GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


3,851 to 3,900 of 6,415 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>

M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sebastian eyes the statue suspiciously. "If you want to open it, be my guest," he says, inviting Tyrandro. He's staying far away from the thing; strange statues had a way of heralding bad things in Sebastian's experience.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Tyrandro Amprei wrote:

[dice=Perception]1d20+11

"More like an extravagant nightstand. Look, it has a drawer." Tyrandro tells and pulls it open.

It is already open.


Find anything, Iolana?


Inside the drawer is a 4-foot-diameter circular frame containing several wedge-shaped metal plates, each punched with its own intricate design. Each plate slides smoothly over or under the two adjacent plates along the outer ring. If you assemble all the plates to form a full circle, you can see that it is about the same diameter as the glowing hole in the floor.


Hmm..Perhaps a platform that will take us down the hole safely?


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Spellcraft: 1d20 + 11 ⇒ (6) + 11 = 17

"The whip is magical, but I can't tell you anything else about it. Sorry. It's not ours though so I think I'll just leave it there." She gives Krojun a look over her shoulder.

"It never hurts to try." She grabs one of the disk pieces and heads back into the room with the glowing well.


Ayako follows


Once assembled, the ring fits perfectly over the entrance to the illumacore. It does not become a platform. Light from the shaft below shines through the openings in the plates to create a pattern of lines on the ceiling above. The markings line up to create a huge map of what the acropolis once looked like during the height of the Thassilonian empire. A few rounds of study allows you to note that the few rooms that remain extant today are but a small fraction of the chambers that once sprawled here.

You can see that there are a few rooms below you accessible through the shaft. The rest of the chambers are all blocked off. I've revealed the rest of the map since you can see them on the ceiling map.

That's when the doors exiting the room slide open and four Red Mantis assassins burst in. Consequently, opening the door also allows the tentacle to reach inside as well.

Initiative Rolls:

Ayako: 1d20 + 4 ⇒ (5) + 4 = 9
Iolana: 1d20 + 4 ⇒ (20) + 4 = 24
Sebastian: 1d20 + 10 ⇒ (13) + 10 = 23
Tyrandro: 1d20 + 7 ⇒ (12) + 7 = 19
Trinia: 1d20 + 3 ⇒ (4) + 3 = 7
Krojun: 1d20 + 2 ⇒ (6) + 2 = 8
Red Mantis Assassin: 1d20 + 4 ⇒ (1) + 4 = 5
Tentacle: 1d20 + 1 ⇒ (3) + 1 = 4

Round 1
Active Effects: Iolana: Mage Armor 4 hr.

Initiative:
24 - Iolana
23 - Sebastian
19 - Tyrandro
9 - Ayako
8 - Krojun
7 - Trinia
5 - Red Mantis Assassin (AC 19, T 15, FF 14)
4 - Tentacle (AC 19, T 10, FF 18)


Where did they come from? I am casting a spell at them so be careful Ayako blows some onyx powder at the ones to the north, seeking to dull their senses.

MuShu squeals as he senses his mistress' alarm and a glowing hand appears over him to clutch his wand

Casting Dust of Twilight and targeting Mantis 3, 10 foot spread, Fort save DC 17 or become fatigued. Mushu is casting Mage hand and pulling his healing wand


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro aims his bow. "When it comes to protecting this temple from desecration your safety measures are a bit lacking. If you only have an eye on those who ask nicely beforehand."
Tyrandro shoots an Assassin.
Bow: 1d20 + 16 ⇒ (13) + 16 = 292d8 + 12 + 2d6 ⇒ (3, 1) + 12 + (3, 2) = 21
Bow: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10
Bow: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana raises a hand and casts Haste on the party. "Take them down, please. I'm really tired of dealing with these red bugs." She then takes a step back.


Iolana hastes the party.

Sebastian's Attacks:

Rapier vs. Red Mantis' AC 14: 1d20 + 17 + 1 + 2 ⇒ (14) + 17 + 1 + 2 = 34
Damage: 1d6 + 16 + 2 + 2d6 ⇒ (4) + 16 + 2 + (3, 4) = 29
Haste Rapier vs. Red Mantis' AC 14: 1d20 + 17 + 1 + 2 ⇒ (13) + 17 + 1 + 2 = 33
Damage: 1d6 + 16 + 2 + 2d6 ⇒ (2) + 16 + 2 + (6, 5) = 31
Rapier vs. Red Mantis' AC 14: 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32
Damage: 1d6 + 16 + 2d6 ⇒ (6) + 16 + (4, 2) = 28

Sebastian steps up and one-two-three stabs the nearest assassin in rapid succession. His human-bane rapier is extremely effective. Assassin #4 takes 88 damage and dies.

Tyrandro didn't specify which target. I'm going to choose #1; if you want me to pick a different one, let me know. Also, is Tunstall staying in the back?

Tyrandro likewise, plants three arrows into the assassin to his left. Assassin #1 takes 43 damage.

Fort Saves:

Red Mantis #2's Fort save DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
Red Mantis #3's Fort save DC 17: 1d20 + 8 ⇒ (1) + 8 = 9
Red Mantis #4's Fort save DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
Tentacle's Fort save DC 17: 1d20 + 7 ⇒ (6) + 7 = 13

A shower of iridescent black particles cover the group of assassins. Two fight of the effect but Red Mantis Assassin #3 and the tentacle become fatigued.

Tyrandro wrote:
"When it comes to protecting this temple from desecration your safety measures are a bit lacking. If you only have an eye on those who ask nicely beforehand."

"Hmph! Protecting the temple from desecration? This is the acropolis of the THRALLKEEPERS. These Azlanti kept my people, the Shoanti, as slaves. Why would we care if this place is desecrated. Those who come here, do so because it is dangerous. It proves a young Shoanti's bravery much like doing a doing a burn run ahead of an emberstorm." Krojun responds. He crosses his arms and stands stoically without aiding you this round.

Trinia breaks out a flute and begins playing an inspirational melody. The acoustics within the acropolis amplify the sound and it echoes throughout the ruins. Inspire Courage grants +2 bonus on attack and damage rolls and on saves against charm and fear effects.

Red Mantis #1's Attacks:

Red Mantis Sawtooth Sabre vs. Ayako's AC 23: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Red Mantis Sawtooth Sabre vs. Ayako's AC 23: 1d20 + 6 ⇒ (11) + 6 = 17
Red Mantis Sawtooth Sabre vs. Ayako's AC 23: 1d20 + 11 ⇒ (2) + 11 = 13

The three remaining Red Mantis Assassins begin exuding a red mist that veils them. The first then steps into the room to attack Ayako. His first attack hits with a flesh rending tear. Ayako takes 13 damage.

Red Mantis #2's Attacks:

Red Mantis Sawtooth Sabre vs. Tyrandro's AC 25: 1d20 + 11 ⇒ (11) + 11 = 22
Red Mantis Sawtooth Sabre vs. Tyrandro's AC 25: 1d20 + 6 ⇒ (12) + 6 = 18
Red Mantis Sawtooth Sabre vs. Tyrandro's AC 25: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Red Mantis #2 steps into the room to attack Tyrandro. He also manages a single hit. Tyrandro takes 9 damage.

Red Mantis #'3 Attacks:

Red Mantis Sawtooth Sabre vs. Sebastian's AC 26: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
Damage: 1d8 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Red Mantis Sawtooth Sabre vs. Sebastian's AC 26: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 1d8 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Red Mantis Sawtooth Sabre vs. Sebastian's AC 26: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Crit Confirmation: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16
Damage: 1d8 + 6 - 1 ⇒ (5) + 6 - 1 = 10

Opportunity Parry DC 30: 1d20 + 17 + 1 + 2 + 2 ⇒ (11) + 17 + 1 + 2 + 2 = 33
Riposte vs. Red Mantis' AC 20: 1d20 + 17 + 1 + 2 + 2 ⇒ (16) + 17 + 1 + 2 + 2 = 38
Damage: 1d6 + 16 + 2 + 2d6 + 2 ⇒ (6) + 16 + 2 + (3, 2) + 2 = 31

The third Red Mantis steps in to attack Sebastian. One attack would hit but Sebastian parries and strikes back dealing the assassin a grievous wound instead. Sebastian takes no damage. Red Mantis Assassin #3 takes 31 damage.

Tentacle's Attacks:

Tentacle vs. Red Mantis' AC 20: 1d20 + 13 - 1 ⇒ (16) + 13 - 1 = 28
Damage: 2d6 + 13 - 1 ⇒ (4, 1) + 13 - 1 = 17
Grab vs. Red Mantis' CMD 24: 1d20 + 15 - 1 ⇒ (10) + 15 - 1 = 24
Constrict: 2d6 + 9 ⇒ (4, 3) + 9 = 16

The tentacle proves that it is no ally of the assassins as it turns on the nearest one, #3, and wraps around him in a snake-like embrace and begins squeezing the life out of him. Assassin #3 is grappled and takes 33 damage.

The sound of combat draws the attention of the tentacle trying to reach the Shoanti and a fourth tentacle rises out of the water. #3, since the trapped one isn't numbered.

Round 2
Active Effects: All Allies: Haste 9 rd., Inspire Courage +2; Iolana: Mage Armor 4 hr.; All Red Mantis Assassins: Red Shroud 3 rd.; Red Mantis Assassin #3 Fatigued; Grappled; Tentacle #1: Fatigued, Grappled

Initiative:
24 - Iolana
23 - Sebastian
19 - Tyrandro
9 - Ayako
8 - Krojun
7 - Trinia
5 - Red Mantis Assassin (1-2) (AC 20, T 16, FF 14)
5 - Red Mantis Assassin (3) (AC 17, T 13, FF 11)
4 - Tentacle (1) (AC 16, T 7, FF 15)
4 - Tentacle (2-3) (AC 19, T 10, FF 18)

Whew, that turned out to be a very long post. Stupid crowded dungeon. Took me like 2 hours to type this up. If I included all those Shoanti, it would take twice as long.


Ayako hisses as her skin is sliced and returns the favor with quick stabs of her spear.

Short Spear,Inspire,Haste: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 1 ⇒ (5) + 1 = 6
Hasted Short Spear,Inspire,Haste: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 1 ⇒ (2) + 1 = 3
Short Spear,Inspire,Haste: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 1 ⇒ (1) + 1 = 2

Sebastion, get away from the door or the tentacle might grab you.

Mushu reconsiders being brave and crouches in his room


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana fires five Magic Missiles into the battlefield at the Red Mantis in front of Ayako.

Magic Missile: 5d4 + 5 ⇒ (1, 1, 2, 3, 2) + 5 = 14


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy guards Ayakos walking trail ration.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro steps back and keeps shooting.
Bow: 1d20 + 16 + 1 - 3 ⇒ (18) + 16 + 1 - 3 = 322d8 + 6 + 1d6 + 6 ⇒ (4, 2) + 6 + (4) + 6 = 22
Bow: 1d20 + 16 + 1 - 3 ⇒ (15) + 16 + 1 - 3 = 292d8 + 6 + 1d6 + 6 ⇒ (2, 7) + 6 + (4) + 6 = 25
Bow: 1d20 + 16 + 1 - 3 ⇒ (14) + 16 + 1 - 3 = 282d8 + 6 + 1d6 + 6 ⇒ (4, 6) + 6 + (6) + 6 = 28
Bow: 1d20 + 11 + 1 - 3 ⇒ (11) + 11 + 1 - 3 = 202d8 + 6 + 1d6 + 6 ⇒ (7, 7) + 6 + (3) + 6 = 29
first the one who attacked me, and then the one annoying Ayako


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

"I don't like the look of that mist!" As the tentacles grapple one of the assassins, Sebastian capitalizes on his sudden tactical advantage and focuses his attacks on the assassin harassing Ayako. Splitting the assassin's attention gives Sebastian the opportunity to observe the assassin's swordsmanship - a chance not many ever get. After a few quick strikes, Sebastian steps back away from the fray to give Tyrandro some room to maneuver.

Rapier: 1d20 + 17 + 1 + 2 ⇒ (14) + 17 + 1 + 2 = 34
Damage: 1d6 + 16 + 2d6 + 2 ⇒ (3) + 16 + (4, 4) + 2 = 29

Haste Rapier: 1d20 + 17 + 1 + 2 ⇒ (3) + 17 + 1 + 2 = 23
Damage: 1d6 + 16 + 2d6 + 2 ⇒ (1) + 16 + (4, 1) + 2 = 24

Rapier: 1d20 + 12 + 1 + 2 ⇒ (10) + 12 + 1 + 2 = 25
Damage: 1d6 + 16 + 2d6 + 2 ⇒ (6) + 16 + (2, 4) + 2 = 30


Round 2

Iolana hits the Red Mantis Assassin by Ayako with her magic missiles. Assassin #1 takes 14 damage.

Sebastian can't reach the one that attacked Ayako, #1. I'm going to direct Sebastian's attacks towards #2. I think Sebastian is missing some bonuses on his attacks and damage too. Haste is +1 attack.Inspire Courage is +2 attack and damage. Human bane is +2 attack and damage in addition to the extra 2d6.

Sebastian's rapier continues to carve through the human flesh like butter and he kills another assassin with a series of thrusts. Upon death, the man let's out one last horrid scream and the red mist surrounding the assassin consumes him wholly, leaving nothing but his gear. Assassin #2 takes 89 damage and dies.

Tyrandro stops the remaining assassins. His first shot his the one by Ayako and his second shot kills the one being grappled. Both are consumed by the red mist as well. His last two shots hit the tentacle, #1, but isn't enough to stop it. The tentacle also seems to be resistant to piercing attacks. Assassin #1 takes 37 damage and dies. Assassin #3 takes 18 damage and dies. The tentacle takes 31 damage.

"Not bad." says Krojun begrudgingly. "You still got those tentacles out there though." He makes no further move to help.

Trinia stops playing the flute and holds action for the tentacles. "I got this." she says with a wink.

When the tentacles slighter into the room, Trinia casts the mage hand cantrip to push the sihedron symbol on the door, dropping it down on the two invading tentacles and trapping them on the ground. The last remaining tentacle tries to snake around into the remaining open door to the left, but isn't long enough to reach into your room.

"Woo, did you see that?" shouts Trinia. "I remembered what happened to the last one. I pick up tricks quick."

Combat over.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Thank you for the musical accompaniment. It was nice. Smart move on the tentacles." Iolana goes back to studying the map on the ceiling. "Looks like we go down into the well. We should put the map back so other's can figure it out."

Once everyone is ready she'll cast Fly on Tyrando, Sebastian and herself. "Seb can you take Ayako? Tyrando can you carry Trinia? Do we want to get Fluffy down somehow or leave him here to watch the others?"


Ayako is amazed at the skill Sebastion now displays. Where once he struggled against the Red Mantis, now he strikes them down with lightning fast strokes.

She is beginning to feel a little..flustered.

Umm..Good work Trinia! We do have these things to worry about if we need to leave, and the other Shoanti might end up wandering into their grasp as well. I think we should warn them so they can try to either get out safely or make camp where they are. Ayako peers at the well. I looks like going down there is our only way to continue our search for the mark.

Mushu wiggles into Ayako's pack once they seem to be ready to head out.


1 person marked this as a favorite.
Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Why you would care for the temples desecration?" Tyrandro asks Krojun with a raised eyebrow. "'I were concerned that you were not going to properly respect the ruins so we entered ahead of you to observe.' Your words. But I guess that was just another excuse to follow us around."

Turning to Iolana he answers "I guess we can try if it works to carry someone while flying. And yes - Fluffy can stay here and watch Krojun."


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

While cleaning his blade, Sebastian eyes the assassin corpse still laying on the ground. "It didn't take them long to find us. But why do they pursue? Is it possible somebody has taken a contract on us?"


Maybe the Arkonis or revenge for killing some of their agents beforehand?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"They still have to kill Vencarlo. Hopefully they lost him and found us instead. When they are not playing on their own conditions they are not that dangerous anymore it seems." Tyrandro comments.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"As long as they find us and not Vencarlo, I'm more than happy to deal with them as they come."


"Yes, I do hope Vencarlo is safe but I believe in him that he can handle himself. He is...er...was Blackjack. I doubt the Arkonas have anything to do with the attack. I bet the Queen had her hand in this somehow." says Trinia.

Tyrandro wrote:

"Why you would care for the temples desecration?" Tyrandro asks Krojun with a raised eyebrow. "'I were concerned that you were not going to properly respect the ruins so we entered ahead of you to observe.' Your words. But I guess that was just another excuse to follow us around."

Turning to Iolana he answers "I guess we can try if it works to carry someone while flying. And yes - Fluffy can stay here and watch Krojun."

"You insult me with your tshamek logic. And you would have be wait with your oversized mutt? I'll show you Sklar-Quah bravery!" argues Krojun. With that said, he shoulders you out of the way and leaps into the pillar of light before you can complete your own preparations. He vanishes down the hole and when you peer down to see his fate, you see him floating slowing down and safely landing in the corridor below.

Meanwhile, the remaining open door, automatically closes again and traps the last tentacle. Ayako with Trinia's help, speak with the Shoanti in the room with the glyphs. By this time, they've finished preparing the bodies and are able to move. Taking the central doors, they slowly and quietly walk across the room, cautiously stepping over the writhing tentacles when necessary. Thankfully, they all make it back to the entrance safely without anymore tentacles rising from the pool to attack. At the entrance, they wait for you to complete your quest down below.

Assuming you follow Krojun down the shaft, either with the fly spell or without: as you observed when Krojun jumped, the illumicore affects you with a featherfall spell. The glowing shaft descends 70 feet to the bottom.

A9: This wide corridor, composed of polished black granite, runs north to south. A blue stone disc sits on the floor to the south, with a glowing column of blue light rising up from the disc through a hole in the ceiling. To the north, a five-foot-wide circular opening in the wall opens into a smaller chamber. The ceiling here is only fifteen feet high.

Krojun waits patiently for you ahead in the hallway with a smug grin.

Perception DC 22:
You notice that a huge stone plug blocks a hidden hallway to the east from this passage.


Ayako floats down the hole with Sebastion, the magic of the well is a surprise but seems quite logical. Mushu peers out of Ayako's pack and leaps out! Causing Ayako to gasp as the piggie floats down the shaft, looking very pleased with himself.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Reaching the floor, Ayako chides Mushu for racing ahead, threatening snack denial, which causes Mushu to sulk as Ayako steps north a few feet.

Ayako looks around and her eyes fall upon the eastern wall. Hmm...This stone looks different, perhaps some kind of large stone door? Must br protecting somethign valuable, or imprisoning some nasty beast.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Best leave it sealed and check on the other rooms first." Tyrandro suggests and leads the way.


Ayako sneaks along with Tyrando


You continue past the sealed room for now and proceed to the end of the hall.

A11: The walls, ceiling, and floor of this chamber have been painted to resemble a starry sky, giving the illusion of walking through space. A ten-foot-diameter stone sphere floats five feet above the floor near the room’s southern wall. Three short metal rods protrude from the lower hemisphere, radiating outward like a tripod, only the rods rest on empty air rather than a solid surface. The sphere appears to have been carefully carved with tiny rivers, mountains, oceans, and forests.

Knowledge (geography) DC 20:

The sphere is a map of the ancient world, yet there are many features on the globe that seem inaccurate. Seeking out Varisia, for example, you find that the nation is mostly landlocked except for a narrow southern coastline. Other features are missing as well, such as the Inner Sea, while in some places islands or entire continents exist where none appear today. Further there are vast swaths of blank surface in some regions, where only vague outlines of continents and oceans appear.

The globe radiates strong divination magic.


Being a city girl, Ayako has no idea what the carvings represent and instead cats Detect Magic to study the globe further

Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
Mushu aid: 1d20 + 8 ⇒ (15) + 8 = 23

Ayako mutters over the auras and Mushu oinks his opinions about the magic.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Maybe I should marry him then my former mother-in-law can kill him." she mutters to under her breath as she floats forward into the room with the globe.

"It's a really pretty map, but I don't know what it's depicting." Iolana follows along glaring at the smug Shaonti.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Nice ball. Are we supposed to play soccer with it?" Tyrandro asks trying to push the ball out of place. He also slept through the geography lessons in private school.


Tyrandro wrote:
"Nice ball. Are we supposed to play soccer with it?" Tyrandro asks trying to push the ball out of place. He also slept through the geography lessons in private school.

The sphere is locked firmly in place by three immovable rods. Since the rods are set up in a tripod fashion, removing one probably would cause the sphere to crash to the ground if that's what you want to do.

Trinia - Bardic Knowledge (geography) DC 20: 1d20 + 4 ⇒ (5) + 4 = 9

Trinia scrunches her face studying the globe but can't make any sense of it either.

Ayako also studies the globe but she also is unable to deduce how it works. However, as she is examining the globe more closely, she places her hand upon its surface. Nothing immediately happens but when her thoughts stray to the stars painted throughout the room, she vanishes before the rest of the party's eyes.

Although no one else can see this, Ayako finds herself teleported inside of the globe and placed into a sort of suspended animation as her mind is cast out into the distance to see strange and alien worlds and float in the void between the stars. The effect is both fascinating and maddening and Ayako gets the sense that prolonged exposure may drive her insane. However, the means to leave the globe is not immediately apparent.

Oddly suiting for Ayako's character.

Although Ayako's body is frozen, her mind is not. She can attempt to leave, but you'll need to describe what you try.


Mushu squeals in shock as his mistress vanishes and dashes around the room trying to find her, piggy tears forming in his eyes.

Ayako's breath catches and then holds as she feels herself freeze in place and her very being peels away from her earthly shell and she soars into the darkness. Resembling only a pale face and a long train of black hair, Ayako floats and dives, the voices in her head now surrounding her.

Ayako flies over a city underground where bats chitter and a giant crab cries tears of acid and the gnashing hunger of hate unending sounds from a well. She soars through clinking chains and a fog hidden city where people are drawn in because of their fears..

Ayako eventually remembers her friends, of little Mushu's squeals, Tyrando's sarcasm, Iolana's bravery and Sebastion's darting rapier and knows she just can't leave them there! She remembers all of them and flies through the singing dark, these memories a shining silver thread being woven by her mother's song.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"Ayako! Iolana rushes forward and barley avoids touching the globe.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

'Why didn't we let Krojun try this first. That would have been a relief.' Tyrandro thinks. On the outside you only hear a sigh. "That's this move around magic again like in the Arcona's maze, isn't it? Can you tell where to?"


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

As Krojun jumps down the hole, Sebastian looks on in horror. Gazing over the edge, he sees the Shoanti smugly floating down. "What's he smiling about? If he hadn't gotten lucky with that magic, he'd be splattered on the floor!" Following the others, he throws himself into the hole.

In the room with the globe, Sebastian is on his guard. By now, he's been through enough magically-trapped dungeons to know when something is better left untouched. To his mind, most everything in this entire complex was bound to be in that category. A year ago he might have blithely wandered into a place like this, declaring he wasn't scared of anything. But things were different now, and he was happy to leave that bravado back on the surface in the streets of Korvosa, where it belonged.

But, naturally, Ayako disagrees. "By the gods," Sebastian curses, more put-out than really worried yet. "How many traps do we have to fall into before we learn to look with our eyes and not with our hands?" Sighing, Sebastian begins examining the walls and floor for secret switches or something of the like.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"I'll bet you 100 gold that someone invented a trap already where it is enough to look to trigger it." Tyrandro offers.


Ayako's mind floats through time and space but when she remembers her friends and allies, she is able to escape before delving too deep.

The rest of the party panics briefly with Ayako's disappearance. Luckily, less than a minute passed before she reappears just outside the sphere again.

Manifested in Ayako's palm is a seven-sized star Sihedron mark.

Krojun gasps, "That is the Thrallkeeper's Mark. You have proven you are worthy of Shoanti yet again little warrior. The mark won't be enough to impress the Sklar-Quah, but it will likely make you more welcome among the moon-loving Lyrune-Quah. Their youths most frequently make this pilgrimage."

The Thrallkeeper’s Mark manifests on the palm of a character when he or she emerges from the globe. Each PC understands the ramifications of the mark and how to use it immediately, and can choose to gain the mark on her right or left palm. A character who takes the mark on her right palm gains the ability to use dismissal once per day as a spell-like ability, while a character who takes the mark on her left palm instead gains the ability to use summon monster V once per day as a spell-like ability. These spell-like abilities function at a caster level equal to the user’s total Hit Dice, and the save DC for dismissal is equal to 15 + the user’s Charisma modifier. Regardless of which palm is chosen, the Thrallkeeper’s Mark grants a +4 luck bonus on all saving throws against mind-affecting effects. The Thrallkeeper’s Mark lasts for only 1 week before its magic fades, and a character can receive the mark only once per year.

You also earn 3 Respect Points for gaining the mark.

"Thousand Bones did say we needed to obtain a Truthspeaker's endorsement from the Lyrune-Quah. The Lyrune-Quah are a nomadic tribe that don't stay in one place for long. Luckily for us, this time of year, they are know to gather at an ancient Desnan Temple called the House of the Moon. It should only be about a day's ride north of here." says Trinia.


Ayako first sensation that makes her realize that she is back home is the hard ground under her back.

The next one is Mushu's nose pushed into her face as he licks her cheek in joy that she has returned. Sitting up, she groans and clutched her head, noticing the star mark on her left hand.

So dark and deep, I was floating amongst the stars..


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro bows down to offer a hand to Ayako to help her up. While doing so he says "Glad to have you back." and adds whispering "Have you thought about proposing to Krojun? He seems to be dotty about you."


Queen the the Cinderlands does have a nice ring to it.

Well that looks like our next destination, Trinia. Best we leave this place to the beast above.


Tyrandro wrote:
"Have you thought about proposing to Krojun? He seems to be dotty about you."

"I am NOT dotting. She just happens to have proved herself more than the rest of you scrawny Korvosans. Anyway, my interest in you is waning. I'm going to gather my men and we'll return the fallen to the Kallow Mounds. If your next stop is the House of the Moon, don't bother making that out-of-the-way journey. We can handle it just fine. You've taken a small step today but you still have a long way to go before you are welcome among the Sklar-Quah." says Krojun. He gives a dismissive wave and starts heading back to the entrance.

Trinia embraces Ayako. "I'm so glad you are okay. I was like so worried. Before we go, did you want to try to check out what was behind that stone block? My curiosity is piqued."

Ayako choose the left-hand mark so she can cast summon monster V once a day for the next week. Plus the bonus to saving throws mentioned above. FYI: if you did want to make the trip back to the Kallow Mounds, it would take you at least 11 days round trip to go there before the House of the Moon (5 days there and 6 days back) so the mark would fade away before reaching your next destination.


Ayako pats Trinia's back. I have no way to get past the block unfortunately. We should go see the Truthspeaker I believe, it is only a day's journey so they would be able to see my mark and vouch for us.


I could use my new mark to summon a strong beast to pull while we use our blessing from The Harrow to increase our strength Harrow points


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"I have my new favorite wand of Dimension Door. We can use that, but before I shuttle people back and forth let me see if there's something else that might work." Iolana pulls out a scroll and begins to read from it.

Casting Detect Secret Door


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

You have no clue how thick the stone is. That could become a painful experience with us being underground

"It doesn't seem to have a handle. Did someone bring a pickaxe?" Tyrandro asks.


Let us wait for Iolana to tell us what she finds first.


Iolana investigates the stone plug with detect secret doors. Searching the area, you determine that there is no secret door. The block is solid stone that was probably dragged or pushed into place. However, based on the size of the block, it likely weighs over 100 tons and is beyond the strength of even you and all the Shoanti combined. (120 tons to be exact.) You do determine that the stone is not flush against the walls and ceiling and a gaseous or diminutive creature should be able to pass through. You can also guess that you'd only need a 20 ft. jump with a teleportation spell like dimension door based on the holographic map you were able to create above the illumacore.

1 to 50 of 6,415 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Peachbottom's Curse of the Crimson Throne Gameplay All Messageboards

Want to post a reply? Sign in.