The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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M Vishkanya Bard/Archaeologist 12

Roshan wasn't sure that messing with unknown planes was a good idea, but since they were leaving it here, he decided against saying anything else. He was curious about a great many things, but the mirror made him nervous in a way he couldn't understand.

Following the others out of the room, he licks thed door behind them before heading out of the Temple with them.


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Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5
Tesia Stormbringer wrote:
"Wow....now that is really weird." She says out loud as she looks into the lake.

Rhadaya looks down into the frozen lake, seeing the moving fish and trees growing, seemingly from what was once water. "The others said that Wyvaire calls herself the Mistress of Winter, and has seven of the nymph's sisters imprisoned here in a forest frozen both physically and in time for the last ten years."

The sorceress frowns. "Since the fey are guardians of nature, keeping them here is probably how she maintains the unnatural perpetual winter conditions."

Taken from waaayyy back on page 300!


M Vishkanya Bard/Archaeologist 12

Stupid phone. I locked the door, I did not lick it.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia looks at the frozen pond a little longer before looking back at Hey and the others, "It's frozen, but fish move freely. What if they're trapped beneath thed ice? Is there a way we could release them safely, or should we take out Wyvaire and see if that frees them? I'm sorry, I'm just not sure how to deal with this specific problem. Frozen Nymphs isn't something I had to deal with on a regular basis." She says, trying to use humor to kind of lighten the levity of the situation they were trying to deal with.


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna looks to the north. "I guess we head that way then."


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

"I don't know much about magic," Mirrin admits. "I used to be able to destroy it, but that was the power of the mask."


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

"Should we see if we can locate a nymph here then?"


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia nods, "Yeah, we'll just need to be careful." She says before tentatively stepping out onto the frozen lake. As she steps carefully onto the ice, she starts looking around through the ice for any signs of Nymphs.

Perception: 1d20 + 30 ⇒ (8) + 30 = 38


Tesia is surprised as the ice doesn't seem slick at all. Despite the snow, she spies a clearing in the woods ahead.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Looking back at the others, Tesia gives them a nod, "Its actually not slippery, and I can see a clearing ahead."


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

"Do you want me to take the lead or follow behind?" Mirrin asks.


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

Sienna looks to Cyna, Celia, Sadhana and Roshan before turning and walking away from the temple.


M Vishkanya Bard/Archaeologist 12

Roshan shrugs and follows the powerful sorceress, "Sooo...what are you going to the north to look for? You said something about Tichran...isn't he one of the necromancers that's been trying to take over this land? I've heard that he's very very dangerous."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia thinks for a moment, "Maybe you should go ahead of me. I can help keep an eye out for things, but I'm no good when it comes to traps and such."


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

"I'm not too concerned about traps," Mirrin says. "However, I'd probably react quicker if this so-called ice gives way."


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia follows along behind Tesia and Mirrin.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia nods as she follows behind Mirrin, "Makes sense."


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"You said you saw what remains of a village," Sienna answers. "I believe we have to go there to find something important."

The sorceress tells the bard what they know of Cthulhu and the coming apocalypse. "That's a bit higher on the priority list than Tichran, but we're planning on solving that problem too. We've dealt with a few Necromancers already...some of them have dealt with themselves. Actually..."

The tiefling turns to Sadhana. "How many Necromancers did we actually stop? You know, ourselves...without divine intervention, guilt trips or other stuff."


M Vishkanya Bard/Archaeologist 12

Roshan's mouth hangs open as he tries to process everything the sorceress just told him. Finally he shakes his head, "Oh...okay, wow...yeah....that's something alright." Roshan stumbles through his words, not completely sure how to respond to the impending doom.


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

Mirrin keeps alert as they proceed towards the clearing.

Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"I think we'll manage," Sienna says as they walk.


As Mirrin, Tesia, Magestreia and Rhadaya enter the clearing, the rogue doesn't see anything unusual aside a large pile of snow sitting near the center of the clearing. The water below teems with life but seems to avoid the area below the pile of snow.


M Vishkanya Bard/Archaeologist 12

Roshan nods, he wasn't a coward and didn't want them to think he was either. Taking a moment to find his words he says, "Yes, of course. I'm pretty sure you wouldn't have come this far if you couldn't. I just...it was kind of a lot to process at one time. I hadn't heard about the other thing. I hear a lot of stories from the different towns I pass through, but I guess not many people know about that Cthulhu end of the world stuff though I guess. I guess I just haven't dealt with as much "weird stuff" as you all have. Mostly bandits and monsters...things down in caves, you know...that sort of thing."


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Tesia approaches the pile of snow slowly and carefully, keeping an eye out for anything dangerous, or signs of ice breaking. she studies the pile of snow as she approaches cautiously, her curiosity piqued.

Perception: 1d20 + 30 ⇒ (13) + 30 = 43


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"Eh, we're a magnet for weird," Sienna says offhandedly.


M Vishkanya Bard/Archaeologist 12

Roshan looks thoughtful, "Ahhh I see." Is all he says while waiting to see what Sadhana was going to say about the other necromancers. He was curious to see how many the famous group had actually managed to take out.


Tesia notices that there is something under the pile of snow that begins to move as the druid approaches. Two seven foot tall statues of ice gets to their feet, ready to intercept the group.

Initiative:

Tesia: 1d20 + 8 ⇒ (9) + 8 = 17
Rhadaya: 1d20 + 4 ⇒ (7) + 4 = 11
Mirrin: 1d20 + 7 ⇒ (6) + 7 = 13
Magestreia: 1d20 + 5 ⇒ (3) + 5 = 8
Ice Golems: 1d20 - 1 ⇒ (20) - 1 = 19

The two golems move forward to attack Tesia and Mirrin.

Vs Tesia: 1d20 + 9 ⇒ (8) + 9 = 17

Vs Mirrin: 1d20 + 9 ⇒ (13) + 9 = 22; Damage: 1d6 + 3 ⇒ (3) + 3 = 6;Cold Damage: 1d6 ⇒ 4

One golem strikes the rogue with an icy fist.

Round 1: Ice Golems, Tesia, Mirrin, Rhadaya, Magestreia


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Oh goody, and here I am without any fire. I'll have to post after making something for dinner. We had lunch after 3 though, so I'm trying to figure out what to make.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

So, I'm thinking about changing into a large fire elemental in order to attack them more effectively, but I think I need to give Rhy the bag first because we do have a wand of scorching ray that might help, as well as some fire ball necklace. Fire melt ice? I have iron skin I can cast on someone first if that might be better, but they've kind of already brought the fight to us....so, not sure how much time we have for prep. They can be dangerous if not taken out quickly.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sorry, it's been a while since we've had to fight anything and I'm trying to remember stuff, and figure out our best course of action.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I've been looking over my options, and I can't come up with very much that I can do against these things. I have a wand of scorching ray, and a necklace of fireball in the bag, but I can't use either one. I could turn into a fire elemental, but that would make me vulnerable to their attacks.

Taking a step back, Tesia touches Mirrin's shoulder and casts Iron Skin on her.


F Anizari Rogue 11/Guardian 2 HP:66/76; AC: 22, T: 17, FF: 16, Fort: +5, Ref: +14, Will: +7 (+2 vs illusions); Init: +7; Perception: +16 (+4 vs concealed objects/conversations)

AC is now 28.

Mirrin steps beside Magestreia and fires an arrow at the golem.

Attack: 1d20 + 14 ⇒ (5) + 14 = 19; Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Mirrin's arrow flies toward the golem but bounces off upon impact.

Round 1: Ice Golems, Tesia, Mirrin, Rhadaya, Magestreia


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)
Sienna Singer wrote:


The tiefling turns to Sadhana. "How many Necromancers did we actually stop? You know, ourselves...without divine intervention, guilt trips or other stuff."

"Four directly...five sort of, though I think Solomon survived somehow. Between that, and Dillon and Mirrin choosing to walk away from the darkness we've had some sort of direct contact with seven." Sadhana replies.

Smiling slightly at Roshan's consternation, the magus gives him a grin. "Don't worry, if you travel with us for a while, you'll get used to world-ending threats in no time."


M Vishkanya Bard/Archaeologist 12

Arching an eyebrow slightly, Roshan nods his head a little thoughtfully. Looking at the magus he attempts to return the smile, "Ahhh...I see. Well...that's comforting I guess? Word spreads pretty quickly when you go around taking out major threats. I may not know everything about all of you, but I know that you're a pretty formidable group of women. I'm sure we'll be alright." He says respectfully.


Female Tiefling Sorcerer 14; Mythic Tier 4th (Archmage) HP: 103/103; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +11, Init: +12, Perception: +11

"Just keep your eyes out for danger," Sienna says. "I'm sure there are things still about that don't care for us or what we do."


M Vishkanya Bard/Archaeologist 12

Roshan nods, "Yes ma'am." He then does as asked, and keeps a close eye on their surroundings. Roshan keeps his senses alert for anything unusual, or threatening.

Perception: 1d20 + 22 ⇒ (14) + 22 = 36


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Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

"Evil never sleeps." Cyna notes.


M Vishkanya Bard/Archaeologist 12

"True enough." Roshan responds.


Female Anizari Cleric 12/ Mythic Tier Heirophant 2 ; HP: 79/79; AC: 21, FF: 18, T: 13; Init: +2, Fort: +17 Ref: +14, Will: +21; Perception: +9

"Definitely." Celia replies, looking out for signs of danger. she briefly utters a prayer to Aroden, touching each of her companions on the shoulder, before doing the same for herself.

Cast Endure Elements Communal (6 hrs each for Cyna, Sienna, Sādhanā and Roshan.) Cast Endure elements on herself (24 hrs)


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Looking at the huge ice constructs, Rhadaya quickly utters a spell, reaching out to touch Tes, Magestria, and Mirrin each on the shoulder, before grabbing the back that Tes seemed to be slipping off her shoulder. She vaguely remembered a few fire items inside.

Cast Resist energy (cold) Communal. Everyone gains Cold Resistance 30 (Tesia/Rhadya 30 mins, Magestria /Mirrin 40 mins)


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, not sure if I should change into something and attack them, or just try to use my weapons. We know from previous experience, that golems are immune to magic, so that's right out. I'm not sure if that applies to the wand of scorching ray, or fireball necklace though. I'm not a great tactician, so I don't know what to do.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

I'd go with fire elemental. I mean it is made of ice


That makes her vulnerable to cold, though.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'm really not sure what else I could do. I'm pretty sure thayf my shocking burst weapon isn't gonna do diddly to it.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

And I just gave her cold resistance 30. The vulnerability will only count against what gets through


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Oohhhhh.....damn, it's been so long siknced we had a combat, I completely forgot how to do this. Okay, one fire elemental coming up in the largest size I can turn into. I need to figure out what that is at my level because I forgot that too, then I need to give those iced golems a really big hug, around the neck....till they die. Lol


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Well once Magestreia and then the ice golems go that is. Sorry, I just forgot how to do everything.


Female Anizari Brawler 11/Champion 2 HP: 93/111; AC: 21, T: 18, FF: 15; Fort: +12, Ref: +12, Will: +6; Init: +5; Perception: +15

Magestreia steps in front of Mirrin and attacks the golem with her fists.

Attack: 1d20 + 18 ⇒ (4) + 18 = 22; Damage: 1d10 + 9 ⇒ (6) + 9 = 15
Attack: 1d20 + 13 ⇒ (14) + 13 = 27; Damage: 1d10 + 9 ⇒ (4) + 9 = 13
Attack: 1d20 + 8 ⇒ (2) + 8 = 10


As Magestreia connects with her fists, she can feel the chill of the golem's icy body.

Cold: 1d6 ⇒ 2
Cold: 1d6 ⇒ 1

However, Rhadaya's spell protects the brawler. Moving forward, one golem attacks Tesia while the other contends with Magestreia.

Vs Tesia: 1d20 + 9 ⇒ (20) + 9 = 29; Confirm: 1d20 + 9 ⇒ (4) + 9 = 13; Damage: 1d6 + 3 ⇒ (4) + 3 = 7; Cold Damage: 1d6 ⇒ 1

Vs Tesia: 1d20 + 9 ⇒ (5) + 9 = 14

Vs Magestreia: 1d20 + 9 ⇒ (12) + 9 = 21; Damage: 1d6 + 3 ⇒ (2) + 3 = 5; Cold Damage: 1d6 ⇒ 1

Vs Magestreia: 1d20 + 9 ⇒ (17) + 9 = 26; Damage: 1d6 + 3 ⇒ (6) + 3 = 9; Cold Damage: 1d6 ⇒ 1

Round 2: Ice Golems, Tesia, Mirrin, Rhadaya, Magestreia

GM Notes:
G2 hp: 35

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