GM Ragged's Keep on the Unknown Borderlands

Game Master waynemarkstubbs

The captain's map

The Killing Garden


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Male Rock Gnome Artificer / 1

"Ken you tell how it was kilt? Sometimes that can give away the killer"?

1d20 + 4 ⇒ (17) + 4 = 21 Untrained Heal


The deer head appears to have been severed inexpertly, with multiple hacks of a fairly blunt, or low quality, blade. Now that Ichabod looks closer, there are several instances of what could well be teeth marks on the stump of the neck.

Scruffles sniffs around the pole briefly, wrinkles his nose in disgust, and looks to the north, where the path winds down into the forest.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"Well lads and ladies, let's be on our guard."

Nogromomed proceeds down the path.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

"Looks like the path is it. Good boy!" Finnick replies as he reaches into his pack for some dried meat and hands it to Mr Scruffles who happily gobbles it down. And with a pat on Mr Scruffles head, Finn leaps upon the dogs back and hefts his lance into place. "Let's see what dastardly evil lurks yonder." he says with grin at Ichabod.


Sorry I was busy this weekend. Hope yours was good.

The sun is already past its highpoint as the group reaches the place where the road and river diverge. If you follow the path into the woods very far, you probably won't make it back to the Keep before dark.

The valley walls close in as the group heads north, following the track by the river as it meanders lazily into the woods. The valley seems to be forming into some sort of canyon, the rough granite cliff faces dotted here and there with hardy ferns and stunted saplings that cling tenaciously to the rock.

The narrow cliffs make these woods even more gloomy than before - the trees do not grow quite so densely, moss and fungi cling to their trunks, and the green undergrowth is replaced in many places by thick tangles of thorn bushes and dry, crackling bushes.

There is an eerie quiet, broken only by the chuckling of the water, and then, slowly emerging, a faint tapping or clinking sound. As the group rounds a bend, they come upon a large, obviously dead tree standing on its own in a clearing. Hundreds of skulls of small birds, rodents and other creatures have been strung from the bare branches of this tree by leather thongs. It is these strange totems, clinking against each other in the breeze, that creates this sound.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

"Well that's rather morbid. Anyone know what it is or what it means?" Finnick says as he levels his lance and looks around for any sign of movement aside from the clanking small skulls on the tree. Mr Scruffles issues a low growl at the macabre tree.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Male Rock Gnome Artificer / 1

Ichabod blows out his mustache and observes the tree a bit, seeing if it makes sense in any to him.

1d20 + 5 ⇒ (9) + 5 = 14 Knowledge: Religion


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"Perhaps it is a religious motif, but I don't know much about such things. I admire Pharasma, but I'm not sure if she would love this or hate it. Death is the great leveler. In any case, I'm curious how recently it has been visited, and perhaps what manner of tracks have been left. Again, I'm not sure I'd expect goblins to have this much attention to detail."

Nogrogomed feels very conflicted, and confused, by his inability to understand this monument. Death should be respected and embraced, but he's not sure if this is proper respect, or disrespect thereof.

He'll mull over this, but for know he is cautiously looking for traps, remaining wary.

Looking for tracks: 1d20 + 8 ⇒ (13) + 8 = 21
Checking surrounding and tree: 1d20 + 8 ⇒ (12) + 8 = 20 <- (+2 to find hidden objects, including secret doors and traps)


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

The morbid tree is something so foreign to Dai that he stands and stares at it for some time, trying to divine its nature...is it a shrine, or some form of art...or something else entirely. After a few minutes of ponder, he shakes himself and gets on with the examination of the rest of the clearing.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

His gaze constantly swings back to the tree, so his help in exploring the ares is minimal at best.


Healed today by CLW - Finn

The witch brings up the rear, her bow ready and donkey following obediently for a change.


Healed today by CLW - Finn

As a knowledgeable elf, the treant taught Opalia a great deal about the culture and history of the woodland creatures including orcs and their sneaky cousins, the goblins. But its hard to admit a useful thought, when her brother running away keeps intruding again and again.

Know(arcana): 1d20 + 7 ⇒ (2) + 7 = 9
Know(history): 1d20 + 7 ⇒ (15) + 7 = 22
Know(nature): 1d20 + 7 ⇒ (11) + 7 = 18

She stops next to Dai murmurs her thoughts casually. The donkey snorts and that wakes her from the reverie of turbulent thinking.

".....a tree of death ...or life and death.....snort"


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

"No, that's not creepy in the least." Lucian quips as he slowly walks around searching the area.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


It is Ichabod who finds the carving, hacked into the tree at about waist height, on the darkest, north-facing side. A crude, asymmetrical face in a circle.

Knowledge(Religion)DC15:
A stylized 'man-in-the-moon' it is the symbol of the cult of Groetus, a mysterious deity that legend says will destroy the material universe after Pharasma has judged the soul of the last living creature.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Religion: 1d20 + 7 ⇒ (14) + 7 = 21

"That...that looks like the symbol for Groetus, the Harbinger of Last Days. This is not a good sign....not good at all!"


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

"Waitwhatnow?!" Finnick blurts out at hearing Dai's ominous comment.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"At least we have an idea for the mentality of whoever built the shrine, but I put no credence in it. If there is nothing else of interest here, let's move on before it gets too late."


Healed today by CLW - Finn

"Groetus? What is Groetus all about, Dai?" asks the witch with a small smile.

She moves over to take a look at the carving and measures it against the height of a goblin. Opalia looks around for footprints and any other equipment left by the little monsters.

Perception: 1d20 ⇒ 11


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

"Well what I learned at the monastery is that Groetus is a minion of Pharasma. He is shown as a moonlet that shines down upon Pharasma's Boneyard and waits for the last living soul to die. When Pharasma judges the last soul, Groetus will descend to the Boneyard to do something to it and Pharasma before he moves on to the Material Plane to dissolve this reality. No one really knows what Groetus is going to do once the last soul is judged, but it is generally accepted that it will not be pleasant!"


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"Take solace that it will not be unpleasant for us, as we will have already been judged. What matter is the end of the material plane once every living thing has already passed on?

Now, shall we proceed, camp here, or continue on?"


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

"We think camping by this accursed tree would just invite trouble. If we're gonna camp it should be away from this place." Finnick says as he cautiously scans the area around the trees.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

"My vote'so for moving on."


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"Aye, I'm with Lucian"


Male Rock Gnome Artificer / 1

"I concur. This place gives me the Willies".


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai nods in agreement with Ichabod's assessment of the place.

"Yes...lets move on.."


Healed today by CLW - Finn

As the party moves on, Opalia asks the rest, "you speak of religions like Pharasma as if they matter to you? What do I need to know, for instance, if you fall, should I heal you or leave you to your fate? I would not wish to visit sacrilege on anyone's beliefs?"


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

"Oh, do not get me wrong, I will be happy to meet Our Lady of Souls. But it would be a shame to go when I could be saved to collect more scars. If you can help, please do so, if you cannot, do not worry. We must all accept the fates we are given."


The path descends further into the gorge, alongside the river that is picking up speed now as it foams and pours over large boulders and small cataracts. In the gloom, the stunted and withered trees seem to shift and crawl, their branches reaching out to grasp. A carpet of dead leaves crunches underfoot.

Dai Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Opalia Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Nogrogomed Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Lucian Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Finn Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Ichabod Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Garrun Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Ichabod, kicking his way through the debris, just happens to look up and catch sight of a figure dart from behind a tree and dash deeper into the woods - the size of a human child, with a large oval head, pointed ears and a mouth of wicked teeth.


Healed today by CLW - Finn

"Good Nogrogomed, I'd struggle to watch you die."


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

"Fear not, no ones going to die. Certainly not on our watch. I mean there are stories to tell. This is the start of a beautiful friendship. I know it." Finnick says with a large smile towards everyone.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

A bit more friendly than what I'm used to. Lucian thinks to himself. Then again, that's not entirely unwelcome.


Male Rock Gnome Artificer / 1

"There! Something was watching us! Something with a big head full of pointy teeth"!

Ichabod starts in that direction.

"Should we track it down"?


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Lucian takes off after Ichabod, drawing his blades in the process.

Perception?: 1d20 + 9 ⇒ (3) + 9 = 12

Least perceptive rogue ever...


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai swiftly readies his bow and scans the area that Ichabod saw the creature.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Nogrogomed ventures a guess at what may be sneaking around, and states loudly while gripping his falchion,
"Kekhaan Okaan, o dech dhec khruun orec ghaach maagaan. Rhaan huukaan, or takhaan or rhorekaan"

Goblin:
"Little One, you will find no easy meal here. Be gone, or state your business"

May as well try talking first...


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Sincerest apologies for the delay. Finally back on my feet.

Garrun ponders the grisly tree and it's macabre ornaments with a look of thoughtful consideration, "The end of the world then? Perhaps they mean to offer these souls and bring us a little closer? Fools. If I know anything, we mortals will be busy multiplying and fighting far beyond our own meager lifetimes.", he smirks at Opalia, "Even yours ma'am."

At the warning of goblins around, Garrun raises his shield and hustles to catch up with Ichabod at the front of the group, "Wary now. From what we've seen, these might well be even more fanatical than the average gobs."


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Finnick steadies his lance and scans the tree line around them for the small figure. Mr Scruffles lets out a low warning growl.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


There is no sign of the fleeing creature, and no obvious other threat. After a few minutes of poking around in thornbushes and looking up into the branches of trees, it becomes clear that the group is alone again. They do discover a small hollow behind a tree where the creature might have been hiding. There are a number of crude carvings, doodles almost, carved into the bark of the tree, and the half-chewed remains of what looks, and smells, like a badly-pickled pig's trotter.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Lucian shrugs. "Okay, this looks a bit more like goblin's doing than the stuff we've seen previously."

Turning back to Ichibod, Lucian asks, "How many did you see?"


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

The warpriest regards the nest with a sneer, "Typical goblin mess. We should be wary though. No doubt this one is on it's way back to whatever passes for a chieftain around here. I'd imagine there's an ambush in our future. Though if it's fellows are as clumsy as this one, hopefully we'll spot them before it's sprung."

How narrow has the canyon become at this point?


Finding nothing else of interest, the group continues on. The path becomes fainter and then fails entirely, as the ground underneath grows harder, and the soft leaf mould is replaced by a carpet of twisting tree roots and sharp flint boulders that catch at the toes and then turn suddenly, threatening to sprain ankles. Going is slow, and the sun is beginning to near the horizon, casting long shadows through the increasingly sparse trees.

The group continues in what it believes to be a roughtly northerly direction.

Dai Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Opalia Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Nogrogomed Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Lucian Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Finn Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Ichabod Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Garrun Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Ichabod being ultra-alert after the owlbear attack!

Lucian in Ichabod hear it at the same time - a rhythmic creaking noise, like a loose shutter moving in the wind. Off to the lef, something is moving in the trees.


Male Rock Gnome Artificer / 1

"Ware! I hear something over there". , the cleric points, and anoints himself in holy armor.

Cast Shield of Faith


Healed today by CLW - Finn

"What can you hear? Isn't that the wind?" The witch waits next to Dai and keeps hold onto the donkey.

Opalia looks around to see which brave soul is going to scout ahead.


Male Human Monk (Zen Archer) 5 | HP 55, AC 19, Touch 19, FF 15, CMD 23 | Fort +6, Ref +7, Will +8 | Init +3 | Perception +12

Dai spins towards the direction Icabod indicated, arrows in hand and one already at the string.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

"I hear it too." Lucian says heading off in the direction of the noise with his blades at the ready.


Male Halfling Cavalier 2 / AC 17, Touch 13, Flat 17/ (HP 18/18) / Init +2 / Fort +5, Ref +3,Will +3 / Perception +5 / Mr Scruffles / AC 20, Touch 13, Flat 15 / (HP 23/23) / Fort +5, Ref +6, Will +2, Track by Scent (Survival +6)

Mr Scruffles lets out a low growl as his muscles tense beneath his fur. Finn goes silent and scans the area for a target.


Male Human Warpriest 2 | HP 17 / 19 | (SoF Inc.) AC 19; Touch 13; Flat Footed 18 | CMD 17 | Fort +5; Ref +1; Will +5 | Init +1 | Perception +2

Garrun plants himself between the main group and the source of Ichabod's alarm, his stance wide and shield raised.

The armoured warrior is tense as he watches Lucian slip into trees, hopefully the man had enough sense to pull any threats back to the group.


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Nogrogomed prepares his falchion, not sure what he is looking or listening for


Lucian slinks down the narrow path, the branches tearing at his clothing. The creaking sound continues up ahead.

Turning the corner, he comes upon a small glade. White wisps of gossamer threads are strung between the branches of the trees, and between the trunks. Several large bundles, swaddled in the threads, hang from the trees or are slumped on the bare floor of the glade.

Close to Lucian, the source of the creaking sound becomes apparent. A small reptilian creature, with a long tail and bristles sprouting from its chin, is half-covered in the white threads, and suspended from a tree branch. Its eyes bulge, and it foams at the mouth. Its foot twitches, and it is this motion that has caused it to swing from the creaking branch.

Please see the map


Male Half-Orc Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

And I thought Nogrogomed was having a bad day...


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Lucian slinks back to the rest of the group. "Spiders...big friggin' spiders would be my guess based on the lizard that was caught in a web."

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