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Thendros has a target in his face so he will 5ft step back and blast the guy.
"Feel the power of the earth beneath your feet." ...Just kidding
Earth Blast, Bludgeoning, PBS: 1d20 + 5 ⇒ (1) + 5 = 6
Damage, PBS: 1d20 + 6 ⇒ (5) + 6 = 11

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As Sandi falls to the ground bleeding, Kenza scowls at her attackers.
"You will regret your choice of target."
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Mirror Image: 1d2 ⇒ 1 Striking the dwarf.
If the dwarf is still standing, Kenza attacks her again, otherwise she uses a move action to stand right in front of the archer.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Mirror image: 1d2 ⇒ 2 Destroying the image.

GM Nowruz |

Thendros lets the rocks come alive but they unfortunately do not hurt the wild man in front of him.
Kendra on the other hand can hit the female dwarf and she sees that the dwarf is barely standing.
After her mirror image disappears she shouts out "By the god of secrets ... you will all die for proliferating false prophecies"

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Calvert, worried about leaving Thendros exposed to a melee onslaught, cast chill touch and then moves over in front of the club-wielding thug, and delivers a blow enhanced with the cold of the grave.
attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (1) = 11
Fort save vs. DC 14 or take 1 Str dmg on hit
And his exuberance leads to a wild swing that misses, but his green sword still glows with a blue aura.

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Dark steps out of the room to see what they truly face and spots Sandi down on the ground bleeding. He frowns and when the female dwarf shouts, he figures she was the one that did it. He begins to chant and an orb of energy appears before shooting true toward the female dwarf.
Magic Missile +HotS vs Green(female dwarf): 1d4 + 2 ⇒ (4) + 2 = 6
Move: 15'
Standard: Spell

GM Nowruz |

Hi guys, as I will go to bed I will resolve the situation now and already post for the human and the elf's actions and Quesa can then act twice.
When Calvert and Thendros hear a scream they are momentarily startled and see the human with rage in his eyes and his large greatclub in his hands trying to hit Calvert ...
Human with Greatclub, str +4, bab +1, rage +2, weapon focus +1: 1d20 + 4 + 1 + 2 + 1 ⇒ (10) + 4 + 1 + 2 + 1 = 18
Human with Greatclub, str +4, rage +2, two-handed +3: 1d10 + 9 ⇒ (4) + 9 = 13
... but the human does not hit!
The Elven archer now concentrates on Kenza and shoots an arrow that hits her flank and severely wounds her.
Elven archer, Dex +3, bab +1, FE +2, point blank +1: 1d20 + 3 + 1 + 2 + 1 ⇒ (10) + 3 + 1 + 2 + 1 = 17
Elven archer, FE +2, point blank +1,: 1d8 + 3 ⇒ (7) + 3 = 10
Round 1
1. Sandi (acted)
2. Elf Bow (acted), Dwarf shortsword (acted)
3. Calvert (acted), Kenza (acted), Thendros (acted), Dark (acted), Quesa -> GO!
4. Human greatclub (acted)
Round 2
1. Sandi (unconscious)
2. Elf Bow (acted), Dwarf shortsword (unconscious)
3. Calvert, Kenza, Thendros, Quesa, Dark -> GO!
4. Human greatclub
#Male elven archer: Full HP
#Male Human with greatclub: Full HP
#Female Dwarf with shortsword: unconscious
Thendros: 13/13
Calvert: 14/19 HP
Kenza: 5/16
Dark:
Sandi: -2/9 HP
Quesa:

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Sorry for the delay. Seems like you guys are mostly active when I'm sleeping and working.
Quesa begins by shouting, "For our sister -- Sandi! We shall defend you, and should you fall, we shall avenge you!" Perform (oratory) to activate Inspire Courage, +1 to attack and damage.
He also hurries over towards Sandi, pulling a wand from his belt as he goes.
That's my first turn -- Inspire courage as a sandard, move action to move to the position shown on the map, drawing the wand from his belt as part of the move action.
As quickly as he can, he drops to one knee and taps the ratfolk with the wand. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
He stands back up, drawing the whip coiled at his hip, and gives it a metallic crack. "Stay back from her!"
Second turn: Use the wand as a standard, move action to draw the whip.

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"Now my attack is ready!" vs same guy
Earth Blast, Bludgeoning, PBS, Precise Shot, Cover: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
"Ashes to ashes, dust to dust."

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Dark moves past his companions and heads toward the archer, viewing him as the biggest threat to him and the others at the moment. He leads his movement with his sword and slashes at the archer.
Long Sword +IC vs Archer: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage +IC: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Move: 20'
Standard: Attack

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Kenza bats the arrow out of the air before it strikes her, completely unharmed.
I have deflect arrows.
She strides forward and delivers a fierce punch to the elven archer's throat. With stunning fist.
Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Missing in her anger!

GM Nowruz |

Thendros, I do not see that you can ignore cover but also with an additional -4 for cover you would confirm the crit. :-)
Thendros' concentrated rock and stone attack hits the human barbarian and batters his body into a bloody piece.
Dark's longsword also hits the archer and wounds him severely.
Round 2
1. Sandi (unconscious)
2. Elf Bow (acted), Dwarf shortsword (unconscious)
3. Kenza, Thendros, Quesa, Dark, Calvert -> GO!
4. Human greatclub (unconscious)
#Male elven archer: -7 HP
#Male Human with greatclub: unconscious
#Female Dwarf with shortsword: unconscious
Thendros: 13/13
Calvert: 14/19 HP
Kenza: 15/16
Dark:
Sandi: -2/9 HP
Quesa:

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Calvert blanches a bit at the very earth taking his enemy to the ground. Glancing over his shoulder approvingly at Thendros, he gives a nod of thanks, and then moves to cut off the escape route once he sees his allies clustered around the archer.
double move, that's it
"See if we can't keep at least one alive to find out who they are and why they're trying to kill us!"

GM Nowruz |

GM, in your status updates, I think you're missing the healing that Quesa gave Sandi.
Thanks a lot!
After Quesa touches Sandi with his wand Sandi feels her body on the floor again. At the same time she sees her wounds partially closing.
Round 3
1. Sandi -> GO!
2. Elf Bow
3. Kenza, Thendros, Quesa, Dark, Calvert
#Male elven archer: -7 HP
#Male Human with greatclub: unconscious
#Female Dwarf with shortsword: unconscious
Thendros: 13/13
Calvert: 14/19 HP
Kenza: 15/16
Dark:
Sandi: 2/9 HP
Quesa:

GM Nowruz |

The Elven archer is clearly a zealot as he is not intimidated by you at all.
He steps back and looks at Dark with a hateful smile again and shoots his arrow right into Dark's chest that is now heavily bleeding.
Elven archer, Dex +3, bab +1, FE +2, point blank +1: 1d20 + 3 + 1 + 2 + 1 ⇒ (16) + 3 + 1 + 2 + 1 = 23
Elven archer, FE +2, point blank +1,: 1d8 + 3 ⇒ (8) + 3 = 11
Round 3
1. Sandi
2. Elf Bow
3. Kenza, Thendros, Quesa, Dark, Calvert -> GO!
#Male elven archer: -7 HP
#Male Human with greatclub: unconscious
#Female Dwarf with shortsword: unconscious
Thendros: 13/13
Calvert: 14/19 HP
Kenza: 15/16
Dark: 1/14
Sandi: 2/9 HP
Quesa:

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Seeing the red enemy fall before him, Thendros moves over to help with the archer and sends a blast of scathing sand towards the enemy.
No I can't ignore cover, I put cover in my attack as a reminder to boost their AC by 4.
Earth Blast, Slashing, PS, PBS: 1d20 + 5 ⇒ (18) + 5 = 23 plus/minus cover
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

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on the off chance Thendros didn't finish the archer off
Calvert steps up to archer and delivers a chill touch infused sword strike.
attack: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11sword + negative energy dmg

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Sandi tries to stabilize the enemies.
heal, untrained: 1d20 + 2 ⇒ (11) + 2 = 13
heal, untrained: 1d20 + 2 ⇒ (5) + 2 = 7
heal, untrained: 1d20 + 2 ⇒ (6) + 2 = 8
So Sandi was only able to stabilize one of them.

GM Nowruz |

After examining the fallen and trying to stabilize them Sandy notices that they are all still alive but will surely die if they are not stabilized.
During the examination you find two symbols that all of the attackers were carrying with them.
The first symbol is the holy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs.
The symbol belongs to an organization called the Harbingers, which was founded around the Book of One Thousand Whispers and that are dedicated to bringing about the promised Age of Glory by making the prophecies from the ancient Book of 1,000 Whispers come true.
The Book of 1,000 Whispers is a book of prophecy used as a guidebook by the Harbingers of Fate in Absalom. This book predicts events happening between the years of 4604 AR and 4714 AR. Unfortunately for the Harbingers, many of the remaining prophecies make no sense.
Additionally, the dwarf had a written note that unfortunately is written in a strange code.
The note details that the Harbingers want to attempt to make the recorded prophecies within The Book of 1,000 Whispers come true so as to set the world right after the death of the god Aroden. The group has come to the Shrine of the Failed in search of unattended items that fulfill more of the book’s strange conditions, but they have heard of the investigation of the Pathfinders and as their mission is in direct violation of the Harbingers’ mission they are to attack the Pathfindes and try to kill them to ensure the Pathfinders don’t interfere with the foretold omens.

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Dark cleans his blade off and then leans up against the cave wall, breathing heavily. He then chuckles, "That was a good fight and too close for some of us." hehe.. almost knocked out. Was taken down to 1 HP.
Knowledge (Religion), untrained DC10: 1d20 + 3 ⇒ (3) + 3 = 6
Through the haze caused by his wounds, he is not able to focus his mind enough to identify the symbols the attackers were carrying.

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Lucky crit, just like my blind swordsman too lol

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"You want to keep these men alive, Sandi?"
Knowledge(religion): 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge(local): 1d20 + 6 ⇒ (19) + 6 = 25
"This symbol is of an organization called the Harbingers, who are dedicated to making some dusty book of prophecies come true, which is rather ridiculous since we're already past most of the events in that book. They think they can bring back Aroden or some such foolishness."
"They're clearly fanatics, are you sure you want to save them? Oh, alright. Which one do you want to survive?"
Quesa will spend a charge of a wand on whichever of them we want to keep alive.

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Finding no other danger, Kenza examines her enemies.
Knowledge Religion (Untrained): 1d20 ⇒ 13
Kenza holds up a foul unholy symbol. "This is the unholy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs." She then bows her head in apology. "That is all I am able to make sense of."

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Sandi looks at Quesa, a thoughtful look on her rodent face. "I think we want to take as few lives as possible. To defend ourselves or our companions with deadly force is often necessary. To show mercy to our opponents after we win is doing good."

GM Nowruz |

You save your attackers' lives and learn that they were Harbingers that wanted to kill you because some of the Harbinders' crude prophecies could have been invalidated by Eylysia’s cache.
After surviving the ambush, you are able to leave the Shrine of the Failed after some explanations to the city guard who take the three Harbingers into custody.
The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
You deliver Eylysia’s cache to the Grand Lodge. Drandle Dreng personally thanks you for your successful investigation, indicating his interest in your future careers as Pathfinders.
He speaks with each one of you and should you not have completed your confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited.
Dreng those who have already completed their Confirmation that they will receive further assignments soon.
Each of you also receives the Explore, Report, Cooperate boon and the Prized Find boon on your Chronicle sheet. Well done!!

GM Nowruz |

In the next weeks you receive a lot of attention as the news about your discovery spreads!
Several Venture-Captains from near and far send you their regards.
The Wounded Wisp staff is still flabbergasted about your discovery and has received some funding from the society with which the repair the disgrace in their cellar. You now also enjoy Heryn's gratitude which means that the first drink is always on the house!
And of course you can be sure that several agents in the Wounded Wisp will never forget you and the events of that night.
After about a month you receive a summons to gather in the Grand Lodge as Dreng wants to give you a thorough debrief on this mission.
When you arrive in the meeting room you are all together again but Dreng is not there, yet.

GM Nowruz |
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A little female gnome comes in again and says with a sigh "So sorry, but Dreng is not able to join you again! But Venture-Captain Ambrus Valsin will be here shortly! You guys have become a popular?! Hee?" she says with a little bit of jealousy in her voice.
She leaves again slamming the door.
* * * * * * * *
After about ten minutes Venture-Captain Ambrus Valsin's enters the room. He looks at you with a keen interest.
"Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.
Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago!
She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!
We need to make diplomatic contact to the Ouat which will take months. But as soon as I am contacted by Venture-Captain Norden Balentiir in Sothis to prepare for an expedition I will potentially contact you.
Until then I wish you all the best on your future missions!"