GM OfAnything's Port Godless (Inactive)

Game Master terraleon

Port Godless Maps


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Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Sure. I'll give her until I sit down tomorrow morning to spin things up, otherwise, we'll open fire.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

not sure on the map who is who, or where the demon is, but Hakime will fire at the lesser demon... or if no longer there, the next available target

flurry 1: 1d20 + 12 ⇒ (16) + 12 = 28 +1 if within 30'
dmg if hits: 1d8 + 3 ⇒ (2) + 3 = 5 +1 if within 30'

flurry 2: 1d20 + 12 ⇒ (13) + 12 = 25 +1 if within 30'
dmg if hits: 1d8 + 3 ⇒ (5) + 3 = 8 +1 if within 30'


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Sorry, dealing with a work issue. I'll post a catch up tonight


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Turathal hustled backward, turning the corner and running to Iso's aid, only to find the armory occupied by the missing ceustodaemon, which hissed at him."By Anubis' Foul Breath, it's in the Armory!!!" Turathal's panicked voice cried out. Hakime remained focused, calmly drawing and firing two more arrows into the toad-like daemon before with languid grace. The wounds smoked as the arrows sank deep into its flesh. Hakaam grinned ferally, his face-scarf dangling to the side since his encounter with the daemon in the armory revealing gaping holes where his cheeks should be. As he passed his blade from left to right, the many rows of piranha-like teeth chattered excitedly.

"Go help Turathal. This one, like his brother, is mine" he said eagerly, before returning to the foul language he spoke earlier."የኃይል ማስተሰሪያ ከናንተ ጋር በምሠራበት ጊዜ የሹትሬት የመጀመሪያ ህያው ፍጡር በህይወቱ እንደሚኖር ጌታዎቻችን በአባዶን ይሁኑ."

Hakaam disengaged the daemon's claw, gave a half lunge and a draw cut, slicing through meat and tendon and baring the dirty ivory of bone beneath. The beast howled in pain, a howl cut short, literally, by the second thrust through the creature's throat. With a twist and yank, the investigator gave his blade a flick, and the lesser creature's head flopped to one side on a ribbon of foul meat; the body discorporating into moth-smoke as it tumbled to the floor.

Seeing Hakaam had the lesser fiend dealt with, Drokk raced towards the armoury. When he reached Turathal, Drokk took to the air in a gust of wings to swoop over the grease patch and interposed himself between the daemon and Iso. The daemon snapped at the alchemist as he flew past.

Belated binge biting: 1d20 + 11 ⇒ (15) + 11 = 26
2d6 + 4 ⇒ (1, 4) + 4 = 9

Fortunately, though, the monster's fangs were unable to pierce the half-orc's mutagen altered hide.

"Turathal! Remember my sermon! LAW and science shall prevail!"

To the daemon, Drokk growled, "Your brothers are banished, slave of Abaddon. You have failed."

I promise to get you at least one more today, if Bones posts, and get you back to the top of the initiative, and then I'll make sure you get at least one post a day from all week, if not more.

Initiative, round 5
24 - Turathal (0 hp)
18 - Hakaam (-24hp)
13 - Hakime (-19hp)
11 - Drokk (-38hp)
10+ - Nigel (-32 hp, Attached)
10 - Bones (0hp)
09 - Iso (-86hp, -91nonlethal hp, Stabilized)
08 - Slaves
06 - Ceustodaemon

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones channels the positive healing power of Pharasma that only affects Hakaam, Hakime and Turathal. The dwarf then shifts 5ft and redirects the spiritual weapon at the Ceustodaemon in the armory.

Pharasms dagger of force attacks the Ceustodaemon

actions & attack:

Channel positive: 3d6 ⇒ (3, 1, 6) = 10 4 of 5 used. Only affects Hakaam, Hakime, Turathal and Bones due to distance and spread.

Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 4 of 6 rounds

spiritual Dagger: 1d20 + 8 ⇒ (18) + 8 = 26
Force damage: 1d8 + 2 ⇒ (8) + 2 = 10


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

The mystic dagger of Pharasma winked out of existence, only to reappear over the daemon's head and lash out with expert accuracy, leaving a long, smoking furrow over its eyes, which bled over its face. Meanwhile, Bones shifted to stand alongside the teifling archer and released a pulse of light which washed over Hakaam, Hakime and Turathal.

Its rough telepathy transmitted again, even inching into Iso's mind, "I'll enjoy ruining your unconscious forms." It then thrashed the aasimar with a rain of terrible blows.

bam: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 10 ⇒ (5) + 10 = 15
[dice=images--hits Turathal on a "6"]1d6[/dice]

pow: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d6 + 10 ⇒ (4) + 10 = 14
[dice=images--hits Turathal on a "5"]1d5[/dice]

nomnomnom: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 10 ⇒ (4) + 10 = 14
[dice=images--hits Turathal on a "4"]1d4[/dice]

Or rather, the blood in its eyes clouded its vision and the strikes went wide. Three of the cleric/sorcerer's mirror images shattered like so much glass, falling to the ground and disappearing before anyone had even drawn another breath.

The slaves do nothing, and Iso may interject when he likes. I don't know if you'll take it down this round, but I figure it'll be a good effort.

Initiative, round 6
24 - Turathal (0 hp)

18 - Hakaam (-14hp)
13 - Hakime (-9hp)
11 - Drokk (-38hp)
10+ - Nigel (-32 hp, Attached)
10 - Bones (0hp)
09 - Iso (-86hp, -91nonlethal hp, Stabilized)
08 - Slaves
06 - Ceustodaemon

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Looking down at the magic grease that he placed on the ground, Turathal calls out in frustration, "Come to me, Brother Drokk, and receive Ra's blessing. It is through Law and Order that we shall destroy this servant of chaos and destruction."

Readies action to place "Blessing of Law" on Drokk if he moves within reach (i.e. adjacent). With buffs, current AC is 22, so only one image popped, i.e. was within 5 of hitting...

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Hakaam and Hakime are a little out of the way, so I'll make my rolls now and we'll see how we go.

"The dark religions are departed, and sweet science reigns!"

Drokk flies up to receive the Light of Ra. Flying less than half speed needs a DC10 Fly check, otherwise you lose 10' of altitude. Having a fly speed allows a 5' step whilst flying.

fly check, heroism: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

This causes Drokk to land in the grease. However, since Drokk isn't moving through the grease, I don't believe he needs a saving throw. He needs to make an Acrobatics check to move through the grease, but he'll just do the same as the first Ceustodaemon did and take off if he needs to move.

Drokk receives the Touch of Law, and applies its power.

claw 1, touch of law, mutagen, heroism, GMF, power attack: 11 + 12 + 2 + 2 + 1 - 2 = 26damage, mutagen, GMF, vicious, power attack, thorn body, vine strike: 1d6 + 7 + 1 + 2d6 + 4 + 1d6 + 1d6 ⇒ (1) + 7 + 1 + (4, 2) + 4 + (5) + (5) = 29
claw 2, touch of law, mutagen, heroism, GMF, power attack: 11 + 12 + 2 + 2 + 1 - 2 = 26damage, mutagen, GMF, vicious, power attack, thorn body, vine strike: 1d6 + 7 + 1 + 2d6 + 4 + 1d6 + 1d6 ⇒ (5) + 7 + 1 + (6, 4) + 4 + (1) + (5) = 33
bite, touch of law, mutagen, heroism, GMF, power attack: 11 + 12 + 2 + 2 + 1 - 2 = 26damage, mutagen, GMF, vicious, power attack, thorn body, vine strike: 1d8 + 7 + 1 + 2d6 + 4 + 1d6 + 1d6 ⇒ (1) + 7 + 1 + (1, 6) + 4 + (3) + (1) = 24

Maybe not quite enough, but can't be too far off.

Ceustodaemon needs 3 DC15 reflex saves vs Entangle.

vicious damage to Drokk: 3d6 ⇒ (1, 4, 3) = 8

Drokk fast heals 5hp using Spontaneous Healing.

(Nigel also fast heals 5hp).

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

I am about to board my flight. I'll be offline till the 20th at the latest. In the meantime, please bot me as needed. Hakaam would approach the last fight as fast as possible. I believe that my attack pattern, and my available character sheet should make any dice rolls easy to make.

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

Botting Hakaam

Hakaam races to the battle.

acrobatics to avoid potential AoO from daemon, full speed, heroism, mutagen, rage: 1d20 + 10 + 2 + 2 + 2 ⇒ (19) + 10 + 2 + 2 + 2 = 35 DC=CMD+10

acrobatics to move through grease: 1d20 + 10 + 2 + 2 + 2 ⇒ (6) + 10 + 2 + 2 + 2 = 22 DC=10


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

The daemon initially successfully made its Reflex save in the grease space, here but then took off when it realized it needed to be avoiding the ground. If it had fallen, it would have needed to use its move action to fly up and out of the effect, but since it succeeded, I did not. Because Drokk is landing in the grease effect and not moving, I'd like him to make the Reflex save, because he's ending his action in the grease. If he'd never landed, then I would say he wouldn't need to, but he's flying from wings, not a spell effect, and landed. It doesn't look like it matters too much.

Hakaam nimbly danced around the daemon and the greasy floor, utilizing the previous creature's footprints to land near Iso. The daemon seemed to look about, somewhat disconcerted, glancing at all the surrounding foes.

"Last chance, mortals," its telepathy rumbled. "If you do not surrender, I will kill your fallen comrade."

Looking down at the magic grease he placed on the ground, The ecclesiastical called out in frustration, "Come to me, Brother Drokk, and receive Ra's blessing. It is through Law and Order that we shall destroy this servant of chaos and destruction." Drokk attempted to wing his way over to Turathal, but faltered a bit in the tight quarters, landing in the greasy patch, rather than hovering."The dark religions are departed, and sweet science reigns!" Sliding to maintain his balance, he lashed out with a series of claws and fangs, catching the daemon in the eyes and throat. The heavy magical thorns shredded its flesh, and with a feeble protest, the creature dissipated into foul grey smoke even as Drokk began to bite it.

At that point, I'd have you make the Reflex save, but it's largely irrelevant, since combat is over. But, for the sake comedy, you may want to see if he falls after killing it.

What remains is your infiltration and rescue of the remaining Riftwardens from the upstairs compound. With Bone's remote viewing, Turathal's vanish, and Bones' fog cloud, I can cover your actions in a boxed text.

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

No worries.

reflex save, heroism: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Drokk plants his steel boots squarely on the floor.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones uses his wand of cure light wounds to bring Iso back around.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso sits up, rubbing his head and looking at the carnage all around.

"Iso is very sore. " he states. "Rage stronger than ever. Iso doesn't remember killing demon, but Iso can see it is dead. "

It would seem a near death experience is not enough to daunt his self confidence.

Noticing the wand, he peers closer at the scene. "Iso thinks maybe he did land land killing blow?" he adds, in wonderment it would seem.

The a big grin crosses his face. "That makes each of you Friend Of Iso Soturi!"

He lurches to his feet.
ref: 1d20 ⇒ 14

Seemingly unaffected by the grease, one by one he goes around the Companions of Iso offering each a huge hug in some kind of private ceremony. Those who don't dodge in time may notice a subtle influx of wildlife, along with the pungent aroma of unwashed barbarian.

Dark Archive

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HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

concentration check v. Iso grapple to cast prestidigitation on him while he's hugging Turathal: 1d20 + 13 ⇒ (1) + 13 = 14

Turathal lets out a huge sigh and pats Iso on the head. "Well done, Iso. Who's a good boy? Iso's a good boy..."

Dark Archive

active effects:
more effects:
M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'

"Iso is... very brave."

I would not have done as you did. I am not a hero.

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime accepts Iso's hug, especially grateful that he's been before he hugged her. "You did well, brave warrior. You are indeed a formidable foe of evil."

She then proceeds to collect a few arrows that missed...

collectable? <50 is good: 5d100 ⇒ (16, 54, 80, 80, 31) = 261 Out of five, she finds three that are reusable... she discards the splinters of the other two, keeping just the arrowheads.

"Well, shall we proceed? We have more folks to rescue."

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam looks around excitedly, his mutagen clearly still in effect. "Yeeeessss" he hisses excitedly, not bothering to hide his face again. "Let us find the rest of these cultists. Let them "see" how foolish their ways are."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Iso is skilled at freeing prisoners!" agrees the big man.


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

With the daemons destroyed, your group returned to the corridor, each of you at least spattered with Iso's blood from his embrace, if not a bit of your own. The surviving slaves and Riftwardens emerged from their cells.

"Providence be praised." Lady Jodinaj waved to you and both she and Mikhail approached. "We can describe part of the upper floor plan, if you like. Probably enough for you to utilize your friend's domain powers," she gestures to Bones, "To find the best, quickest route to our friends. Our intelligence knew they had two daemons, but you appear to have slain them all. I think, we can probably find my companions without too much more heartache."

I'll wrap this up tonight with a post. Please send me a private message with the pertinent information for chronicles.


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

Sorry, I got clobbered with the plague. I'm mostly functional, so I'll close this out, but I'm afraid my prose may suffer.

Over the course of the next ten minutes, the Pathfinders quickly stalked up the stairs to small room, and proceeded to scry several chambers. Two clerks were knocked unconscious, and several young slaves were ushered into the basements, where others were unlocking the remaining cells and escaping into the tunnels. With judicious use of his remote viewing, Bones found one Riftwarden groggy and incoherent, awaiting further interrogation in an office. This was followed by the swift securing of the compound's central audience hall.

After discussing with two more liberated slaves, the group determined the last remaining Riftwarden must be held in the warehouse across the courtyard. Still working under cover of darkness, it wasn't too difficult for Hakaam and Turathal to cross the distance unnoticed. There, they quickly freed the group and located their last objective. As the small crowd waited in the threshold of the warehouse, Bones cast an obscuring mist. Concealed from the obvious notice of the guards, the whole group swiftly crossed the distance and reentered the main hall. From that point, it was only minutes later before the group was making its way through the sewer tunnels towards Lady Jodinaj's estate.

The trip through the old sewers took perhaps an hour, but allowed the group to evade the notice of any guards or Pure Legion. They emerged about a hundred yards from the familiar front gate of Lady Jodinaj's home, about two hours before sunrise. With a quick check of the street above, you ensured the area was clear, and arrive safely inside the walls of Lady Jahani's home. Her servants were elated, and the Riftwardens happily collapsed into piles of pillows or retired to separate chambers for baths, sleep or food. Lady Jodinaj ensured your group was accommodated before finally excusing herself.

In the morning, Jahani comes to your group. "Thank you, I thought we'd all die there," liberal healing has removed all physical signs of her terrible ordeal, "You have my eternal thanks, Pathfinders, and the thanks of my fellow Riftwardens. I hope you'll stay a few days, rest, eat, and prepare to return to your Lodge. I will send messages confirming your heroic efforts to my order and your organization. I am certain we will speed your travels and find an appropriate way to repay you." You nod, knowing Venture-Captain Obo has that process already underway. For now, it looks like the order of business is a good meal, a good sleep, and some well earned rest.

You have successfully completed Port Godless, thank you for allowing me to pick it up from the other GM and shepherd you to the end. I apologize for the delay there at the end and enjoyed myself thoroughly. If you enjoyed it, please leave a review on the product page here. I will see about signing chronicles to post for you to pull down. If you've got questions about any part of the adventure, we can carry on in the discussion thread. :)

Dark Archive

HP: 58/58 | AC: 12+4/ 11+ T/ 11+4 FF | CMD: 13 | F: +8, R: +5, W: +12 | Init: +6 | Perc: +10, SenseMot+8 | BAB+4 | Speed 40'+10 | Darkvision 90' Spells Sorcerer: 1st:6/8 2nd:4/6 | Cleric 1st:5/5 2nd:4/4 | Channels: 7/9 | Active Conditions: Re-roll Avail Mage Armor, Longstrider,

Thanks so much for picking this up, Terraleon. Definitely one of the high marks of my PbP gaming.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam emerges tired but satisfied. "Indeed" he replies with a bow, tucking his face-scarf in to hide his lower face "your hospitality and your written words would be most appreciated. I, myself, wish nothing but to soak in scalding hot water until I pass out of pleasure."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Thanks for Picking our game up and finishing. I particularly found your descriptions of actions and events of a higher quality the usually fair.


Male not always to the swift nor the strong. Bard6 / Paladin2 / Fighter2 / Magus4 / Dad2

For those needing to make deals or acquire whatever side goals, I'll mark them as appropriate or leave them to you to mark. Given the time of year, digging through the place is a formality with how you'd resolved things. :)

-Ben.

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