GM OfAnything's Port Godless (Inactive)

Game Master terraleon

Port Godless Maps


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The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Sewers!

Iso definitely thinks sewers is the way to go!


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

/me gleefully claps. Yay! On to the show! :D


Sign-Ups

Thanks for keeping things moving while I was busy! My brother decided to drop by without notice, so I washing the guest sheets, tidying up, and hanging out with him this weekend.

If I missed a question, let me know. I think you all resolved most of them yourselves, though.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

@GM, quick question about my use of the poisoner's gloves. The prd entry says that the wearer can needs to make a touch attack (or slam or claw attack) to deliver the contents of a glove. Will that still be necessary if Drokk is not trying to avoid Nigel delivering the contents, and Nigel has ready access to Drokk's flesh? Drokk effectively relents to the "attack." I'm wondering if Nigel would need to make an attack roll when Drokk wants his familiar to inject him.

This is the first scenario I've had this item for.


Sign-Ups

I rule that the gloves act like touch spells normally do. You don't need to make an attack role to deliver a spell to a willing ally.

I'm not aware of any FAQs or clarifications on the item, but you should poke around to be sure.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Makes sense to me. Thanks.

I don't believe there are any applicable FAQs or campaign clarifications. I waited a long while before purchasing the gloves because of the controversy over familiars using magic items. Happily that controversy got resolved and Nigel's "Extra Item Slot" feat works :)

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Good advice re: spoiler tags, thanks. Drokk's first pbp outing. Sorry for wall of text!

Duration on Greater Magic Fang is 8 hours (caster level 8) and Heroism is 80 mins (caster level 8), both the result of the enhance potion discovery.

Also have False Life running, used that infusion before stripping off at the baths. I've represented the temporary hp in my "header" by showing 86/76 hp.

Will update pbp character sheet with boon boxes. ETA: 14 out of 20 boxes remain, I have to check off one box for every 25gp worth of alchemical items I "use" and I get to keep the item instead of using it up.


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Thanks! I'm not super familiar with alchemist abilities.


Sign-Ups

Posts that are only out-of-character belong in the discussion thread.

@Hakime from where you are, you would not know when the door was opened.

Has everybody checked the map?

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

I have. I would also like to point out that neither Hakaam, nor I are completely suicidal. That changes a little with the ingestion of the mutagen but in the meantime we are going to avoid the especially egregious acts of stupidity. As in, not waiting for the rest of the party to be ready before opening doors.

I would appreciate a little room though; as you can tell, Hakaam is pretty discrete.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso would like to be at the front, but given you are all somewhat higher level than him... I see everyone has moved up on the map already.

I'll stick him at the back and elbow my way forward soon enough.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

It looks like the marching order has been decided. Shall we resolve my opening the door action?

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Ready to go!

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

@Turathal, I don't think you need to have a Page of Spell Knowledge actually in hand to benefit from it. There's no text in the item description that says it works like a scroll. Just having the item in your possession grants you knowledge of its spell, I believe.

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

@Drokk Thanks for the tip. Always thought you had to have them in hand. Wow, that makes a difference.

Is this game still happening? Any updates?

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

I sent our GM a message, perhaps the damn thing got knocked off his campaigns tab. I've seen it happen once.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

This has happened to Iso too. Iso also notes that puny southerners, unlikely valiant Khelid warriors, need rest breaks on regular basis. Iso suspects GM is nefariously ending his week.


Sign-Ups

Sorry for the delay, guys. You got things all figured out by Friday, just in time for my parents to be in town.

@Hakime, are you doing anything else?


maps & images for The Ruby Phoenix Tournament |

Hey Drokk:

Per the Combat section of PRD/CRB:
"You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies."

No AoO means no Bodyguard, i.e. Nigel can't help AC when blinded/eyes closed/v invisible foe.

Not that it mattered this past round, but FYI.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
GM Uktar wrote:

Hey Drokk:

Per the Combat section of PRD/CRB:
"You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies."

No AoO means no Bodyguard, i.e. Nigel can't help AC when blinded/eyes closed/v invisible foe.

Not that it mattered this past round, but FYI.

You're right. Nigel's never tried "blind ninja bodyguard" before, but I know being invisible means you don't provoke AoOs from opponents that can't pinpoint you. I just didn't link that up with Bodyguard. Thanks for pointing that out.


maps & images for The Ruby Phoenix Tournament |
Doctor Drokk wrote:
GM Uktar wrote:

Hey Drokk:

Per the Combat section of PRD/CRB:
"You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies."

No AoO means no Bodyguard, i.e. Nigel can't help AC when blinded/eyes closed/v invisible foe.

Not that it mattered this past round, but FYI.

You're right. Nigel's never tried "blind ninja bodyguard" before, but I know being invisible means you don't provoke AoOs from opponents that can't pinpoint you. I just didn't link that up with Bodyguard. Thanks for pointing that out.

No worries. Got a helpful halfling that likes to use Bodyguard feat for pals... when he's not Glitterdusted!

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

I've a question about combining movement modes.

Drokk currently has a land speed of 40' (base 60 thanks to Expeditious Retreat, and wearing heavy armour). He has a fly speed of 20' (base 30 from beastmorph mutagen, and wearing heavy armour).

To move beyond the grease to the east would take 20' of ground movement and 10' of flight. As a GM I would rule that that's one move action given that it's using half of the landspeed and half of the fly speed. But, I've seen it argued that changing movement modes requires you to use a new move action. I can't recall what the argument was for that ruling.

GM's view?


Sign-Ups

I see where you are coming from, but I rule differently. When you use a move action to move up to your speed, you have to pick which speed you are using for that action.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Yeah, now I remember why people rule that way. The PRD says "you can use a move action to move up to your speed." It still feels counter-intuitive to me, to effectively have to use another move action to switch movement modes. But I understand the ruling, thanks.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Think of it as the time taken to take off and land.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I'll probably be limtied posting for a few days, so feel free to bot as you see fit.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Actually, reading the scent ability again I am unsure whether or not the creature with the scent ability automatically pinpoints an invisible creature within 5', or still requires a move action to do so. I'm leaning towards the latter.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

I would assume a move action still, this is not blindsight/blindsence. And Scent doesn't remove concealment.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Probably a carry-over from the way I played it in 3.5e, which was not overcoming concealment, but allowing pinpointing at 5' range without needing the move action. Pathfinder wording is clearer though.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

it's been a week without a gm post... are we still alive? hope all is okay.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

GM was posting elsewhere on the boards on Tuesday. I pm'd him, but have had no reply.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Welcome back GM! Hope everything's OK with you.

Quick question about current battle: If the mage (Sophini?) failed her save against the tanglefoot bag, that would require both a concentration check to cast (because entangled), and she wouldn't be able to move away either. Neither of these things would happen if she's under a freedom of movement effect or similar though. Does her spell go off, and does she move away?


Sign-Ups

Sorry that it took a week to update. I'm feeling better now and should be able to continue normally.

She shifted out of her square, which as a supernatural ability doesn't require a concentration check. She didn't try to cast another spell this round.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Thought it had to be FoM or a shift power. Nice.

She didn't summon the dog this round?

(And glad you're feeling better!)


Sign-Ups

She started summoning the dog last round, and it appeared at the beginning of her turn. She made the concentration check for damage while she was casting, but I ruled the tanglefoot bag wouldn't interrupt the spell in progress.

She'll have to concentrate if she casts again, but she didn't want to break her invisibility just yet.


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Doesn't seem crowded enough.


Sign-Ups

@Turathal,

Quote:
Targets up to five creatures, no two of which can be more than 15 ft. apart

The Xill and Sophini are too far apart to affect both. All missiles on the caster instead?

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Just a reminder to anyone who had to burn their way out of the web: we all have Resist Fire 20 currently, from Drokk's Infusion of Communal Resist Energy.

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Yes, please. All on caster. Sorry about that (had the ol' standby of within 30' of each other in my head)

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

GM, are you overwhelmed with life or have you just thrown in the towel? Quite honestly, I think everyone here would prefer a straightforward answer.


Sign-Ups

Paizo was down Friday morning when I would have posted to let you know about the convention I was at this weekend.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

I PMed our GM earlier today. I'll let y'all know if I hear anything...


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Well, that was the oddest instance of that combat I've ever seen. But well handled, party.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
GM Uktar wrote:
Quote:

If Hakkam so chooses to, can he also take credit for recruiting someone for the Dark Archive?

as long as his result is good enough to meet your PC's DC threshold, i.e. if you need DC 25+, Drokk's check isn't good enough. Otherwise, you're set. I'm just hoping the spellbook has enough levels of spells

I might actually plump for the "recover a spellbook" goal. For Drokk the spellbook has to have at least 27 spell levels. Spellbooks are probably less common than potential recruits. GM, how many spell levels in the captured spellbook please?

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)
terraleon wrote:
Well, that was the oddest instance of that combat I've ever seen. But well handled, party.

Hello! Glad you are enjoying our antics! I was just wondering what made you choose to follow our PbP.

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Terraleon is the scenario author

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

I think at this point we need to know what Jahani wants from us.

If she wants to leave, Turathal will want to escort her and the one fellow riftwarden we've found already. If, on the other hand, Jahani wants to stick around and help us find her comrades, that might mean that Turathal prefers to stay with us and keep her safe.

I think that at full hp, with potentially mage armour and definitely displacement, Jahani is safe if she sticks with us. If she does take damage she can be healed again.

And Turathal, rp to one side, you may want to know from the GM if you've completed the minimum three encounters to earn xp if you leave at this juncture. I think the recent fight, and the bathhouse encounter, certainly count. I'm less sure about the marketplace and dog races; does investigation count?

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,
Doctor Drokk wrote:

I think at this point we need to know what Jahani wants from us.

If she wants to leave, Turathal will want to escort her and the one fellow riftwarden we've found already. If, on the other hand, Jahani wants to stick around and help us find her comrades, that might mean that Turathal prefers to stay with us and keep her safe.

I think that at full hp, with potentially mage armour and definitely displacement, Jahani is safe if she sticks with us. If she does take damage she can be healed again.

Agreed. And if she insists on staying, Turathal will definitely use his Mage Armor wand on her. Heck, even if she's not staying, Turathal is using a charge on any and all Riftwardens with us to help protect them until we get to safety.

Doctor Drokk wrote:
And Turathal, rp to one side, you may want to know from the GM if you've completed the minimum three encounters to earn xp if you leave at this juncture. I think the recent fight, and the bathhouse encounter, certainly count. I'm less sure about the marketplace and dog races; does investigation count?

I can live with consequences either way. I'd rather stay true to the character (as long as it's not harming other players...)

Dark Archive

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M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

I suggest we orphan this game now.

It's been a week since the last GM post, and our GM has only managed 3 posts since October 13. A week without a GM post is the norm for orphaning.

GM, we all understand that real life gets in the way sometimes and that's OK. You've done a great job at the start of this scenario. But we've totally lost momentum.

Everyone agree?

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