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Ito urges Goliath up to the warehouse. He examines the door to see if there is a lock or similar.
Perception: 1d20 + 0 ⇒ (15) + 0 = 15

GM Pathmaker |

The locals glance at the Ito and Goliath, but show no real interest as the pair approach the warehouse and rattles the handle on the door, discovering that it is locked with a large metal tumbler. Ito notices that a narrow ledge seems to surround the structure to the south, providing access to loading doors normally used by docked ships.
DC15 Disable
key sits sandwiched between two rickety slats on the building near the doorframe

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Taarik follows Ito and looks at the surroundings.
"Well, I surely cannot open a lock! And I lack the strength to break the door. So would somebody please do not us the honour and open this locked door??"

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Endor attempts to break the lock, though he struggles to get leverage.
strength: 1d20 + 4 ⇒ (3) + 4 = 7
strength: 1d20 + 4 ⇒ (16) + 4 = 20
"It may be easier to take the boat around see if there is an easier way in.'

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perception: 1d20 + 5 ⇒ (14) + 5 = 19
Dante returns and relates what he saw. "There was a hole in the floor. The boat could be used as a means of getting in."

GM Pathmaker |

Lock breaking requires damaging the lock's HP. Endor rolled STR, so I'll reinterpret the action.
After a soft push doesn't budge the door, Endor gives a running start and throws his shoulders into the dry rotted wood, sending the door off it's hinges.
PCs up! Move your icons
Patros lights up the warehouse. Inside, the group finds many barrels, boxes, and crates stacked along the walls. Just inside the door sits a handful of crates and kegs of beer. By the smell of them, most of these smaller crates and barrels seem to contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons. A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling.
Perched in the middle of the hole in the far side of the structure, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle—the very crate you have come to find.

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"Wow Endor! You do not look so strong! Wood must have been weaker than I tought." Taarik says and then he follows Endor inside.

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Ito rides Goliath right into the warehouse. I an see better from up here
The box is over there

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Taarik walks in further.

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”This is really creeping me out! I can already feel the danger and know that we are going to be attacked! How does an agent live with these dangers every day?“ Taarik asks more himself than anybody else.

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"Someone open the crate I will stand guard. Once we have the paper we get out of here. Oh and look for traps."
Longspear ready reflexes read for combat.

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Ito nudges Goliath with his feet and the pony plods forward. They pair move up to the box and Ito reaches out to the box.

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"Careful! That crate might fall into the water below, it looks very unstable. Dante, can you move that little boat?"
"Anything for you, my dear."
The captain goes and gets into the boat, steering it under the hole in the floor to try to catch the crate if it should fall through.
Profession Sailor: 1d20 + 4 ⇒ (19) + 4 = 23

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Ito leave that crate. This is not the crate we are looking for.
So it is the one in the hole I can see in the lower right of the map? I have had some fairly strong painkillers so I am a little spaced out. If I am missing something that has been previously said please let me know.
Ito looks around for the ropes and pullys for the crane.

GM Pathmaker |

Beginning this round, it will take Dante 3 + 1d3 ⇒ 3 + (1) = 4 rounds to maneuver the boat into position.
Maru sends her phantom off to fetch a boat to catch the unsteady crate. Ito can see the crane rail running the length of the warehouse but no ropes nor pulleys attached.
Yes, the target crate is the one south, near the double doors.

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Ito reaches down into the saddlebags on Goliath and pulls out 50 feet of hemp rope. He waves it at Endor, ties a knot in one end of it and throws the knotted end up toward the rail, aiming to get it over the rail.
Throw Rope: 1d20 + 0 ⇒ (11) + 0 = 11
Treating it as a thrown weapon? Rolling as such. Let me know if a different roll is needed

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Endor does the same with Patros's rope.
1d20 + 2 ⇒ (9) + 2 = 11
"If someone lighter and more graceful than myself could secure the rope that would be very helpful."

GM Pathmaker |

Ito and Endor position themselves across the teetering crate, they successfully toss ropes over the rail.
Eyes have been watching you from the dark corners. Big rats, the size of small dogs crawl out from between the crates and charges at you.
Initiative:
GM 1d20 + 3 ⇒ (11) + 3 = 14
Endor 1d20 + 2 ⇒ (17) + 2 = 19
Ito 1d20 + 0 ⇒ (4) + 0 = 4
Taariik 1d20 + 3 ⇒ (18) + 3 = 21
Patros 1d20 + 1 ⇒ (20) + 1 = 21
Maru 1d20 + 3 ⇒ (19) + 3 = 22
► Pier 1 Imports
Round: Surprise
*Endor, hp 11
Big Rats
Ito, hp 12
Endor up!

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Captain Dante is still working the boat over to the position under the warehouse he was working on. I think that was about two rounds worth of actions before the rats came out?

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Did one of the rats 5ft step? Endor has 3 total aoos.
Endor starts thrusting downward at the mice as the approach trying to pierce them.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Extra if there is a third attack or if a third comes up later.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Order of priority yellow, orange, light blue

GM Pathmaker |

"Wow Endor! You do not look so strong! Wood must have been weaker than I tought." Taarik says and then he follows Endor inside.
Apparently, Endor is a roided up aasimar with 18 Strength.
Endor skewers three of the rats before they lay a paw on him or Ito.
► Pier 1 Imports
Round: Surprise/1
*Ito, hp 12
*Maru
*Taariik
*Patros
*Endor, hp 11
2 Rats
Ito up! then everyone

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Ito sits on top of Goliath and holds the two ropes. He fumbles around trying to work out how to hold his shield, sword and the ropes, gives up and simply cheers the group on. Go team. WOOOOO. Get those rats. He bounces a little in the saddle as he does so. Goliath does not look amused.

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If you wont make the ropes fall I'll move and possibly attack a rat. Just worried you'll make the ropes fall.
Ito rides over to the rat that looks strangely purple. He stabs down at it with his longsword.
Longsword: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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”I dislike rats! Annoying!!“
Taarik steps forward slightly, draws his crossbow and shoots.
Crossbow, PBS : 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage, pbs : 1d8 + 1 ⇒ (1) + 1 = 2

GM Pathmaker |

No worries, the ropes will stay and dangle freely.
Ito misses the swing, thrown off by the sudden creak of the unsteady wood at the edge of the hole.
Roll DC 12 Acrobatics, if fail, Roll REF 15 or in fall into the water.
► Pier 1 Imports
Round: 1
Ito, hp 12
*Maru
*Taariik
*Patros
*Endor, hp 11
2 Rats

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Assuming the crate is difficult terrain Endor can still hope up on the crate a stab at the rat.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13 assuming I have higher ground retain if needed
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

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Taarik takes his now loaded crossbow and shoots.
Crossbow @blue rat, PBS : 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage, pbs : 1d8 + 1 ⇒ (2) + 1 = 3
He reloads the crossbow.