Market Patron

Alister de Mori's page

112 posts. Organized Play character for Edelsmirge.


Full Name

Alister de Mori

Race

Human

Classes/Levels

Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Gender

male

Size

medium

Alignment

N

Deity

none

Location

London England

Languages

common

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Alister de Mori

Height: 5'8" , Weight: 174 lbs , Eyes: black with a twinkle of knowing something you do not
description: bald, well groomed mustache wearing good clothing and a fine set of boots.

N Medium Human
init +8, perception +10
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10
HP 22
Fort +3, Ref +3, Will +3

--------------------
Offense
--------------------
Speed 30
Melee: spiked gauntlet +1 1d3 20 x2
Ranged:light crossbow +3 1d8
--------------------
Statistics
--------------------
Str 10, Dex 14 (5), Con 14 (5), Int (10) 18, Wis 10, Cha 10
Base Atk +1; CMB 11; CMD 13
Saves: Fort +3, Ref +3, Will +3
--------------------
Feats
--------------------
1 spell focus - conjuration +1 dc
1 alertness (free with familiar)
1 acadamae graduate
3 improved init

--------------------
Traits
--------------------
Reactionairy +2 init
Seeker perception class skill +1 trait bonus
Pragmatic activator use int for UMD
Drawback: Superstitious
Effect: Whenever you are affected with a harmless spell, there is a 50% chance that you must roll a saving throw to prevent that effect, even if it would benefit you. This does not apply to harmless spells cast by you upon yourself.
--------------------
Skills 6(18)
--------------------
perception 3 1 6 10(13) (+3 in shadows and darkness)
know arcane 3 4 3 10
know nature 2 4 3 10
spellcraft 3 4 3 10
know planes 3 4 3 10
Know religion 1 4 3 8
Know dungeoneering 1 4 3 8
Know local 2 4 3 9
UMD(headband) 3 4 0 7

Background craft alchemy 1 4 3 7
Appraise 1 4 3 7

--------------------
Gear
--------------------
Light crossbow (35gp)
40 cold iron bolts (8gp)
backpack 2gp
spiked gauntlet 5 gp
2x alchemist fire 40gp
10 flasks of oil
cold weather gear
travellers outfit
water flask (full) 2, 2 gp

Headband of int (4000) UMD

GP 15

--------------------
Special Abilities
--------------------
Divination, Prophecy
Inspiring Prediction (Su)
A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check.

In Accordance with the Prophecy (Su)
A number of times per day equal to your Intelligence modifier, you can publicly declare that your next spell is guided by prophecy. When you do, the next spell you cast has a 20% chance of fizzling (1–20 on a d%). If the spell does not fail, treat the spell as if it had been modified by the Empower Spell feat, even if you do not have that feat. At 12th level, the chance that the spell fizzles is reduced to 15% (1–15 on a d%). At 16th level, the chance is reduced to 10% (1–10 on a d%).

Familiar:
Corneleus the owl (+3 perception bonus in shadows and darkness)
AC 16, touch 15 flatfooted 12 (+1 natural armor)
Fort +2, Ref +5, Will +2 improved evasion
speed 10ft, fly 60ft (average)
melee 2 talons +5 (1d4-2)
HP 4, HD 1
st 6 dx 17 cn 11, in 6, wis 15, ch 6
skills fly +7, perception +10, stealth +15
cmb +1, CMD 9
Corneleus has a flask of oil and an alchemists fire which he can grab with his talons and drop.

School divination
Opposition schools: necromancy and enchantment
Spells: detect magic acid splash ghost sound prestidigitation light
Obscuring mist grease enlarge magic missle color spray silent image mage armor true strike burning hands vanish
summon monster II, see invisibility, flaming sphere, glitterdust
prepared spells:
(DC 15) 4-0: detect magic, acid splash, ghost sound, prestidigitation
(DC 16) 4+1: color spray, silent image, enlarge, vanish (true strike)
(DC 17) 3+1: summon monster II, flaming sphere, glitterdust(see invisibility)
---------------------
Background
---------------------
Alister grew up in a quiet enclave in London surrounded by a community of merchants. He was trained from an early age to take up the family trade of alchemy but started showing strong tendency toward more magical study. His family and community took up a collection and sent him to the Academy of Secrets where he studied hard and learned under the instruction of some of the greatest minds of magic. Since he graduated the first level classes he has returned to London where he continued to work as an alchemist in his parents shop as well as look for a new adventure to take when a person wearing a strange device walked into the shop and did some recruiting Alister thought that sounded just fine and agreed to take their test and join their group.