 3: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 2 ⇒ (1) + 2 = 3

Kiley Sherrow |

Kiley's head whips around form the force of the blow. She moves her jaw around, a sickening pop echoing in the room.
"Damn, that actually tickled," She says thoughtfully.
Ooooooooow. That really, really hurt!
Bluff: 1d20 - 1 ⇒ (9) - 1 = 8
When she sees the mirror images pop up, she only looks at him with dismay.
"This? AGAIN? Oh you've turned this from annoying to annoying and tedious. I think Desna will forgive me if I'm a little rough after this is over."
perception: 1d20 + 3 ⇒ (9) + 3 = 12
Spying the rat-man eyeing Jessica's glaive, she shrugs and pulls out the short curving sword from it's scabbard.
"Hey, buddy, this is yours if you can distract the guy in the corner there," she says as she tosses her head at Caizarlu and his images..
This is either going to work out okay, or it's going to go horribly, horribly wrong.

Delendir Farnes |

Delendir keeps running, looking in his belt pouch for his trapping instruments, preparing to force open the door or whatever they might find on reaching the building.
Disable device: 1d20 + 13 ⇒ (16) + 13 = 29
Don't know if I will reach this round though...
He looks up concerned to see if Ghina can see the companions throw the windows "Seek Ghina! Seek our companions!"
H. animal (seek): 1d20 + 8 ⇒ (9) + 8 = 17

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As Tal reaches the front door he pulls open the door if it is unlocked and enters looking for their companions.

DM Crispy |

Tal, you will be able to open the door next round. Delendir, you will make it to the front door next round with your full action.
Tal Init: 1d20 + 9 ⇒ (5) + 9 = 14
Delendir Init: 1d20 + 2 ⇒ (14) + 2 = 16
Elisai reinitiates her battle song, her voice not affected by her lack of sight as she stirs her companions on to victory.
Kiley, her stomach finally starting to settle down, sees the rat-man eyeing Jessica's glaive, offering her gladius to the man in the hopes of getting help.
Jessica also implores the rat-man to help, trying to stab at the zombie but missing badly.
Caizarlu gets a rather unsettled look on his face as the women in front of him refuse to die. He steps to the side, another ugly greenish ray arcing across the room toward Jessica. In his haste and increasing alarm, he misses the woman.
Ranged Touch: 1d20 + 3 ⇒ (8) + 3 = 11
The zombie continues to try to pound on Kiley, mindlessly following the last order given to it. Kiley's armor continues to protect her, foiling the corpse's attack once again.
Slam: 1d20 + 4 ⇒ (11) + 4 = 15
The rat man quickly skitters over to Kiley in a half-walk, half-shuffle, accepting the gladius in a twitching hand. A disturbing grin crosses its features, and it starts to cackle maniacally.
Summary:
Orderly 1 (Elisai's) - D E A D
Orderly 2 (Sunday's) - Down
Zombie 1 - Destroyed by Elisai
Zombie 2 - Dead
Zombie 3 - Dead
Zombie 4 - 1 damage
Elisai - Blinded
Sunday - 54 damage, Unconscious (Stable)
Kiley - 15 damage, Nauseated for 1 more actions (0 after her turn this round), -2 Strength
Initiative:
Round 8: Elisai, Kiley, Jessica, Bad Guys, Sunday
Round 9: Elisai, Delendir, Tal, Kiley, Jessica, Bad Guys, Sunday
Party up! Map updated.

Kiley Sherrow |

Kiley does her best to ignore the manic cackling of the rat man and concentrates on Elisai's song. She breathes deeply, finally feeling the the spasms in her belly slowing and stopping as she feels the strength of the song return.
"You know, you could just give up to save your sorry hide," Kiley growls, "That'd be the smart thing to do, but I'm honestly hoping that you're really, really dumb. Please, keep fighting, it'll give me that much longer to teach you the folly of desecrating the remains of those who have moved on to the next journey."
Current Stats: HP: 37/52 | AC: 17/12/14 | Will: +3, Fort: +8 | STR: 16, CON: 18

Elisai Aurear |

Only if Kiley or Jessica guide Elisai to a nearby enemy will she lash out with her greatsword. Otherwise, I don't imagine she has much she can add to the combat.
If applicable attack: 1d20 + 6 + 1 - 1 ⇒ (11) + 6 + 1 - 1 = 17
Damage: 2d6 + 6 + 1 + 2 ⇒ (5, 6) + 6 + 1 + 2 = 20

Jessica DuMorne |

With her path momentarily blocked by the rat man, and not trusting him just yet, Jessica steps back and readies herself to deal with the ratman if he attacks either Kiley or Elisai.
5 foot step west, ready an attack on the ratman if he attacks Kiley or Elisai
Readied Attack: 1d20 + 7 ⇒ (12) + 7 = 191d10 + 2 ⇒ (4) + 2 = 6
AoO 1: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 2 ⇒ (9) + 2 = 11
AoO 2: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 2 ⇒ (10) + 2 = 12
AoO 3: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 2 ⇒ (5) + 2 = 7

Delendir Farnes |

Delendir keeps running as fast as he can towards the building "Tal!" he tries to catch air to advise the elf "Tal! I think..." he looks up towards the falcon "I think they are in that room!" the half-elf points towards the work room windows as he reaches the main door.

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I have no idea where we are at, but if Tal has the possibility to open the door and cast a spell as he sees the situation, he will throw down a lovely pit under the evil caster. If not he just walks in to get line of sight so ignore the spell casting then.
Tal pulls the door open and surveys the scene and tries to figure out what the current situation is as soon as possible.
perception: 1d20 + 6 ⇒ (12) + 6 = 18
"We're here guys! What's going on!?"
Sunday down, dead? not sure. Zombies present, Caizarlu seems to be opposed to the group. Wererat.. friend or foe? Has Kiley's halberd for some reason.
If he has the chance he summons a big smudge of grease right under the spellcaster and the zombie dc 18 reflex save or flop.

DM Crispy |

You can not see into the workroom from your present location, and to do so, you would have to brave the fog.

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spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
"Blast, a stinking cloud. Delendir you should be able to brave it's effects as a dwarf. The spell shouldn't last too long. Was there a window outside through which I can observe the situation?"
ok kinda depends on if there was a window to the outside in that room. I think I can cast spells through windows which is preferable to running through rotten eggs.
-Posted with Wayfinder

Sunday Daud |

"Delendir you should be able to brave it's effects as a dwarf."
... so I'm not the only one who keeps thinking that.

Sunday Daud |

Some spells require line of effect, I believe, which a window would block, so choose well. It looks like the cloud will be dispersed on your next turn, if you just want to wait it out. Also...Delendir is a half-elf, not a dwarf. LOL
I don't know, has anyone really checked? He could be a really tall Dwarf.

Jessica DuMorne |

What are we waiting for at the moment, something more fro Tal?

DM Crispy |

Elisai remains as vigilant as she can be, not being able to see and all, ready to slash at things should her companions guide her (they don't).
Delendir makes it to the door as Tal opens it, gazing upon the small waiting room they barged through on their way in earlier. The room is full of a foul cloud that appears on the verge of dispersing, so the two wait it out.
Able to stand straight again, Kiley advises the man Caizarlu on the merits of surrender. Predictably, the man sneers in her direction.
Thinking that perhaps giving an edged weapon to a crazy rat-person is not the best of ideas, Jessica backs away, determined to stab the thing should it attack her allies.
Caizarlu, after a moment's hesitation, casts a spell, then steps forward, attempting to touch Kiley. He curses as the agile warrior dodges aside.
Melee Touch: 1d20 + 1 ⇒ (8) + 1 = 9
The zombie again attempts to brain Kiley, rotting fists swinging. Perhaps the most inept of zombies, it again strikes Kiley's mail as if it were the target itself.
Zombie Slam: 1d20 + 4 ⇒ (6) + 4 = 10
The rat-man stops giggling, staring down at the blade in its hands with a look that can only be described as longing. It then quickly glances about, choosing a target.
Who?: 1d5 ⇒ 5Luck is with you, young padawan
The rat slashes the gladius at the necromancer standing next to him, laughing maniacally, a look of fevered concentration in his eyes. One of the wizard's images pops out of existence, the man cringing at the ferocity of the attack.
Gladius: 1d20 + 5 ⇒ (18) + 5 = 23
Image or Real?: 1d7 ⇒ 5
The disgusting cloud in the room finally disperses to the pleasure of all the living in the area.
Summary:
Orderly 1 (Elisai's) - D E A D
Orderly 2 (Sunday's) - Down
Zombie 1 - Destroyed by Elisai
Zombie 2 - Dead
Zombie 3 - Dead
Zombie 4 - 1 damage
Elisai - Blinded
Sunday - 54 damage, Unconscious (Stable)
Kiley - 15 damage, -2 Strength
Initiative:
Round 9: Elisai, Kiley, Jessica, Bad Guys, Sunday
Round 10: Elisai, Delendir, Tal, Kiley, Jessica, Bad Guys, Sunday
Party up! Map updated.

Jessica DuMorne |

Why do I get a sneaking suspicion we just gave a weapon to an inmate?

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sorry long day. It's the picture I guess. Someone elses uses the same and he's a dwarf. Please ignore that :p
-Posted with Wayfinder

Delendir Farnes |

Delendir nods at Tal "Sure! I will do my best Tal although I don't know if it will work, but you are the genius when it comes to magic.", the half-elf bends his knees and makes the ugliest face expression he can. He draws his bow and knots an arrow in it as he walks into the now dispersing cloud.
For: 1d20 + 6 ⇒ (10) + 6 = 16 Eventually sum up dwarf effect +4 xD
The ranger moves at his maximum movement through the reception towards the origin of the cloud, following the noise of battle and the overall direction marked by Ghina.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30
He also calls her falcon to his side "Ghina!", and opens any door that remains closed on their way.

Jessica DuMorne |

The manic laughing of the were rat worries Jessica greatly so she retains her distance, particularly since Delendir has burst into the room, and prepares to deal with the rat if he turns on her or her friends.
Readied glaive attack: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 2 ⇒ (1) + 2 = 3
AoO 1: 1d20 + 7 ⇒ (10) + 7 = 171d10 + 2 ⇒ (10) + 2 = 12
AoO 2: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 2 ⇒ (4) + 2 = 6
AoO 3: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 2 ⇒ (9) + 2 = 11

Delendir Farnes |

As Delendir burst into the room and he sees the zombie attacking his friends and the necromancer commanding it, the half-elf yells "What happened!?"
Seeing Sunday in between the bodies he aims to Caizarlu and says "You, don't move! Are you commanding that zombie? Make it to stop! Do not try any trick!"
Delendir readies his bow from the northern area of the room, if the necromancer tries to cast an spell against his friends, or his friends tells him to fight the wizard, he shots.
mwk composite (+3 mighty) longbow: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4
The ranger does not command any order to Ghina and lets her fly next to him for now.

Kiley Sherrow |

Current Stats: HP: 37/52 | AC: 17/12/14 | Will: +3, Fort: +8 | STR: 16, CON: 18
Kiley finally stops heaving and goes on the offensive.
Attack Vs. Zombles: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
"Delendir, turn him into a pincushion, he's a necromancer!"

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Tal also moves into the room and at Kiley recap of the situation Tal summons a big pile of grease right under the necromancer and the zombie.
dc 17 reflex or flop
"More foul undead, what is it with you crazies. There is plenty of magic to research like the conjuration of nice effects like these!"
-Posted with Wayfinder

DM Crispy |

Elisai is again ignored by her companions, holding her greatsword at the ready in case any enemy happens to wander into her.
Delendir hurries into the room, nocking his bow as he awaits direction from his allies. Kiley gives it, and though his aim isn't the best, it is enough to pop another image.
Tal also moves in, quickly listening to Kiley, then trying to cast a spell to knock both the zombie and the necromancer to the ground. The wizard is spilled onto the ground, but the zombie moves slow enough that it evades the effects of the pile of grease at its feet.
Caizarlu Reflex: 1d20 + 1 ⇒ (13) + 1 = 14
Zombie Reflex: 1d20 + 0 ⇒ (18) + 0 = 18
Kiley, finally recovered from the foul fumes from earlier, swings heavily at the zombie, her axe head biting deep into the zombie. It is now missing a large chunk of flesh in its side, but continues to stand.
Jessica decides that the rat-man situation can only get worse, and prepares for the eventuality of dealing with the loon.
Caizarlu rises to his feet, provoking from the rat-man and Kiley. The rat-man in his enthusiasm misses badly, while Kiley's axe pops another image. The wizard sneers, launching into spellcasting, directing the ugly green beam at Tal and his way out. Tal feels a very leeching at his life-force, seeing the necromancer somehow seem...invigorated.
Rat-man: 1d20 + 5 ⇒ (1) + 5 = 6
Kiley: 1d20 + 8 ⇒ (7) + 8 = 15
Which one?: 1d5 ⇒ 2
Ranged Touch: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 3d6 ⇒ (6, 2, 3) = 11
The zombie continues its fairly impotent attacks against Kiley. In her haste to try to stab Caizarlu, Kiley leaves herself open to a heavy strike to the side of her head.
Slam: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
The rat-man continues to cackles, looking about at all the different people in the room.
Who?: 1d7 ⇒ 5The luck is strong with this one!
The man-rat again stabs at the necromancer, growling even as he laughs. Another image disappears, the man looking quite worried.
Gladius: 1d20 + 5 ⇒ (5) + 5 = 10
Summary:
Orderly 1 (Elisai's) - D E A D
Orderly 2 (Sunday's) - Down
Zombie 1 - Destroyed by Elisai
Zombie 2 - Dead
Zombie 3 - Dead
Zombie 4 - 9 damage
Elisai - Blinded
Sunday - 54 damage, Unconscious (Stable)
Kiley - 31 damage, -2 Strength
Tal - 11 damage
Initiative:
Round 10: Elisai, Kiley, Jessica, Bad Guys, Sunday
Round 11: Elisai, Delendir, Tal, Kiley, Jessica, Bad Guys, Sunday
There are currently 3 necromancers in the room, including the original
Party up! Map updated.

Kiley Sherrow |

Current Stats: HP: 21/52 | AC: 17/12/14 | Will: +3, Fort: +8 | STR: 16, CON: 18
Kiley staggers into the wall and begins cursing in varisian far too rapidly for anyone not fluent in the language to keep up as she sees that she has just probably made things so much worse by giving the rat-man her short sword.
Her ears ringing she takes a look at the zombie and brings the axe-head down on its skull.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 6 ⇒ (3) + 6 = 9

Jessica DuMorne |

With the rat seemingly on their side for now, Jessica takes the opportunity to try and heal her allies a bit as she send a burst of divine energy from her holy symbol to heal her friends.
Channel positive excluding Necro and rat: 1d6 ⇒ 2
AoO 1: 1d20 + 7 ⇒ (8) + 7 = 151d10 ⇒ 4
AoO 2: 1d20 + 7 ⇒ (7) + 7 = 141d10 ⇒ 6
AoO 3: 1d20 + 7 ⇒ (11) + 7 = 181d10 ⇒ 2

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vampiric touch is melee. Unless he has a rod of reach or something?
Tal grunts in annoyance and goes into spellcasting again, sending two magic missles towards the necromancer that strike him unerringly.
mm: 2d4 + 2 ⇒ (3, 4) + 2 = 9
-Posted with Wayfinder

Delendir Farnes |

Understanding the multiple necromancers are just an illusion, Delendir steps closer to the battle and sends a couple of arrows towards the wizard hoping to clear the target for his friends.
mwk composite (+3 mighty) longbow-RS: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Piercing damage: 1d8 + 3 ⇒ (7) + 3 = 10
mwk composite (+3 mighty) longbow-RS: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Piercing damage: 1d8 + 3 ⇒ (2) + 3 = 5
"Give up Caizarlu! Stop your magic, dismiss your zombie!" the half-elf shouts at him.
5-foot step: 1 SW
Not accepting raging song for now

DM Crispy |

Elisai continues to play the 'wait to see if someone remembers me' game. So far, she's still waiting.
Delendir tries to fire arrows at the necromancer, but does a rather poor job of it. Seeing three of the same person has got him very confused, the arrows barely leaving the bow before falling to the floor.
Tal grunts his annoyance at the other wizard, quickly chanting a spell. Two magical bolts of force swerve unerringly to the necromancer, who yelps in pain.
Kiley, head ringing from the frightful blow she just received, decides to take the zombie seriously, planting her halberd deep into its skull. The corpse, re-dead, drops to the floor in a heap.
Jessica calls upon Shelyn's grace, filling the area around her with a holy, healing light that knits a few of the minor wounds the group has received. Jessica, Elisai, Kiley, and Sunday each get back 2
Studiously ignoring the rat-man, for now, the necromancer again chants magic words, this time trying to avoid the attacks of those around him. Succeeding, he again targets Tal with another spell. Tal is able to avoid the glowing hand in front of him with a bit of deft dodging.
Concentration: 1d20 + 14 ⇒ (7) + 14 = 21
Melee Touch: 1d20 + 3 ⇒ (8) + 3 = 11
The rat-man again glances around, laughing aloud at the wild melee going on around him. The thing's eyes settle on Elisai, a hungry gleam in them. As the rat springs towards her, Jessica jabs forward with her glaive, but the creature's agility combined with its relatively tough hide turns the blade away with nothing but a few tufts of hair. In the creature's attempt to evade the danger, his swing is off the mark, causing Elisai to jump in surprise as a blow rings out against her armor.
Who?: 1d6 ⇒ 3
Gladius: 1d20 + 5 ⇒ (4) + 5 = 9
Summary:
Orderly 1 (Elisai's) - D E A D
Orderly 2 (Sunday's) - Down
Zombie 1 - Destroyed by Elisai
Zombie 2 - Dead
Zombie 3 - Dead
Zombie 4 - Dead
Elisai - Blinded
Sunday - 52 damage, Unconscious (Stable)
Kiley - 29 damage, -2 Strength
Tal - 11 damage
Caizarlu - 9 damage
Initiative:
Round 11: Elisai, Kiley, Jessica, Bad Guys, Sunday
Round 12: Elisai, Delendir, Tal, Kiley, Jessica, Bad Guys, Sunday
Party up! Map not updated. Disregard the zombie and it is the exact same.

Jessica DuMorne |

The rat creature showing how unreliable it really is by turning on Elisai, Jessica says, "Turn left once and swing at the creature, you should be able to hit it." Having give directions on where to attack, Jessica attacks the creature as well, her glaive swinging in on the ratman but misses the energetic creature completely.
glaive: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 2 ⇒ (4) + 2 = 6
AoO 1: 1d20 + 7 ⇒ (15) + 7 = 221d10 + 2 ⇒ (2) + 2 = 4
AoO 2: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 2 ⇒ (3) + 2 = 5
AoO 3: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 2 ⇒ (6) + 2 = 8

Delendir Farnes |

Delendir performs a second step towards the necromancer, placing himself just in front of the door, and sends a rapid shot towards the wizard "Surrender!"
mwk composite (+3 mighty) longbow-RS: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Piercing damage: 1d8 + 3 ⇒ (2) + 3 = 5
mwk composite (+3 mighty) longbow-RS: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Piercing damage: 1d8 + 3 ⇒ (6) + 3 = 9
Still affected by the terrible run back, he fails miserably on trying to hit the wizard images.

Kiley Sherrow |

Kiley wrenches her halberd from the zombie's head and spins it lengthwise so the spike is now the part striking the target.
"You really should have surrendered. It's still not too late," she says before swinging as hard as she can at the necromancer
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d10 + 6 ⇒ (5) + 6 = 11
Which one (1 is the real deal): 1d3 ⇒ 3
Well I think that's another image popped.

Elisai Aurear |

Attack: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21
Damage: 2d6 + 6 + 1 + 2 ⇒ (6, 4) + 6 + 1 + 2 = 19
Concealment - Low bad, high good: 1d100 ⇒ 82
Elisai nods obediently at the instructions presented to her, stepping sideways and lashing out with her Greatsword.
No non-lethal damage unfortunately, because this could be the necromancer for all I know.

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To avoid falling over the next time the necromancer tries to touch Tal with his hand he casts a defensive spell. A shimmer of energy flows out from the spell components and covers him completely.
False life: 1d10 + 4 ⇒ (6) + 4 = 10