
GM ShadowLord |

Sorry guys, was running multiple games today and have been really busy preparing and running! My schedule should clear up considerably next week.
You only cleared bottom party, I may have misspoke if I said whole floor.
The door is not locked and opens easily revealing storage room full of crates, barrels and supplies.
only enough supplies here to perhaps reach Westcrown in Cheliax or Merab in Thuvia.

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"Not too eventful..."
Jeffrey walks over to the stairs where Kimiya was waiting earlier, ready to move downstairs when the others are ready as well.

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Being inquisitive as the next halfling, well maybe a little more, the little halfling will go up to the barrels and try to see what is in them.
1d20 + 7 ⇒ (12) + 7 = 19 Pereception

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Watkins points out the recent export stamps to rest of the group. "The ship is likely departing soon."
Watkins takes a position by the stairs, ready to head down when the group is ready.

GM ShadowLord |

The group descends down the stairs to the ballistae deck. Six large ballistae are housed here, screwed to the deck and mounted on rails so they can be pushed through the swinging doors on the side of the hull and fired at nearby ships. There is no ammunition present for these weapons, however, and the deck is empty. The southwest corner of the room contains an open trap door. The doors are visible, one to the north and to the south.

GM ShadowLord |

Sensing no noise behind either door, both are opened and revealed to be empty.
The door to the north reveal simple quarters containing several recently slept-in beds and the dark lantern on the floor is hot to the touch, as if it were recently lit.
The door to the south are finely appointed quarters containing a table, some chairs, bookshelf, and a few barrels, all of which have been screwed to the deck. A stack of papers on the table is from the ship’s former life as a slave ship for Qadira and contain manifests and records of deliveries throughout the Inner Sea. This room is dusty and dirty and
doesn’t appear to have been used recently.

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"I trust this less and less every second I'm here," Jeffrey mumbles under his breath.
Jeffrey moves over to the trap door and takes a look at what's below.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
"Does someone with darkvision see more down here?"
I don't see the trap door on the map, and didn't move my token because of that.

GM ShadowLord |

Peering into the trap door in the southwest corner of the ship Poorly marked on map, I've notated it more clearly. you can see that the deck below is also not illuminated. Jeffrey, Kimiya, Bennybeck and Watkins all peer into the darkness and see nothing below, but there are some scuffling and faint indiscernible noises from below.
Sorry for delay. I've had a string of injuries recently and finally went to the doctor. I got diagnosed with carpal tunnel in my right hand and spend the day boohooing and grumbling with my new wrist brace on my right hand and tried to avoid typing too much. Back in action now!

GM ShadowLord |

The blind oracle has darkvision however and is able to see that the unlit floor below has several things of interest. Moumoku sees at least ten shackled, bound and gagged slaves down below. From her brief look she sees at least one half-orc guarding the stairwell on the forward of the ship. He looks ready to attack, probably having overheard your voices or movement thus far on the ship.

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Assuming that Moumoku shares this info, which I'm sure she does:
Jeffrey points at himself and then down the hole. He then points at everyone else and at the door that leads downstairs, where the half-orc is waiting. "Open it, then I go. When I'm there, you move."
He then waits for the others to move over to the door and open it. Once the door's opened Jeffrey jumps down the trap hole, causing all the racket that accompanies the jump of an armored man. And hopefully distracting the half-orc from everyone else, who will then storm down the stairs to bash the half-orc's head in.

GM ShadowLord |

Jeffrey drops down and makes a tremendous racket as he clatters to the deck below on top of a crate.
Darkness.
Jeffrey can't see anything for a moment until he realizes his face is buried in the floor. Raising his head he can see the faint illumination of his party hustling down the stairs. It appears that his drop has distracted the half-orcs enough that he does not take a swing when the party flies down the stairs. In the faintly illuminated deck there are a dozen captives bound and gagged against the wall and he hears sounds of rustling behind him. Looking behind him he sees there is a second half-orc who swings his gaze towards the prone fighter.
Party except Kimiya is up first.
Init: Watkins, Benny, Moumoku, Jeffrey, Half Orcs, Kimiya[/b]
Kimiya: 1d20 + 1 ⇒ (1) + 1 = 2
Jeffrey: 1d20 + 2 ⇒ (3) + 2 = 5
Bennybeck: 1d20 + 3 ⇒ (8) + 3 = 11
Watkins: 1d20 + 4 ⇒ (9) + 4 = 13
Moumoku: 1d20 + 3 ⇒ (8) + 3 = 11
HO: 1d20 - 1 ⇒ (6) - 1 = 5
Bennybeck: 1d20 + 3 ⇒ (17) + 3 = 20
Moumoku: 1d20 + 3 ⇒ (13) + 3 = 16

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The halfling will draw his small light mace and attack the half-orc, first trying to feint so as to catch him flat-footed.
1d20 + 7 ⇒ (18) + 7 = 25 Bluff
1d20 + 1 ⇒ (17) + 1 = 18 mace
1d4 ⇒ 4 damage
1d6 ⇒ 1 if flat footed.

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At a safe distance from the nearest enemy, Jeffrey doesn't worry too much about his prone state of being. His ever so bright smile widens when he realizes his plan has worked, and he clambers back onto his feet.
"Good evening!" Jeffrey says as he 5-foot steps toward the half-orc. He then swings his longsword, hoping to make quick work of his opponent.
Longsword: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d8 + 4 ⇒ (8) + 4 = 12

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Can I 5ft step south east? Or do the stairs prevent me from doing that? If I can 5ft step I will, if not I will fire from current position and provoke the AoO.
Watkins rapidly fires two arrows at the half orc.
Ranged attack, PBS+1, Rapid Shot -2: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Ranged attack, PBS+1, Rapid Shot -2: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

GM ShadowLord |

Yes you can 5' SE, you're on the landing/last steps.
Moumoku's lights illuminate the lower deck, providing light for all to see.
Benny's bluff is superb and as he slams his mace into the half-orc the creature isn't sure what just happened. Watkins follows up and is able to fire two arrows into the half-orc before he was fully prepared. The northern half-orc collapses onto the floor from the onslaught.
To the south, Jeffrey's longsword slices through the midsection of the half-orc and makes quick work of him just as he wished. The second half-orc collapses to the ground. In a matter of seconds the battle is over. The captives squirm and wriggle on the deck, unsure if you are here to kill them or rescue them.
Out of combat.

GM ShadowLord |

This is where cargo would ordinarily be stored for passage, but aside from several empty barrels and a few broken crates, this room is empty of cargo. Well, if discount the dozen captives and two bleeding half-orcs that is. A quick search among the captives does not reveal the sign of anything who resembles the Pathfinder Cestis.

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"While we are all too glad to see your freedom, we are seeking a man named Cestis, if you have any word of him?" After pausing a moment, she continues, "I am also looking for another man named Nish."
Moumoku watches for any reaction from the prisoners.

GM ShadowLord |

Two men struggle to speak, gags still in there mouth. One is younger than the other by twenty or so years and is dressed in richer clothing. He struggles ferociously against the bonds and is trying to be quite chatty with the gag in his mouth. The older one nods his head and simply attempts a single word.

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Kimiya moves to the younger man and kneels by his side, helping him remove the gag before turning to do the same for the older man, "let's try that again now why don't we. What are your names?"

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"That was easy," Jeffrey comments, again. He's starting to feel like everything's a bit too easy.
There's probably something really bad waiting for us. There's no way the Lodge gave me such an easy job.
Jeffrey cuts all the prisoners free. "Those who are able to give us the information we want, please stay a moment to inform us. Everyone else can, if able to, leave. If you'd rather not leave on your own, wait for us to be done here and we'll escort you."

GM ShadowLord |

As you get a good look at the captives you can see that the majority of them are prominent Cassomiran citizens. The younger one who was anxiously trying to speak introduces himself as Orfeo Bozbeyli, the arrogant young nephew of Cassomir’s governor. He instantly bursts into a tirade wondering what has taken you so long to free him. "DO YOU KNOW HOW LONG I'VE BEEN DETAINED HERE?! I'LL HAVE YOUR HEADS FOR MAKING ME ROT IN THIS FILTHHOLE!"
Looking to Kimiya he makes a disgusted face, "What IS THIS? They send some abomination to free me? I swear, this town has no gratitude."
The majority of the others are extremely grateful and pay the young man no mind.
After thanking you for saving him, the older man introduces himself as Creighton Nish, a former Andoren Eagle Knight who now works in Cassomir as a relics dealer for interests back in Andoran. He is barely conscious and is bleeding from a wound in his chest. He attempts to stand, but slips in his pool of blood and falls to the deck in pain. "Wh-what can I do for you?"

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Kimiya nods along with Orfeo's blustery complaints before turning his full attention to Nish, "Captain Maldris sends his regards, sir." As Nish slips, Kimiya drops his naginata and eases him to the ground, "are you ok? what can you tell us of your captors?"

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Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Watkins attempts to calm down Orfeo and take his attention off Kimiya.
Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19
"We have come as quickly as possible, is there anything you can tell us about your captors to prevent such a thing from repeating itself? Does anyone know where the rest of the crew is?"

GM ShadowLord |

Benny sees the the man contains many valueable items of interest, but this is likely do to him being a rich nobleman. Benny also notes that one of the fallen monks has Pathfinder Cestis’s wayfinder in his belt pouch.
Nish nods to Kimiya and says, "Pathfinder Cestis was never brought here, though one of the monks took something of his when they grabbed him at the relics auction. Everyone here was treated well and only ever heard their captors speak in Orc, though they kept saying the name “Luscilia” during their conversation."

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Jeffrey walks over to the monk with Cestis's wayfinder, and takes the special compass from him. "I'll be taking this. It doesn't belong to you."
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
"Any idea who this Luscilia person is, oldie?" Jeffrey asks Nish.

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Kimiya looks sharply at Watkins and then tilts his head, focusing on the noises on the ship, "you're right, we have company" He turns to Nish, "we should help you hide, sir. Are you strong enough to make your way back after we dispatch the rest of the crew?"
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

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No idea with how many they are, but I'd rather not take chances.
Jeffrey switches his heavy steel shield for his tower shield, and moves up to the others. Once next to them he whispers "I'm going up. I don't want them too close to the people we freed."
He assumes total defense as he moves past the others and up the stairs, ending up at the floor above. If no enemies are there, Jeffrey will relay this information to his allies downstairs.