Andi Arnoth |
"Do you guys think we got everything we want? Let's pull Gresgurt out and bring him to Sherriff Hemlock, maybe?"
GM Sappy |
"Pffft. Silly, uh, shortshanks? You did know many more words if you did burn the books! Like Gresgurt! He knows more than... six? Six!"
Hearing Andi's comment, however, the goblin is far less enthusiastic than he is in defending his biblioclastic habits.
"Uh, why bring Gresgurt to Sheriff? Maybe set free, out of town? Maybe with a sambv-... zandw-... bread and meat? Because he is good friend?"
Andi Arnoth |
Andi looks at the others. "What do you think? Let him go or turn him in? I don't think he is going to hurt anybody all by himself. I vote let him go."
Empheria Helbang |
"But he said he wanted to eat the tiny longshanks. That must mean one of us, or maybe someone in Aeren's family!" Empheria realizes, and tries to size up the little creature. "Maybe we should at least tell Aeren's parents, 'cause the goblin was in their house. What do you think, Aeren? It's your room, after all."
Vorin |
For a long moment, Vorin just stands there in indecision. On the one hand, his sense of compassion makes him want to help the creature. On the other, he might lose his newfound hero status if they get caught.
In the end, he says, "I think we should let him go. But we gotta be sneaky, we'll be in big trouble if anybody finds out." To the goblin, he adds, "But you gotta promise not to hurt anybody!"
I'm not feeling well, so if I continue to be slow posting, sorry!
GM Sappy |
"I- No, I don't want to free it! It wanted to eat me!"
Despite Gresgurt complaining about his predicament, you drag the pest downstairs, causing Aeren's father to almost fall from his chair in shock. After explaining the situation, the unfortunate goblin is carried to Sheriff Hemlock, who congratulates you again for your valor. The Baretts are profoundly grateful as well, and promise that you are always welcome at their home.
There's still a couple of hours before lunchtime, if you want to meet Foxglove now. Otherwise, the cathedral square is already populated by loiterers of all ages enjoying the fresh breeze.
Andi Arnoth |
Standing in cathedral square, Andi turns to the others. "I think we should look in the graveyard... though that sounds scary, I wonder if we can find a clue. Gresgurt said the whole attack was to distract the adults from the graveyard!"
Empheria Helbang |
"I'm coming too!" Empheria promises.
What happened to the goblin? Is he still around to ask questions of if necessary?
GM Sappy |
4d20 ⇒ (17, 1, 17, 3) = 38
There are few graves in the cemetery, as Sandpoint was founded recently: mostly it's the victims of Chopper who rest here. As you hang around, looking for clues, Andi is the first to spot that there are cracks in the stone door leading to the cathedral crypt.
Hemlock has Gresgurt, he'll likely interrogate him and then throw him out of town.
Andi Arnoth |
"Look at this door! Cracks in the stone! Did they try to smash their way through it?"
Andi tugs on the door to see if it will open.
No K. Local for me
Vorin |
Knowledge (Local): 1d20 + 4 ⇒ (17) + 4 = 21
Vorin steps up to the crypt beside Andi, and says, "I think this one belongs to Mr. Tobyn - he used to be the town cleric - and his daughter. Why would they mess with his grave?"
Empheria Helbang |
"Maybe we can all open this together. Put your hands on the door and I'll try to pull you," she offers.
If Andi pulls the door again, Empheria tugs on her arm as hard as she can.
Aid Strength: 1d20 - 1 ⇒ (15) - 1 = 14
Andi Arnoth |
Andi would like to take a 20 on a strength check to open a door, gives a 26 with aid, otherwise I will roll...
Andi pulls on the door again, harder! Empheria lends a hand.
str w aid: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
GM Sappy |
Andi: 1d20 ⇒ 13
Empheria: 1d20 + 4 ⇒ (9) + 4 = 13
Talsin: 1d20 + 2 ⇒ (9) + 2 = 11
Vorin: 1d20 + 2 ⇒ (19) + 2 = 21
Foes: 2d20 + 2 ⇒ (6, 12) + 2 = 20
As the girls pull, the sandstone breaks in three parts, debris crumbling to the ground. It's unlikely that you broke it by yourselves, it must have been weakened. The question, however, is pushed out of your mind as two skeletons, standing upright and clutching ruined swords, stumble out of the crypt at the sound of rattling bones. You had heard of undead in fireside tales, but to see them in real life is another thing altogether. Your knees tremble at the sight of their empty sockets, which seem to glow with an unholy light.
You win initiative! This is a small encounter so it's theater of the mind: Andi and Empheria are in melee range, the others are behind them.
Andi Arnoth |
"V... V.... Vorin, what is this!! Licorice, go!"
Licorice swarms all over them doing:
1d6 ⇒ 4 to one and 1d6 ⇒ 3 to the other. Bites and claws count as bludgeon and piercing.
Empheria Helbang |
"Are those really skeletons?" Empheria wonders aloud.
At any rate, she was sure enough they weren't friendly to send a blast of fire aimed at them.
Fire Blast: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Reflex DC 13 or burn for 1d6/round
Vorin |
Vorin's eyes pop open wide, and for a moment Vorin stands there, fumbling for a weapon. Everyone of his instincts is saying to run, but he can't.
He ends up with his dagger in hand - though probably more by accident - and he immediately turns on his reckless bravery act, shouting as he throws the dagger at the one nearest Emmy, "Leave my friends alone, bonebreath!"
Ranged attack into melee: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Oh, this one has to be a mishap. :-)
Talsin Liriope |
"Ahhh, Hommang!" Talsin shouts as he reaches out with his magic for one of the skeleton's swords, hoping that even the dead might feel heat.
Burning Disarm on one of the skeletons. Reflex save DC 13 to drop, or take 1d4 ⇒ 3 damage
GM Sappy |
As it turns out, skeletons without muscles are quite fragile: an onslaught of cats and a healthy dose of fire bring them down quickly, dissipating the magic holding them together.
Meanwhile Vorin, taking half a step back to get a clear line of fire, trips over a headstone remembering Herbenson Vane, Who Loved The Drink More Than The Drink Loved Him, and goes tail over teakettle in the damp graveyard earth.
Looking inside the crypt, next to the skeleton bones, you find an old, tattered black robe, discarded on the ground. And further inside, Ezakien Tobyn's resting place has been pryed open and robbed of the mortal remains of the priest.
About a minute later, Father Abstalar Zantus, the head cleric of the cathedral, hurries over to you, looking furious. "Hoy! What are you doing there? Don't you go disturbing the dead!"
Andi Arnoth |
"There's no dead to disturb, Father! We did open the door, but only because it was damaged and we heard the goblins were here during the raid. Look! Someone came in here and stole a body! This place is empty!"
Empheria Helbang |
Empheria is taken off guard by the accusation and confesses immediately. "I'm sorry! But we only disturbed it because it attacked us first. I was afraid it was going to kill us."
GM Sappy |
"Oh, the dead attacked you, sure, and maybe you'd have me believe-" Father Zantus' stride is interrupted as he notices the worn weapons and rusted chainmail among the remains. His eyes flash white as he mutters a simple spell (anyone with Spellcraft or Knowledge(arcana) can recognize it as Detect Magic) and his forehead corrugates into a frown. Without a word, the priest storms inside the crypt. "Father Tobyn's remains are gone! Who could... And how? And especially why? How did you stumble upon this... this mess?"
Andi Arnoth |
Andi rolls her eyes as if to say... duh!
"Well of course the goblin that we captured under Aeren's closet told us that they were messing around in the graveyard during the raid!"
Vorin |
Nodding, Vorin says, "He said the attack was so some 'longshank' - that's what they call humans and elves and stuff - could come here to the graveyard without anybody seeing."
GM Sappy |
"This is ominous. If the attack was a cover to steal Father Tobyn's bones, and two skeletons were raised..."
The priest kneels, picking up the tattered robe, and grimaces in disgust. "I think it would be for the best if you forgot this. I'll speak with the Sheriff and we'll see what to do. And thank you for disposing of these sorry creatures, I'll see that they are laid to rest."
It comes to your mind that the Sheriff's office has a window very close to a tall, easy to climb oak, perfect for eavesdropping.
Empheria Helbang |
Empheria looks at the others. "I'm not sure I want to forget about it, though. The grown-ups made a mistake before when they didn't find Gresgurt, and it might happen again. What do you think?"
Andi Arnoth |
"I think we are the only ones doing anything right around here. Let's go over to the Sheriff's office and listen in. I think there is a nice tree for climbing right there. If anyone asks, we are just playing!
climb: 1d20 + 2 ⇒ (18) + 2 = 20
Vorin |
Vorin nods quickly in agreement, and says, "Let's go!"
When they get to the office, Vorin is among the first of the group to start climbing up the tree.
Climbing with derring-do: 1d20 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
GM Sappy |
After being betrayed by a crumbling piece of bark, Vorin manages to rise up, and you quickly move near the Mayor's window. From your position you manage to eavesdrop on some scraps of conversation.
"...romancer. I'd never heard of humans controlling the goblins, but the little bastards are perfect distractions. What worries me..." says Father Zantus' voice. The rustling of leaves in a sudden breeze cover his last worries, and the beginning of Mayor Deverin's reply. "...the Unpleasantness as well? Smells of conspiracy. And if so, why not dig up Caspar's bones, or Stoot's? I don't think one could resurrect the Sandpoint Fire, Chopper sounds more likely."
"We're not dealing with logic here. The one way..." again Father Zantus' words are lost in the wind. "... of Lamashtu. Although the cunning shown is uncommon for a worshipper of the Mother of Demons. But if I'm right, we can't expect logic, only madness."
"I'll keep that in mind, Abstalar. Although I believe it was a prank-" "Pranksters don't raise the undead." "Alright, an act of spite and defiance, rather than some mysterious plot by a dark goddess. In any case I've set up patrols near the closest goblin lairs. Meanwhile, I'd have you check for anything that can be done with Tobyn's bones, just in case."
With few pleasantries, Zantus rises from his chair and walks away, closing the door behind him.
Vorin |
Looking embarrassed at another fall, Vorin finally scrambles up and then waits. His eyes widen as he listens, however.
After it's over, he asks, "Demons have mothers?" Then, he adds, "This sounds scary. But I don't think the mayor was listening."
Andi Arnoth |
"Right on, Vorin. Father Zantus seem really worried about something that didn't make much sense to me, but the Mayor just ignored him! I wonder if we could do anything to prove to the Mayor that he should be worried?"
Empheria Helbang |
"The Mother of Demons is stealing dead bodies, and Mayor Deverin thinks it's a prank?" Empheria says with widened eyes. "What can we do? I'm sure Father Zantus knows a lot about demons and undead, but he doesn't want us to get involved. Or we could ask Gresgurt for more information, but then we would have to convince Sheriff Hemlock to let us in."
Andi Arnoth |
"Well... for starters, let's go visit that Foxhand guy. Foxglove? I don't remember. He was going to give us a reward for helping him, and we can talk more about what we should do on the way."
Andi Arnoth |
"Licorice! You get down from the tree right now, you naughty kitty! Get down or no treats tonight!"