
GM Sarainy |

Alister please roll another Spellcraft check for me, at +8+2, to identify the necklace. A Spellcraft check is needed for each item trying to be identified, this can be once per day per item.
Remember you receive a further +2 to identify magic item properties from your Elven Magic racial trait.
Vetis could also make an attempt to identify each, at +5.
<< Gillmen Cave, Isle of Kortos | Late evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>
Music: Aroden's Vision
Map: Image or Roll20
Character Image: Uori the gillman
As you enter back into the central chamber, Uori the gillman looks up at you with a smile. He has moved out of the clear waters now, and sits in his fine turquoise robe.
"Did you quiet their souls?" he asks as you approach. "The past few of us who have visited this place have not returned. We knew the journey to be dangerous, but the caves have always been peaceful until now. Yet it is our sacred charge to visit and meditate each full moon, so we have to come here."
He lets out a small sigh, almost indistinguishable from the sound of the running water.
"Before this place was sacred to my people, it was sacred to the humans. This was a shrine to Aroden, the now dead god. That model was his vision for your city, Absalom."
"It is more than just a model however, it is a shrine to his divinity - this whole cave still lingers with his power. But yet it fades, as he no longer exists to fuel it."
Uori looks forlorn, while clearly not a follower of Aroden, the prospect of the power fading forever seem to sadden him.
"No doubt you saw the inscriptions in the cavern across the way," he points back across the stairs to the north. "Those too fade and grow increasingly difficult to read. Each is actually a ritual, to be carried out upon the model. Perhaps you should undertake one?"

GM Sarainy |

Alister identifies the necklace as an Amulet of Natural Armour +1.
Please tell me who is wearing this, if anyone. Remember to keep it separate from your items list on your character sheet as you do not get to keep it after the scenario is completed.
Please also let me know who is carrying the yet unidentified ring.

![]() |

"Rituals? And they still hold sway?" Vetis says, eyeing the model again. "Even for a god, maintaining some strength after a century is no small feat."
Vetis does not have Detect Magic

![]() |

I am in the same situation, I would be glad to help but I'm not sure what to do. Take for example that last carving. Do they just want us to steal one of the offering left on the city?

GM Sarainy |

Uori studies Vetis lips carefully, "No small feat indeed. Aroden was a powerful god, before his fall. Maybe this place was of great significance. Perhaps he even walked these caves himself?"
He grins now impishly.
"Or perhaps not."
Watching Alister and then Narnel speak, he responds.
"Well, I did not decipher the carvings fully. Yet surely one must follow the spirit of the teaching. Taking one of the items in plain sight for all to witness is hardly the work of a master thief, after all. Did Aroden not teach that even larceny, though illegal, is a form of praise? For anything worth stealing is also worthy of praise for its craftsmanship."
"One carving that I made out involved a hunter killing a giant serpent and parading it's slain form through the streets of Absalom. Perhaps you could do the same, although does not a miniature city require a miniature serpent?"
The old gillman smiles again, an all too familiar sight.

![]() |

So what do you all think, do you want to try to figure out and reproduce the rituals on the city, or continue on exploring the cave?
Personally I think there may be some value to trying to reproduce the rituals before proceeding deeper into the cave.
He looks again at the model of the city.

![]() |

"A symbolic serpent, eh? You mean like this?" Vetis says as plucks one of the centipedes prowling along to pool's basin, places it in the model's streets, and with a swift blow crushes it.

GM Sarainy |

Apologies for the delay on this one. I made the mistake of not having access to my notes or the .pdf while away... To rectify this I've transferred them all to cloud storage.
Not sure how many of you are listening to the music, but this scene has different music to the rest of the time spent in this cave in case you miss it.
<< Gillmen Cave, Isle of Kortos | Late evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>
Music: The Guises of Aroden
As Vetis smashes the body of the writing centipede, the chamber is bathed in golden light. It pours forth from the model of the Starstone Cathedral, the light almost dazzling with its splendor.
The glow fades, but the miniature city continues to thrum with holy radiance. While Aroden himself may be dead, clearly His power lives on in this place - if only for now. As far as you know no one has been blessed by Him since 4606 AR, over a century ago.
Your connection to the divine empowers you, as you complete the Hunter's Ritual you feel poised and ready to defend yourself.
You all gain a +1 dodge bonus to AC against charge attacks for 24 hours. Remember that dodge bonuses do stack.

![]() |

Can someone list out what the images told us? I was more concerned with making sure no one snuck up on us and didn't really get a good look at the carvings.
As he says this he walks close to the model looking at it closely for any clues to the other rituals.
Under context of looking for clues/what others are doing, Narnel palms one of the pretty beadsSlight of Hand: 1d20 + 2 ⇒ (15) + 2 = 17. Feel free to have that happen whenever. Narnel would try not to make it obvious what he is doing, so if others are conducting a ritual and attention is on them he might try to pull this off then.

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>
Music: The Guises of Aroden
As Alister lights up the model of Absalom, the miniature Starstone Cathedral once more pulses with light. The light spreads and fills the chamber and Uori the oracle claps his hands together.
"It seems as if you have these rituals all figured out!" he exclaims.
The power of Aroden flows through your once more, familiar now and comforting. Like a warm touch that reassures you that no matter what happens, things will be okay.
You each gain a +1 insight bonus to AC if you have taken damage since the start of your last turn.
What do you do?
You successfully take one of the small coloured beads from the diorama.

![]() |

My guess is you need to do the planting in this cavern. Maybe in the gravel or a water plant in the pool. If it is in the gravel be sure to water it and plant it near the light.

GM Sarainy |

You aren't able to take 20 on Knowledge checks, unless you are a Bard with the Lore Master class feature.
Alister Knowledge (Nature): 1d20 + 8 ⇒ (8) + 8 = 16
Alister manages to find a number of Monophyllaea Dactylon growing in one corner of the cave, struggling to grow with just the light of the blue mould. It is a single leafed plant, which could easily be transplanted to a different area of the caves.
"It is difficult for any flora to grow in the darkness of a cave... although certain species make their way," remarks Uori.

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late night, damp and glowing blue in the caves | 3rd Erastus 4713 AR >>
Music: The Guises of Aroden
Map: Image or Roll20
Character Image: Uori the gillman
As Alister transplants the single leafed plant near to the small city, once more the model of the Starstone Cathedral bursts into brilliant light. The glow fills the chamber to an almost dazzling level... and soon fades.
You are left with the lingering thought that while the lands can be dangerous, with proper study and care they too can be a blessing. Even in the darkest of places, nature - and thus humanity - can find a way.
You each gain a +1 luck bonus on Fortitude saves against poison for the next 24 hours.
What Do You Do?
- Leave the caves via the entrance you came in.
- Talk to Uori the gillman.
- Further investigate the model of Absalom and the rituals.
- Explore the western passageway.
- Leave the caves via the hidden tunnel you found near the undead gillmen and dhampir necromancer, in the eastern passageway.
- Something else!

![]() |

we have done all four of the aspects of Aroden that we know, why don't we explore the rest of the tunnels and passageways here as we have promised and see if we can discover anything more?
Alister says as Corneleus preens a bit and flexes his wings and his head spins all the way around and back as he waits for his human companion to do something.

![]() |

"Yes," Vetis replies. "We do not yet know how deep these caverns may go."
He gives a deep nod to Uori. "Thank you for your words. This, altar of sorts, has proven most remarkable."

![]() |

i think we only got three of the aspects. Before we continue on I would like to know and record the last ritual.
Clearly we did the hunter aspect with the snake and farmer aspect with the plant.
And I think I triggered one more while you all were distracted by the lights.
He tosses a well made colored bead in the air as he talks with a bright smile.
So I'm guessing we still have the Solder Aspect to figure out. Can someone describe the picture to me? Maybe we need to do something like sweep all the frogs off the city or something.

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late night, damp and glowing blue in the caves | 3rd Erastus 4713 AR >>
Music: The Guises of Aroden
Map: Image or Roll20
Character Image: Uori the gillman
As Narnel tosses the coloured bead high into the air, the chamber is filled with holy radiance once more. It glistens off the bead, which Narnel catches deftly.
The Thief is perhaps the most misunderstood of Aroden's twelve guises. In the mural it alludes to how when someone steals they are in fact praising the creator of the item, for anything worth stealing is also worthy of praise for its craftsmanship.
You each gain a +1 circumstance bonus on a single save while you benefit from cover within the next 24 hours.
Alister is correct, he carried out a ritual to the Soldier by bringing light to the model of the city of Absalom.
You have solved all four rituals that are decipherable from the cave containing the ancient version of the History and Future of Humanity.

![]() |

Hmmmm......
He walks over and return to bead to the model and backs away with a slight look of reverence. When he returns to the group he draws out his journal.
Give me a moment to write this all down before we continue on.
Journal Entry (Holy Cavern of Aroden)
After covering the information Uori the gillman gave to the group, Narnel records a detailed account of the four guises of Aroden that they deciphered and the rituals associated with each of them successfully performed near the model of the Starstone Cathedral, as well as any benefits gained.
With his Journal entry done, he walks over to the Western passage, renews his message Spell on Alister and when the others look ready heads forward to scout.
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

![]() |

As Vetis waits for the elf to return with news, he takes the time to scribble some thoughts in Janira's gift of a ledger.
Journal Entry 5: Erast 2 - 4713
[ooc]We have realized that imitating the 'Guises of Aroden' in this place can still impart a fragment of his power. Have slain a beast (as a hunter), planted seeds (farmer), and lit a beacon (soldier, for some reason). Somehow we also triggered a fourth boon (theif???), but I am unsure as to why. Perhaps the enchantment lingering on this place is starting to misfire after all.

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late night, damp and glowing blue in the caves | 3rd Erastus 4713 AR >>
Music: Denizens of the Deep
Map: Image or Roll20
The passage leading from the holy site varies from three to six feet wide and is coated with the omnipresent bioluminescent fungi. While there are a number of branching pathways, they either narrow beyond your ability to traverse, lead back to the main trail, or are blocked by cave-ins.
It takes Narnel approximately 20 minutes of travelling deeper below the Kortos Mounts, until the tunnel broadens to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline towards the surface.
Narnel spots a lone creature on the opposite bank of the river. This spindly little humanoid lizard is a kobold. Kobolds speak Draconic, can see perfectly in the dark and are notoriously cunning yet cowardly. He waits by the incline, looking back across the river towards your direction. Fortunately however, he does not notice Narnel's presence.
=====
GAMEPLAY
1d20 + 5 ⇒ (5) + 5 = 10
Narnel, Knowledge (Local): 1d20 + 3 ⇒ (10) + 3 = 13 Incorporated into the description

![]() |

Narnel sneaks back down the passage and joins the rest of the group.
Quietly he explains the situation.
How do you all want to approach this situation? I guess we could try to talk to it, but my guess is it will either run from us or try to trick us.
Fighting we have the problem we have to cross the river, and I have no idea how deep it is.
I can always go back and try to hide/watch it for a while to see if I can find anything else out.

![]() |

If that is the approach you all agree with, I will remove the sentry.
Narnel renews his message spell and sneaks back to the cave.
He observes for a moment more to ensure there are no other guards.
Assuming he sees none he fired from the shadows.
longbow: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 7
Assuming that hits and kills the Kobold Narnel waits about 30 seconds, Rehides with his bow ready and whispers:
Sentry down, no others seen, Come forward.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late night, damp and glowing blue in the caves | 3rd Erastus 4713 AR >>
Music: Denizens of the Deep
Map: Image or Roll20
Narnel's shot flies out from the darkness, his elf eyes illuminating the kobold. It does not see the arrow coming and is struck dead.
The rest of you move up into the tunnels.

![]() |

Alister will send Corneleus high into the air of the cavern using stealth and have him scout while Narnel scouts as well using the message to convey what he sees to Narnel
stealth: 1d20 + 15 ⇒ (14) + 15 = 29
perc: 1d20 + 13 ⇒ (8) + 13 = 21

![]() |

Narnel continues to scout and quickly peaks into the tunnel that the Kobold was guarding.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Assuming he sees nothing he pulls his head back and tries to see if there is anything else in this Cavern that looks interesting.
Since the situation has not changed, I assume that I use the same Stealth roll from my last post for all this.

GM Sarainy |

No sign of Jerry since the initial show of interest. Anyone heard from him?
As you move through the caves you spot wooden boards almost fully buried on the waters edge. They appear to have been placed recently, what with their lack of any visible water damage.
Vetis notices that a fine line of twine sits taught in the water, ending directly under the wood. Its other end leads down along the water and out of sight to the north.

![]() |

That sounds like the right idea to me. But don't get too far behind, I don't want to get overwhelmed by a group of them.
With that Narnel renews his message on Alister and quietly sneaks north.
Stealth: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

![]() |

The owl Corneleus continues to follow Narnel as air support scouting as long as the ceiling of the cave remains high enough and Alister tells Narnel if the owl hoots he is in danger
stealth: 1d20 + 15 ⇒ (10) + 15 = 25
perc: 1d20 + 13 ⇒ (15) + 13 = 28

GM Sarainy |

The twine leads up the river to a concealed dart, that seems like it would activate should someone step on the pressure plate back where you saw the kobold.
The rest of the cave is quiet however, and it looks like the cave narrows to the point where you cannot proceed north any further - only west back towards the model of Absalom or east where the kobold was hiding.

![]() |

As he sneaks back Narnel hears the question and responds.
Since North is a dead end the only ways left to explore are the passage the Kobold was standing in front of and the two ways out. Just avoid the boards so you don't get shot.
If no one else does this Narnel will sneak up and peak down that passage by the dead Kobold.

GM Sarainy |

<< Gillmen Cave, Isle of Kortos | Late night, damp and glowing blue in the caves | 3rd Erastus 4713 AR >>
Music: Denizens of the Deep
Map: Image or Roll20
Heading back south through the tunnel, your feet sloshing in the few inches of water, you cross over. Seeing the dead kobold, you head towards it and soon are upon the tunnel opening that heads east.
As you travel further along the passageway, you begin to hear faint sounds of combat and a familiar woman's voice half-shouting and half-reciting.
"As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!"
You notice a faint light at the end of the tunnel, and a gentle breeze of fresh air hints that this passageway soon leads to the surface.