Sacred Killer

Nogrogomed's page

79 posts. Alias of Joshua9093.


Full Name

Nogrogamed

Race

Half-Orc

Classes/Levels

Barbarian 1/ Occultist 1 AC 15, Touch 11, Flat 14/ (HP 19/25) / Init +1 / Fort +6, Ref +2,Will +4 / Perception +8

Gender

Male

Size

Medium

Age

20

Alignment

NG

Deity

Pharasma

Strength 17
Dexterity 12
Constitution 13
Intelligence 15
Wisdom 12
Charisma 12

About Nogrogomed

Stat Block:

Male half-orc barbarian (unchained, scarred rager) 1/occultist (battle host) 1 (Pathfinder RPG Occult Adventures 46, 100, Pathfinder RPG Ultimate Combat 29, Pathfinder Unchained 8)
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 25 (2 HD; 1d8+1d12+8)
Fort +6, Ref +2, Will +4; +2 racial bonus vs. emotion and fear effects, +2 trait bonus vs. fear and emotion effects
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Offense
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Speed 30 ft.
Melee mwk falchion +5 (2d4+4/18-20)
Ranged sling +2 (1d4+3)
Special Attacks rage (5 rounds/day)
Implement Schools
Transmutation (Physical Enhancement, 3 points) Resonant—physical enhancement; Focus—legacy weapon
Occultist (Battle Host) Spells Known (CL 1st; concentration +5)
1st (2/day)—lead blades[APG]
0 (at will)—mending
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Statistics
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Str 17, Dex 12, Con 13, Int 15, Wis 12, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Tribal Scars
Traits alchemical adept, enduring stoicism, unbreakable hate
Skills Acrobatics +5, Appraise +4, Bluff -3, Climb +7, Craft (alchemy) +6 (+8 to craft alchemical items), Diplomacy -3, Disguise -1, Heal +2, Intimidate +7 (+7 vs. non-barbarian humanoids), Knowledge (nature) +6, Perception +8 (+10 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste), Sense Motive -1, Spellcraft +6, Survival +8, Use Magic Device +5; Racial Modifiers +2 Appraise, scavenger
Languages Common, Giant, Goblin, Orc
SQ implements 2, mental focus (3/day), orc blood, panoply bond, pariah, terrifying visage
Combat Gear acid, alchemist's fire, alkali flask[APG], holy water, iron pellet grenade[UE]; Other Gear darkleaf cloth lamellar (leather) armor[UC], mwk falchion, sling, sling bullets (20), alchemy crafting kit[APG], backpack, bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, trail rations (5), waterskin, javelin x 2, 109 gp, 6 sp, 3 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Implements (Su) Gain a series of items which grant access to schools and powers.
Mental Focus (3/day) (Su) You have a pool of points that activate your focus powers.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Panoply Bond (Su) You bond with a specific weapon, suit or armor, or shield.
Pariah +2 racial bonus on saving throws against emotion and fear effects.
Rage (Unchained, 5 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Terrifying Visage (Ex) Add to intimidate vs. civilized/diplomacy vs. tribal humanoids. +1 to fear DCs.
Transmutation (Physical Enhancement) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.

Backstory:

Nogrogamed has lived a traumatized youth, beginning with ritual scarification and ending with being branded for witchery. While all young half-orcs of the north experience tribal scarring as initiation in to the clan, Nogrogamed's trials were much more terrifying. With a healthy rage and willingness to collect scars in battle that all young warriors aspire to, Nogrogamed could not resist the urge to experiment with alchemy and magic. He did so secretly for more that a year, trying to understand his powers and how he could use them to help his tribe. Unfortunately, when the war chief discovered his studies, he was branded on the forehead with the unholy symbol of a pentacle and cast from the clan.

Over the next two years he scavenged in the wilderness surrounded a remote keep. Trying to survive, but also testing his powers and alchemy. At first he wore a mask as a means to hide the branding on his face, but the more he wore it the more he realized its usefulness. Nogrogamed often spends an hour or more a day communing and speaking with his mask, and it has had a great impact on his progress.

The years in solitude have been wearing on Nogrogamed, and now he wishes to join a new clan, or prove the usefulness of his curative magic and destructive alchemical creations. While outwardly he seems stoic and reserved, he is secretly hoping to secure acceptance and respect.

He loves and cherishes every scar he has received, and he hopes to earn more in the right cause.