| Findlay McDougal |
Findlay will be right behind Aramantha
| GM Pox |
Moving up to the next room you see..
"Painted on the floor of this circular chamber is a stylized image of a recumbent lion. Dozens of miniature figurines stand atop a low platform that rings the room. The figurines are of varying manufacture, some glazed clay, some carved and painted wood, others wax with chips of metal and colored stone wedged into their forms."
A closer look reveals that the painted lion figurine holds a broken arrow its jaws and the head of the arrow points to the easternmost
figurine on the northwest section of the platform. That figurine is blue glazed clay and radiates an aura of faint abjuration.
Spellcraft indicates holding it might protect the holder from something.
Map updated with yalls present location.
| Findlay McDougal |
Findlay's Spellcraft check: 1d20 + 28 ⇒ (17) + 28 = 45
"I recommend our point man carry the additional protection ward, and lead the way north..."
| GM Pox |
Hemket takes the statue as point man and heads into the room. Once in his spider sense immediately goes off, but no trap is set off. He is able to locate the trap and disarm it..
Moving down the hallway you see in the next room.
An elaborate painting of a pharaoh figure standing against a solar disk covers the floor of this circular chamber.
The painting radiates strong conjuration magic and hieroglyphs on the wall at the entrance translate to "Abase yourself mortal"..
| GM Pox |
Somehow he manages to disarm it.. Moving into the next room you see.
This grand chamber is hazy with the aromatic smoke of incense, and four fat columns covered with carved hieroglyphs support the ceiling. At the center of the room, a simple bull hieroglyph is painted on the floor in shimmering metallic gold, and large humanoid statues with the heads of longhorned bulls stand in alcoves to north and south. A crystalline topaz pyramid stands in the western end of the chamber, pulsing with a bright amber glow.
Standing beside the pyramid you all see..
Twice the height of a human, this horned monstrous warrior wields a massive blade and wears dark full plate
and what appears to be a human male with a chain shirt and scimitar speaking.
They both look up as you enter the room. The Div speaks..
"I see you bypassed the teleportation room. I guess I'll have to destroy you now."
Amarantha: 1d20 + 7 ⇒ (19) + 7 = 26
Canaan: 1d20 + 8 ⇒ (13) + 8 = 21
Findlay: 1d20 + 14 ⇒ (6) + 14 = 20
Hadjii: 1d20 + 8 ⇒ (12) + 8 = 20
Hemket: 1d20 + 16 ⇒ (9) + 16 = 25
M: 1d20 + 14 ⇒ (11) + 14 = 25
D: 1d20 + 9 ⇒ (8) + 9 = 17
H: 1d20 + 12 ⇒ (9) + 12 = 21
Init Order:
Amarantha
Hemket
Human Baddie
Unknown
Rest of Group
Div
Amarantha is up, then Hemket.
Map is current, Know planes on the Div for Info..
| Amarantha Van der Griest |
Planes: 1d20 + 18 ⇒ (5) + 18 = 23
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.
If it's outerplanar Ama casts Banishment(Will 26)
SR: 1d20 + 16 ⇒ (1) + 16 = 17
Eldritch Breach: 1d20 + 16 ⇒ (7) + 16 = 23...Surge: 1d8 ⇒ 1
If not she will put a Wall of Silver between us and them
| Hemket |
Hemket will open up on the Div.
manyshot, rapid for 2 extra, deadly aim, sneak attack, studied target
to hit: 1d20 + 28 ⇒ (2) + 28 = 30 damage: 2d8 + 50 ⇒ (8, 4) + 50 = 62 sneak: 5d6 ⇒ (2, 3, 5, 3, 4) = 17
to hit: 1d20 + 28 ⇒ (15) + 28 = 43 damage: 2d8 + 50 ⇒ (3, 1) + 50 = 54 sneak: 5d6 ⇒ (5, 6, 4, 4, 2) = 21
to hit: 1d20 + 28 ⇒ (18) + 28 = 46 damage: 1d8 + 25 ⇒ (4) + 25 = 29 sneak: 5d6 ⇒ (6, 5, 1, 3, 2) = 17
to hit: 1d20 + 28 ⇒ (11) + 28 = 39 damage: 1d8 + 25 ⇒ (7) + 25 = 32 sneak: 5d6 ⇒ (4, 4, 2, 5, 5) = 20
to hit: 1d20 + 28 ⇒ (17) + 28 = 45 damage: 1d8 + 25 ⇒ (1) + 25 = 26 sneak: 5d6 ⇒ (6, 2, 6, 3, 2) = 19
| GM Pox |
You don't have LoS without moving Hemket.. You can however unleash that barrage at the human if you want. Or take a move an fire once at the Div. Also, can you place a line on the map where you put the wall Amarantha?
| GM Pox |
Hemket's first four arrows streak out, hitting the man square in the chest and he vanishes..
Know Arcana on what happened.
Init Order:
Amarantha
Hemket
Human Baddie
Unknown
Rest of Group
Div
Some unknowns happen and then it's the rest of the groups turn before the Div goes..
One small mistake when I described the Div. It does not carry a weapon that you can see.
| Amarantha Van der Griest |
Arcana: 1d20 + 17 ⇒ (19) + 17 = 36
Ama puts a Wall of Silver from floor to ceiling
| GM Pox |
The man had a contingency spell go off with what appeared to be some sort of teleport spell..
| Hadjii |
The Hadj will use his 2nd prepared Summon Nature's Ally VI, and start conjuring, to bring forth some elementals next round...
| Findlay McDougal |
Findlay will step to where he can glimpse the foe...
Findlay's Knowledge:Planes check: 1d20 + 28 ⇒ (16) + 28 = 44
then he'll use a 3rd-level spell slot to cast Haste on the party
| GM Pox |
You know it's a Sepid Div, although a beefy example.. You may ask 4 questions for info on normal Sepid Divs..
| Findlay McDougal |
1. immunities
2. resistances
3. special attacks
4. special defenses
| GM Pox |
Immune Fire and Poison
Resist Acid, Elec
Special Attacks - Rain of Debre, big aoe ability
Special Defenses - SR and can deflect ray attacks
| Hadjii |
Hadjii is conjuring -- will finish next round...
| Findlay McDougal |
Findlay cast Haste this round -- but I reckon he'll also use Dimensional Slide as part of his movement, zipping back 30' down the corridor we just left!
| GM Pox |
Gotcha..
The Div casts a spell and green ray streaks towards Amarantha.
Ranged Touch: 1d20 ⇒ 14 hit, need a Fort save DC 24.
If Fail: 30d6 ⇒ (3, 2, 4, 4, 3, 6, 6, 6, 5, 1, 1, 1, 4, 3, 1, 6, 2, 3, 1, 6, 1, 6, 5, 1, 6, 2, 3, 1, 3, 2) = 98 lol 8 1's..
If Save: 5d6 ⇒ (6, 2, 2, 4, 6) = 20
Then as a swift action it flings 3 rays of acid at Can..
RTA: 3d20 ⇒ (8, 1, 19) = 28 one miss
Dam: 8d6 + 12 ⇒ (5, 5, 3, 5, 6, 4, 4, 1) + 12 = 45 acid damage.
Yall recognize the spells as Disintegrate and Scorching Ray modified to acid damage.
Amarantha
Hemket
Human Baddie
Unknown
Rest of Group
Div
Amarantha is up, as well as Hemket.
| Amarantha Van der Griest |
Fort: 1d20 + 19 ⇒ (16) + 19 = 35
Ama tries to send this thing back to where it comes from, Casts Banishment(Will 26)
SR: 1d20 + 16 ⇒ (13) + 16 = 29
Eldritch Breach: 1d20 + 16 ⇒ (14) + 16 = 30...Surge Just in case: 1d8 ⇒ 3
Upon re-reading that wall of silver spell, It kind of sucks. I thought it prevented evil spellcasters as opposed to spells with the evil descriptor
| GM Pox |
Amarantha manages to overcome the Div's spell resistance this time attempting to send him back to his plane..
Will: 1d20 ⇒ 15 but he sheds the spell and remains.
Hemket fires an arrow connecting..
Div -22
The unknowns continue to do unknown things..
Rest of the group is up.
| Findlay McDougal |
Findlay will move up 25', then use Dimensional Slide to get to where he can see into the back...
then he'll cast <Greater Dispel Magic>, using the area effect style -- hoping to dispel the highest level spell on three targets in a 20' radius back there...
Findley's caster-level check for SR on the div: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38
Findley's caster-level check for Dispel Magic on the div: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
Findley's Eldritch Breach check on Dispel Magic: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24
----------------------
Findley's caster-level check for SR on the invis guy: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 33
Findley's caster-level check for Dispel Magic on the invisible guy: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26
Findley's Eldritch Breach check on Dispel Magic: 1d20 + 15 + 4 ⇒ (10) + 15 + 4 = 29
----------------------
Findley's caster-level check for SR on a possible third target back there: 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 22
Findley's caster-level check for Dispel Magic on whoever else is in the 20' radius: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
Findley's Eldritch Breach check on Dispel Magic: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32
| Hadjii |
Hadjii finishes his conjuring, and 1d4 + 2 ⇒ (4) + 2 = 6 large air elementals appear out of nowhere!
then he'll use a charge from his wand of Cure Moderate Wounds, and Fly-by Attack feat, to restore 2d8 + 3 ⇒ (8, 2) + 3 = 13 hit points on Canaan as he flies forward-then-back -- 20' forward (then use wand), then 40' back into the corridor. (squeezing is easy for huge air elementals...)
_____________________________________________
as Findlay's Dispel Magic fades, Hadjii's elementals race forward, and do fly-by attacks on the div -- zipping up to the ceiling after their swing...
1st augmented large air elemental #1's slam attack: 1d20 + 14 ⇒ (5) + 14 = 19
1st augmented large air elemental #2's slam attack: 1d20 + 14 ⇒ (2) + 14 = 16
1st augmented large air elemental #3's slam attack: 1d20 + 14 ⇒ (4) + 14 = 18
1st augmented large air elemental #4's slam attack: 1d20 + 14 ⇒ (17) + 14 = 31
slam damage: 1d8 + 6 ⇒ (7) + 6 = 13
1st augmented large air elemental #5's slam attack: 1d20 + 14 ⇒ (3) + 14 = 17
1st augmented large air elemental #5's slam attack: 1d20 + 14 ⇒ (1) + 14 = 15
they are hovering just high enough to get be out of the way of Hemket's arrows, but low enough to get AoOs if any baddies move forward! (they have 10' reach)
the elementals have AC 23, DR5/epic, 76 hit points each...
| Findlay McDougal |
oh, I forgot that Findlay gets Eldritch Breach on the 3 SR checks:
Findley's Eldritch Breach check on first SR check (Div): 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
Findley's Eldritch Breach check on 2nd SR check (invisible guy): 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39
Findley's Eldritch Breach check on third SR check (if applicable): 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30
also, spell sez "Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
so I didn't need all those other rolls for Dispel -- a 35 should get the highest level spell on everything in the radius!
| GM Pox |
No invisible people become visible in the back and you can't tell if you dispelled anything from the Div, he looks the same.
The elementals all miss..
The Div makes a tactical move with the pillars, trying to keep Hemket off of a full attack.. As a swift action he fires 3 acid rays at Findlay.
RTA: 3d20 ⇒ (11, 2, 13) = 26 all hit
Acid Dam: 12d6 + 18 ⇒ (6, 2, 6, 1, 2, 5, 5, 6, 2, 3, 3, 5) + 18 = 64
He then summons a whirlwind of dust and debris that fills most of the room.
Findlay and all of the elemental's need to make a DC 27 reflex save to take 1/2 of.
Evil Bludge Dam: 15d6 ⇒ (1, 4, 1, 5, 6, 2, 6, 1, 1, 2, 4, 1, 4, 3, 6) = 47
Elemental's DR will apply..
Top of the round.
Hemket and Amarantha are up.
| Amarantha Van der Griest |
Ama will fire off a couple of channels
Channel: 9d6 ⇒ (6, 5, 2, 6, 2, 2, 3, 4, 2) = 32
Quickened Channel: 9d6 ⇒ (6, 1, 1, 6, 2, 2, 2, 2, 2) = 24
Giving everyone the benefit of Beacon of Hope
| Findlay McDougal |
as the horrific rays of acid zap-age leave the div's fingertips, Mr McDougal burns a Mythic Point to activate <Mirror Dodge> -- poofing to a position out-of-view from the fiend, while the illusory duplicate left behind convincingly disintegrates from the blasts!
Mirror Dodge is a Tier 3 Archmage Path Ability...
Mirror Dodge (Su)
When hit by a melee or ranged attack, you can expend one use of mythic power as an immediate action to replace yourself with an illusory duplicate and teleport to any open square within 30 feet of your current position. You take no damage from this attack, which instead destroys your illusory duplicate (similar to mirror image). Using this ability requires a line of effect to the square into which you teleport.
| Hadjii |
Large Air Elemental #1's Reflex save: 1d20 + 13 ⇒ (18) + 13 = 31
Large Air Elemental #2's Reflex save: 1d20 + 13 ⇒ (18) + 13 = 31
Large Air Elemental #3's Reflex save: 1d20 + 13 ⇒ (4) + 13 = 17
Large Air Elemental #4's Reflex save: 1d20 + 13 ⇒ (16) + 13 = 29
Large Air Elemental #5's Reflex save: 1d20 + 13 ⇒ (9) + 13 = 22
Large Air Elemental #6's Reflex save: 1d20 + 13 ⇒ (20) + 13 = 33
| GM Pox |
Hadjii notices the humna that disappeared before teleport in behind him. He is accompanied by a pair of barbed devils..
Is Hadjii invisible?
| Hadjii |
Hadjii is indeed invisible.
Findlay cast it just before the Thunderbird fight: I’m assuming it has been way less than two-and-a-half hours to solve Androsphinx’ riddle and traverse down a few corridors — even with Hemket sniffing out and disarming traps as we went...
(and I have been careful not to do any attacks or spells that would break the invisibility)
| GM Pox |
Sorry, been busy with Holiday for quite some time. HWy does your Invis last for 2.5 hours again Hadjii? It's only a minute/level unless I'm missing something.
| Hadjii |
darn it -- that spell *should* be 10 minutes per level! in that other game (5E) it lasts an hour!
so I guess it's your call whether solving the riddle and traversing those corridors took 15 minutes...
| GM Pox |
Still invisible, but only a min or two left on duration.
Not seeing Hadjii both devils drop an Order's Wrath on the rest of the group. Everyone bt Cannon needs to make a pair of Will saves DC 20.
Damage 1st: 5d8 ⇒ (3, 4, 5, 7, 6) = 25
Damage 2nd: 5d8 ⇒ (2, 6, 3, 1, 8) = 20
save for 1/2 for each, if you fail either you are dazed for a round.
The human fires off a Chain Lightning, targeting Can as the primary(dc 22 reflex), and it splits off hitting Findlay, Amarantha, and Hemket(dc 20 reflex for yall).
Primary Bolt vs Can: 17d6 ⇒ (5, 2, 2, 4, 6, 5, 4, 2, 2, 2, 4, 2, 2, 2, 5, 1, 4) = 54
Secondary Bolts to rest: 17d6 ⇒ (6, 6, 4, 1, 6, 2, 3, 3, 5, 4, 4, 3, 1, 5, 4, 5, 5) = 67 He then moves 5' to the south.
It is lightning damage. Not sure how much if any protection you have left. I believe you do have resist 30 up though.
Amarantha
Hemket
Human Baddie
Unknown
Rest of Group
Div
Can, Amarantha, and Findlay are up.
| Amarantha Van der Griest |
Will: 1d20 + 27 ⇒ (18) + 27 = 45
Will: 1d20 + 27 ⇒ (8) + 27 = 35
Reflex: 1d20 + 16 ⇒ (16) + 16 = 32
I have my lightning protection in my header
Ama will wait till the end of the rd.
| Findlay McDougal |
Findlay's 1st Will save: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Mythic Surge to succeed on that will save!
Findlay's 2nd Will save: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Findlay takes 22 points of damage...
Findlay's Reflex save: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
after the resist stops 30, Findaly's 38 remaining lightning protection drops to 34 points...
he will step into view of the div, and burn another Mythic Point to cast <Ki Shout> at the big fiend -- and he'll use a point from his Arcane Reservoir to bump the DC of the Fort save by 2 (so DC is 29):
Findlay's caster-level check: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34
Findlay's Eldritch Breach: 1d20 + 15 + 4 ⇒ (16) + 15 + 4 = 35
for 17d6 ⇒ (4, 2, 6, 4, 2, 4, 3, 2, 5, 2, 5, 1, 1, 5, 1, 3, 4) = 54 points of SONIC damage, save for half
(and on the off chance it actually fails the saving throw, it is stunned)
(if it succeeds on the saving throw, Findlay is hoping he can Counterspell the div's next action...)
| Hadjii |
on Hadjii's turn, the huge, invisible air elemental will race east along the ceiling, pausing briefly (via FlyBy Attack) to cast Finger of Death (from the Mask of the Forgotten Pharoah, DC is just 22) at the human -- then racing south out of view.
"Neener-neener-neener!"
then he'll burn a Mythic Point to take an extra Standard Action, and drink his last potion of Invisibility!
_________________________________
meanwhile, back at the div -- hopefully stunned by Findlay's Ki Shout -- the first of Hadjii's air elementals flies around to set up flanking, and takes a slam attack:
1st augmented medium air elemental's slam attack: 1d20 + 14 ⇒ (19) + 14 = 33
slam damage: 1d8 + 6 ⇒ (6) + 6 = 12
then all the remaining 5 take a 5' step downward, and take full attacks -- with flanking:
2nd augmented medium air elemental's 1st slam attack: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
slam damage: 1d8 + 6 ⇒ (7) + 6 = 13
2nd augmented medium air elemental's 2nd slam attack: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
slam damage: 1d8 + 6 ⇒ (6) + 6 = 12
3rd augmented medium air elemental's 1st slam attack: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
3rd augmented medium air elemental's 2nd slam attack: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
slam damage: 1d8 + 6 ⇒ (8) + 6 = 14
4th augmented medium air elemental's 1st slam attack: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
4th augmented medium air elemental's 2nd slam attack: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
slam damage: 1d8 + 6 ⇒ (2) + 6 = 8
5th augmented medium air elemental's 1st slam attack: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
slam damage: 1d8 + 6 ⇒ (6) + 6 = 12
5th augmented medium air elemental's 2nd slam attack: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
crit confirm check: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
slam damage: 1d8 + 6 ⇒ (1) + 6 = 7
6th augmented medium air elemental's 1st slam attack: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34
slam damage: 1d8 + 6 ⇒ (1) + 6 = 7
6th augmented medium air elemental's 2nd slam attack: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
slam damage: 1d8 + 6 ⇒ (2) + 6 = 8
| GM Pox |
Your protection will be used first Findlay, making the save cuts it in half and your protection eats the rest, but only has a point remaining.
Fort: 1d20 ⇒ 10 pass, takes 27
Human Fort: 1d20 ⇒ 20 saves but takes 3d6 + 20 ⇒ (5, 4, 5) + 20 = 34
The elementals try their best but are unable to do nothing but annoy the Div. One manages a small blow however.
Div -56
Human -34
D1
D2
Div's turn. He moves up, provoking from the elemental's and unleashes a trio of quickened acid rays at Amarantha before unleashing another sandstorm, hitting Find, Hemket, and Amarantha.
Your readied counterspell goes off Findlay, his caster level is 15 btw.
RTA: 3d20 ⇒ (9, 2, 9) = 20 all hit Amarantha
Acid Damage: 12d6 + 18 ⇒ (2, 3, 4, 5, 3, 6, 3, 6, 2, 6, 1, 6) + 18 = 65
Sandstorm: 15d6 ⇒ (2, 6, 1, 3, 6, 5, 1, 1, 5, 5, 5, 2, 6, 2, 2) = 52 evil, bludgeoning damage for DR purposes.
DC is 27 reflec for half.
TOP OF THE ROUND
Hemket and Amarantha are up..