GM Nowruz's #1-45 'Delirium’s Tangle' (Tier 1-5) (Inactive)

Game Master noral

'Delirium's Tangle' map & handouts


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Discussions please in this thread.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Hello GM Nowruz, and thank you for having me!
Hello to my fellow players and their PCs.
Eric Collins-France, here, playing a little bow-toting Paladin of Erastil.
I am in Euro-time (like our GM!).
Good gaming to all...

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Thanks for running a game during the PbP convention, it was looking pretty quiet there for games.

I am DST-4 but I check the threads very often (the campaign page is one of my default, always-open pages).

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Since my character is blind, and the rules for being blind are a bit scattered and sometimes not well known, I'm going to put them here for reference to make the GM's life a little easier.

For starters creatures I can't see (everyone) is functionally invisible to me, which works as the following, "A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check".

Pinpointing the square a creature is the base DC (20) +20, for a total of 40. However, this DC is lowered by 20 if the creature is "in combat" or if it "speaks", and is also reduced by the creature moving, -5 for half speed or less, -10 for full speed, and -20 for charging. If the target is not moving, the DC is raised by 20. If the target uses stealth, this gets added to the DC. If a creature attacks me, I'm considered flat-footed and they get an additional +2 to hit.

On to my special abilities, while in combat, I can enter blinded blade style as a swift action. This gives me scent with a 10ft range and whenever I'm adjacent to a target, I know which square it is in and it receives no concealment bonus against me. In addition, thanks to improved blind fight, if I know what square a creature is in, I'm not flat-footed vs its attacks, nor does it receive the +2 to hit.

The advantage of this is that it renders me immune to many abilities that rely on sight, such as color spray, mirror image, many illusion spells, and other similar things.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Sorry, but I am dropping out of the game.
Not interested in doing a tier 1-2 game with a level 5 in the group.
So, one free space.
Have fun all!


Inga informed me that the game should continue without Inga as a character.

So is there any objection to a 5th Level character?

I as a player usually do not care as the game is written with a wide range of character levels in mind but I would like to see what your opinion is. Thanks

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

I'd prefer to play in the same range as the rest of the party majority levels, as of right now it still looks most of us are low level, so I'm fine with the single level 5 PC.

Sczarni

male human person/ 1 maybe 2

I have no problem playing a 1st lvl PC. I definitely don’t want someone else to drop because of my pc selection so I am open to anything.


Okay thanks a lot friendly sauce! ;-) Would be great if we could stay Level 1-3 then.

Sczarni

male human person/ 1 maybe 2

I’ll have my character ready by tonight (pacific time)


Thanks!!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Here I am

Sczarni

male human person/ 1 maybe 2

Alright I’ve got a lvl 1 face type character I’ll be bringing.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Hooray


You can buy supplies and whatever you need.

Spellcasters, please update your profile with spells etc. - we assume that you had your 8 hours of sleep and can prepare spells. You can give your colleagues the list of items you need.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

No spells for him, just scratchy scratchy, lol

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

Ok, before we get going...this is really my first ever attempt at messing with metamagic.

"Clerics and druids must take more time to spontaneously cast a metamagic version of a cure, inflict, or summon spell. Spontaneously casting a metamagic version of a spell with a casting time of 1 standard action is a full-round action, and spells with longer casting times take an extra full-round action to cast."

So I can apply my metanmagic feat on my Burning Hands without a higher casting time because it is not a spontaneously cast cure, inflict or summons spell?

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

That should be correct, Meux Feux.
It is a prepared spell for you, so you apply your Metamagic when you pray and choose your spells.
It takes the slot of whatever levels the Metamagic adds (reduced by whatever you have - I imagine you have traits that reduce this to 0).

Liberty's Edge

Male Lava Gnome Cleric 2 (Divine Paragon/Theologian of Sarenrae) | HP:(17)/17| AC: 14 T: 11 FF: 12 | CMB: 0 CMD:11 | F: +4 R: +1 W: +6 | Init: +1 | Perc: +3 SM: +3 | Darkvision 60' | Speed 20'| Channel Positive Energy:1d6 5/5 Firebolt:6/6 | Spells: 1st:3/3 D:1/1 | Active Conditions: +2 Sacred Bonus To Perception, SWOLE!

thanks for the feedback


Do you guys want to play with the faction mission? They have no prestige relevance anymore but give some more story elements.


The google slides doc is online. See in the campaign description and below my profile.

Can you please include your sense motive, perception and initiative modifier in the slide.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

I am happy to do more story. But fine with whatever others want.


We definitely need the marching order before we can continue.

I would suggest Nyloth, Inga, Jinath, Lucious, Meux and Hadega ... if that is ok then I would move on.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

I would imagine Nyloth & Jinath are the front liners?

We need a marching for 1 person per row, and 2 people per row? (5 & 10 ft. wide corridors)


Ok, let us proceed this way. You can see the map in the google slides. I put you in the order you suggested with Inga third.

I will assume you continued to move into the cave and are looking everywhere! ;-)

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

I am a frontliner, can't post much until later today

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Profession Herbalist: 1d20 + 4 ⇒ (2) + 4 = 6
Here is my roll for myDay Job: collecting herbs and moss and such in the caverns we'll be exploring.
1 gold piece, guess Inga did not find much!

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

Not a fan of the faction missions since some of them are no longer around,


Ok - I will just give you a chance to glimpse some of the additional story elements by including them in the adventure without the faction missions.

For your information. I often have to post remotely and thus have my dice with me and a print out of the adventure to be able to make rolls without the coding in the forum. So do not be surprised if I just announce what happens.

Also excuse that I will not be able to format bold, ooc etc. correctly in these remote posts via my phone.

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

:)


For your information: Tomorrow is a public holiday in Germany and my wife and I decided to go on a mini-vacation with the kids from Friday to Sunday. ;-) So expect almost no posts from me in that period.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

Enjoy your days off...

Grand Archive

Male Human Teacher 2/Librarian 1

Have a good time!

Sczarni

male human person/ 1 maybe 2

Have fun!!! Just curious though, what’s the holiday?


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Karfreitag. Good Friday. ;-)

I wanted to write "... day after tomorrow is Friday." Sorry for the confusion.

Grand Archive

Male Human Teacher 2/Librarian 1

Geez, Nyloth's rolls are on fire!

Dark Archive

1 person marked this as a favorite.
Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

I find it utterly hilarious that the party is being led around by a blind man and an old woman.


Ha ha! ;-)

I am assuming that you will enter the maze soon after further RP.

PLEASE DISCUSS AS A TEAM HOW YOU WANT TO PROCEED GIVEN THE RULES BELOW.

Here are the rules for 'Solving the Maze':
Finding the center of the Tangle requires a specific number of successful skill checks using the possible skills listed below:

- Survival Check: Follow the Minotaur’s Trail. Those who captured Nuar made no effort to conceal their trail, but the stone floors and stark interior of the Tangle retain minimal evidence of their passage. The trail of dropped Minotaur hairs, disarmed traps, and dribbled Minotaur blood leads you without having to focus on the Tangle’s twisted structure.

- Perception check (more difficult than survival): Princely Perfumes. Nuar enjoys the finer things in life, and his unique cologne cuts through even the stink of the morlock and cavern lifestyle. Perceptive characters may be able to pick up on the smell and use it to find the Tangle’s center. Characters and creatures with the scent ability gain a +5 bonus on this check.

- kn(dungeoneering) (more difficult than survival): Solve the Maze. Clever PCs may rely on their wits over their senses and try to find their own passage through the twisting corridors. Taking the maze headon taxes the mind, but the insanity it causes also unveils fresh insight. PCs may willingly suffer 1d4 points of Wisdom damage, and in exchange receive a +5 bonus to the Knowledge (dungeoneering) check.

- Knowledge (arcane) (more difficult than survival): Understand the Maze. The Tangle is designed as an enormous magical sigil, and those versed in the arcane arts can try to navigate it as such. A PC may willingly suffer 1d4 points of temporary Wisdom damage, and in exchange receive a +5 bonus to the Knowledge (arcane) check.

---

Every check represents 1 hour of travel while searching for clues.

For each check, one PC is chosen to be the “Leader.”

Only the Leader can make the relevant skill check to guide her companions for that one-hour block. A different character may assume the Leader role for each check, but the Leader must be chosen before the skill check is made. A successful check leads the group deeper into the Tangle and closer to Nuar, while a failed roll indicates no real progress.

Cooperation can improve the odds. Any PC who is not the Leader can attempt
the aid another action to provide the Leader with a +2 circumstance bonus to
her current check. Each PC can only provide one bonus to each individual Leader roll.

Sczarni

male human person/ 1 maybe 2
GM Nowruz wrote:

Karfreitag. Good Friday. ;-)

I wanted to write "... day after tomorrow is Friday." Sorry for the confusion.

No apology necessary:-), we have that in the states, I just always forget it.

Lucious can help with the perception, and assist any survival checks untrained. Unfortunate skills are a rare commodity for me, especially at lvl 1 Haha.

Dark Archive

Female LN human (Chelaxian) bard 1 | HP: 10/10 | AC:17 T:13 FF:14 | CMB:+3 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+3 | SM: -1 | Bardic Performance: 10/10 | Active Conditions: none

Does Nyloth's blinded blade style scent count for the +5? If so, we could simply let Nyloth take the lead and aid perception.

Sczarni

male human person/ 1 maybe 2

I believe so, the bonus is untyped so it looks like Nyloth has a +9 bonus (+5 for scent and +4 for blinded blade style). Besides it seems appropriate that the blind monk leads us through the maze by smelling the pungent Minotaur cologne haha. If he could take 10 for 32 and the rest of us aid him I’m sure we can get through. Even if he can’t take 10 we’ll be I’d think.


Hadega Scrimsworth wrote:
Does Nyloth's blinded blade style scent count for the +5? If so, we could simply let Nyloth take the lead and aid perception.

To be honest I am not so familiar with this style but if you can use it indefinitely i would allow it. The sent ability is usually 30 ft and Nyloth has only 10 ft scent but I would grant a +2 bonus on perception rolls.

Would that be ok? Am open for suggestions.

Sczarni

male human person/ 1 maybe 2

That sounds totally fair, so a total +6(+4 for the feat and +2 for scent)?


friendly sauce wrote:
That sounds totally fair, so a total +6(+4 for the feat and +2 for scent)?

That would be more than scent. Hmmm ... ok.

Let us just say blinded blade style gives +5 in total equal to the scent ability.

By the way Nyloth: Can you please break down your perception modifier please.

Thanks

Silver Crusade

AC 16, touch 16, flat-footed 12 (+2 def. insticnt , +4 Dex) hp 20 (2d10+4) Fort +4, Ref +6, Will +2

He can follow around since he doesn't seem to be too useful.

The Concordance

Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

My perception is 4 from wisdom and 4 from class skill with a rank for 8. I get another plus 4 for any check that doesnt rely on sight from the first style feat.

I have scent 10ft all the time as a side effect of blinded blade style.

Reducing the bonus for my range seems totally reasonable.


Ok! So let us say +8 and your ability counts as scent for a total of +13


You can make checks whenever you’re ready as a team. Do not wait for me. You need many successes.

Silver Crusade

Female Halfling (Karlsgard) | Paladin (Divine Hunter) 1 | 12/13 HP | Init +3, Perc +0, SM +0 | AC 17, T 14, FF 14 | CMB +1, CMD 14 (FF 11) | F +5, R +4, W+3 | Aura of Good, Smite Evil (1/1)

I imagine the Survival skill is for trained only (since it deals with tracks) so that probably makes it useless for us.

Inga has no useful skills here...


You can roll survival untrained. BUT you have to agree on a skill!
One leader. All others roll to aid.

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