Race |
hp 9 | AC 16 t:13 f:13 | F: +0 R: +2 W: +2 (+2 vs. disease, mind-affecting) | Init: +3 | spd. 30 | Perc. +2 S.Motive +0 | |
Classes/Levels |
Conditions: none |
Gender |
CN Dhampir Vigilante(Cabalist) 1 | |
About Count Vasile Atieno
Background: Count Atieno is an acknowledged scion of a noble house in Ustalav. He was born as a symbol of the truce between the human nobility and the vampire lords of the undercity. Raised as a human bastard of his lord, he learned early to disguise his nature. For years, he lived in the guise of a human, until a chance encounter with healing magic revealed his nature to the court. After the scandal, he was officially recognized and adopted in the the noble family.
When he reached the age of maturity, he was inducted into the bloody cult of Zura and taught blood magic and curses.
After a string of gruesome murders, the cult was found and driven out by Pharasmin inquisitors. Vasile was not among those staked and returned to the Lady of Death, but he felt lost without the direction of the cult. After reflection, he decided to put his skils to use. He resumed his human guise and traveled south through Taldor to join the Pathfinder Society. Now he works to protect the small people and free others from the thrall of religious leaders.
Count Valise Atieno
Dhampir vigilante (cabalist) 1 (Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Intrigue 9, 55)
CN Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) or
. . mwk rapier +1 (1d6/18-20)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—charm person (DC 13), command (DC 13)
Vigilante (Cabalist) Spells Prepared (CL 1st; concentration +4)
. . 1st—long arm[ACG], ray of sickening[UM] (DC 14)
. . 0 (at will)—detect magic, message, stabilize
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Statistics
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Str 10, Dex 16, Con 11, Int 16, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Noble Scion of Ustalav[ISWG]
Traits acknowledged scion, expert duelist
Skills Acrobatics +7, Bluff +8, Disguise +6 (+26 to appear as part of polite society while in your social identity), Knowledge (local) +7, Knowledge (nobility) +10, Perception +2, Sleight of Hand +7, Spellcraft +7; Racial Modifiers +2 Bluff, +2 Perception
Languages Abyssal, Common, Draconic, Varisian
SQ dual identity, heir to undying nobility, resist level drain, social talent (guise of life), spill blood
Combat Gear wand of inflict light wounds (50 charges); Other Gear darkleaf cloth studded leather, dagger, mwk rapier, backpack, belt pouch, blanket[APG], cabalist starting spellbook, jewelry[UE], noble's outfit, signet ring, torch, trail rations (5), waterskin, wrist sheath, spring loaded (2), 30 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Guise of Life (Su) Extra social ID as living creature, detect as such for divination and Knowledge checks.
Heir to Undying Nobility Can use command and charm person each once per day.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Noble Scion of Ustalav (1 round, 1/day) You are a member of a proud noble family.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Spill Blood (1 bleed) (Ex) Piercing/slashing attack vs. unaware or no Dex foe deals listed bleed (unless total conceal).
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.