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Patros grabs the dagger and prepares to go in. He pauses for a moment and offers a quick prayer to his patroness. He ponders for a moment to see if his training contained anything about devils.
kn. religion: 1d20 + 6 ⇒ (7) + 6 = 13likely reaching with that...worth a roll at least

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Ito will try to remember anything about devils also.
Kn Religion: 1d20 + 6 ⇒ (2) + 6 = 8
Are devils slightly green, with the big teeth and round heads? They sing a lot?

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Endor whispers, "I will wait andbsee if I know a anything about this particular devil we are facing."
Slightly louder, "Are we ready?"
When the group agrees,
He casts divine favor on himself and as a move action uses martial flexibility to learn dedicated adversary (outsider devil). Both last 1 minute. Long spear out he throws open the doors.

GM Pathmaker |

Endor opens the door and looks in on what seems to be Zarta’s bedroom. Decorated in the colors of ebon black and crimson red, silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lay about like flayed skin. A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.
Crouched at the foot of the bed is a small winged creature about the size of a common alley cat.
For the moment, it seems unconcerned with your presence as it bangs a dented case against the bedpost, then claws at a seam, curses in a foul fiendish tongue, then bangs it again.
Go ahead and take your actions. Initiative is not necessary as the creature makes no action against your group this round.

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Hello, unfortunately, I cannot move anything on the slides from my mobile as these obviously are PPT presentations in Google Drive. Could you please move Taarik into the room?
Taarik Moves into the room and looks at the tiny creature!
”Hello young man, may I ask what kind of mess you have done here and how you legitimate such actions?“

GM Pathmaker |

For addressing it, the little thing looks over at Taariik then grabs the box with both hands and makes a lewd gesture with it's tail. "Ϫϩϣϡ ζδδ!"
Init
GM 1d20 + 3 ⇒ (18) + 3 = 21
Endor 1d20 + 2 ⇒ (11) + 2 = 13
Ito 1d20 + 0 ⇒ (2) + 0 = 2
Taariik 1d20 + 3 ⇒ (14) + 3 = 17
Patros 1d20 + 1 ⇒ (2) + 1 = 3
Maru 1d20 + 3 ⇒ (7) + 3 = 10
Round: 1
Creature
*Taariik , hp 7, -2 con
*Endor, hp 11
*Maru, hp 9
*Patros, hp 14
*Ito, hp 12
The asterisk symbol indicates your turn in the round - post your actions. I also switched map format from Drawings to Slides. Let me know if you can't move your icons.

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kn planes : 1d20 + 8 ⇒ (3) + 8 = 11
”I have no idea what this cute thing is!? Let’s end this without bloodshed!“
Taarik walks forward and casts colour spray.
Spending an arcane reservoir point for +1 DC = 16
CL Check : 1d20 + 1 ⇒ (4) + 1 = 5

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Ito moves into the room, drawing his sword as he goes. Drawing upon the divine power granted by Apsu he focuses on the devil. His eyes narrow and harden, cords of muscle bunch beneath the leather of his armour. smite on the devil
I am the talon of Apsu’s wrath. Return to your plane NOW or I shall return you myself

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Planes: 1d20 + 6 ⇒ (2) + 6 = 8
"I hate having to do this."
Endor becomes a tall, burly, and hairy, this humanoid creature with a swinging, apelike gait. Endor becomes a sasquatch (alter self-racial spell-like ability)
Endor uses a move action to detect the direction of the Devil using scent.

GM Pathmaker |

Return to your plane NOW or I shall return you myself Intimidate: 1d20 + 4 ⇒ (6) + 4 = 10
A ruckus laughter swirls over the room "Aahhhaaa -and what are you supposed to be?! A paladin?! Go away! There's lawn somewhere with your name on it!" As Endor changes his appearance, the creature chides on, "Oh, and you've brought your monkey mount with you!"
Round: 1
Creature
*Taariik , hp 7, -2 con
Endor, hp 11
*Maru, hp 9
*Patros, hp 14
*Ito, hp 12
{Endor alters this round, he can restate the Scent ability next round)

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Dante walks through the wall next to the door, and proceeds towards the place the devil was last visible. "Go back t' Hell ya scalawag!" he shouts as he swings his ghostly cutlass where he thinks the devil disappeared.
If it's in the square still, I'll have a 50% chance to hit if I make the AC.
1d20 + 2 ⇒ (18) + 2 = 201d100 ⇒ 64
damage if that hits and he's still there: 1d6 + 1 ⇒ (1) + 1 = 2
Maru moves up to the door to try to block it.

GM Pathmaker |

Maru's phantom strikes out where the creature stood but swings through empty air; while Maru stands blocking the bottom half of the open bedroom door. Taariik holds on to his Color Spray spell, while Ito readies his Smite, both waiting for the right moment. Endor transforms into a mass of fur and begins sniffing at the air; he can tell the creature is still in the room, but can't pinpoint the location.
Here and there, items are knocked off the shelves and new tears show up in upholstery. It curses at Maru, "And look! Another one REALLY wet behind the ears!"
Haven't heard from Patros. Per table rules, we're moving to next round.
PCs up!
► Zerta's Room
Round: 2
Unidentified Creature
* Taariik , hp 7, -2 con
* Endor, hp 11
* Maru/Dante, hp 9
* Patros, hp 14
* Ito, hp 12

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Ito swings his longsword at the square indicated by Endor
Longsword, Smite Evil: 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21 Damage, Smite Evil: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
AC against the imp is 20. Smite evil gives me +4 to AC against the target of my smite, so I have AC20 when the imp attack me.

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"Let me try to get it!"
Maru moves to the other end of the room and sends a conjured spray of water into the location the others have indicated. Hydraulic push against the imp. Hoping to force it to drop the box.
vs. CMD: 1d20 + 5 ⇒ (8) + 5 = 13
Regardless of Maru's success, Dante rushes forward and swings his hook hand, trying to snare the creature.
slam: 1d20 + 2 ⇒ (9) + 2 = 11 Pretty sure that misses.

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”I cannot do anything! Where is it??“
Ready action to cast colour spray if it reappears.

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then I delay!

GM Pathmaker |

Maru vs T.Conceal (51-100 hits): 1d100 ⇒ 45
Bull Rush can’t substitute for Disarm; it wouldn’t have worked anyways.
Endor rushes over like a hunting hound, points out where the creature might be. Ito charges in after, and lands his Smite Cabinet squarely on target. Maru sprays down the furniture further, making sure it's destroyed and wet. Taariik begins to re-incant a spell, waiting for the opportunity to blast the annoying thing.
Meanwhile, the creature appears at Patros' foot and drives its stinger tail into his knees.
vs FF: 1d20 + 3 ⇒ (19) + 3 = 22 hits
Patros save Fort DC 13 for 6 rounds
PCs up!
► Zerta's Room
Round: 3
Unidentified Creature
* Taariik , hp 7, -2 con
* Endor, hp 11
* Maru/Dante, hp 9
* Patros, hp 14
* Ito, hp 12

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”Let’s end this with bloodshed then?!?!“
Taarik runs toward Patros and casts colour spray on the little devil again.
DC 15
CL Check : 1d20 + 1 ⇒ (7) + 1 = 8

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Ito rushes back into the other room. It is in here.

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Taariik can't intentionally friendly fire; PFS rules. The Color Spray will hit Patros. Must edit your actions.
Hello GM, I placed the 15 ft cone on the map. Should actually work to circumvent Patros. But changed the position of Taarik if that works better? CL Check was bad anyway! ;-)

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"You shall feel our wrath!"
Maru focuses her long-held despair and loss on the creature, trying to shake its twisted mind.
Cause Fear, DC 15 Will or be frightened for 1d4 ⇒ 3 rounds. Even if it saves, it is shaken for 1 round.
Dante follows up, charging at the little beast. He goes right through the wall, and swings his ghostly cutlass at it.
slam with charge and power from despair: 1d20 + 2 + 2 + 2 ⇒ (10) + 2 + 2 + 2 = 16
damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
If that hits, he must make a DC 11 Will save or take a -2 to attack and damage rolls for 1 round.

GM Pathmaker |

Through amazing teamwork, the creature is Color Sprayed by Taariik, Feared by Maru, slashed by Patros; leaving it limp and catatonic on the carpet.
Out of Combat
Escaping with your prized box proves easier than anyone expected, even Zarta, who laughs with excitement as you exit her bedchamber. "Splendid! He won't soon forget that lesson, I'm sure! We should have more like you working for Cheliax's goals." She gives your group a personal escort to the exit, gives thanks and wishing you well, and promising to invite you back again soon.
........Onto the last mission
You arrive at the Pickled Imp and step inside. Within you find a creepy shop that contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. A greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter: "Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need."
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
"Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases."
"There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway."
"My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me."
With a smile as greasy as his hair, Guaril slides a small square of parchment across the counter towards you. On it is written the pier number for the warehouse. "Any Questions?"

GM Pathmaker |

The location Guaril has directed you to is a 10 minute walk from his shop through fish markets, trade warehouses, seedy dockside taverns, and large crowds of people moving, loading, unloading, sorting, haggling, and a few vomiting or sleeping off a night of shore leave. But the hustle and bustle of the Docks fades as you approach your destination, and the pier itself is almost desolate in comparison, with only a few local fishermen and some kids scattered along its length, casting nets or bobbing lines into the water.
Perched on the end of the pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene. Called pelican warehouses, these buildings perch at the end of piers, allowing a ship to load and unload farther out from the busier docks. Many of them either accommodate smaller vessels that are in a hurry or larger ships unable to find an open dock. Rare these days, most pelican warehouses lie in disrepair, withered from storms and salt, and every year it seems another one falls into the harbor. An increased tax on this type of property keeps many of the owners from rebuilding and some have even relinquished the titles to their small warehouses, allowing them to fall into the hands of squatters and smugglers—or into the bay itself. The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. Out near the warehouse a small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope.
PCs up!

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Captain Dante has stayed manifested during this time. The others sense a strange emotional dynamic between Maru and the phantom, a kind of unresolved tension between them.
When they reach the warehouse, Maru turns to Dante. "Could you please check things out in the way you are able to?"
Dante wipes tears from his eyes and nods, and fades from translucency into transparency, turning completely incorporeal.
Dante changes to Incorporeal form and uses incorporeality to go around the building, sticking his head in to get a peek of what's happening without actually going inside.
Stealth: 1d20 + 6 ⇒ (5) + 6 = 11

GM Pathmaker |

Dante describes to Maru of what it sees. Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks.
PCs up! Move your icons

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Endor begins walking in a daze. The amount of talking he has had to do today clearly weighing on him. His spear taps on each board of the doc as it drags at his side.
He is back to keeping his distance from the group.

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”I have to admit that this little devil creeped me out and now this place is also not really welcoming in my view! What is our plan?“ he asks.