Verik Vancaskerkin

Kenoske's page

20 posts. Organized Play character for dragonforcehair.


Full Name

Kenoske

Race

Human | HP: 12/12 | AC:18/16 ( Tch 11, Fl 17) | CMB: +5, CMD: 16 | F:4, R:1, W:2 | Init:+1 | Perc: +0, SM:+0

Classes/Levels

Paladin 1 | Speed 20 ft | Re-roll 1/1 | Active Conditions: None.

Gender

Male

Size

M

Age

20

Location

Tian Xia

Languages

Common, Tien

Occupation

Soldier

Strength 18
Dexterity 12
Constitution 12
Intelligence 7
Wisdom 10
Charisma 16

About Kenoske

Kenoské
Human Paladin /1
LG Medium
Init +1 ; Senses: Normal Vision Perception +5; Sense Motive +1
--------------------
Defense
--------------------
AC 18, touch11 , flat-footed 17 (+5 Armour, +2 shield, +1 Dex)
HP 12
Fort +5, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 20ft.
Melee:
Longsword: +5 ; 1d8+4 S 19-20/×2
Earth-Breaker: +5 ; 2d6+6 B /×3
Power Attack, Longsword: +4 ; 1d8+6 S 19-20/×2
Power Attack, Earthbreaker: +4 ; 2d6+9 B /×3
Ranged:
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 7, Wis 10, Cha 16
Base Atk +1 ; CMB +5 ; CMD 16
Feats: Fey Foundling, Power Attack
Traits: Unscathed, Armour Expert
Languages: Common, Tien
SQ :
Combat Gear: gp; Earthbreaker, Longsword, Heavy Wooden Shield, Scale-Mail, Holy Symbol.
Kit:
Other:
Alchemical:
Wands:
Skills: Diplomacy (1) +6, Profession Soldier (1) + 4
--------------------
Special Abilities
--------------------
Spells:

Race: Extra Feat, Extra Skill point.

Class:

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Traits:
Unscathed: Increase any energy resistances by 2
Armour Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Feats:
Fey Foundling: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).

Power attack: Take -1 on attack rolls for 1 round to increase your weapon attack damage by 2 (3 if it is 2-handed).