GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


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You can do whatever you want, remember? That's the best thing about this hobby - it's your party. :)

You do now have more confirmation that it is a regularly recurring event, with yet another occurrence happening when expected, so you can predict the next one with reasonable certainty. And Balthus has proposed that it's some kind of anniversary, which seems fairly reasonable at least as a working hypothesis. So if you'd prefer to go for more research and preparation, feel free, although everyone should have a say.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Best to deal with it now.
I wonder if Percival gets some kind of temporary 'see into the past' or ethereal vision effect once he steps into the lake's waters.

We'll find out soon enough.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Red Raven looks like a ball, and I've considered applying, but I'm in a similar situation as Fabian: at my limit for games right now. Have a great time!

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I wonder if Perry's Channel Energy (as cast by a pseudo-wraith) would heal the actual wraiths.

Makes no sense mechanically, but pretty darn appropriate for unexpected reinforcements--FROM THE FUTURE.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

I will out for a few days on vacation with very limited internet access. My last post will be tomorrow morning and I won't be back and posting until late Monday night (April 4th).

Be nice to poor Balthus.

I'm looking at you, Amund! :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

[botting Balthus] Feeling ill Balthus sits down in the dirt and begins scooting around on his bum. For some reason Slasher seems pleased with himself.[/botting Balthus]

I solemnly swear I will not abuse my companions ;)


Sorry, busy couple of days. Post (and map) tonight.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Religion: 1d20 + 8 ⇒ (8) + 8 = 16

Two issues here:
1 Spectral Stuff: Perry may have been caught up in the moment--his fault.
I thought the swirly enchantment would confer upon Perry something. Does the swirly mist-stuff do anything?

Religion on Swirleh: 1d20 + 8 ⇒ (8) + 8 = 16

2 Map: Also, how many combatants are in the waters right now? I can't see the Chelish commander or her troops, and only three wraiths. I had the impression that we'll fight alongside them against big odds.

3 Channel: Would my channel energy heal or harm the Chelish combatants (if they're fighting with us).


1) Best you can tell, the swirly mist-stuff and spooky ghost armor is lingering remnants of the memories of the spirits in the area...a sign of them passing their task on to you, so to speak. You did also notice that it seemed to hold back the wraiths' attacks to some degree - just not enough to help Jetta. +6 AC (basically spectral breastplates) against touch attacks - I rolled really unfortunately well against Jetta, though, as usual. :/

2) The Chelish troops are frozen in place, now that someone else has taken up their fight. You're assuming essentially the center of the conflict, the commander's confrontation against the three big guys threatening to overtake her. Changing the point that turned the tide against them, as it were.

3) The wash of positive energy would begin to pacify their souls, help them begin to move along. Mechanically, yes, it diminishes their hit points. But arguably, killing them is helping them to move along, and that's how it'll be played out, relieving their torment and setting them at peace.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
GM Rennai wrote:
13 hit points damage from negative energy and...13 CON drain, for another -24 off current and total hit points. :/ That should put you at 23/40.

Assuming that these are normal wraiths, I get a Fortitude save against each attack to negate the drain.

Fortitude 1: 1d20 + 9 ⇒ (18) + 9 = 27
Fortitude 2: 1d20 + 9 ⇒ (16) + 9 = 25
Fortitude 3: 1d20 + 9 ⇒ (18) + 9 = 27

That should do. :)


Oh, good, you rolled equally well. :) They are normal wraiths - I just spaced on the saves.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

How...fortuitous!

I'll show myself out...

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Nice saves!

Although I never really understood negating con drain. I had felt that if the save is required at all, might as well be halved.

I surely don't want to see Jetta a sagged old corpse on the floor, but the game mechanics are a tad strange.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Mechanically, it's to balance their CR. Without the save, they would be a much harder fight. Like, perma-death in one round hard.

RP-wise, Jetta is just tough as nails :).


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

*flexes muscles*


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
Jetta, you regain 5 hit points, and the wraiths take 5 each unless they can pass the DC 15 Will save to half.

It's only one or the other, right?


Jetta is correct - you have to choose whether to heal living or harm undead.

And it does seem strange that undead are harmed by cold, but I double checked and they aren't immune or resistant.

Edit: Also, Amund, strike what I said before about the effects - I hadn't noticed the elixir worked differently than the spell. Continue as you planned.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Healing: oh right. Still new to this whole cleric thing.

...

Wait...but it was a blast of positive energy! Why aren't they damaged by it?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Probably because the designers thought that being able to simultaneously damage your enemies and heal your enemies would the too powerful.

Which one are you doing, then?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Jetta Stahle wrote:
Probably because the designers thought that being able to simultaneously damage your enemies and heal your enemies would the too powerful.

Makes no sense. Positive energy harms undead...

Anyway--it's heal. Undead start off with good Will.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Thank you kindly.


Jetta Stahle wrote:
Probably because the designers thought that being able to simultaneously damage your enemies and heal your enemies would the too powerful.

This. Channeling is already powerful enough against hordes of undead without it healing everyone simultaneously as well. Seems silly, but that's the way it is.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I would like to see Jetta try to say that to Perry. It would amuse me ;)


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
Jetta, are you counting any opportunity attacks?

What do you mean? I don't think any of the wraiths have moved more than five feet so far.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I'm not sure they moved at all in the first place.

How about Merian and Jetta withdrawing next to Perry (for healing purposes), and make use of Merian's longpsear + Smite ability as well as Jetta's long reach for attacks of opportunity?

In the meantime, the rest of the characters can fall back into the middle rank or harry the enemy.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Hi all,

I've recently taken up my hand at GMing and am enjoying it. I'm looking to start a Beginner Box campaign for people new to PbP. If you know someone who's a relative newbie either to Pathfinder or play-by-post, please send them to the recruitment thread. Thanks!


Throw a callout in my current recruitment post - I had a few newbies apply, I think.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

I'm quite used to PBP, so I'll leave the field for whoever applies.

@Amund: Are you taking up the magic sword and using it? Perry is going to take back his mace.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I could use a magical weapon if no one minds.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

I'm more interested in the shield. Is it magical?


The shield does radiate magic (I don't know if anyone's specifically examined it yet to figure out exactly what it does).

Let me know when you guys are ready to head back to the fort.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Ooh, Amund lecturing a Hellknight on her duties...

Give it to him, Jetta! :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

:P you are totally do it. But being the man I will apologize to the lady. For I am John Snow and I know NOTHONG!

Also Balthus stop siding with anyone against me.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Yeah, that's sort of a berserk button for Hellknights. Of course, in this case Amund is totally right. Doesn't lessen the chances of getting punched in the face, though. :P

I'll leave some space for others to interject before I decide how Jetta will respond.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

I figured. And since I am at work I am also ok with waiting for the others


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
Also Balthus stop siding with anyone against me.

What are you talking about? This is the first time and you stepped right into it. :)

Seriously, aside from Balthus being against Amund directly, I can't seem to remember any other time I backed anyone against Amund.

I think Balthus is just getting to Amund and mind you that Balthus didn't say anything; it was Fabian this time. :)


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Fair point. Fabian be nice to Amund he is trying to do good. And no I do not think Balthus has backed anyone against Amund except himself. And that Has been fun. Balthus hates love!

And if coarse I stepped into it. The situation was calling to the peacekeeper in me. Jetta and I could bond over this. Or get violent. There are options.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Amund wrote:
Also Balthus stop siding with anyone against me.

Maybe botting him to sit on his bum was a bad idea? :D


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

No that could be it. I was giving valid suggestions to the GM. ;)

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Forgot to add more.
Growlbear. Fowlbear. Owlroar. Frowl (furry owl), or Frer (Feathery bear).

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Balthus wrote:
That's just the way he is. Little common sense. Probably dropped as a child. That's probably his issue but he means well...

See? He cares!

XD


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Mind trying to identify the shield, Perry?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

1d20 + 6 ⇒ (3) + 6 = 9


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Balthus us unwilling to tell the tale that is worse than being dropped on his head. Grumpy old man doesn't love the idea of love. It not fair the older generation trying to impose their archaic views on the younger people. Amund just wants everyone to get along. ;) hehe

Also as a dedicated pessimist it is very weird to be optimistic.

@Jetta where is the OWLBERT!

Also I really like Soaring Landrunner, Getitoffme, Archimedes the Unbearable, and Feather'a'nether.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Growlbear/Fowlbear is also classic.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Amund Basurto wrote:
@Jetta where is the OWLBERT!

Uh, sorry about that. Jetta probably wasn't in a talking mood on the ride back. Again, you can assume that Jetta muttered that after Perry presented his Declaration of Officially Sanctioned Owlbear Names.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Aww ok.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Amund Basurto wrote:
It seems the GM wants us to interact Balthus.

I think he is indicating that Amund has a chance to interact with him, specifically.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

That is possible. Everyone should visit the owlbears. They are so fluffy! I suppose I could start it off.


Jetta Stahle wrote:
Amund Basurto wrote:
It seems the GM wants us to interact Balthus.
I think he is indicating that Amund has a chance to interact with him, specifically.

More just pointing out the fact that Balthus was peeking in on them, especially as it's fairly unusual for him. And encouraging character interactions, too. :)

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