GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

It looks like the grapple confused us all... ;-)


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
GM Niles WotR wrote:

Ok, so this round is pretty crucial so I'll give you guys some time to figure out your actions.

Escaping a grapple is a standard action.
Only Vic, Barundar and the Large Demon are grappled.

Obscuring Mist is a personal range spell, and effects 20' from the caster.

Certain spells help with escaping grapples (Grease is one I can think of, as is Freedom of Movement.)

I'll update this evening, or once people post revised actions whichever comes first.

Gah! Brud cast Fog Cloud, not Obscuring Mist I was trying to post from my phone & didn't have his spell choices for 'today' on hand.


Drezen Citadel Drezen Dungeon of Drezen
Belledonna wrote:
GM Niles WotR wrote:

Ok, so this round is pretty crucial so I'll give you guys some time to figure out your actions.

Escaping a grapple is a standard action.
Only Vic, Barundar and the Large Demon are grappled.

Obscuring Mist is a personal range spell, and effects 20' from the caster.

Certain spells help with escaping grapples (Grease is one I can think of, as is Freedom of Movement.)

I'll update this evening, or once people post revised actions whichever comes first.

Gah! Brud cast Fog Cloud, not Obscuring Mist I was trying to post from my phone & didn't have his spell choices for 'today' on hand.

That makes way more sense....I should have looked at Brud's spells too. Chalk that one up to miscommunication.


Retired - Adventure Path Complete!

I'm waiting for Belle to try dispelling the tentacles again--it's important to the actions I'm going to take.

Depending on whether or not the magic is dispelled, I'm going to do different things.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Man. I haven't seen Black Tentacles cast in a while; I'd forgotten how annoying it was to have it used against you. It doesn't help that I haven't rolled higher than a 9 in any of my escape checks, though.


Retired - Adventure Path Complete!

...seriously, you have to be the unluckiest player I've ever played with. :(

Good heavens, if I were you and those were actual physical dice you were rolling, I'd have thrown them into the garbage a long time ago.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I suppose it's a good thing I'm playing such a defensive character; I wasn't planning on doing a lot of damage to begin with! Though I definitely agree that my luck thus far has left a great, great deal to be desired.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

This is exactly what I wanted to avoid with the battle plan. One of us ending up alone deep in enemy territory. Oh, well.

But in the heat of the battle it made perfect sense for Konny to go for the cultist caster. This goes to show no plan survives first contact with the enemy...


Retired - Adventure Path Complete!

On an unrelated note, I'm down for Kaladin joining us in the aftermath of this.

Or even right now.

'Cause I think we're in deep trouble.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

To quote Will Smith: "I ain't heard no fat lady!"


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Trust Niles, I think you can make this, although it's going to be a hard fight. I don't know when Kaladin is going to be introduced, but I doubt it's mid battle.

One thing that occurs to me, Stonelords get spells. Next level Barundar should be able to cast shield other. Putting that on Konny would be a good idea! Half tempted to do that with Kaladin too, but I'm wary of taking too much damage from lifelink and shield other.


Retired - Adventure Path Complete!

Here's hoping that my attacks were enough to bring the beast down.


Drezen Citadel Drezen Dungeon of Drezen

The Big demon was a Balban and had 130HP...it was a CR 8 3rdPP Demon. I gave it max HP because...well it needed it to last more than a round or two. The cultist was straight from the NPC codex...CR 6 Wizard.

I'd put the entire encounter at EL 9ish? Which is well within the realm of asskickery you guys are capable of.

I looked up ways to boost Dispel checks...and turns out there really aren't any outside of boosting Caster Level. However! Doesn't Belle have an ability that lets her sacrifice HP to increase CL?

So, were I Belledonna and really interested in dispelling magic, I'd use that ability plus mythic surge on those Dispel checks. There are going to be a ton of magic using enemies coming up.

Also, I think its a very frightening image...Belledonna flying above the battlefield, harming herself to increase her power and calling down ruin on her enemies.

Overall though, this fight was very fun for me to run. Alot of different abilities (Grapple, Trample) some mooky creatures to distract (next time don't pick 20 speed dretches when the big guy has 40') A spellcaster that was harassing the party. And best of all the fight lasted north of 2 rounds.

Kaladin will enter during the next scene...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I enjoyed the fight, too. Definitely an interesting thing to watch unfold! The grappling thing was frustrating on my end, but it'd probably be more accurate to say my inability to roll anything that would get me out of it was the frustrating part.

Also, Kaladin, Barundar doesn't ever gain the ability to cast spells; it's part of the Stonelord thing. Instead of spells, I can use Defensive Stance, per the Stalwart Defender class ability, and eventually can choose defensive powers to augment it.

I need to be using that Defensive Stance more often, especially now that I can use LOH+mercy as a free action to remove fatigue from myself. So many different combat options I often forget what I'm actually capable of doing.


Retired - Adventure Path Complete!

Good lord, Vic's taken so much punishment I'm starting to wonder if she's a Terminator...


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Oh uh wow I just realized Victrix has Celestial Totem, Lesser. That's kinda strong if it works with Life Link (it seems it does going by forum posts).

Life Link (Su):
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).


Drezen Citadel Drezen Dungeon of Drezen

How would Celestial Totem work when it goes off of CL....Life Link doesn't have a CL because it is an SU power not an SP power...


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

The second part of lesser celestial totem makes it work with non-spell healing effects:

"In the case of non-spell healing effects (such as channeled energy or lay on hands), she heals a number of additional points equal to the class level of the character performing the magical healing. This does not affect fast healing or regeneration."

LoH is Su as is life link. RAW I think it works but I doubt the devs intended it to work with lifelink. Perhaps the extra healing only triggers once? That seems in line with the way it affects other abilities.


Drezen Citadel Drezen Dungeon of Drezen

Well, Celestial Totem was designed after Life Link, so you'd think someone would have thought about that on the editing floor.

Life Link kinda works like Fast Healing though....except it damages the linker.

How about with Vic it just allows the transfer of 5+CL HP's per round while she is raging?

So right now you could transfer 12HP per round with Vic, but only 5/Round with anyone else.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Yeah that would be fine, although I think I'll need to get Kaladin some more hit points. A 20 damage AoE hitting the party would cause him to take 20+5*5 +7 = 52 HP damage.

Swapping Spirit Talker out for Toughness, and changing the headband of mental prowess for a belt of constitution and a headband of wisdom (plus some other items) Kaladin hits 70 hp, which seems more sensible given the above scenario.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Niles how are you dealing with HP? I just took the average but it seems people are choosing the best of two dice rolls? That works out to be about 3/4 of max hp on average.


Drezen Citadel Drezen Dungeon of Drezen

You can end the link as an immediate action correct? If so, then I don't see a problem. Yes, you can choose which method. Half +1 or roll twice.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I'll take my chances with the dice :)

Lvl 2
1d8 ⇒ 5
1d8 ⇒ 7

Lvl 3
1d8 ⇒ 7
1d8 ⇒ 1

Lvl 4
1d8 ⇒ 2
1d8 ⇒ 3

Lvl 5
1d8 ⇒ 2
1d8 ⇒ 7

Lvl 6
1d8 ⇒ 2
1d8 ⇒ 4

Lvl 7
1d8 ⇒ 2
1d8 ⇒ 6

I still think it's best if Kaladin gets a bit more HP by changing items but I'll keep the current feats.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
GM Niles WotR wrote:

I looked up ways to boost Dispel checks...and turns out there really aren't any outside of boosting Caster Level. However! Doesn't Belle have an ability that lets her sacrifice HP to increase CL?

So, were I Belledonna and really interested in dispelling magic, I'd use that ability plus mythic surge on those Dispel checks. There are going to be a ton of magic using enemies coming up.

Also, I think its a very frightening image...Belledonna flying above the battlefield, harming herself to increase her power and calling down ruin on her enemies.

I had rather spaced that Bloodline ability. But yeah, completely in character for her to just push & push & push until she simply plummeted out of the sky...

Next time...

It's just as well that Sacrificial Boon doesn't also apply to Caster-checks. That would truly be sick.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I don't think Kal would ever need to worry about soaking damage taken by Barundar, honestly. Right now he has more than twice the HP of any other party member save Victrix...and he's not terribly far from that. If there's anything he's good at, it's taking hits.


Drezen Citadel Drezen Dungeon of Drezen

/shrug I'd let you use Sacrificial Boon to boost CL...otherwise its pretty useless.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

I was wondering about making a profile for Kaladin's Familiar Navi, is that overkill or would it add to the immersion?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Unlike Scorpi it can talk, so why not?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

It is midnight here so my next post will be in 10 hours in the earliest.


Retired - Adventure Path Complete!

Sorry for keeping you waiting. Had a stats exam to study for and write. It was an exhausting experience, to say the least.


Drezen Citadel Drezen Dungeon of Drezen

Hey, I've seen this done in other campaigns in regards to Knowledge checks and I'd like to try it here.

GM posts the DC of the appropriate skill and meeting the DC gives the rolling character a choice of 1)Defense 2)Offense 3)Stats 4) Special Abilities. For every 5 that the player beats the DC by, they can see one more piece of information.

Wanna try that?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sounds like an interesting option; I don't think Barundar presently really has an opinion about it since he doesn't have a way of gaining any kind of knowledge about most of the real threats in the first place.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

That sounds reasonable, lets try it.

I thought we were acting before combat started. Konny was jist waiting for a strategy before declaring his first round actions and positioning himself :-(


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Bad connection + waiting on Vic
I will post in the morning.

Konny has evasion, if he made the save, no damage.


Retired - Adventure Path Complete!

I hope we'll have a chance to get some character development in after this fight.

Frankly, I need a break from the constant fighting...


Drezen Citadel Drezen Dungeon of Drezen

Yeah thats kinda my fault, but you guys are at the point in the Book where the constant fighting makes sense. However, I rushed you guys through these three fights so that we will be like 1/2 of the way done with the second part of the book.

The book is divided thusly

1) March to Drezen (which we finished)
2) The Siege of Drezen (which we are on)
3) Retaking the Castle (Basically a reaaaly long dungeon crawl)

This fight is the last one of the day though, promise.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I repeat the question as it seems to be overlooked.

How has Konny received those 12 hp of damage? he has evasion so it should have been either full damage or (if he saved) none at all.


Drezen Citadel Drezen Dungeon of Drezen

I thought he had improved evasion where he takes half damage even on a failed save...that was my fault.

I guess Konny takes the full 24.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Unfortunatelly improved evasion can be taken as an advanced talent from 10th level up. I did not help myself but maybe I will have the opportunity to use my new Resiliency talent now... :-)


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Hmm it's going to be tricky to combat heal from this position. Kaladin's healing spells do have 30' reach on them (and he can also deliver them via his familiar). Of course none of your characters know any of that yet.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Hey all. Sorry I haven't posted in at least a couple days. Both work & legal aspects of Mom's death have picked up. Consequently, I wind up getting home late & even more tired than usual. If I wind up slowing play down as a consequence, please 'bot' me GM Niles. My plan for Brud was to 'strafe' the Aurauchs so they would be distracted from pulling on the chains. I should be back to a more frequent posting before the end of the week.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Does the thoxel demon's aura continue to affect Barundar even though the one he failed the save against is down? Or does he need to re-save since he's moving on to a new target this round?


Drezen Citadel Drezen Dungeon of Drezen

Resave, this time with a +2.


Retired - Adventure Path Complete!

Do I need to make saves as well?


Drezen Citadel Drezen Dungeon of Drezen

You made the first one right? If so then no.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

One of these days I'm going to go back through all my d20 rolls in this campaign and try and figure out just what my spread is. I'm curious as to if it's as bad as it seems like it is or if it's just that it flubs the rolls that seem important.


Retired - Adventure Path Complete!

...actually, I forgot to roll for it.

I'll roll for my Will Save now:

Will Save (Rage): 1d20 + 4 ⇒ (17) + 4 = 21

Do I need to make any others?

MASSIVE EDIT: Oh my god I just looked back through my posts and I forgot that I already rolled for it and made it.

...I'm an idiot.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

We know how you barbarians get in the heat of the moment. No worries.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Vic asked about the chains at the start of this combat. GM answered it can only be attacked from bellow...


Retired - Adventure Path Complete!

I think Belle can target the chains with her Magic Missile wand...

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