
GM Sappy |

The Avertin twin exhales a small puff of smoke from her nostrils. "Nay, not a soul. The workers didn't know why the place's shut down either, they banged on the door for half an hour and then went to the Hagfish for a drink. Maybe the old man's doing some experiment, or maybe he's sulking after that whole scene with his daughter. I guess rich people can afford to lock out their source of income for a time."

Empheria Helbang |

"Strange! Uh... well at least the area is free for us to play in?" Empheria suggests uncertainly. Her mind was blanking out as to what to do: she hadn't been expecting a locked door, nor was she certain whether she should share the plans with Miss Avertin.

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Andi tries wandering around the back of the glassworks, in that is an option, and yanking on windows.

Vorin |

Vorin bites his lip and starts doing a circle of the building. Examining every window for a peek inside, and frequently looking up towards the roof or to any balconies he can see clearly.
He hasn't told anybody about the spells he's been working on with 'Old Gandy' — not even Andi, as he wanted to surprise her — so they may be wondering just what the heck he is doing. But, he is looking for a place to which he can teleport. All he needs is line-of-sight.

Vorin |

Vorin grins as he sees that skylight. Stepping to be as close to the building as he can while still having a view through the reflection, he calls to the others, "There's a skylight on the roof, I'll check it! Oh, um… sorry I didn't tell anybody I can do this."
As he starts to gesture with one hand, sparkles appear around him until just a couple of seconds later he's glowing, and he almost shouts something in Elven. "Sana amin eller!"
I thought a more straightforward phrase would be better for a vocal component for a kid. :-) Standard action to teleport. Spending a spell point if I need to for range, I'm not sure how tall the building is.
The instant the words finish, he vanishes, the sparkles fading as they fall towards the ground. If anybody is looking in the reflection that he was watching, they would see him appear on the roof by (or possibly on) the skylight with a similar flash of sparkles.
Vorin is definitely not a stealthy spellcaster.
As quickly as he can, Vorin looks down through the skylight.

GM Sappy |

Isaac hits the door again, shaking the door, but the aged wood still resists. "Whatcha doing?" asks the baker, curious about the tall kid trying to break the door. "If you wanna talk to the old man, maybe check his place before breaking down stuff."
From the skylight, Vorin can see a display room where the products of the Glassworks are shown to potential customers. Several cabinets are full of bottles, windowpanes and glassware art of different sorts. From there, an open door shows a corridor leading to the entrance that Isaac is repeatedly hitting. Another small door, this one closed, appears to look outside, although you didn't notice it, and a third one, closed as well, leads somewhere further into the Glassworks.

Empheria Helbang |

Empheria rushes over to where the baker was standing, hoping against hope that he didn't see what Vorin just did. "Yeah, of course... we won't break anything," Empheria promises nervously, trying to to be persuasive enough to have the baker leave them alone without being watched.
Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12

GM Sappy |

The DC was 20, so whatever James' roll is, you'll manage to climb.
The first attempt is rather unfortunate, as Quinn knees James in the stomach while trying to get up. As soon as the boy has gained back his breath, he gingerly tries the same with Isaac. Luckily, despite his taller figure and higher weight, a lucky boost has him jump through the air and grasp the edge of the roof, where it's easy to get on the rooftop.
Isaac, you can see what Vorin could in my previous post.
The Avertin baker looks at Empheria. Then at Quinn hitting James by mistake. Then again at Empheria. Then again at Isaac jumping on the roof. Finally, she scoffs and takes another drag from the pipe. "Whatever. Just don't come to me if you fall and break something."

Vorin |

Vorin calls back, "Yep, one at a time. I don't see anybody inside, but I can get us in one at a time too, without breaking anything. Then we can look around!"

James Vestrana |

quiin strength: 1d20 + 2 ⇒ (10) + 2 = 12
isaac strength: 1d20 + 2 ⇒ (13) + 2 = 15
A moment of fear passes through James as the far bigger boy determines to try the jump. Still smarting from Quiin he does his best - and they succeed!
"Throw down the rope." he calls to Isaac.

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Andi looks at her claws and shrugs, and then does her best to simply scale the building.
1d20 + 2 ⇒ (13) + 2 = 15

Vorin |

Vorin looks out over the edge of the building as well, and says, "Who carries around a rope everywhere? I can come down and get you if you want? Oh, maybe I can send Isaac inside and he can go open the door?"
He grins to Andi when he sees her climbing the wall. "I still think that's cool!"

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Andi stops scaling the building and jumps back down. "Some heroes we are, stopped by a door. Vorin, can't you teleport inside and just open the door yourself from the inside?"

Vorin |

"Yeah, that's… almost what I just said." He considers, and then says, "I guess it is better if it's me. I can get out quicker if there's someone hiding there to jump me... I think. Never tried to teleport on top of a window from underneath before."
He shrugs, and looks to Isaac, "But you're up here anyway, want to go together?"
If Isaac says yes, he teleports first him and then himself inside. If no, he just goes ahead himself.

Empheria Helbang |
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Empheria was not very interested in the climbing and jumping. Her eyes wandered until Empheria started staring at the Avertin girl. All of a sudden, she felt racked with guilt for making her sit alone while they were all playing. At last, their eyes met for a moment. Detached amusement. That was a bad sign. What if she felt excluded?
"Hi, how are you?" Empheria asks her. She isn't able to wait for an answer before she breaks down totally. "I'm so sorry! I didn't mean to make you feel left out! Are you upset? I hope not! Do you want to play music with me?" she asks, plucking the whistle from Shalelu out of her pocket.

GM Sappy |

1d20 + 4 ⇒ (2) + 4 = 6
Note, the Avertin is in her late twenties.
The baker smiles at Empheria, the first time you've seen her truly entertained. "Well, aren't you a nice kid. Don't worry about me, I'm just..." She half-sighs, letting hair blow through her lips as she empties the pipe in an ashtray. "I'm tired of being a baker, and Ma's not been the same since the Unpleasantness. Areka doesn't mind the job, but I... It's just not me. I don't like it. And you're playing around, sneaking in the old ******'s place," Empheria recognizes the word that Ameiko used to refer to her father "it reminded me that it's been a while since I've had some proper fun."
Andi's attempt to climb the wall is brave, but her claws are not made to pierce through stone and plaster. Leaving deep scratchmarks, she slides back to floor level.
Meanwhile, with a tingling sensation all ovr his body, Isaac appears inside the display area, surrounded by class cases filled with sample Glassworks products. Vorin follows a few seconds later. The service door appears to be locked, but also appears far less sturdy than the main entrance. To reach the main entrance (A18), the two would have to get in the outer corridor and open the door from there.
Remember, there's a map under the Sandpoint Battle link.

Vorin |

Vorin steps over and tugs at the door, and replies to Quiin's hiss, "It's locked!"
He looks back towards Isaac, and says, "I think we gotta break this one. Doors are cheaper, I bet, so it will be okay." He doesn't have a clue, actually, but the idea of going further in without all of their friends seems scarier to him than getting in trouble for breaking a door.

GM Sappy |

1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 3 ⇒ (7) + 3 = 10
If the service door that Vorin tries is locked with a key, the main entrance only has an iron spike holding it close. With a resounding clunk, Isaac opens the large oak door for his friends. What you see immediately is a corridor turning to the left, and opening into the room Vorin is in to the right. There is a door on the left, very close to the entrance, and others further, after the turn.
I was sure Empheria would have incinerated the door sooner or later.

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Andi pushes her way forward. "Alright, Vorin! You did it! I knew my future husband could figure it out. Oh, a door! Let's go through there."
Andi listens at the door first. perception: 1d20 + 9 ⇒ (13) + 9 = 22 If all seems quiet, she'll barrel through. if she hears talking or some other noise, she gestures to the others and listens.

Empheria Helbang |

"Oh, that's too bad, Aneka," Empheria responds, proud for having finally figured out her name.
She looks behind her in time to notice James calling everyone in.
"I'm gonna go with my friends now. Sorry for leaving you alone... Do you want to play with my writing kit?" she offers, holding up her pyrography kit which she pulled from her bag. "Maybe you can have some proper fun again if you play with it."

Vorin |

Vorin spins around, and then runs to catch up with the others. "It was Isaac, all I did was get him in!"
As they move further in, Vorin draws his rapier, but happily lets Isaac take the lead.

GM Sappy |

The baker chuckles again at Empheria. "Don't worry about me, little one, go and have fun. I'm alright."
So, if I understood, Isaac opened the first door, with the rest of you following in the corridor or out of the main entrance.
A grisly show is revealed to your eyes as Isaac steps through the heavy door leading to the main working area, a door that is usually unlocked. One wall is covered in furnaces for smelting sand and lime into glass, and tables cluttered with glassworking equipment occupy the center. The northeastern wall is punctuated by high windows.
And the room is filled with goblins and corpses. The remains of what you assume were workers litter the floor, dismembered and burned. The roar of the furnaces covered the goblin's little evil shrieks as they were roasting torn limbs on the roaring coal fires, and dropping melted glasses on severed heads. Further inwards you make out what seems to be a humanoid figure entombed between glass sheets. The closest monster is playing with tongs glowing red-hot with molten glass.
You caught them unaware. Roll initiative and your actions for the surprise round (remember that you are limited to a standard or move action and free actions, unless you have abilities allowing you to act normally, but you can charge as a standard action in these circumstances). The furnaces are dangerous.

Quiin Farso |

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Quiin glares in shock at the horrible sight, and the nearest goblin especially. He feels something... new, and focuses that new feeling on the goblin.
Quiin uses Sleep Charm on the Red Goblin, DC 13 to resist
Prodigy Sequence: 1 if goblin fails save

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init: 1d20 + 0 ⇒ (7) + 0 = 7
"Hey, what's going on? Let me through." Andi spends her surprise action pushing through the crowd to get a better view of the scene.
"Oh..oh dear."

Isaac Drossel |

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Berserking as a free action and charging red goblin
Temp HP: 9
Punch! (Charge/Power Attack): 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
In the handful of seconds between opening the door and seeing just what the goblins were doing in here, Isaac rushed into the room. He swung hard at the nearest goblin.

Empheria Helbang |

After entering the building after her friends, Empheria is surprised to see the room populated with goblins. The dismembered bodies horrify her. She can't see if any of them are alive, but to make sure, she calls out, "Anyone there?"
Seeing everyone else starting to fight, she does so too, and a great ball of fire shows up to attack the goblin next to Isaac.
5-foot step to the left and attacking the red goblin:
Fire Blast (firing into melee): 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Reflex DC 15 or else the goblin gets set on fire for 1d6 more damage
Burning damage: 1d6 ⇒ 4