GM Sarainy's PFS Core Campaign Season 5

Game Master Sarah Brogan

An open table for completing Pathfinder Society Core Campaign scenarios in a campaign format. This campaign focuses on Season 5 - The Year of the Demon.

Current Scenario: Scenario 1: #S5-08 The Confirmation


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Sovereign Court

Male Halfling Ranger 1 - hp 13/13 AC; 19/15/15; Fort +5 Ref +7 Will +3; Init +6 Per +7

Little Tom is still worrying about Janira and does not pay much attention to the discussion about the backpack. His expression is blank and he looks deep in thought.

He then snaps out of it and walks over to take a look at the Petroglyphs.

"Maybe these will give us a clue as to what is down here" he says.

"I'll look for footprints or tracks, that might give us more information on what we might bump into down here. It might also give us something to follow." He says as he bends down to take a close look.

Survival (tracking): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 (+1 from Special Ability. Add a further +2 if human)

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel addresses Vetis
Thanks for the concern but I should be fine. I won't get too far ahead of the rest of you and the fungus gives me plenty of light to see. Use you light for the rest of the group.

He points at Vetis and casts a spell casts Message
Now anything you whisper will reach me and I'll be able to tell you what I see. Keep me informed if anything changes.

He addresses the rest of the group.
I'll make sure you aren't disturbed as you discuss the backpack.

With that he slips into twisting passage deeper into the cave.

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

He will head down the passage trying to stay in the shadows as much as possible. He goes no farther then 70 feet ahead of the party and watches for anything of interest. If he come to a cross passage, any larger caverns or notices anything interesting he will stop and not go any farther without informing the rest of the group. He will scout for about 10 min before returning to the group if he has not heard or found anything.

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Take some rubbings of all the petroglyphs Alister says as he looks around


Little Tom:
You find several footprints in the soil, left by a web-toed humanoid who traveled this way within the past 24 hours.

Narnel would spot the following section first if you are scouting ahead. Rather than slow down play, I'll let you roleplay that out, whilst still letting everyone react to what's ahead once the party gets there.

<< Gillmen Cave, Isle of Kortos | Early evening, clear and warm, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>

Music: Gillmen Caves

The narrow tunnel twists and turns for several hundred feet, petroglyphs still lining the walls - bathing the tunnels in the blue light of the mould.

These tunnels slowly open into a wider passage. This portion of the tunnel is 10 feet wide and 10 feet tall, with the ceiling mostly devoid of stalactites. The few that are present drip with moisture, making the cave slick with water.

Twenty feet inside, a large hole spans the cave's width and stretches ten feet down the path.

The flooded pit is the entire width of the passageway, and 20 feet deep. The bottom 10 feet is crystal clear water, at the bottom of which lies a small bundle of cloth, the stark blue and turquoise easily visible in the spring water.

Vetis and Little Tom:

You can tell that the hole in the ground is artificial and was dug with tools, but at least a year ago if not longer. The walls of the pit have been intentionally rounded off, to prevent trapped creatures from bracing against them to ease their escape.

Here is a diagram to show how the dimensions - Map.
I've also moved you to this page in Roll20. The Ruler tool will be inaccurate however, as it measures from the centre of squares.

=========
GAMEPLAY

GM Stuff:
Alister: 1d20 + 1 ⇒ (12) + 1 = 13
Jerry: 1d20 + 3 ⇒ (5) + 3 = 8
Little Tom: 1d20 + 5 ⇒ (15) + 5 = 20
Little Tom: 1d20 + 4 ⇒ (16) + 4 = 20
Narnel: 1d20 + 3 ⇒ (4) + 3 = 7
Narnel: 1d20 - 1 ⇒ (15) - 1 = 14
Octavian: 1d20 + 4 ⇒ (5) + 4 = 9
Vetis: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel will whisper the following:
The cave winds around a bit ahead and seems empty so far. Let me know when you are on your way. I'll stand guard down here and give you warning if anything is coming while you all get your selves organized.

He'll then stand guard on the passage until he sees the rest of the group approach. At that point he'll renew is Message spell and continue to scout about 70 feet ahead of the group.
He should be able to scout ahead of the group with no penalty to stealth as Little Tom only moves at 15' and that is half his normal speed

When he reaches the pit he relays the following:
There is a partially flooded pit ahead. It blocks the entire cave, and there may be something in it. I will wait here for you all to catch up so we can decide how we want to cross the pit.

Then he settles into the best hiding place he can find and waits for the group, watching to make sure there is nothing moving across or in the Pit that he can see.

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian listens to Narnel's explanation patiently. When he finishes, he scratches his stubble for a moment before drawing rope out of his pack.

"Getting whatever is down there should be simple at least. With my strength I could easily lower someone down if they tied themselves to this rope - and pull them up again quickly if they encounter danger. Maybe whatever is down there will give us some clues as to what the Gillmen are doing here.... any volunteers? I believe I should be able to handle the weight of any of you."

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Alister takes out some cloth and presses it against the cave carvings and using a rock against the cloth makes copies of the carvings on the walls and scratches his face a bit thinking and says I will stay away from pits and being lowered into them

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Hearing Narnel's report, Vetis alerts the rest of the group and moves down the tunnel to join the elf. Coming towards the edge of the flooded pit, he looks down.

"Well, a rope'll do for getting someone down and back with that thing, I'll give you that." the druid agrees with Oktavian. "But the tricky part will be going across, not below."

He turns towards Alister. "How clever is that owl of yours? Any chance it could secure a rope to something on the other side?"

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

As the rest of the group joins, assuming he has seen nothing concerning, Narnel comes out of hiding.

Vetis, if you are just looking to cross the pit, I can probably jump across that distance with no problem.

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian sighs and instead ties the rope around his own waist. Handing the rope to Jerry, he smiles slightly. "If anything happens, you know what to do. Pull real hard!"

Oktavian then takes off his hide armour and leaves it on the cavern floor. Positioning himself on the edge of the water, he pauses for a moment before diving in.

swim check: 1d20 + 4 ⇒ (11) + 4 = 15 +4 from strength. Add another +4 from endurance for avoiding non-lethal damage / holding breath if it is relevant

If no savage creature assails me or the water is acid etc:

If I am fine:
Oktavian dives to the bottom of the pool, pleased to see that it is shallow enough to not be too risky. Scooping up the bag and its contents, he attaches the grappling hook to the rope around his waist and attempts to throw it onto the ledge opposite the party.

ranged attack to throw the hook:: 1d20 + 2 ⇒ (12) + 2 = 14. Regardless of whether it lands, he attempts to climb the wall.

climb: 1d20 + 4 ⇒ (16) + 4 = 20 add bonus from grappling hook if it lands. If it doesn't, assume he retrieves it from the pool before climbing.

If there is fiery death:
Oktavian yelps his surprise as he suddenly realises the danger he is in. "Pull me up!" he yells .

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Corneleus the owl ruffles his feathers and puffs out his chest and Alister says he is very clever however he mifh
might have to drag it through the water through the air due to weight


As Oktavian lands in the clear water, the icy coldness hits him immediately. The water is however incredibly clear and pure, and he has no trouble in diving to fetch the turquoise cloth from the bottom of the shallow pool.

Throwing the grapple, it drags and catches into the dirt at the top of the pit. Climbing up is easy for him with the assistance of the rope, and he stands on the other side.

His shaggy hair wet and stuck to his face, he realises that the cloth is actually a turquoise cloak. Sized for a human, it has teal coloured seaweed braided into a spiral pattern on the back. It is reminiscent of the petroglyphs in this area.

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Placing the cloak on the floor, Oktavian unties the rope from the grappling hook. holding it in his hand and bracing himself, he looks back across the other side of the pit at the party. Jerry, presumably, still has the other end of the rope.

"Swing down to the wall using that end of the rope. I will pull you up here. No need for anyone else to get wet!

...If someone could bring over my armour that would be helpful though." he grins. "Or jump and I'll catch you."

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Can I take 10 on this acrobatics jump check? I'll play it out both ways and let you tell me what happens.

Narnel picks up the armor and secures it to his person.

Can Take 10:
Although the armor is bulky he backs up and takes a running leap easily making it across the pit with plenty of room to spare.
Acrobatics = 10 + 7 - 2 (for med encumbrance with extra armor) = 15 vs DC 10 to cross 10 foot pit.. He then hands the armor over to Oktavian saying: Your armor as requested. Nice job by the way getting the bundle from the water. Was it anything interesting?

Can Not Take 10:
He backs up and tries to take a running leap. As he nears the lip of the pit, the armor unbalances Narnel and he stumbles on the takeoff.Acrobatics with medium load: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6. Reflex to catch lip: 1d20 + 6 ⇒ (1) + 6 = 7. He tries to catch himself but the with his arms restricted by the looped armor he misses the ledge and falls. Acrobatics to reduce fall damage under medium load: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 He does manage to shift himself and hits the water feet first without taking damage.

Swim with load: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18. Even with the extra weight of the armor he easily swims over to the side of the pit. Climb with load: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 He then slowly starts to climb his way up the wall.

As he climbs Vetis clearly hears Narnel's voice muttering to himself: Real slick Elmwood, I'm sure that wonderful display gave everyone confidence in your abilities

When he finally reached the top Narnel says brightly Well that didn't go quite as planned. But here is your armor Oktavian, just a little bit wetter then expected.
He grins in embarisment as he hands the armor over.

Liberty's Edge

M Half-Orc Cleric 1

"I will most likely have to walk across the bottom and be pulled up. I shouldn't have a problem holding my breath. But, I will cast guidance on everyone who attempts to go across before they make their attempt."


You can Take 10 on Acrobatics checks, Climb checks etc. as long as your are not in danger (Such as in combat). It is DC12 to jump cross, due to the slippery nature of the caves.

Narnel clears the jump without issue. Upon the other side, he strikes up conversation with Oktavian, but catches sight of something off in the distance the other side of the cave.

Narnel:
Further down the tunnel you spot a long wooden plank, 15ft. in length and 3ft. in width.

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Alister will back up at the pool and take a running jump (by taking ten with dex will equal twelve) to land on the other side of the pond with a lurch taking a deep breath and steadying himself

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

After delivering the armor Narnel whispers to Oktavian, Alister and Vetis ( the last via Message).

Oktavian, Alister and Vetis:

There is some sort of long plank up ahead, seems like an obvious trap or a good place for an ambush. Once most of you are over I will scout ahead and make sure we know what we are walking into.

As more people cross, Narnel Renews his message spell on Vetis and slips back into the shadows. Stealth: 1d20 + 7 ⇒ (4) + 7 = 11

Perception 11:

After the next person makes it over successfully, Narnel slips quietly down the passage to get a better look at the plank ahead. He is looking for anything out of the ordinary and is doing his best to stay hidden. But he does not touch the plank.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Narnel:
The plank is lent against the wall, tucked just on the corner. It looks like it was recently placed here, perhaps only a few hours ago, and serves as a means to cross the water pit. The tunnel ahead is clear, and there are no traps present.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel appears from a shadowy corner of the cave carrying a 15x3 foot board.

Oktavian and Alister help me with this. It might make the rest of the groups passage a bit easier.

He struggles to set the plank over the pit.

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

"Oh, yes. That would do nicely." Vetis says as Narnel and the others position the board into place. Once they do, he crosses the gap. Then, while waiting for the rest to do so, Vetis takes out his jounral and jots down some quick thoughts.

-------

Journal Entry 3: Erast 2 - 4713

Spoiler:
So, we reached the caves. Reached the caves and lost Janira. At the mouth of the cave we encountered a minotaur and she drew it away while we ran inside. And I listened, to my shame. I should not have left her behind or anlone, no matter how I justified it. It was owardice, and fear. And now I can only pray she did manage to escape the beast so that I will not have death weighing on the conscience as well.

But for now we are here to complete our mission. For J's sake I can at least do that much. So the report: As we approached the mountain, I and the halfling managed to find a quicker path that shaved much time off of the trip. Unfortunately it also took us into the territory of a pair of hippogriffs. We fought them off, but left them alive (though one unconcisous and the other stable but badly scarred. I hope they survive but Nature is a fickle arbiter. Later was the minotaur. See above. Now we are in the caves, having crossed and old, well dug pit. Already there are markings on the walls. Can only hope that this place is truly significant enough to make it worth the cost.

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian thanks Narvel and claps him on the shoulder with a smile, taking his armour and donning it once again.

After Narnel's discovery of the plank, he assists in dragging it over towards the pit. Once everyone has reached the other side he holds up the cloak he recovered from the waters below:

"Anyone want to take a look at this? Don't know if its magic or not but seems linked to the caves somehow. Look at this!" He points to the petoglyph adorning the back.

"This kind of thing is not my forte. Perhaps someone more knowledgeable should take it."

Assume I give the cloak to the first person who posts asking to look at it.

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Alister takes a look at the cloak and casts detect magic upon the cloak inspecting it closely while holding it trying to see if it has anything further that may reveal more of what it may be.

Corneleus chortles when Alister jumps across the pit and then peers at the cloak closely from Alister's shoulder flexes his eyebrows


Once Alister's detect magic spell is invoked, he can immediately see that the clock has a magical aura, that of the Abjuration spell school.

Alister's Spellcraft to ID the cloak: 1d20 + 8 ⇒ (15) + 8 = 23

Having seen many mages at the Academy of Secrets craft this type of magical cloak before, he knows it to be a Cloak of Resistance +1 in turquoise. Sized for a human, it has teal coloured seaweed braided into a spiral pattern on the back. It is reminiscent of the petroglyphs in this area. It could easily be adjusted to fit a smaller creature, without causing damage to the cloak.

It seems completely undamaged despite having spent time submerged in the spring water.

Please let me know who is equipping the cloak, if anyone should wish to.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

That is one fine looking cloak but it is too distinctive for my taste. I will go scout while you all decide who wants this.

With that Narnel slides back into the shadows.
Standard stealth/Message Routine staying 70 feet ahead of the party.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 6 ⇒ (2) + 6 = 8


<< Gillmen Cave, Isle of Kortos | Early evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>

Music: The History
Map: Image or Roll20

The passage snakes and turns, leading ever deeper beneath the Kortos Mounts, into the earth. The blue light of the cave mould guides your way, and in spite of its presence the air is clean and pure.

After a few hundred yards the tunnel opens out onto a large cavern. What must have once been beautifully carved reliefs and inscriptions adorn the walls. They have since weathered heavily, over the long passage of time. Their features have dulled and softened to the point that it is hard to distinguish what each once depicted - Only a few are in any reasonable condition at all.

A wide tunnel exits the cavern on its far side via steps carved into the earth itself, and blue-burning torches line the passageway walls. You can hear the sound of flowing water from the area they lead towards, but the rise of the stairs keeps it out of sight.

=========
Again, Narnel would see this first of course.

Jerry, Vetis and Alister:

You guys have all ran this scenario before, and I ask that please could you give those who haven't (Little Tom, Narnel and Oktavian) a chance to solve what lies ahead and so forth.

GAMEPLAY

GM Stuff:

4d12 ⇒ (6, 4, 12, 10) = 32

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

I'm going to pause here to wait for the others to respond to the cloak question and head further in before I continue on.

Liberty's Edge

M Half-Orc Cleric 1

"If no one else wants it, I will take it."

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

I am fine with you wearing it Jerry as keeping the healer up and going is always bright Alister says with a smile handing,the cloak to Jerry with a flourish

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian nods and continues further into the cavern.

"Take it then Jerry. I have no objections."

"Strange for such a large cavern to be empty....

Oktavian approaches the nearest inscription in reasonable condition to inspect it.


Deciphering the images and writing is difficult, due to the petroglyphs being in an eroded state.

Anyone looking to investigate the inscriptions, please tell me which one you are looking at (1, 2, 3 or 4) and use the following skills;

Knowledge (History), Knowledge (Religion) or Linguistics.

Perception or Appraise can be used, but at a slight penalty.

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel carefully hides behind the pillar and watched the lit passageway to make sure nothing is coming. He has his longbow in hand in case he needs it.

Let me know if you need me to make any Rolls

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Seeing the very old walls here Alister will still try to take cloth rubbings of the inscriptions from around the large room as we wait to move on

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Vetis moves up next to Oktavian and looks at the inscriptions the barbarian has found. "What do we have here friend?"

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


Vetis spends a short while clearing away the dust and dirt, and makes out the meaning behind a number of the still legible inscriptions.

Vetis:

These petroglyphs appear to be from the History and Future of Humanity, the principle holy text of the god Aroden, and images that depict these passages. You also identify that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

Aroden was said to walk the world disguised in one of his twelve guises. Presumably these petroglyphs describe these guises, however only 4 are still legible.

You are able to uncover the meaning of 3 of the 4 inscriptions.

Inscription 1: 'The Farmer' - The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.

Inscription 2: 'The Hunter' - The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets - a sign to all humanity that the wilds are safe to inhabit once the monsters are slain.

Inscription 3: 'The Soldier' - The Soldier is depicted bearing a lantern through the streets of a city, following the dead god’s prophecy that the vigilant shall carry light to the darkest corners of the world to banish the shadows.

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

I will help Vetis examing the four inscriptions to see if I can also make them out with Corneleus assisting me

perception: 1d20 + 12 ⇒ (5) + 12 = 17

Alister takes rubbings of all the inscriptions to take back to the lodge and he listens as Corneleus coos in his ear occassionally


Alister notices that Vetis is stuck on the final inscription, but with Corneleus' help he manages to unravel its meaning.

Alister:

These petroglyphs appear to be from the History and Future of Humanity, the principle holy text of the god Aroden, and images that depict these passages. You also identify that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

Aroden was said to walk the world disguised in one of his twelve guises. Presumably these petroglyphs describe these guises, however only 4 are still legible.

You are able to uncover the meaning of the 4th and final inscription.

Inscription 4: 'The Thief' - The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny - though illegal - is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

wizards log 004 we have come past some small problems to a cave showing Arodens forms sharing our knowledge and cooperating is of much help

hey Vetis that last one that is able to be made out is the thief

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian nods at the deciphering conducted by the other members of the party. "You certainly are more learned than I. I admit that I was baffled by these symbols utterly. But what significance do they have? Are the Gillmen known for worship of Aroden?

Oktavian wanders over towards the stairs and the sound of running water to investigate.

I will move to the top of the stairs to see what I can see but no further.

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

"Ah, thank you Alister." Vetis frowns as he takes a step back from the inscriptions. "So these caverns are indeed old then. But I'm not sure how much use a dead god's dogmas are."

To Oktavian he agrees. "I'm not sure myself. Maybe? Gillmen are certainly old enough, but they aren't exactly common in Oppara, or most places from what I gather."

He muses a bit on the petroglyphs. "An odd collection of teachings too. All that talk about taming the wilds and creating a grand society, then an admonishment to disrupt it by indulging in theft." Vetis shrugs. "The gods are certainly bundles of contradictions."

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

After taking a brief look at one of the Inscriptions everyone is focused on, Narnel goes back to watchin the passage.
As Oktavian heads over to the stairs, Narnel meets up with him.
Looks a bit too inviting doesn't it? I have not scouted that direction yet as it seems like there's probably a trap here someplace.
But that direction is clearly where we are headed. Are we all ready to go? If so you may want to try grabbing one of the torches in case it gets dark ahead.

Assuming I get a yes from everyone, Narnel renews his message and heads down the passage scouting as normal.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16


Just for continuity...

Little Tom decides to head back out of the caves, in search of Janira. Almost without a word, he picks up his belongs and trudges back the way you came.

<< Gillmen Cave, Isle of Kortos | Early evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>

Music: Aroden's Vision
Map: Image or Roll20

The soft light of the surrounding mould mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber's southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for small prey.

Kneeling in the water, some distance from the miniature city, sits a lone gillman. His robe neatly folded on the bank behind him, he sits with but a loincloth. He seems unaware of your presence, looking peacefully at the waters.

Scarab Sages

Male Human Barbarian 1 - 16 AC / 12 Touch / 14 flat footed - CMD 17 - HP 14 - Init +2 - Fort +4 Ref + 2 Will +1 - Perc +4 - Rage 6/6 rounds per day

Oktavian stops in his tracks as he notices the gillman. Nudging Narnel slightly he whispers in his ear.

"Perhaps approach and see if he is friendly? I am not the quietest of individuals... If he proves hostile however I will back you up. Fear not. He may respond better to you but I am not above combat if need be. "

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Narnel carefully approached the Gillman and observes him from behind the pillar.
He is going to observe him to see if he can see or hear any more information.
I assume rolls above still apply as the situation has not changed.

If I do not gather any more information after a bit of observing him, I will step away from the pillar and make my presence known.

if he makes his presence known:

Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14
Stepping away from the pillar and keeping his hands clearly visible and away from his weapons Narnel says in common as soothingly as he can:
Excuse me sir. I hesitate to interrupt your meditations, but would you be willing to talk to me for a few minutes?
My companions and I stumbled upon this cave and we have been impressed by the wonders we have seen so far. Would you be willing to tell us more about it?

Grand Lodge

male Human Wizard lv 3 HP Max: 22 init +8, AC 12 F 3 R 3 W 3 ,per +10

Seeing he is finished Alister will follow the group and stop short seeing the lone gillman kneeling in the cave moss knoll (watch out Mr President!) and Alister will stop and try to be quiet watching to see what happens


<< Gillmen Cave, Isle of Kortos | Evening, damp and glowing blue in the caves | 2nd Erastus 4713 AR >>

Music: Aroden's Vision
Map: Image or Roll20
Character Image: Old gillman

The old gillman turns in surprise as Narnel enters into the cave. He looks over at you, studying your face intently as you talk. Nodding, many times, he eventually smiles before gesturing across the chamber as if welcoming you all.

The pool of water ripples, crystal clear and flowing from some underground source. The sound bounces off of the cavern walls, throughout the rest of the caves.

Now inside the cavern you can see that the city is covered with tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it.

Narnel:
You identify the city diorama as an intricately detailed model of Absalom, identifiable by its Startstone Cathedral. This seems to act as an altar to the dead god Aroden.

Vetis:
You can tell that the gillman is eyeing the cloak that Jerry is now wearing with interest. You notice that the gillman's own folded robe is of a similar style and colour.

Alister & Oktavian:
You notice that the gillman's own folded robe is of a similar style and colour to the cloak you found, which Jerry is now wearing.

=====
GAMEPLAY

GM Stuff:

Sense Motive
Spoiler:

Alister: 1d20 + 3 ⇒ (10) + 3 = 13
Jerry: 1d20 + 3 ⇒ (9) + 3 = 12
Narnel: 1d20 - 1 ⇒ (7) - 1 = 6
Oktavian: 1d20 + 0 ⇒ (5) + 0 = 5
Vetis: 1d20 + 4 ⇒ (17) + 4 = 21

Perception
Spoiler:

Alister: 1d20 + 10 ⇒ (7) + 10 = 17
Jerry: 1d20 + 3 ⇒ (5) + 3 = 8
Narnel: 1d20 + 6 ⇒ (6) + 6 = 12
Oktavian: 1d20 + 4 ⇒ (11) + 4 = 15
Vetis: 1d20 + 8 ⇒ (8) + 8 = 16

Knowledges
Spoiler:

Narnel, Engineering: 1d20 + 3 ⇒ (16) + 3 = 19
Narnel, Geography: 1d20 + 3 ⇒ (4) + 3 = 7
Narnel, History: 1d20 + 3 ⇒ (11) + 3 = 14
Narnel, Local: 1d20 + 3 ⇒ (6) + 3 = 9
Narnel, Religion: 1d20 + 3 ⇒ (9) + 3 = 12
Vetis, Geography: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male Human Druid Druid 6 | HP 47/47| AC: 20 | T: 13 | FF: 17| CMD: 17 | Fort: +7| Ref: +6 | Will: +11 | Init: +7| Perc: +14

Vetis walks towards the Gillman and gives a returning nod to the being.

"Hello sir. What type of structure do you have there?"

He also turns back to Jerry. "Jerry, I think he's curious about that cloak of yours. Maybe it came from a friend of his."

Grand Lodge

Male Elf Bard Lvl 1 (HP 8/8 | AC:18 | T:14 | FF:14 | CMB:2 | CMD:16 | Fort:+1 | Ref:+6 | Will:+1 | Init:+4 | Perc:+6 | Speed 30) PFS#: 172834-2
Spells & Powers:
1st: 2/2 Performances: 5/5

Vetis, I believe that is Absalom, see there is the Starstone Cathedral. He points at the miniature city.

Addressing the Gillman again Narnel says:
Sir, can you understand us? Would you rather have us speak a different language?


The gillman studies Vetis' face intently, and it dawns on you that he is reading lips.

He gives a wry smile as you mention the cloak, but says nothing.

Upon Narnel's claim that the miniature city is Absalom he nods in agreement, but remains quiet.

=====
GAMEPLAY

Diplomacy:

Narnel rolled 14
Vetis, Diplomacy assist: 1d20 + 1 ⇒ (3) + 1 = 4

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