| Mahdi al-Jabira |
So to be clear, we get a round of prep, and then round 1? If so- preparation round:
"On guard-- something's happening! Something fiery!" Mahdi says in a bit of yelp, startled as he detects magic activating. He starts shaking the wand like a maraca, his eyes wide.
Round 1 - Init 22 - partial turn
Summons goes off: a small water elemental
Mahdi makes a disgusted face at seeing a water elemental. "Oh come on!" he yells. "I find that personally offensive!"
Ugh. Well, maybe it will be useful against fire, he supposes. He squints at the fiery figures, trying to ascertain what they are...
I assume a knowledge check here to identify, but I don't know which would be correct. I'll try Kn planes:
Kn: 1d20 + 10 ⇒ (19) + 10 = 29 His lowest Kn bonus would be a +8, so at the minimum, he has a 27 to identify what those creatures are. I'll post actual actions for Mahdi and his water elemental in round 1 once I know the results of his check.
| Pent Arotha |
Pent shudders in frustration as he hears of more unwanted guests up ahead. He punches the air, not wanting to beat his hands into the wall, because that would be silly. He stomps his left foot, trying to jar a plan of action, but only manages to make his bladder shake, and reminds him to find a safe spot to relieve himself. Possibly the almond tree...
It's just enough, as he feels the knock of his prayer beads on his inner thigh. Yeah, those beads... they're still down there.... good.
He reaches down the front of his pants, and grasps for the right bead, not the left. As soon as he's sure, he calls on its power to support his crew.
Cast Bless from the Bead of Blessing- Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
"Aaaahhh, be quick about this!! That tree and I have an appointment."
| Otah Cragsmith |
"What in the gods....?"
Otah brings his horsechopper to guard against the closest of the surprises.
"Isn't this your area of expertise, wizard?"
Round 1, Initiative 21
Otah lashes out with his horsechopper at the target nearest to him.
Horsechopper + Bless: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 for: 1d10 + 5 ⇒ (4) + 5 = 9
| GM Lareg |
Otah's hits the creator solidly.
| Aldebert Piddlespot |
Round: 1, Initiative: 8
Weapon Equipped: Hammer
Conditions: Endure Elements (24hrs), Barkskin (+2 nat arm)(45/50m), -10 Dex (poison), delay poison (5/180m), blessed (1/??r)
Summon Mount: 1/1 (full round)
Smite Evil: 0/2 (+2 attack, +5 damage, +2 AC)
Lay on Hands: 0/4 (2d6 healing +1d6 if not fatigued)
Guisarme Attack Mods: BAB +5, Str +2, MW +1, Size +1, (Power Attack -2)
Guisarme Damage Mods: Str +2, Two handed +1, (Power Attack +6)
Hammer Attack Mods: BAB +5, Str +2, Magic +1, Size +1, (Power Attack -2)
Hammer Damage Mods: Str +2, Magic +1, (Power Attack +4)
Spells (caster level 2, concentration +4)
1)
- - -
Gretiem Lord of the Green
HP: 40/40 AC: 20 (F18/T16) (includes mage armor)
Fort: 6 Reflex: 6 Will: 3 BAB: +3 CMB: 6 CMD: 18
Conditions: Mage Armor (45/60m), Endure Elements (1/4hrs)
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)
Aldebert lurches as Gretiem climbes onto a bench, and the pair support Otah in his attack.
Gretiem Bite: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 (bless) damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Hammer (magic): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 (bless) damage: 1d6 + 7 ⇒ (5) + 7 = 12
"Mahdi, these are fire creatures - can't you get them to stand down? Talk to them, maybe they'll listen to reason!"
| Amiamble Piddlespot |
Round 1, Init 13
Ami, hearing the sounds of combat, bounds down the stairs to stand next to Aldebert. He casts Divine Favor on Yeen.
"What are they, brother?"
ACs: 19 Ami; 22 Yeen.
HP: 30/33 Ami; 35/35 Yeen..
Yeen:
[ dice]1d20+6[/dice] to hit; (bite)
[ dice]1d6+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
Ami:
[ dice]1d20+8[/dice] to hit; (slingstaff)
[ dice]1d6+2[/dice] damage.
Lvl 1: 4/7 used
Lvl 2: 3/5 used
Yeen.: Resist Fire, 50
minutes. Mage Armor
Ami: Endure Elements
| Mahdi al-Jabira |
Round 1, Init 22 (rest of turn)
Mahdi makes a face as he realizes what they are. "Rasts," he mutters. "Pack hunters from the plane of fire. Am I condemned to constantly fight against my own nature?" More loudly, he says, "Don't let them grab you-- they'll drain your blood if they can, and their gaze can paralyze you!"
He orders the water creature forward with a wave of his hand, though the elemental seems ill-inclined to take his orders and sloshes into the fountain at the center of the room, burbling and hissing a wet enmity at the fiery creatures.
"No-- you're supposed to attack them-- ugh!" Mahdi shouts.
(Water elemental: moves into the fountain, readies an attack if any of the rasts come adjacent:)
Readied water elemental attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Shaking his head, Mahdi moves further into room, and shouts in Ignan at the fiery creatures.
Standard action to Intimidate: 1d20 + 1 ⇒ (5) + 1 = 6 Sigh.
| GM Lareg |
The rasts fly about the area, easily surrounding the water elemental. Only the creature attacked by Otah seems interested in attacking anything else. The first fast to approach the water elemental is hit by the summon creatures attack.
bite@Otah: 1d20 + 8 ⇒ (10) + 8 = 18 (miss)
bite@water: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18, dmg: 1d6 + 2 ⇒ (4) + 2 = 6
bite@water: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 (miss)
bite@water: 1d20 + 8 ⇒ (10) + 8 = 18, dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Water elemental dies, but it's readied attack hits. Just let me know which of the three it hits.
Round One: Ami (w/Yeen) (actions complete?), Aldebert (actions complete), & Pent now acting.
The rast near Otah vanishes under Aldebert and Gretiem's assault.
| Pent Arotha |
Round 1, Init 8
AC = 13
HP = 35/35
Weapon Equipped = MW Light Crossbow
Condition(s) = Blessed
Pent moves up alongside Mahdi, grizzling a scowl at the mean, unwanted rasts.
He fires off a crossbow bolt at one to his far left, not engaged in melee quite yet. "Rasts, you couldn't run fast enough!! One of you is done, let's see which one of you lasts the longest here..."
MW Light Crossbow, Bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 for 1d6 ⇒ 1 damage
Confirm Critical?: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for 1d6 ⇒ 6 damage
"Hoooooo, you beautiful shot you!! Like a mighty javelin!! Except smaller than... 'Javelin'... 'Jacqueline'... Jacqueline!!! You pretty little thing, pleased to meet you! My name's Pent, hello, Jackie!!" The gnome fusses over the next bolt, a new care for handling his lady acquaintance.
| GM Lareg |
Pent's arrow seems to just scratch the creature, but as it moves the projectile spears into the creature further.
Round One: Ami (w/Yeen) (actions complete?)
Just need update on the rast the elemental damaged?
Round Two: Mahdi and Otah now acting.
| Mahdi al-Jabira |
We'll say it hit the one below Aldebert, the westernmost one.
Round 2, Init 22
Mahdi side-eyes Pent, unsure whether he wants the gnome's praise or not. Oh well. Shake the maraca wand! Shake it!
"Ice, damn you, give me ice," he mutters.
Continuing to burn through that wand! The last spell Mahdi has for the day is liberating command, which is an immediate action-- so if a PC gets grappled in this fight, consider he'll automatically try to use that to get them free, at a +10 on the escape artist check.
| Otah Cragsmith |
"Well done small one!"
As the creature goes down to Aldebert and Gretiem's attacks, Otah dashes between Yeen and Mahdi to get a clearer sight on the rast that has moved up in front of Aldebert.
Attacking the one directly next to Aldebert currently.
Horsechopper+Bless: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 for: 1d10 + 5 ⇒ (7) + 5 = 12
After thrusting at the tangled fire creature, he chides the gnome without looking at him. "Pent, are you naming these things Jackie or are you distracted by something else?"
| Pent Arotha |
"Well done small one! Pent, are you naming these things Jackie or are you distracted by something else?"
Pent continues fumbling with another bolt, shooting Otah a quick glance, before returning to his crossbow. "This beauty right here in my hands, Odie! She's been with me for some time, but I haven't found her name, until now. I was beginning to wonder, all the talk of names, you see. Jackie's patient with me, so I've knitted her more masterwork, all by Sarah's grace, and it's only a matter of time before we weave stronger magics into her." The gnome succeeds in setting the bolt.
"I lose things when I haven't named them. Like the camel..." Pent frowns, then keeps working on loading Jackie...
| Amiamble Piddlespot |
Round 2, Init 13
Ami moves side by side with his brother, fighting together like brothers can do.
Ami tries to create an opening for Aldebert's hammer:
1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16 vs. DC 10 to Aid to hit. Aldebert, +4 on your next attack.
And Yeen digs in with claws and fangs (with Divine Favor).
1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 to hit; (bite)
1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 to hit; (claw)
1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 to hit; (claw)
1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
ACs: 19 Ami; 22 Yeen.
HP: 30/33 Ami; 35/35 Yeen..
Yeen:
[ dice]1d20+6[/dice] to hit; (bite)
[ dice]1d6+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
Ami:
[ dice]1d20+8[/dice] to hit; (slingstaff)
[ dice]1d6+2[/dice] damage.
Lvl 1: 4/7 used
Lvl 2: 3/5 used
Yeen.: Resist Fire, 50
minutes. Mage Armor
Ami: Endure Elements
| GM Lareg |
Otah's attack misses. The rasts regroup, one attacking Otah and two focusing on Aldebert.
bite@Aldebert: 1d20 + 8 ⇒ (16) + 8 = 24, dmg: 1d6 + 2 ⇒ (3) + 2 = 5
bite@Aldebert: 1d20 + 8 ⇒ (5) + 8 = 13, (miss)
claw 1 @Aldebert: 1d20 + 9 ⇒ (20) + 9 = 29, crit? @Aldebert: 1d20 + 9 ⇒ (12) + 9 = 21, dmg: 1d4 + 2 ⇒ (4) + 2 = 6, dmg: 1d4 + 2 ⇒ (3) + 2 = 5
claw 2 @Aldebert: 1d20 + 9 ⇒ (6) + 9 = 15 (miss)
claw 3 @Aldebert: 1d20 + 9 ⇒ (18) + 9 = 27, dmg: 1d4 + 2 ⇒ (4) + 2 = 6
claw 4 @Aldebert: 1d20 + 9 ⇒ (2) + 9 = 11 (miss)
Grab@Aldebert: 1d20 + 12 ⇒ (14) + 12 = 26 (grappled. See Mahdi's readied action. 17 hp damage)
bite@Otah: 1d20 + 8 ⇒ (18) + 8 = 26, dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Grab@Otah: 1d20 + 12 ⇒ (19) + 12 = 31, (grappled. See Mahdi's readied action. 8 hp damage)
Mahdi will need to decide if Aldebert or Otah get's the spell.
Seeing Aldebert attacked by one of the creatures, Yeen lashes out nearly dispatching the monstrosity.
Round two: Aldebert, & Pent now acting.
| Aldebert Piddlespot |
Round: 2, Initiative: 8
Weapon Equipped: Hammer
Conditions: Endure Elements (24hrs), Barkskin (+2 nat arm)(45/50m), -10 Dex (poison), delay poison (5/180m), blessed (1/??r)
Summon Mount: 1/1 (full round)
Smite Evil: 0/2 (+2 attack, +5 damage, +2 AC)
Lay on Hands: 0/4 (2d6 healing +1d6 if not fatigued)
Guisarme Attack Mods: BAB +5, Str +2, MW +1, Size +1, (Power Attack -2)
Guisarme Damage Mods: Str +2, Two handed +1, (Power Attack +6)
Hammer Attack Mods: BAB +5, Str +2, Magic +1, Size +1, (Power Attack -2)
Hammer Damage Mods: Str +2, Magic +1, (Power Attack +4)
Spells (caster level 2, concentration +4)
1)
- - -
Gretiem Lord of the Green
HP: 40/40 AC: 20 (F18/T16) (includes mage armor)
Fort: 6 Reflex: 6 Will: 3 BAB: +3 CMB: 6 CMD: 18
Conditions: Mage Armor (45/60m), Endure Elements (1/4hrs)
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)
I show 22hp damage due to the crit. I’ll assume I’m grappled for now as it’s better for Otah to be free (I’m not moving anyway and have a light weapon).
Aldebert continues to be pummeled as his low dexterity defines his armor class - or lack thereof! He rolls with the punches and tries to strike back at his attacker through the grapple. He crunches his teeth as he swings.
Attacking the wounded one first… if it drops, swing on the other.
Gretiem Bite: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 (bless) damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Hammer (magic): 1d20 + 7 + 3 ⇒ (6) + 7 + 3 = 16 (bless, brother’s aid, grapple) damage: 1d6 + 7 ⇒ (1) + 7 = 8
Sigh... sorry brother.
| Pent Arotha |
Round 2, Init 8
AC = 13
HP = 35/35
Weapon Equipped = MW Light Crossbow
Condition(s) = Blessed
Pent drops Jackie, unhappy that everyone has gotten so cozy with the assailants. "Sorry, Jackie, no use for you here, I'll be right back..."
The gnome draws his morningstar, and steps up to swing on the rast directly in front of him.
Cold Iron Morningstar, Bless: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 for 1d6 ⇒ 5 damage
"I am trying to rest, rast! So best go back to your plane of existence, where repast more to taste awaits!! Get gone!!"
| Mahdi al-Jabira |
Alde's logic sounds good to me-- so Otah will get the liberating command benefits, except I think, despite what I said, that I can't actually cast it in the middle of my full-round summons. So I'll have to wait until my actual turn.
| GM Lareg |
Though Aldebert doesn't have much luck fighting off the creature while he is grappled, Pent solidly strikes the Rast in front of him.
Round 3: Mahdi and Otah now acting.
So Mahdi's full round action should go off and then he'll have actions for round three, correct?
| Pent Arotha |
"Hey, Aldi. Hit 'em like this <thunk>. See? Gotta not get grappled to really get a good backswing..." Let's hope his a good learner. Can't afford too many practice swings while you're getting damaged like that... Huh. Perhaps I should say that out loud...
"Aldi, you're properly warmed up from our battle up top, no need for practice swings here..." There, that's much better. Don't leave things unsaid, I always say... or do I?
| Mahdi al-Jabira |
Round 3, Init 22
Yep, that's accurate re: my actions.
A burst of ice pops out of the wand and materializes into a small being made of crystalline whiteness. Mahdi gestures impatiently for it to attack.
Speedbump stats, I mean, ice elemental
Ice elemental vs the one grappling Otah: 1d20 + 4 ⇒ (2) + 4 = 6
The little creature seems to shy back from the heat of the rast's body, however, and misses entirely. Mahdi growls.
He shouts a short word in Ignan at Otah-- burn free!-- and then resumes furiously playing with his wand, trying to choke out a little more... results.
Immediate to give Otah an escape artist check at a +10 bonus to his normal; full-round to do another summons.
| Pent Arotha |
"Hoooo! That's new! Does the cool dude turn blue hue when melted by the walking fuel? From Ice to Water! From shard to sprinkle! From chunk to puddle!! Oooo, oooo, before he goes, can he hold my canteen for a couple of minutes??"
| Amiamble Piddlespot |
Round 3, Init 13
Ami continues to fight alongside his brother. I'm unsure which rast on the map is actually grappling Alde. Ami will 5' step to maul that one (either directly above Aldebert or 5' down.)
Ami wails on the beast grappling his brother.
1d20 + 8 - 1 + 1 ⇒ (5) + 8 - 1 + 1 = 13 to hit; (bless)
1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 magic damage.
And Yeen digs in with claws and fangs (with Divine Favor).
1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24 to hit; (bite, bless)
1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.
1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19 to hit; (claw)
1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9 to hit; (claw)
1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
ACs: 19 Ami; 22 Yeen.
HP: 30/33 Ami; 35/35 Yeen..
Yeen:
[ dice]1d20+6[/dice] to hit; (bite)
[ dice]1d6+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
Ami:
[ dice]1d20+8[/dice] to hit; (slingstaff)
[ dice]1d6+2[/dice] damage.
Lvl 1: 4/7 used
Lvl 2: 3/5 used
Yeen.: Resist Fire, 50
minutes. Mage Armor
Ami: Endure Elements
| Otah Cragsmith |
Immediate during Mahdi's turn: Round 3, Init 22
Otah attempts to escape Rast grapple, Liberating Command: 1d20 + 2 + 10 ⇒ (1) + 2 + 10 = 13
Round 3, Init 21
Otah attempts to slide out of the tangled fire horror's grasp, only to get wrapped up in it further. Failing in the effort, he drops his horsechopper and pulls his warhammer from his belt.
He swings it at the hot mess that has him held.
Warhammer: 1d20 + 8 ⇒ (3) + 8 = 11for: 1d8 + 3 ⇒ (5) + 3 = 8
"Lemme go!"
| GM Lareg |
Struggling to free himself, Otah is unable to get free. His frantic swings with his hammer are ineffective. Grappled by the rasts life drains from Otah and Aldebert. The rasts struggle to keep hold. Both are held tightly while the rasts bite into them. The free rast attacks the elemental
[dice=Blood Drain@Otah]1d2[/dice]
[dice=Blood Drain@Aldebert]1d2[/dice]
Grapple@Otah: 1d20 + 12 + 5 ⇒ (11) + 12 + 5 = 28
bite dmg: 1d6 + 2 ⇒ (1) + 2 = 3
Grapple@Aldebert: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19
bite dmg: 1d6 + 2 ⇒ (6) + 2 = 8
bite@ Elemental: 1d20 + 8 ⇒ (3) + 8 = 11, (miss)
claw 1 @Elemental: 1d20 + 9 ⇒ (7) + 9 = 16, (miss)
claw 2 @Elemental: 1d20 + 9 ⇒ (18) + 9 = 27, (miss)
claw 3 @Elemental: 1d20 + 9 ⇒ (14) + 9 = 23, dmg: 1d4 + 2 ⇒ (4) + 2 = 6
claw 4 @Elemental: 1d20 + 9 ⇒ (8) + 9 = 17, dmg: 1d4 + 2 ⇒ (3) + 2 = 5
(11 dmg, Speed bump survives - or I mean Elemental.)
Though Ami isn't able to impact the rast, Yeen bites and claws the creature, dispatching it easily.
I was supposed to roll Blood drain at the end of last round, but forgot so did so at the beginning of this round. I'll continue to do so to keep it consistent, but wanted to give you all a heads up.
Round 3: Pent now acting.
Round 4: Mahdi and Otah now acting.
| Aldebert Piddlespot |
Round: 3, Initiative: 8
Weapon Equipped: Hammer
Conditions: Endure Elements (24hrs), Barkskin (+2 nat arm)(45/50m), -10 Dex (poison), delay poison (5/180m), blessed (3/??r)
Summon Mount: 1/1 (full round)
Smite Evil: 0/2 (+2 attack, +5 damage, +2 AC)
Lay on Hands: 0/4 (2d6 healing +1d6 if not fatigued)
Guisarme Attack Mods: BAB +5, Str +2, MW +1, Size +1, (Power Attack -2)
Guisarme Damage Mods: Str +2, Two handed +1, (Power Attack +6)
Hammer Attack Mods: BAB +5, Str +2, Magic +1, Size +1, (Power Attack -2)
Hammer Damage Mods: Str +2, Magic +1, (Power Attack +4)
Spells (caster level 2, concentration +4)
1)
- - -
Gretiem Lord of the Green
HP: 40/40 AC: 20 (F18/T16) (includes mage armor)
Fort: 6 Reflex: 6 Will: 3 BAB: +3 CMB: 6 CMD: 18
Conditions: Mage Armor (45/60m), Endure Elements (1/4hrs)
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)
I think I go just before Pent - is that right?
Aldebert hears Pent’s chiding and he has nothing to say, frustrated as he is by his own failures so far. One things for sure, he doesn’t have long at the rate he’s taking damage, so he’d better get his act together…
Gretiem Bite: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 (bless) damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Hammer (magic): 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 (bless, grapple) damage: 1d6 + 7 ⇒ (2) + 7 = 9
| Mahdi al-Jabira |
I'm a bit confused: you have a 16 and a 27 listed as missing on the elemental, but both of those should have hit, as its AC is only 16. Still, I'll roll the ice elemental's attack, and you can ignore it if the elemental is indeed dead as I think it is.
Round 4, init 22
Mahdi grimaces. This is not going well. However, his wand-manipulation produces another blobby little devil on the other side of the rast grappling Otah.
Lemure, vs Grappling AC of rast, with a flank if my elemental is still alive, claw 1: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Lemure, vs Grappling AC of rast, with a flank if my elemental is still alive, claw 2: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage, claw 1: 1d4 ⇒ 4
Damage, claw 2: 1d4 ⇒ 1
Meanwhile, Schrodinger's ice elemental continues to hypothetically attack the same target, contingent on its further survival.
Ice, ice, baby (vs grappling rast, with flank): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Again the ice creature shies away from actually striking the living fire.
"This stick is useless," Mahdi mutters. Not that it stops him from continuing to use it-- this time he strikes it against the wall, hoping to shake out something more powerful.
Full round to burn through that wand some more.
| GM Lareg |
Looks like copy and pasting didn't work out as I thought.
dmg, for ice: 1d4 + 2 ⇒ (3) + 2 = 5 Elemental is indeed dead.
Aldebert's strike and Gretim's bite easily dispatch another of the creatures.
Round 3: Pent now acting.
Round 4: Otah now acting.
| Pent Arotha |
Round 3, Init 8
AC = 13
HP = 35/35
Weapon Equipped = Cold Iron Morningstar
Condition(s) = Blessed
"That's it, Aldi!! Well done, and not a moment too soon!! Keep it up, and earn that rest I so richly deserve!!"
Pent circles the grappling rast, and swings again.
Morningstar: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 for 1d6 ⇒ 5 damage
"See, Aldi, this is how you were doing it, missing wide, like I just demonstrated. Obviously, it's not that effective, when you're trying to convince the rast to drop dead, let alone let go. Now, what you really want to do..."
| Otah Cragsmith |
Round 4, Initiative 21
"Ugh..."
Exhausted, Otah continues to try and flail his warhammer against the beast.
Warhammer: 1d20 + 8 ⇒ (1) + 8 = 9 for: 1d8 + 3 ⇒ (5) + 3 = 8 Oof... no die love!
| GM Lareg |
Otah, you're still grappled. Quick check to see if you break out instead of attack. Otah vs. grapple: 1d20 + 8 ⇒ (5) + 8 = 13
Hit lightly by the lumure, the remaining rast continues to drain life from Otah, biting down as it holds him tightly.
Blood Drain@Otah: 1d2 ⇒ 2
Grapple@Otah: 1d20 + 12 + 5 ⇒ (17) + 12 + 5 = 34
bite dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Round Four: Ami (w/Yeen), Aldebert, & Pent now acting.
| Amiamble Piddlespot |
Round 4, Init 13
Ami rushes to,save Otah the way he saved his brother.
1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19 to hit;
1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage.
And Yeen fights:
1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14 to hit; (bite)
1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 damage.
ACs: 19 Ami; 22 Yeen.
HP: 30/33 Ami; 35/35 Yeen..
Yeen:
[ dice]1d20+6[/dice] to hit; (bite)
[ dice]1d6+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
[ dice]1d20+6[/dice] to hit; (claw)
[ dice]1d4+3[/dice] damage.
Ami:
[ dice]1d20+8[/dice] to hit; (slingstaff)
[ dice]1d6+2[/dice] damage.
Lvl 1: 4/7 used
Lvl 2: 3/5 used
Yeen.: Resist Fire, 50
minutes. Mage Armor
Ami: Endure Elements
| Pent Arotha |
Round 4, Init 8
AC = 13
HP = All of 'em
Weapon Equipped = Cold Iron Morningstar
Condition(s) = Blessed
"Now, Aldi, watch here... you bring the swing up and over, keeping your eye largely on the critter's head, and... <crack!!> THAT is how you bring the thing down..."
Cold Iron Morningstar: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 for 1d6 ⇒ 4 damage
Confirm Critical?: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for 1d6 ⇒ 3 damage
The gnome looks utterly proud, he does.
| Aldebert Piddlespot |
Round: 4, Initiative: 8
Weapon Equipped: Hammer
Conditions: Endure Elements (24hrs), Barkskin (+2 nat arm)(45/50m), -10 Dex (poison), delay poison (5/180m), blessed (4/??r)
Summon Mount: 1/1 (full round)
Smite Evil: 0/2 (+2 attack, +5 damage, +2 AC)
Lay on Hands: 0/4 (2d6 healing +1d6 if not fatigued)
Guisarme Attack Mods: BAB +5, Str +2, MW +1, Size +1, (Power Attack -2)
Guisarme Damage Mods: Str +2, Two handed +1, (Power Attack +6)
Hammer Attack Mods: BAB +5, Str +2, Magic +1, Size +1, (Power Attack -2)
Hammer Damage Mods: Str +2, Magic +1, (Power Attack +4)
Spells (caster level 2, concentration +4)
1)
- - -
Gretiem Lord of the Green
HP: 40/40 AC: 20 (F18/T16) (includes mage armor)
Fort: 6 Reflex: 6 Will: 3 BAB: +3 CMB: 6 CMD: 18
Conditions: Mage Armor (45/60m), Endure Elements (1/4hrs)
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)
I think I should take more bleed damage until I'm healed - correct? 1d2 ⇒ 2
Aldebert hangs on as Gretiem climbs over and around the various benches and vegetation to get into flank, just in case Pent's swing didn't end it where it stands...
Gretiem Bite: 1d20 + 6 + 3 ⇒ (19) + 6 + 3 = 28 (bless, flank) damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Hammer (magic): 1d20 + 7 + 3 ⇒ (7) + 7 + 3 = 17 (bless, flank) damage: 1d6 + 7 ⇒ (4) + 7 = 11
| Pent Arotha |
Pent pays no attention to whether the rast is down before he levels his morningstar. When he pulls his weapon back, and the creature is dead, he hoots and hollers with relief.
| GM Lareg |
Though Ami's attack hits, Yeen misses. Aldebert, inspired by his brother, bashes the creature as Gretiem bites into the creature. As the rast wavers, Pent's moringstar ripes through the rast.
Combat is over.
With the creatures gone, the calm of the place is palpable. The water is clear and appears pure and drinkable, the almonds from the trees look delicious and ripe. Likewise, the stone benches look unusually comfortable.
| Pent Arotha |
Pent spares no time retrieving his crossbow, and bringing forth water to rinse off his morningstar. Patting it dry, he sets both weapons down on a bench, and bolts to the tree, his pants finding their way to his knees, bringing the gnome's pace to a waddle.
Seconds later, the light stream of victory begins to hit the tree. Seconds later, the gnome is creating water that rinses both himself, his underwear and the tree. "Uuuuuuuuuuuuuuhhhhhhhhhhhh..."
The gnome experiments for a bit, then finds a way to fist his hand over his other cupped hand, and the created water jets upward like a duvet, cleaning Pent's backside briskly. "Ooooooooooooo..."
Feeling more than refreshed, the invigorated gnome sets his sight on the clean water and low-hanging almonds, quaffing and snarfing, snarfing and quaffing... When he's had his fill, he curls up on the bench next to his weapons, and promptly falls asleep.
| GM Lareg |
| Otah Cragsmith |
Otah wavers as the rast drops him. Slowly, he retrieves his fallen horsechopper and leans against it.
"Thanks."
He watches the gnome's antics and decides that a nap is indeed a good idea, and goes to rest upon one of the benches. He pulls out a book and some quill from his pouch, and writes new entries that record the encounters in this gnoll habitat.
Satisfied with his work, he nods to himself stows his writing gear, and lays down for some much needed rest.
"Wake me for a shift if you like."
| Pent Arotha |
The gnome starts kicking in his sudden state of sleep. He starts whining, and bats away at some unseen antagonist. "Nooo, I don't want to... you gotta leave me be... gotta get my rest..." The fit continues, the unseen antagonist not convinced.
Pent sighmoans, and sits up, eyes still closed. His arms raise up and out in front of him, but not before one of them slowly descends down his pants to retrieve the gnoll healing wand. The gnome stands up slowly, arms still outstretched, eyes still closed, and starts to shamble towards Otah. "O-deeeeee... you still need mending..."
Pent flicks his hand like a beggar's cane, tapping on the dwarf's journal blindly, then poking the dwarf straight in the nose. Three times, with blinding speed.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Pent veers to and fro, the wand now becoming a dowsing rod for bloody halflings, before settling on a course towards Aldebert the Bloodied. The gnome shambles towards the gecko rider, then slows down. Pent very briefly opens one eye, gauging his distance to the gecko, before continuing to close in on its rider. Arriving within wand's distance, the gnome parries the wind, high, then low, tapping on the hammer once or twice, before striking home! Several times, in fact. "Hemahalftomakehimwhole...hemahalftomakehimwhole..."
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
He keeps poking the halfling, in spite of its healing energies being spent, before slowly turning away, and shambling back to the bench. On his sleepwalk back, he blindly tosses the spent wand into the branches of the almond tree.
| Aldebert Piddlespot |
"Thanks Pent.", he says quietly so as not to wake him.
Relieved to be mostly healed, Aldebert pats the mighty Gretiem and dismounts. He lets Gretiem look around as he checks first on his brother.
"You took quite a few hits in there, unlike you. You OK?"
Presuming his brother answers affirmatively, he then turns his attention to the place at hand - searching it fully while Otah and Pent rest a few moments.
Taking 10 = 19, for now, to search around the entire chamber.
While he searches, he calls out to Mahdi, "Mahdi, the gnoll above seemed to think there was a mighty treasure down here. I mean other than the obvious which we probably can't take with us. Can you search for magics? Perhaps we'll find something that way that we won't find with traditional searching."
| GM Lareg |
J3
This empty room has a tall ceiling, rising up thirty feet to a dome thick with cobwebs.
J4
In the center of the room stands a complex metal-and-stone frame that forms a strange bell-shaped cage over the central section of the ground. Eight stone bars arch down to encircle a fifteen-foot-wide section of the room—these bars are five feet apart where they connect to the floor, and around each bar’s foot rise strange rune-like projections and what seem to be screaming faces trying to emerge from the stone.
Roll20 updated.
| Amiamble Piddlespot |
Ami sags briefly as the last rast falls, his energy draining out of him after yet another fight. He knows that if it was only gnolls they were slaying, he would find the energy. As it stands now, he is weary of fighting for the day.
He leads Yeen to drink from the water (upstream from whatever Pent is doing to the water, the halfling would prefer not to know).
He pats Yeen's neck as the cat drinks and laps at the water. Eventually, feeling safer, Ami dismounts and drinks his own water and eats a few almonds.
Ami walks over to heal his brother and Otah. Save/undo those charges, Pent. He waves away the gnome and his wand for the time being.
2d8 + 5 ⇒ (4, 6) + 5 = 15 CMW @ Otah
1d8 + 5 ⇒ (3) + 5 = 8 CLW @ Otah
2d8 + 5 ⇒ (1, 5) + 5 = 11 CMW @ Aldebert
1d8 + 5 ⇒ (4) + 5 = 9 CLW @ Aldebert
1d8 + 5 ⇒ (5) + 5 = 10 CLW @ Aldebert
Ami waits to see what happens next.
Sleep please?
| Otah Cragsmith |
Otah's eyes open an hour after he passes out on the bench.
"Oiiiiiiiiiii, I feel better." he yawns as he stretches. Rising from the bench, he retrieves his gear and munches on some of the almonds in the room.
"I suppose nothing came for us in the night? Why did no one wake me for a shift?" he asks, unaware of the strange passage of time.
| Aldebert Piddlespot |
Frustrated with their situation, and seeing Otah and Pent already 'benched', he turns to his brother, "Sleep Amiamble, take a rest. Mahdi and I will take first watch - and hope the Gnolls don't follow us down looking for their treasure." he frowns, but says nothing further.
Once the party is resting, he turns to Mahdi, "The poison will take hold of me in a few hours. When it does, it will likely take me and I will collapse into unconsciousness. When that happens, wait for the poison to fully work it's way through my system, then pour this down my throat."
He hands Mahdi his last potion of lesser restoration.
"Once I'm awake, I can do more for myself. I have a few scrolls as well..." he trails off.
Though he is quite eager to do so, Aldebert does not try the almonds or water, but he does search the place during his watch.
Taking-20 = 29 Perception.
- - -
When Otah arises, Aldebert is surprised, but pleased. OK good, maybe we won't be down here for 12 hours after all. Just a little nap and we're ready to go, though still weakened sadly. Nothing for it, let's get going!
He watches for Pent and (presumably) his brother to arise as well.
| Amiamble Piddlespot |
"Why did no one wake me for a shift?"
Ami turns to give Otah a look, then moving one pointed finger to his face scarf and making a shhhhhing noise, then pointing at his brother. He continues to keep watch while glancing annoyedly if the dwarf makes more noise that might wake his brother.
* * *
When it is time for him to rest as others are awake, Ami will curl next to Yeen and sleep as long as it is necessary to regain his energy.
He dreams of running through the sun and wind, chases gnolls down as they try to flee, putting them to the stone and claw. Only when the surface is dyed red with the blood of gnolls does Ami smile even in his dream.
During his shift, he and Yeen will prowl near his brother's sleeping body, hoping and daring gnolls to come to try to interrupt his brother's sleep, pacing side to side.
* * *
After a while of pacing, Ami will speak softly to Yeen, seeking the spirit within...that of Vardishal.
"Vardishal, are you still there? I am sorry we are not on the surface slaying more gnolls. We are trapped where it is dark. I like it not. We will slay more gnolls soon...and give more enemies of Sarenrae the claw," Ami whispers, wondering if Vardishal is still there. "Tell Sarenrae that Yeen and I are trying. We are trying."
GM Lareg, trying to see if Vardishal is still a thing or if I should let it go as an RP piece. Below, I've linked some of the previous stuff. Just let silence reign above and I'll scratch it off my list of random things.
| GM Lareg |
I think I'm messing up sleeping order. Who is sleeping when? Otah I've got.
| Amiamble Piddlespot |
So yeah...I totally forgot that. I larfed when I saw that I responded to it. My apologies.
That's extra funny to me because when I wrote the post above, I was referring to the RP/discussion with Vardishal in my mind. It's been a while since he spoke to Ami/Yeen. Is that likely to continue? Will be someone Ami can ask questions of, like above? Might he get a response to his questions above, outside of the Augury ability?
/me copies down the link to his character sheet so he'll never, ever forget again. Ever.
Watch Shifts: 1 Aldebert (&Get'him) & Mahdie; Ami & Yeen; Pent & Otah.