GM Sappy's Infiltrators - Dirty War

Game Master Sapiens

May XX, 1942 - XXXXXX - Prague

Map of Prague


301 to 350 of 1,189 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Back from holidays! Business should resume shortly.

Forgot a bit she says to James, after "weaponry".

"And maybe you should study the kopflos Ritter before you draw the wrong assumptions. It vas he who knew your name. I merely sent him in your direktion."

German:
"Headless knight"


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Sense Motive (on the off chance of a nat 20): 1d20 + 5 ⇒ (17) + 5 = 22

Shrike gave her a blank look, he disliked riddles on principle and disliked people mischaracterizing what they were doing as one. Claiming something to be a riddle implied there was only one correct answer. For someone tied to a chair, she was awfully playful. Of course, they were all aware of the magics that could be used to prevent information leaks and make captured assets worthless. He had a geas of his own skulking in the back of his head, always of the verge of perception. It bickered with the other things in there every now and then.

"You could be confident in the geas your commanders have likely layered on you or whatever anti-torture training you've received, seeking to sow disinformation among the enemy, buying time for your associates, or just playing silly buggers. Frankly it is irrelevant, much like yourself Frau Hilde. I am mostly killing time until I reach a conclusion as to whether or not your death would be useful."

He sighed and drummed his fingers on a knee. Without a gesture, the executioner's sword floated forward. "When I signed up I might have been happy to say that the death of a nazi was justification enough. Some small part of me does still believe that, but I'd much rather invest my time in dealing with someone other than an expendable asset. Anyone care to think up a reason to keep her alive?"


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Know Arcana: 1d20 + 6 ⇒ (11) + 6 = 17

Sam hangs back, considering the woman and letting the others work the interrogation. 'This is going nowhere fast. Though...wonder if that thing might work. She's strong-willed, and I'm not sure if it'll work with the geas, but maybe worth a shot.'

"Might have an idea. Something I learned back in my school days, may or may not work, but I can give it a try."

Sam steps up, and her eyes flash. "Why are you in Belfast?" she says.

Hypnotic gaze for -2 to Will saves, and then casting Detect Thoughts as a spell-like ability, per the Black Chamber Operative trait, DC 18.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L will use his Detect thoughts as well


Back from holidays! Business should resume shortly.

GM Rolls:

Will(Sam): 1d20 + 14 ⇒ (7) + 14 = 21
Will(Sam): 1d20 + 5 ⇒ (19) + 5 = 24
Will 1: 1d20 + 9 ⇒ (14) + 9 = 23
Will 2: 1d20 + 9 ⇒ (2) + 9 = 11
Will 3: 1d20 + 9 ⇒ (19) + 9 = 28
Will 4: 1d20 + 9 ⇒ (3) + 9 = 12
Will 5: 1d20 + 9 ⇒ (17) + 9 = 26

Sam, L:
As your mind probes Hilde's, an overwhelming sense of wrongness assaults your senses, making you nauseous. The term "twisted" doesn't even begin to describe what has been done to her mind, as a hellish mindscape is laid in front of your eyes. The part of the mind responsible for empathy seems to have shriveled and died, replaced by a carcinant growth in confidence and greed, culminating in an insatiable hunger for power.
You clench your teeth, overcome the disgust and revulsion caused by these twisted deformities, and push towards her conscious mind to find just another layer of perversion; she appears to have developed some form of a morbid obsession with death and pain. There are conscious processes to be grasped here, but nothing more than variations of sadism, masochism and thanatophilia at the thought of her impending demise.
Pushing further, you reach a hard core inside her warped atrocity of a mind, fortified by the geas. You could attempt to look inside, but it would be a hard endeavor, and not a pleasant one, putting your mind at the risk of a backslash.

To probe deeper, make 5 Will checks: the DCs are, in order, 23, 11, 28, 12 and 26. For each one you fail you take 2 points of Wis damage.

Hilde twists her face into a snarl, snapping at Sam and L. "Get out of there!" she hisses. "You won't like what you find!"


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Will: 1d20 + 5 ⇒ (10) + 5 = 15 fail
Will: 1d20 + 5 ⇒ (16) + 5 = 21 pass
Will: 1d20 + 5 ⇒ (9) + 5 = 14 fail
Will: 1d20 + 5 ⇒ (15) + 5 = 20 pass
Will: 1d20 + 5 ⇒ (20) + 5 = 25 pass

4 wis damage

Seeing inside of this midscape L sees many parallels to his own. Resolving himself, he attempts to force open the door of the geas.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Will: 1d20 + 14 ⇒ (18) + 14 = 32
Will: 1d20 + 14 ⇒ (2) + 14 = 16
Will: 1d20 + 14 ⇒ (18) + 14 = 32
Will: 1d20 + 14 ⇒ (14) + 14 = 28
Will: 1d20 + 14 ⇒ (9) + 14 = 23

Most people's ability to resist mental attacks is based solely on their willpower. But as they say, the best defense is a good offense, and it is the same force of personality as that which powers her spellcasting that reinforces Sam's mind, and drives her thoughts like a lance into the geas.

An eerie smile creeps onto her face, even as the psychic whiplash hits. Sam doesn't hesitate for even a moment.

2 Wis damage.


Back from holidays! Business should resume shortly.

Hilde starts contorting in the spasms of a seizure, screaming incoherently as the wards in her mind are undone.

Sam, L:
If Laundry psychic barriers are a fortification, Ahnenerbe ones are landmines, designed to scrape the agent clean of evidence. As Hilde's mind crumbles, you manage to salvage a few precious scraps of memories: Belfast Castle, a summoning circle containing a hogtied figure, a map of Ulster and an artistic drawing of an eerie maiden that you recognize as a bean sìdhe, a banshee, riding a dark stagecoach. Then, only a wasteland remains of what was her mind.

With a last shriek, Hilde jerks in her chair, serrating her jaw. A spurt of black blood flows out as her severed tongue falls to the ground, and finally her head lolls on her chest, blood flowing from her mouth. She is still alive, but her eyes are empty and unfocused.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz pokes his head inside the door, holding a folio of neatly-drawn mechanical diagrams and rows upon rows of equations. "What was that... oh." He shrugs. "Well, not entirely unexpected. Even under Wirth, the geasa of the Ahnenerbe-SS lacked subtlety. You all, I trust, learned something before she ceased?"


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"Well assuming our compatriots have not boiled their own brains inside of their skulls, it will be up to them to report," James noted, looking down with annoyance at where Hilde's last mess had managed to splatter on one of his shoes and part of a trouser leg. He sighed and dismissed the blade that had been accompanying him without visible effort.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam lurches backwards, hardly even noticing the blood on her pant legs. She turns on her heel, a hand over her eye and a crooked smile on her face. "Oh, Tomasz, where were you? You missed the good part!" She pulls her hand away, and a blood vessel in her eye has burst.

She steeples her hands, and spoke with a light lilting tone. "Hmmm, let's see, before the geas burnt out her head, there was that beautiful castle with dark spires here in Belfast, some human sacrifice, a map of the province, and a drawing of what looked to be a banshee?" She points at Hilde. "There's nothing left in there, don't know how you would dispose of it, though. Oi, L, are you still with us? You see anything else in there?"

Know Arcana: 1d20 + 6 ⇒ (8) + 6 = 14

Know Religion: 1d20 + 4 ⇒ (11) + 4 = 15


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Opening his eyes and breathing erratically, L waivers then speaks. "I believe..," L waivers again, "..that the aforementioned 'banshee' was riding a dark colored stagecoach." After these words, Agent L falls slightly into the wall he had posted next to. With his eyes closed he holds his head for several moments, blood now quite visible coming from his ears.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz snorts, loudly. "The castle! But of course it is the castle, they are Nazis. Like rats they are, pretentious ones. The castle would likely be favorable, geomantically-speaking, as well - perhaps we should request a tour?" A thought passes, and his expression sours. "You did not, perhaps, uncover how she was knowing we were here?"


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

"No, sir," L replies, his words muffled by his hands.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"They were probably watching for a motley crew to arrive at select government buildings after they set up shop in town. We are not exactly the average home guard," Shrike stood. After a long day, he was clearly more reliant on his cane than he had been previously. "We already have a guide for the castle. Time to wake up Mr. Connor and have a little chat about angels."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"in the mean time, her body should probably be sent to R&D or wjoever, see if that can find anything out about the thing"


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

"Actually I'm not even certain if she's dead yet, nevertheless, not sure what you could find out from liquified brain matter," Sam says. "Not to mention, I'm a little concerned that there could be some kind of failsafe on her. Something magical that kicks in when her heart stops. Personally, I'm in favor of just incinerating the body."

Sam shrugs, then actually thinks about what she said, and goes to the opposite side of the room from the mess. "Keep in mind I can only do that trick once a day or so, we'll have to get any information out of whatshisface the old-fashioned way."


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

"Her soul has fled her body, she is but a husk now. Such things can be useful, but I fear we lack the skills to use them - best to simply dispose of it. Shoot it and toss it into the bay."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce frowns but nods


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"Let me try talking to him and we'll see where that gets us," Shrike said, looking to Pierce. "I don't think we'll be needing the knives out on this one. The man has plenty of openings already."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"yes yes of course. This man isn't a nazi"


Back from holidays! Business should resume shortly.

Choose how you want to dispose of Hilde.

Connor regains consciousness with just a few slaps, grunting in pain as his broken ribs ache at every breath. "Saved me for the rifling squad, did you? Merciful."


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Shrike repeated the simple act of bringing a chair into the room and sitting down to take the weight off of his bad leg. He did not so much as acknowledge Connor's jab at his actions.

"Are you a terribly religious man, Mr. Connor?" Shrike's flat look told Connor that he knew the history of the IRA and was asking on a more personal level.


Back from holidays! Business should resume shortly.

Connor raises an eyebrow at the unexpected question. "Well, I'm not the best at following the scriptures, but I say my prayers and go to Mass. Why?"


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"Because I'm curious about as to what sort of penance a man guilty of a rather rare sin might expect and I thought a practicing Catholic might have better insight than myself, a mere scholar. It is not every day I find a man guilty of the sin of destroying another's soul, much less more than one," Shrike said this with the composure of a man discussing an interesting news story.


Back from holidays! Business should resume shortly.

"A what? How the heck would I go around destroying souls? Charge me with sedition or high treason, I can understand. Yes, I cooperated with German agents. Yes, it was a bad idea. But what's this talk of souls?"


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"You don't even know what you're culpable of," Shrike said with a slightly disbelieving sigh. He would have to tread carefully, it appeared Mr. Connor still had not picked up on the supernatural elements in his life yet. He could feel the geas in the back of his mind shifting uncomfortably. Shrike changed tracks, sticking to the mundane facts.

"I've got bodies. Bodies without a mark on them, laying on their slabs like the life was pulled right out of them. Then it happens to your boy, the one we picked up as he sat in our cells. Aneurysm and stroke our medical professional says. Irishmen, Mr. Connor. Your people, Mr. Connor." Finally Shrike looked Connor in the eye, his grey gaze cold and hard. His gaze challenged Connor to hide behind the usual accusations. Shrike knew how the Irish were treated by the English, he knew whole miserable history of it.

"You let the devils in and they made themselves right at home, so I've come to talk to you about penance."

Intimidation: 1d20 + 10 ⇒ (16) + 10 = 26


Back from holidays! Business should resume shortly.

Connor's face grows red in rage and shame at the accusation. "You think you're my father to make big speeches of sin and penance? The devils've been in Ireland for centuries, as the bloody English, a pox on the land! And I'd deal with Satan himself to rid the place of 'em, and mayhaps I did!"

He winces as the outburst clearly hurt him, wheezing for breath, and when he speaks again he looks calmer. "I did what I thought I had to do. I realize it was a bad call, that I've been used, and I'll tell you what I know, but don't get started on good and evil or I swear on me Da's grave I'll tell you nothing."

"That woman came here before Christmas, introduced herself as Mary Carroll. Said that her and her partners were looking to collapse the government, that it would be our chance for rebellion and seizing power; in exchange she wanted reports from our moles in the army, myself and Doherty, who I understand you took as well."
"We followed her, she was slippery as a fish but we managed to trace her to Belfast Castle, so I guess that's where she and her friends were staying. The only other thing of some interest I know is that one time she asked me about how to reach bloody Rathlin Island."

Knowledge(history) DC 22:
Something bad happened on Rathlin Island. Something bloody.

Knowledge(history) DC 27:
The Rathlin Island Massacre: more than 200 soldiers and 400 civilians were slaughtered by Sir Francis Drake himself, under the orders of Queen Elizabeth, despite surrendering.

One of the above and Knowledge(arcana) DC 22:
Like Arnon Street, a place with a bloody history. And if the dullahan was summoned from a human sacrifice in Arnon Street, the thought of what might happen on the site of a massacre is not a pleasant one.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz brow furrows into well-worn lines. "Well then. That is unwelcome news, and an unfortunate choice of words. Another question then: This Mary, how were you communicating with her. Radio, perhaps?"

Rolls:
Kn. History: 1d20 + 10 ⇒ (16) + 10 = 26
Kn. Arcana: 1d20 + 12 ⇒ (16) + 12 = 28


Back from holidays! Business should resume shortly.

Connor shakes his head. "She came when we met, like earlier, and we could spoke afterwards. The others didn't know about her, and she didn't want to be contacted."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce writes down everything that is said, making sure to keep accurate records.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

L stands silently in the corner.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam will put down Hilde if she hasn't bled out, and then make arrangements for the disposal of the body, by incineration if possible.

Vague because I'm not certain if that would be entirely appropriate for a military facility.


Back from holidays! Business should resume shortly.

Given the blood flowing from her ears and nose, it's easy to smother Hilde and have the body disposed of, passing it off as a stroke. Cavendish gives you a funny look, making your geas tingle, but gives dispositions without further questions. It's highly likely that the man will need Laundry conscription soon. That, or a generous helping of whiskey.

So, heading to the castle or Rathlin Island? There will be... consequences.
Note: if you anticipate heavy combat, you may call HQ for special training backup, cleared for occult operations (like Barnes' unit in the books). However, it will take you a day for them to deploy. Rathlin Island can be reached in four hours by car. Three, driving like a maniac.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

"Much as I am pleased by this castle revelation, I fear it must wait. This ritual on the island, it cannot be allowed to be completed. This storm, it is the perfect cover to be moving the homeless with so I fear we will need to leave now. We may leave word with our superiors about the castle, that they may have the chance to deal with it."

Three hours then.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L walks out of the room without word and goes to prepare a vehicle.

Anyone else a driver?


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Yup. Several tricks for car races as well.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"I'll pass word along with the requisite security measures. We can't let them have another ritual site to work whatever madness they intend to unleash. Hopefully they can task some extra manpower to at least keep an eye on things here while we strike at Rathlin Island," Shrike says as he collects himself and sets off to contact the Laundry home office.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam returns to the others after cleaning herself up and changing her bandages. "Business is taken care of, the Lieutenant may be needing some special attention before too long. Not that I blame him for getting suspicious, but it's still another thing to be aware of, if lower on the list of priorities."


Back from holidays! Business should resume shortly.

GM Rolls:

Drive: 1d20 + 11 ⇒ (20) + 11 = 31
Drive: 1d20 + 11 ⇒ (2) + 11 = 13

Laundry-cleared troops will deal with the castle.

It takes a special kind of crazy to drive through a snowstorm at midnight, running on the rocky Ulster roads at the maximum speed provided by a Ford GPW, sliding over ice. But L ans Tomasz are as good drivers as they come, keeping control of the jeep with white-burning focus and dark coffee as the others try to get a couple hours' rest.

As you arrive, around 3 in the morning, the snow has subsided, but the wind is even fiercer, feeling like tiny icy blades on your skin. The sea around Rathlin Island is roaring in wine-colored waves as you reach a fisherman's shack that also served as a ferry in better days. The titular fisherman seems to be missing, and the burnt wreckage of a fishing boat lies on the beach, still-warm embers glowing.
But what gets your attention is the bridge. The seven kilometers between your location and the island are covered in a thick sheet of white ice, wide enough for a truck to pass over it, waves crashing against the edges. Tire tracks are still visible on it.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Agent L stops the truck and turns to the passengers, "It is advisable that weight be distributed across ice. A logical conclusion is to vacate the truck save the driver and rope the rest to be pulled behind."


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

"I don't like how narrow that bridge is, we might end up swept into the water if we try to cross it outside of the car," Shrike noted, "My vote is to stay in the car and try our luck."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"I'll cede the decision making to the car enthusiasts.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

"None of that is my concern. They will be watching; we will be exposed. Stay in the car, we will need to be as quick as possible so we are not left stranded when they begin to shoot at us."

I'll spend a spell point to cast Favorable Momentum, giving me a pool of 10 Momentum. Allies (including myself) can spend two points to add 1d6 to any skill or attribute roll.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Shrike started rolling down his window and climbed halfway out into the freezing cold. He gripped the side and for once called upon his weapons before an enemy was in sight. He was making himself a target but needed a clear range for his weapon of choice and could hopefully provide some protection for the car.

I don't know if you'll allow this, but I'd like to try to use Panoply Counter to try and negate the first hit against the car. Failing that, I'll settle for making myself a likely target and negating that first hit.


Back from holidays! Business should resume shortly.

Panoply Counter works.

GM Rolls:

Drive: 1d20 + 12 ⇒ (16) + 12 = 28
Drive: 1d20 + 12 ⇒ (18) + 12 = 30

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Ice or not, the bridge is solid and the tires manage to grip the surface without skidding. As the jeep speeds away from the shores, the waves become larger and start crashing on the vehicle, splashing everyone with salty water.
It only takes a few minutes to get close to Rathlin, and James' vigilance is rewarded as soon as a large-caliber bullet flies at Tomasz's chest, only to be deflected by a phantasmal spear and sent tumbling into the water. Three more shots follow, harmlessly discharging against the front of the car, as you get to see the shore. The muzzle flashes indicate that enemy soldiers are hiding behind a low embankment or sandbags, and their accuracy in the dark of night suggest that they have some sort of night-vision enhancement.

2 turns until you get to the shore. Rathlin Island is mostly flat, so you can keep driving (takes up a standard action or a move action with a -5 penalty).


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Actions:
Move Action: Regain Psionic Focus
Standard Action: Fire Mind Dagger at the Nazis

Mind Dagger (Deadly Aim, 2nd Range Increment): 1d20 + 14 - 2 - 2 ⇒ (14) + 14 - 2 - 2 = 24
Damage (Deadly Aim, Psychic Strike): 1d4 + 7 + 4 + 1d8 ⇒ (2) + 7 + 4 + (3) = 16

Ready to use Panoply Counter the next round as well


Psychic Strike Charges:
Daggers: 5/6
Light: 6/6
One-H: 6/6
Two-H: 6/6

Sodden, irritated, and tooled up for violence, Shrike focuses and keeps the majority of his arsenal swirling about the car like a flock of particularly sharp starlings. An arrow, the shaft broken about halfway down the length, peels off from swarm of archaic death and hurtles towards the nazi gun nest. It scythes through the whipping snow and out over the roiling waters as though weather had no dominion over it.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

to hit (counting distance, not counting cover or concealment): 1d20 + 16 ⇒ (12) + 16 = 28
2d10 + 1 + 2 + 2 + 2 + 3 + 4d6 + 6 ⇒ (4, 7) + 1 + 2 + 2 + 2 + 3 + (5, 3, 5, 5) + 6 = 45minimum damage in a 10ft radius of the target
Pierce swears under his breath at the attack and charges his return fire with as much psychic energy as he can safely manage, knowing that the shot would explode on contact. He didn't need to actually hit to do the job this time, hopefully the explosion and release of light would take out whatever vision enhancement they were using if that wasn't enough to kill them.
technically that splash damage should totally be damaging objects too, so if their vision enhancement is an object....regardless, standard action firing, move action regain psionic focus, deed points remaining: 2


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

UMD, Wand of Shield: 1d20 + 14 ⇒ (7) + 14 = 21

'And here I though this was just going to be some simple counter-espionage, root out some terrorists, collect information, g$& d++n it I am a hypnotist not a f+%*ing marine,' Sam thinks. She pulls out her wand and casts a protection spell on herself.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz ducks behind the dash at the crack of the rifle and floors it, driving as fast as he can and not bothering to turn.

Rolls:
Not sure if you need a ride check, but here's one anyway.
Ride: 1d20 + 11 ⇒ (20) + 11 = 31

1 to 50 of 1,189 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / RUTHLESS WIDOW Operation Report All Messageboards

Want to post a reply? Sign in.