Drud

Andi Arnoth's page

173 posts. Organized Play character for Mustachioed.


Full Name

Andi Arnoth

Race

Changeling Druid 1 (Swarm Monger) | HP 9/9 | AC 15 Touch 10 FF 15 CMD 12 | F+3 R +0 W +5| Init +0 | Perc +9| Dark Vision| Use of Licorice Swarm Remaining 3/3

Classes/Levels

the claw:
[dice=claw attack]d20+2;d4+2[/dice]

Gender

Female

Size

Medium

Age

8

Alignment

True Neutral

Deity

Hel looks with favor upon Andi, though she knows it not

Location

Sandpoint

Languages

Common, Slyvan

Occupation

Waif

Strength 14
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 17
Charisma 10

About Andi Arnoth

Andi Arnoth
Female
True Neutral Medium Humanoid (Changeling)
Init +0; Perception +5; Dark-Vision
(Licorice (familiar)

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Defense
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AC: 15 Touch: 10 Flat: 15 (Armor +4, Stat + 0, Natural Armor +1)
HP 9/9 (8 class, 1 con)
Fort +3 (+2 base, +1 stat), Ref +0, Will +5 (base +2, +3 stat)
CMD: 12 (10+ BAB 0+ Str 2 + Dex 0)
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Offense
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Base Atk +0
CMB: 2 (BAB 0 + Str 2)
Speed 30 ft.
Melee
2 Claws (+2/+2); 1d4+3 (20x2) (+2 str, +1 hulking changeling)
Ranged
--

Equipment:

Gold: 5
Hide Armor
A set of nice clothes from Mr. Foxglove
Druid's Kit:
a backpack
a belt pouch,
a blanket,
a flint and steel,
holly,
mistletoe,
an iron pot,
a mess kit,
soap,
a spell component pouch,
torches (10),
trail rations (5 days),
waterskin.

Traits:

Vagabond Child (urban) (Escape Artist) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you. (Escape Artist)

A Pounce of Cats::Licorice acts normal in a surprise round (move and standard action). (Per GM, it means that when you surprise the opponents, rather than being limited by a single move or standard action, he can take a full turn (so for example you could have him move and turn to a swarm))

Race Abilities:

Attribute changes: +2 wisdom, +2 charisma, -2 con

Claws (Sp): Changelings get two claw attacks.

Darkvision (Ex): Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Hag Racial Trait (Ex): Changelings inherits a trait from her mother.

Hulking Changeling (Annis Hag): You gain a +1 racial bonus to melee damage.

Natural Armor (Ex): Changelings have a +1 natural armor bonus.

Class/Archetype (Swarm Monger) Abilities :

Fecund Familiar (Ex): A swarm monger bonds with an urban familiar, treating her druid level as her wizard level for the purposes of determining her familiar’s abilities.

The swarm monger must select her familiar from the following options: cat , house centipede, rat, raven, or scarlet spider. The fecund familiar gains the benefits of its master’s child of pollution, shadowy opportunist, and venom immunity class abilities.

As a standard action, a swarm monger can cause her familiar to burst forth into a full swarm of identical creatures, filling four contiguous 5-foot squares and gaining temporary hit points equal to half its master’s maximum hit points. While in swarm form, the familiar loses the improved evasion, share spells, deliver touch attack, and scry on familiar special abilities. It uses its normal AC, saving throws, and skill bonuses, and it gains the swarm subtype and the ability to make swarm attacks (dealing 1d6 points of damage at 1st level and using the swarm monger’s druid level as the swarm’s Hit Dice to determine damage increases as per the swarm subtype). The swarm monger is immune to her own familiar’s swarm attack.

Beginning at 5th level, any creature damaged by a fecund familiar’s swarm attack must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swarm monger’s druid level + the swarm monger’s Wisdom modifier) or be sickened for 1d6 rounds. At 12th level, creatures that fail their Fortitude saving throws instead become nauseated.

A swarm monger can transform her familiar into a swarm a number of times each day equal to her Wisdom modifier (minimum 1), and the transformation lasts for 1 minute per druid level, or until the swarm monger reverts her familiar back to a singular form as a standard action. A fecund familiar cannot be reduced in size to Diminutive or smaller when in swarm form.

This ability replaces nature bond.

Familiar-Licorice (Cat): Master gains +3 bonus on Stealth checks

Shadowy Opportunist (Ex):A swarm monger gains a +2 bonus on Knowledge (local) and Stealth checks. This ability replaces nature sense.

Weapon and Armor Proficiency: Club, Dagger, Non-Metal Armor

Spontaneous Casting:
A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower.

Chaotic, Evil, Good, and Lawful Spells: A druid can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Spells:

Orisons (3)
Light
Create Water
Detect Magic

1st Level (1 spell base, 1 spell bonus wisdom)
Touch of Bloodletting
Itching Curse

Feats:

Alertness-from Familiar : +2 to Perception and Sense Motive when familiar is in arm's reach

Mother’s Gift (Changeling) level 1 feat
You inherit a special boon from your hag parent.
Prerequisites: Changeling.
Benefit: Your dark legacy manifests in one of the following ways. You choose the manifestation when you choose the feat, and once selected it cannot be changed. Uncanny Resistance (Su): You gain spell resistance equal to 6 + your character level.

Combat Casting GM granted bonus feat
Benefit: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Skills:

Skills 3 ranks per level Armor Check Penalty= -3
Acrobatics: 0
Bluff: 0
Climb: 2 (stat)
Diplomacy: 0
Disguise: 0
Escape Artist: 5 (1 trait+1 rank+3 class skill)
Fly: 0
Handle Animal: 7 (1 rank, 3 stat, 3 class skill)
Heal: 3 (stat)
Intimidate: 0
Perception: 9 (3 stat, 1 rank, 3 class skill, 2 alertness)
Ride: 0
Sense Motive: 5 (3 stat, 2 alertness)
Stealth: 5 (Familiar, Shadowy Opportunist)
Survival: 3 (3 stat)
Swim: 2 (stat)

Background Skills (2 per level)
Knowledge Local: 3 (1 rank, 0 stat, 2 Shadowy Opportunist)
Knowledge Nature: 4 (1 rank, 0 stat, 3 class)

Appearance:

Biography:

- How would you describe yourself in a single sentence? "I am a very nice person and my most favorite thing in the world is my new kitten Licorice. Isn't he so cute?"

- How did you end up in Sandpoint? Born here, moved here...? "I think I've been here my whole life!"
- Who do you live with? Family, foster parents, siblings...? "I don't know who my real parents are. I sleep in an orphanage with many of my friends. They are like my brothers and sisters. We just do whatever we want. I like to run around in the streets, sneak around with my friends and grab a treat or two here and there. Sometimes I sneak out to the woods, even though I'm not supposed to!"
- What do you want to do when you grow up? "Easy question, become a famous lion tamer!"
- Who is your best friend? "Of course it is Licorice. Oh look, he is purring and licking his butt! Ha ha ha ha! And see? He has claws just like me. Wait til you see his new trick I taught him! I also really like Vorin. We have lots of fun together! "
- What is your favorite scary tale? "I heard a scary story about a ghost named Chopper who lives on an island outside of town. I wouldn't want my cool claws cut off, oh no! I am sure it is not true. (Right?)"
- Who is the most awesome person ever, and why is she Shalelu Andosana? "Oooohhh, Shalelu Andosana is just the prettiest person I've ever seen. I heard she is so nice and really like cats, just like me!"

Normal Rolls and Buffs:

Spell tracker
Orisons (3)
Light
Create Water
Detect Magic

1st Level (1 spell base, 1 spell bonus wisdom)
Touch of Bloodletting
Itching Curse