Sorry for the delay. Work got a bit hectic.
Here is the character I plan to play. Let me know if you want anything changed.
Chester Witherton III
Male Human (Ulfen) Barbarian (Invulnerable Rager) 3/Fighter (Weapon Master) 1/Guardian 1
CG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 25, touch 15, flat-footed 23 (+10 armor, +3 shield, +1 Dex, +1 dodge)
hp 45 (3d12+1d10+13)
Fort +7, Ref +3, Will +3; +1 bonus vs. mind-affecting effects
Defensive Abilities hard to kill; DR 1/—, 2/lethal; Resist extreme endurance
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Offense
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Speed 20 ft.
Melee adamantine scimitar +11 (1d6+5/18-20)
Special Attacks mythic power (5/day, surge +1d6), rage (10 rounds/day), rage powers (beast totem, lesser)
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Statistics
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Str 20, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +9; CMD 22
Feats Dodge, Power Attack, Shield Focus, Shield Focus [M], Weapon Focus (scimitar)
Traits defender of the society, indomitable faith
Skills Acrobatics +3 (-1 jump), Climb +4, Perception +8, Survival +8, Swim +6
Languages Common, Skald
Other Gear masterwork full plate, masterwork heavy steel shield, adamantine scimitar, boots of the cat, dungeoneering kit, deluxe, 35 gp
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Special Abilities
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Absorb Blow (5 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Adamantine Mind (Ex) +1 to save vs. mind-affecting, and if you succeed the attacker is stunned 1 rd (Will neg).
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Boots of the cat When falling, always land on feet and take the minimum damage.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Extreme Endurance (-Choose-) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shield Focus +1 Shield AC
Shield Focus [Mythic] As an immediate action, use 1 power to add shield bonus to Ref or Fort save.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
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A former member of the Pathfinder Society exposed to shards of the Ruby Sage's gem and endowed with abilities beyond those of his peers. Deciding that the Decemvirate would likely take advantage of this standing, he decided to strike out on his own.
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