GM Sethran - Gameday VI Consortium Compact (Inactive)

Game Master Sethran

Handouts!

Maps!


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Grand Lodge

Male Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0 Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

"What? You DARE call my friend a cheat? ! The insult!" Kenoské shouts across the room, walking towards the Count with what remains of his drink.
bluff: 1d20 + 3 ⇒ (11) + 3 = 14
He empties the contents of his glass onto the Count's head, making a mental note to apologise profusely later.
The glass gets casually flung behind him, in the direction of the the Aspis and kortos agents.

thrown glass, improvised: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

"I don't think the lady appreciates your brother's good cooking" Pioni tells Pal "Perhaps you should ask her to leave?"
"Besides I think it's about to get a little rowdy in here."

Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

As Kenoske carelessly flings a glass at the agents, Penthesilea, who has been sitting nearby, stands up with a look of outrage on her face. Watch what you're doing swine! She nods aggressively towards the woman with the bronze insignia, People have died for less.

Bluff: 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Your just a sore looser and now yo' gonna have a sore body he says as he attempts to punch at his accusser

Missing on purpsoe

Liberty's Edge

Consortium Compact

Sorry for the delay, busy week!

As the Aspis agent continues coughing on the spice-infused stew, her Kortos ally looks up startled as a glass is thrown at them and some card players get rowdy. "Wh-what is going on here?" The man stutters, clearly outraged, "Don't you know who your'e messing wi-" He is suddenly cut off as his ally gives him glare amidst her coughing fit.

Meanwhile, the bored patrons you had been talking to earlier rise to their feet at the agreed signal and jeer at the two agents. "Don't like the place? Well feel free to shove it!" One of them yells as they rush at them, spilling another dock worker's drink in the process, this causes them to rise and throw a punch. Soon enough the bar is in an uproar, with the patrons yelling and swinging fists, battering aside the two agents.

Surely, you have succeeded here, but you now have a single task ahead of you - Get out of here with your skin intact!

You now need to escape your barely controlled chaos. I am happy to take any skill as long as you can make a case for it! The flshier the better!

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Since Nuethro is already at the door leading to the docks, he pushes open the door and waits for his companions to make a break for it. He keeps an eye out for them and readies himself to jump to action if they need help getting through the brawl.

Scarab Sages

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Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Penthesilea, not for the first time, dives through an open window to escape a bar brawl she started.

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

Sovereign Court

CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: none

Vasile sees Penthesilea's exit and attempts to do the same.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

"Not as easy as it looks."

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Pioni hops a stool and climbs onto the bar, hoping to avoid the worst of the brawl.
Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
She makes her way along the bartop, avoiding flung bottles, and flying elbows; grabs a last swing of beer from an untended mug, hops down, and slips out of the door. Stealth: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0 Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

Looking around, Kenoské suddenly realises all of his allies have vanished! He makes a push for the door, simply barging through any brawlers in his way.

bull rush: 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Consortium Compact

Nuethro Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Whether sneaking out the bar without being noticed or simply leaping out of the window with flair, the group of agents manage to escape the building brawl without too much trouble. One last look at the Consortium meeting shows the two would be allies scattering too and you know you have succeeded in the task. As the last to leave, impaired by a couple of Dock workers grappling by the door, Kenosuke can see Pal the barman entering the fray with a nasty looking club, very dishonourable.

Wasting little time in escaping the locale in case the city guard come to investigate, you meet back up at a street corner by a Baker's shop, the smell of fresh bread cooling wafting through the air. Taking your note back out, you now take some time to decide on your next course of action.

I believe you were going for part 3 - The Drug Dealer, but there were another group wanting to do the boat. I will go with the first option to get two votes.

Grand Lodge

Male Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0 Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

"We must hurry, and stop this poison pervading the streets."

Straight to the alchemist drug maker?

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

"Agreed. If we can stop the source of the drug, we can potentially end the threat permanently."

Drug Dealer

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Penthesilea pouts all the way to the Leper.

Liberty's Edge

Consortium Compact

Leaving adventures on the high seas (well at least the docks) for another time, your group prepare and set off to stop the despicable dealer from poisoning the streets any longer. You have directions to the Dealer’s ‘workshop’ provided by the conflicted Aspis Agent, Delroya and so you make your way there.

Delroya’s directions lead to an isolated alley in the Bristles, and then down into the sewers beneath Diobel. The stench of sewage mixes with the sharper odours of chemical fumes and decay and permeates the damp tunnels. From this intersection, tunnels lead west and south into the darkness. A third tunnel heading east is filled with detritus, filthy beddings, food scraps, broken glass, and rotting furniture. An alcove lies beyond a collapsed portion of the tunnel’s southern wall, and further east, a statue of a giant rat rests in the dead-end passage. Countless empty flasks and discarded alchemical ingredients lie on the floor around the statue. On a nearby workbench sit several organized but empty flasks and jars. Lying in the middle of the sewer path is a member of the common folk in filthy threadbare clothing, they seem completely out of it. Meanwhile, further head a figure works at a desk, idly scratching at pieces of rotting flesh.

Know. Religion 18+:
The statue of a rat depicts Hanspur, a lesser-known deity of waterways and smugglers.

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Spotting the alchemist, Nuethro weaves his way through the sewer closer to him, while keeping an eye on the drug users for possible threats.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Acrobatics 1d20 + 7 ⇒ (17) + 7 = 24 to leap and flip away with a wink and a blowing of a kiss to the ladies in the room.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

he votes to go contra druggy.

Sovereign Court

CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: none

At the bakery

"I will not be joining you in the sewers." Vasile sniffs. "My associate will meet you near the lair. You will know him by the phrase, 'blood gives life'."

The count looks around quickly before leaving hurriedly in the direction of the docks.


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

Before reaching the intersection:

A cloaked figure emerges from the shadows of a crossway, "Count Atieno sends his greetings. blood gives life"

With that he turns and continues down the sewers.

DC 10 Know(local):
This man is a dhampir

Currently

The cloaked figure follows a few paces behind Nuethro, quietly drawing his rapier.
Stealth: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Knowledge (Local): 1d20 ⇒ 4
Perception (Trying to Keep his eye on the cloaked figure): 1d20 + 7 ⇒ (12) + 7 = 19

Not knowing what 'blood gives life' means, he still gets a rough idea that it means this guy is looking for a fight.

Nuethro enters into a fighting stance as he keeps his eye on the cloak figure approaching.

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Earlier
Calm it down, Hisk. I believe this is Atieno's associate.

Back with the Leper
Penthesilea gives a piercing whistle, the kind meant to be heard clearly through a storm, and nocks an arrows to her bow, Mr. Leper, you're a smart man. I have a business proposition for you. Turn over any notes and samples you have on you, and you get a three-day head start.

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Nuethro lowers his battle stance, relaxing his natural reflex to fight.

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Kn(Rel): 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Male Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0 Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

ok guys everything you have posted is super confusing, especially when people haven't played this before. (Ie. We haven't been introduced to an alchemist or a leper, and Remy you need to refresh the page before you post.

Kenoské will try to block the exit when Penthesilea talks, in case the figure bolts.


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

The handout says that the drugmaker is an alchemist called Laszo the Leper, actually. But, yeah, I don't know what is going on right now.

Fang looks surprised at Penthesilea's announcement of their presence, but attempts to remain hidden from the figure.

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Kenoske, how about you dont tell people how to play?

Liberty's Edge

Consortium Compact

The double post is confusing and I don't actually know what the second post means at all Remy. Please try and keep things to one post. This is meant to be fun so let us keep arguments to roleplay.

GM:
1d20 + 9 ⇒ (17) + 9 = 26

Joined by a strange shadowy figure in a dark cloak instead of the relaxed Count, you make your way into the dank sewer to confront the drug maker. Once in the confines of Diobel's underground Hisk and the Count immediately dart off into the Shadow whilst Penthelisa strides forth and Kenoske guards their exit in case of sneak attacks from their dishonourable foe. As the 'Shadow's fang' inches across the sewer walkway, one of the wretches on the floor groans and reaches out for the man's belt, a sense of longingn coming over their drugged face.

As Minstrel nocks and arrow to her bow, she notices the man drain a concoction as he turns, making him appear more wiry. In the poor lightingn you can see the lesions and sores wracking his body as he scratches his neck absently. He sighs deeply at the theatrics.

"Now why would I do that?" he rasps, his voice confident yet obviously ruined by his own experiments. "Your friends can step out of the shadows too. Please, leave. Or stay, I could always use more subjects and my associates always prefer fresh meat."


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

Fang emerges from the shadows. "Then we have something in common." he says. His grin reveals his elongated incisors.

Fang crosses the sewer path to the other walkway.

Could you link the maps in your GM profile header? The campaign header goes away when I'm previewing posts

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Sorry my post was confusing, Kenoske! Wasn't my intention.

I think I'll stay. Only whistled 'cause I wouldn't get to see the look on your face if I shot you from behind.

I'm assuming we're at initiative now, but I wouldn't say no to a free shot :p

Liberty's Edge

Consortium Compact

If only life were so Kind :P. Maps in, forgotten I hadn't got round to it. Though as a helpful point in future could you put your Innitiative in your header? Not everyone had filled the first slide in and it isn't on your character sheet either ^^

Initiative:

Kennosuke Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Pioni Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Remy Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Nuethro Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Count Vasile Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Pent Initiative: 1d20 + 5 ⇒ (6) + 5 = 11

BG1: 1d20 + 7 ⇒ (4) + 7 = 11
BG2: 1d20 + 2 ⇒ (7) + 2 = 9

As the Count's shadowy 'associate' steps into view and Penthelisa keeps up her brave facade, the dealer's lip twitches in irritation at the lip and disrespect. As he reaches for a weapon, the Minstrel's hand tightens on the bowstring, it becomes a battle of reactions!

As Laszo and the Minstrel stare at each other in hatred, the two sneaky souls rush into action!

Combat! Bold Are up!

Nuethro
Shadow's Fang

Laszo
Penthelisa
Remy
???
Pioni
Kenoske


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

I think it will be easier to put a link in the alias to the other profile. Still figuring out how to run a vigilante

Shadow's Fang drops into the sewer trench, without a care for the slime or smell. Still grinning, he advances on Laszo, then casts ray of sickening at the alchemist.

Attack(touch,flat-footed): 1d20 + 3 ⇒ (1) + 3 = 4 whiff
Fort DC 14 or sickened

Liberty's Edge

Consortium Compact

Dropping into the sewer, Shadow's Fang finds the smell almost unbearable as he dislodges slime and refuse and releases a pocket of Sewer gas! Fortunately, you assume as a side effect of the experiments, the Sewer water here is removed of msot of its harmful bacteria but it still reeks!

S.F Fort vs sickened: 1d20 + 0 ⇒ (2) + 0 = 2

The smell is truly too much for the fighter of the shadows and his aim is ruined!

Combat! Bold Are up!

Nuethro
Shadow's Fang Sickened until the sewer slime is cleaned off!
Laszo
Penthelisa
Remy
???
Pioni
Kenoske

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

I am sorry that you are not familiar with Latin, contra meaning against.

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Foregoing anymore stealth, Nuethro takes a step forward before dashing toward the alchemist, ending up beside him where he throws a quick punch attempting to stun him.

Stunning Fist: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Fort Save (DC 13) to avoid being Stunned for 1 round.

Free Action: 5' Step
Move Action: 30'
Standard Action: Stunning Fist

Bah! Missed.

Liberty's Edge

Consortium Compact

Nuethro rushes across the Sewer floor, his feet padding softly as he picks up speed, unfortunately, the Alchemist is quicker than he expected and the fist sailed past harmlessly. In response, Laszo steps backwards before tossing a glass vial which quickly explodes next to the statue. With lightning quick reactions, the Monk twists away from the vial and away from much of the explosion, his skin slightly charred.

Bomb vs Nuethro Touch: 1d20 + 6 ⇒ (7) + 6 = 13 for Fire damage: 1d6 + 3 ⇒ (2) + 3 = 5

Miss!: 1d8 ⇒ 7

Nuethro reflex vs splash: 1d20 + 5 ⇒ (18) + 5 = 23

Combat! Bold Are up!

Nuethro
Shadow's Fang Sickened until the sewer slime is cleaned off!
Laszo -2
Penthelisa
Remy

???
Pioni
Kenoske

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Penthesilea strides forward past one of the Leper's victims, loosing her arrow as she goes.

Longbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Piercing: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

The magus will cast magic missile at the druggy and it takes the form of a card, striking the drug dealer
1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

Did we win?

Liberty's Edge

Consortium Compact

Penthelisa takes aim on the Leper but with poor lighting and the man's seemingly unnatural reflexes the arrow sails past harmlessly. He has less luck with the unerring force missile which slams home but only with enough force to cause light bruising.

Meanwhile the poor wretches on the ground around you start to paw at your legs, freedily eyeing up any vials or pots you have visible upon you with a dull moan.

Combat! Bold Are up!

Nuethro -2
Shadow's Fang Sickened until the sewer slime is cleaned off!

Laszo -4
Penthelisa
Remy
Pioni
Kenoske

Dark Archive

Female Halfling Fighter 2.2 | HP: - 1/18 | AC:18 ( Tch 14, Fl 15) | CMB: +1, CMD:15 | F:5, R:4, W:1 | Init: +3 | Perc: +0, SM: +0 | Speed 20 ft | Re-roll (1) 1/1 | Active conditions: None.
Skills:
Acro 10, Kn(Arc) 7, Kn(Dung) 7, Kn(Loc) 6, Kn(Nat) 6, Kn(Pl) 7, Kn(Rel) 6, Spcft 7, Stealth 7, U.M.D. 8.

Poini takes a too short a run up but attempts to jump the sewer slime anyway.
Acrobatics(standing jump): 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
She draws her Kukri as she leaps, landing next to the unfortunate that is grasping at Penthelisa.
She attacks, attempting to cause as little lasting damage as she can.
Kukri vs Wretch for Nonlethal: 1d20 + 8 + 2 - 4 ⇒ (14) + 8 + 2 - 4 = 20
for non-lethal damage: 1d3 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Not letting the alchemist get away, Nuethro follows him after dodging his bomb. With quick strikes, he throws a punch followed by a heel kick.

Punch vs Alchemist: 1d20 + 4 ⇒ (4) + 4 = 8
Punch Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Kick vs Alchemist: 1d20 + 4 ⇒ (5) + 4 = 9
Kick Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Free Action: 5' Step
Full Round Action: Flurry of Blows


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

Gagging, the cloaked figure drops his sword on the walkway and climbs out of the sewer trench between Penthelisa and Laszo.

Climb: 1d20 - 2 ⇒ (18) - 2 = 16

"How do you work down here?" he asks as he picks up his rapier.

Grand Lodge

Male Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0 Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

Hearing the kerfuffle, the paladin rushes in to help.
move closer, ready a trip if the alchemist tries to escape past him.
trip, readied: 1d20 + 5 ⇒ (1) + 5 = 6

Liberty's Edge

Consortium Compact

Uncaring for the plight of the downtrodden, Pioni takes her Kukri to the poor drug addled wretch and sends them into unconsciousness, their heavy form thudding on the walkeay and sliding towards filth. Meanwhile, Kenosuke moves forwarss and guards against retreat whilst Nuethro throws some poorly time punches. As the count drags himself from the sewer pit, the Leper steps close to him and downs an extract, his fists immediately turning to stone.

Combat! Bold Are up!

Nuethro -2
Shadow's Fang Sickened until the sewer slime is cleaned off!

Laszo -4
Penthelisa
Remy
Pioni
Kenoske

Shadow's Fang can make an AoO if he has a way of doing so unarmed.

Liberty's Edge

Male Human Unchained Monk 3.0 | AC 18 (T 17/FF 14) | CMB +4 CMD 21 (FF 17) | HP 31/31 | Init +3 | Fort +5 Ref +7 Will +5 (Evasion) | Perception +9 | Speed 40' | Stunning Fist (DC 14) 3/3 Day | +1 to attacks made during surprise rounds | Deflect Arrows | Ki Pool: 5/5 | Conditions:

Upset with his continue misses, Nuethro unleashes another flurry of strikes at the alchemist.

Punch vs Alchemist: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Punch vs Alchemist: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

The magic missiles got him right?

Dark Archive

nit +3; Senses Perception +2 ————— Defense ————— AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 23 (3d8+5) Fort +5, Ref +5, Will +4

The magus will move up, quarterstaff at the ready.


CN Dhampir Vigilante(Cabalist) 1 | hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | Conditions: sickened

Shadow's Fang flourishes his rapier in the alchemist's general direction.

Feint,sickened: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20

Scarab Sages

Female Arrowsong Minstrel 4 | HP 31/31 | AC 18, T 14, FF 14 CMD 19 | Fort +3, Ref +9, Will +3(7) | Init +5 | Perc +5(7) | SM -1 | Spells Remaining: level 1 4/4, level 2 2/2 | Bardic Performance Rounds 11/12

Penthesilea hops over the awful sewage crying out, Come on everyone, we have to take him down together! Beginning Inspire Courage

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

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