GM Otha |
Todd takes the holy water from Cerryl and moves into launching position...
UlSkadi moves into the room and casts a frozen bolt the skeleton's way...
Ray of Frost: 1d20 + 1 ⇒ (4) + 1 = 5
...but alas the bolt goes awry and misses its mark...
The remaining skeleton swings scimitar and claw at Grey...
Scimitar (Grey): 1d20 ⇒ 10
Claw (Grey): 1d20 - 3 ⇒ (16) - 3 = 13
...while the savvy warpriest easily avoids both attacks...but his nearness to this desecration singes him further still...
Fire Damage: 1d6 ⇒ 4
Grey need a Reflex DC11 save to halve the damage from the other skeleton exploding...
COMBAT! The bold may post. Round 2...
Flaming Skeletons
UlSkadi
Grey (-8 or -10)
Rykaar (-3)
Todd
Cerryl
Lovissa
Grey, the Witchwolf |
reflex: 1d20 + 3 ⇒ (15) + 3 = 18
Grey steps forward, slowly circling the prey, and lashes out one more time.
to hit; claw: 1d20 + 4 ⇒ (2) + 4 = 6
damage; claw: 1d6 + 3 ⇒ (1) + 3 = 4
Coughing on the harsh smell of burning skin and fur; "Come Todd, 'nough here to share."
Rykaar Val'Mor |
Rykaar moves into the room, and staying 10ft. distance from the skeleton, attacks the burning undead.
Attack, longspear: 1d20 + 4 ⇒ (2) + 4 = 6
Damage, longspear: 1d8 + 6 ⇒ (1) + 6 = 7
The smoke from the burning skin and fur clouds his vision and he misses.
Cerryl Grey |
Cerryl moves forward and casts another Force Missile at the remaining skeleton.
Force Missile: 1d4 + 1 ⇒ (2) + 1 = 3
You are cutting it a little close Grey lets hope that we kill it here before it gets another attack.
Oh and moved Cerryl on top of the dead skeleton if you are looking for his icon on the map.
Lovissa Halenbane |
Lovissa moves into melee combat with the burning skeleton, careful to not get in the way of Rykaar's longspear. She raises her blade high and chops down with all her might, hoping to shatter it's skull.
Attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13
GM Otha |
Grey and Rykaar try to get through the abomination's guard, but both claw and spear fail to make way...
Cerryl's force missile strikes the burning undead full in its ribs, knocking it back for a moment...
Then Lovissa strides boldly up to the skeleton, slashing down hard upon the flaming creature's head, shattering it...but also causing it to explode all over those adjacent to it...
Fire Damage: 1d6 ⇒ 3
...and its blast scorches Lovissa and staggers Grey...
COMBAT over! Pathfinder victorious!
Currrent Status of Party: Grey is at 0 hp and is Disabled, Rykaar and Lovissa are both down 3 hp
Grey, the Witchwolf |
reflex: 1d20 + 3 ⇒ (7) + 3 = 10 If we get it.
Exactly at 0hp, Grey is disabled and staggered
"I'm ok."
Staggered by the blast, Grey opens his hand and catches his wand as it falls from his wrist sheath. "адский" he mutters out a command word and then falls to the ground limp, wand clattering across the floor.
Using the wand of infernal healing is a standard action that causes Grey to take one additional damage, knocking him out until the fast healing kicks in.
From the dry bones for the skeletons, blood runs across the floor in rivulets towards Gray. Slowly pouring into his open wounds. A few seconds later his eyes snap open.
Lovissa Halenbane |
As the smoke clears, Lovissa's still standing, crazed and triumphant, tendrils of smoke drifting off her clothes and sticky, mess of hair.
"Hah!" she exclaims.
As she watches Grey use his wand and then collapse her eyes widen, but he's conscious again before she has much time to worry.
"Now that was worthy of our epic!" she proclaims. She reaches a hand out to full Grey to his feet. "I've never heard tell of a flaming, exploding skeleton before! Magnificent!"
After preening over their victory, Lovissa explores the room they're in.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
GM Otha |
Yeah, that was my bad...I see where Grey just missed his. Lovissa, you can make a Reflex DC11 check and if you pass, you'll only take 1 damage from the blast...
The altars still contain their silver altar services, worth 100 gp altogether, and what appears to be two silver holy symbols. In addition, a scroll rests atop each altar. Grey, once he's healed himsefl, and Rykaar identify them as divine in nature: a scroll of shatter on the black altar, and a scroll of shield other on the white altar.
The only door you see is the one you entered through...
Lovissa Halenbane |
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10 Nope, still wounded for three.
Untrained Knowledge Religion, Max 10: 1d20 + 3 ⇒ (14) + 3 = 17
Lovissa lets out an impressed whistle. "This place is a temple dedicated to Nethys, the god of magics both protective and destructive. There," she says, pointing at the walls. "See? The writing on the walls are quotes from his holy book. And these," she says, taking the silver holy symbols in hand, "Are his holy symbol."
She pockets the holy symbols and silver altar services while (Rykaar or Grey) handle the scrolls.
Lovissa smiles widely at the group. "Not everyday you find an ancient shrine!" She's clearly excited at the discovery.
Todd the Toad |
"I-it is pretty neat," Todd claimed. He handed the vial of holy water back to Cerryl. "T-thanks anyways. I-I'll keep my. My vial of a-acid out just in case." With a nod Todd pulled the aforementioned vialout and heldit in his free hand, rapier still in his other.
Todd nodded and listened to Lovissa go on about this place, and it really was interesting, but he didn't like this place much as a whole. No room to sneak and the locks were really tough.
Grey, the Witchwolf |
Grey offers Rykaar first pick of the scrolls while he finishes healing his wounds. One more charge from the want to get to full.
"Someone will buy these." Grey comments on the loot, while searching for any secret exits. "This is only half the tower? You remember how tall it was?"
perception: 1d20 + 10 ⇒ (14) + 10 = 24
Rykaar Val'Mor |
Rykaar checks the altars and room looking for any clues. He will thank Grey after he recovers and picks the scroll of Shatter.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
”Do the stairs continue to a higher floor? Maybe the other half of the tower is accessible from a higher floor.”
Lovissa Halenbane |
Lovissa follows Grey up the stairs, sword out and ready for adventure!
Grey, the Witchwolf |
Grey checks the door for traps, listens for sounds on the other site, and then opens it.
perception: 1d20 + 10 ⇒ (11) + 10 = 21
GM Otha |
Hearing voices and expecting a fight, Grey carefully opens the door to see...
Crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes...
Need a Fortitude DC13 save from Cerryl and UlSkadi or you're sickened once again...everyone else is immune for 24 hours since they passed the first check...
...as well as three troglodytes resting in their bunks, initially surprised but they rise quickly upon the opening of the door...
Troglodytes: 1d20 - 1 ⇒ (20) - 1 = 19
Cerryl: 1d20 + 1 ⇒ (2) + 1 = 3
Grey of Mut: 1d20 + 1 ⇒ (11) + 1 = 12
Lovissa: 1d20 + 2 ⇒ (14) + 2 = 16
Rei Ulskadi: 1d20 + 2 ⇒ (16) + 2 = 18
Todd: 1d20 + 5 ⇒ (2) + 5 = 7
Rykaar: 1d20 + 3 ⇒ (5) + 3 = 8
Rykaar: 1d20 + 3 ⇒ (16) + 3 = 19
Being the first one in the room, Grey gets a surprise round and then we go straight to round 1...
COMBAT! The bold may post! Surprise Round/Round 1
Rykaar
Troglodytes
UlSkadi
Lovissa
Grey (Surprise Round Action)
Todd
Cerryl
Grey, the Witchwolf |
"Damn bottleneck!" Grey makes a partial charge instead of fighting in a bottleneck at the door.
to hit; claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage; claw: 1d6 + 3 ⇒ (3) + 3 = 6
Partial charge the green trog.
Rykaar Val'Mor |
Rykaar charges forward and attacks the green trog if still alive, otherwise goes for red trog:
Attack, longspear: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage, longspear: 1d8 + 6 ⇒ (4) + 6 = 10
AC 15 for the round due to charge
GM Otha |
The combination of Grey's powerful claws sets up the kill for Rykaar's might spear thrust as they drop the first troglodyte...
Upon seeing its comrade fall so quickly, the black trog opens the southern door calling for reinforcements...and Grey and Rykaar see a bigger troglodyte in the next room...
The red trog seeks vengeance for its friend, moving 5' and attacking with its natural weapons...
Bite (Grey): 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Claw (Grey): 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw (Rykaar): 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
...but the reptilian's attacks are easily thwarted by the skilled combatants.
COMBAT! The bold may post! Round 1/Beginning Round 2
Rykaar (-3)
Troglodytes
UlSkadi
Lovissa (-3)
Grey
Todd
Cerryl Grey |
Cerryl moves forward into the room making sure to leave room for everyone else to get through the door and casts Magic Missile at the nearer Trog.
Magic Missile: 1d4 + 2 ⇒ (4) + 2 = 6
Let's finish the smaller ones first.
Lovissa Halenbane |
Lovissa moves into the room and looks around. Trusting Grey and Rykaar to finish off the lone troglodyte she turns her attention to the open door.
"Come on, you ugly runts!" Lovissa exclaims, goading the other trogs.
Lovissa readies an attack for when a troglodyte comes within her reach.
Readied Attack: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
GM Otha |
Cerryl steps into the room, delivering a magic missile directly into the red trog's chest, unsettling him a bit...
Lovissa strides into the room with sword drawn, awaiting the onslaught of the trogs in the next room...
COMBAT! The bold may post! Round 1/Beginning Round 2
Rykaar (-3)
Troglodytes (Red -6)
UlSkadi
Lovissa (-3)
Grey
Todd
Cerryl
Grey, the Witchwolf |
Grey takes a swing at the red troglodyte.
to hit; claw: 1d20 + 4 ⇒ (8) + 4 = 12
damage; claw: 1d6 + 3 ⇒ (6) + 3 = 9
Then unlashes his shield so he has both claws ready for the big one.
Rykaar Val'Mor |
Not sure if Rykaar needs to move to attack red troglodyte. Map suggests I do not, as I still have 10ft. reach, but he was attacked which would require red trog to be closer. Whatever, Rykaar adjusts to be able to attack
Rykaar looks through the southern door to see how many reinforcements are coming, then strikes at the red troglodyte.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Attack, longspear: 1d20 + 4 ⇒ (20) + 4 = 24
Damage, longspear: 1d8 + 6 ⇒ (7) + 6 = 13
Confirm Critical: 1d20 + 4 ⇒ (11) + 4 = 15
Crit Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Hehehe, assume I gutted red trog
He guts the troglodyte and wipes the stinking blood that sprays all over his face.
If not forced to 5ft. step to attack trog, will then move south to cover the southern door and get AoO on reinforcements
Todd the Toad |
Todd leapt into action with rapier in hand. He moved through the room, jumping on beds to get to where he needed to be, and ended his turn in a flank between Gray and the red Troglodyte.
Double move into position.
GM Otha |
Grey's claws miss the mark on the red trog, but Rykaar's spear thrust goes straight into its gut and back out the other side as it hisses...and dies...
Todd enters the room, getting into flanking position just as the red trog falls...UlSkadi also enters, drawing her sword in preparation for the next round...
The big troglodyte sends the black trog to attack Lovissa and her readied strike glances off the trog's tough scales as it lashes out...
Rykaar gets an AoO on the black trog...
Claws: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claws: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
...but the Ulfen warrior parrys all attacks, remaining untouched. Meanwhile the big trog chucks a javelin at Rykaar...
Javelin: 1d20 ⇒ 20
Confirm Crit: 1d20 ⇒ 5
Damage: 1d6 ⇒ 2
...striking a glancing blow on the half-Orc's right shoulder...
COMBAT! The bold may post! Round 2/Beginning Round 3
Rykaar (-5)
Troglodytes
UlSkadi
Lovissa (-3)
Grey
Todd
Cerryl
Rykaar Val'Mor |
AoO, on Black Troglodyte: 1d20 + 4 ⇒ (5) + 4 = 9
Damage, longspear: 1d8 + 6 ⇒ (7) + 6 = 13
Rykaar thrusts wildly at the returning troglodyte and misses. He sucks in hard as the thrown javelin glances off his shoulder and he attacks the troglodyte attacking Lovissa again.
Attack, longspear: 1d20 + 4 ⇒ (18) + 4 = 22
Damage, longspear: 1d8 + 6 ⇒ (3) + 6 = 9
Lovissa Halenbane |
Lovissa swings her blade at the black draconic creature in front of her.
Attack: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Cerryl Grey |
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Cerryl moves further into the room to give a good line of sight on the bigger Trog and lets loose Ear-Piercing Scream.
Ear-Piercing Scream: 1d6 + 1 ⇒ (1) + 1 = 2
Fort save DC 15 for half Damage and to not be dazed for 1 round.
Also is just a single target spell so only impacts the target.
Cerryl Grey |
Cerryl moves further into the room to give a good line of sight on the bigger Trog and lets loose Ear-Piercing Scream.
[dice=Ear-Piercing Scream]1d6 + 1
Fort save DC 15 for half Damage and to not be dazed for 1 round.
Also is just a single target spell so only impacts the target.
Couldn't seem to edit it but just wanting to make sure but the DC is 16 due to change in feat that would have been made during character creation.
GM Otha |
Rykaar and Lovissa work in perfect harmony as the combination of sword and spear make short work of the black troglodyte...
Cerryl unleashes an ear-curdling scream, confusing the big trog, causing him to hesitate...
Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15
Had rolled it and knew he missed but deleted while editing and forgot to put it back in...good thing you added the altered DC...
COMBAT! The bold may post! Round 2/Beginning Round 3
Rykaar (-5)
Troglodyte (-2, Dazed)
UlSkadi
Lovissa (-3)
Grey
Todd
Cerryl
Grey, the Witchwolf |
"Now! While it's dazed!" Grey rushes forward and attempts to push the big troglodyte back further into the room.
bullrush: 1d20 + 3 ⇒ (9) + 3 = 12
Not sure if Grey can get a charge line, I'm assuming not
Cerryl Grey |
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Just in case I do not have time tomorrow, and upon completion of combat.
Also depending on damage done Cerryl will probably end up using ray of frost in the next round unless no one hits in which case he would use force missile.
Todd the Toad |
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Todd will move towards the commotion with the last troglodyte, although he can't make it to a spot where he can attack. However, being the daring rogue that he was, he attempts to move between the Troglodyte and the wall, dodging the legs of his companions, and attempts the flank in a double move requiring an acrobatics check.
Tumble: 1d20 + 7 ⇒ (14) + 7 = 21
Of course the tumble doesn't matter because it's dazed, but Todd attempts regardless
GM Otha |
Grey's bold bull rush pushes back the stout beast 5' allowing Todd, in all his nimbleness to enter the room and get in flanking position behind the big trog...
COMBAT! The bold may post! Round 2/Beginning Round 3, UlSkadi is up!
Rykaar (-5)
Troglodyte (-2, Dazed)
UlSkadi
Lovissa (-3)
Grey
Todd
Cerryl
GM Otha |
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UlSkadi moves forward and sends a ray of frost the trog's way...
Ray of Frost: 1d20 + 1 ⇒ (9) + 1 = 10
...but alas the shot goes wide...
Coming out of his daze, the trog goes after Grey...
Club: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claws: 1d20 - 3 ⇒ (20) - 3 = 17 (Hits due to to a natural 20)
Confirm: 1d20 - 3 ⇒ (17) - 3 = 14
Damage: 1d4 ⇒ 3
Bite: 1d20 - 3 ⇒ (14) - 3 = 11
...and he connects across Grey's shoulder and follows up with a claw across the arm...the bite however fails badly...
COMBAT! The bold may post! Round 3/Beginning Round 4
Rykaar (-5)
Troglodyte (-2)
UlSkadi
Lovissa (-3)
Grey (-6)
Todd
Cerryl
Todd the Toad |
Todd, seeing his chance to take on the Troglodyte, rears back with his rapier and lunges forward, going for the vital points.
Attack+flank: 1d20 + 8 ⇒ (3) + 8 = 11
Damage+Sneak Attack: 1d4 + 1d6 - 1 ⇒ (4) + (2) - 1 = 5
Lovissa Halenbane |
Lovissa stalks towards the remaining troglodyte and swings her sword at his stomach.
Attack: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
But her swing goes wide and she stumbles off balance.
Cerryl Grey |
What to cast getting a little low on ones available. Guess will go with Ray of Frost.
Points at the Trog and casts Ray of Frost.
Ray of Frost: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d3 + 1 ⇒ (2) + 1 = 3