GM Niles' 5E Experiment (Inactive)

Game Master nilesr

The Lost Mine of Phandelver 5E module levels 1-5

Map of Phandalin

Inspiration
Lyle


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M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

hit points gained: 1d8 + 3 ⇒ (1) + 3 = 4 well joy

1 additional spell slot for lvl 1; total 3 (able to prepare 5 spells for use + domain)

New Abilities
Channel Divinity (1/rest)
[i]At 2nd level, you gain the ability to channel divine
energy directly from your deity, using that energy to fuel
magical effects. You start with two such effects: Turn
Undead
and Perserve Life

Channel Divinity: Turn Undead (DC13)
As an action, you present your holy symbol and speak a
prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move
as far away from you as it can, and it can’t willingly
move to a space within 30 feet of you. It also can’t take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If there’s nowhere to move, the creature can use
the Dodge action.

Channel Divinity: Preserve Life (10hp)
[i]Starting at 2nd level, you can use your Channel Divinity
to heal the badly injured.
As an action, you present your holy symbol and
evoke healing energy that can restore a number of hit
points equal to five times your cleric level. Choose any
creatures within 30 feet of you, and divide those hit
points among them. This feature can restore a creature
to no more than half of its hit point maximum. You can’t
use this feature on an undead or a construct.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

1d10 + 2 ⇒ (9) + 2 = 11

I'll take Duellist Style for +2 damage -I'll update my character later


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I'll rest using my 2nd HD to heal.

1d10 ⇒ 7

That brings me up to full. I have 5hps of Lay on hands for those who may need it.


Human Fighter

HD: 1d10 ⇒ 9

The changes in the class I'll post later, as I need to see what happens when you level up. (Got no idea at all. :D)


Encounter Map

Honestly, not much changes. There is no increase in BAB, Saves or skills. Its just HP and abilities most of the time...

In fact during this entire module (which runs levels 1-5) you will only increase your proficiency bonus (attacks/saves) once at level 5.

At level 4 you get either a +2 to one ability score OR a feat.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

I could use a bit of healing Andrei, if no one else is in need. It will bring me closer to full, and I think we are returning to the town now, so I hope we can rest once there as well!


Encounter Map

I'll be in meetings tomorrow most of the workday. Don't expect much from me until after 2PM CST.

Also, Bec needs to level up.


Encounter Map

Bec, its been 10 days and you still haven't leveled up. I need you to do that, and I need you to post in gameplay once per 24 hour period.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Bec just got back from a trip according to his other game


Encounter Map

I have drill this weekend so probably not much from me until Sat afternoon when I make it to my hotel.


Male shirren priest mystic 4 | SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4 | Speed 30ft | Active conditions: None.

In meetings all day today, I'll try to move us forward sometime this afternoon

-Posted with Wayfinder


Human Fighter

Classes started Monday, and today is my last day off work.

I'll resume a consistent posting schedule once I'm back at work, I think.

Also, I'll only be able to update in a some hours. Sorry for delay.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15
earlier wrote:
hit points gained: 1d8 + 3 ⇒ (1) + 3 = 4 well joy

Niles forgot to add in Dwarven Toughness bonus of +1 so hp should be 17. Not 16 as listed.


Encounter Map

Okay I'll fix it on the map


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

ok, clarification please, if I am considered proficient I would now get a +4 to those checks even though my intelligence bonus to checks currently is now a 0.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

seems so


Encounter Map

Yep.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I think I broke the map


Encounter Map

What was broken can always be unbroken. Map is fixed!


Human Fighter

@Goblins

Man, that's a lot of enemies! :D

@Andrei

I know it's a long shot, but we need to block both entrances. Which one you want to go? I prefer the one behind us.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I can block the one I am at for the moment


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

will be on business travel for the next 24-48 hours.

Bot me as needed and don't forget to give me an extra D4 to hit. If the hobgoblin comes I'll use my advantage to attack him.

[dice]1d20 + 5[ /dice] + [dice]1d4[/ dice] for [dice]1d8 + 5[/ dice] Damage


Encounter Map

Okay, thanks Andrei!


Human Fighter

Since Fridays and Weekends are somewhat difficult for me.

For my next round, I've put there what'll do. Which is just to move and help Andrei.


Encounter Map

You can post your level up stuff here.


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Level Three

Gained:

Hp: 1d8 + 1 ⇒ (2) + 1 = 3

+1 spell known - Invisibility
+1 level one, +1 level two spell cast per day

Expertise (double prof bonus): Deception, Persuasion

College of Lore:
Gained proficiency in: Perception, Arcana, Investigation

Cutting Words: Expend bardic inspiration to subtract inspiration die from another creature's attack, damage, or ability check.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I'll be picking my pally oath shortly


Bard 4 | 3/19 HP | AC 15 | 2/4 0/3 Spells | 2/4 Inspiration
Saves:
+1 Str, +5 Dex, +1 Con, +1 Int, -1 Wis, +6 Cha

Oh, I'm also replacing prestidigitation with vicious mockery (cantrip).


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Oath of devotion, an extra spell per day, and immunity to disease.


Human Fighter

HP: 1d10 + 2 ⇒ (3) + 2 = 5

I formated my computer and lost the player's handbook.
I'll consult it later and then update the character.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

Can we see into the blacked out areas?


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N
Morgran Frostbeard wrote:


Channel Divinity: Preserve Life (10hp)
[i]Starting at 2nd level, you can use your Channel Divinity
to heal the badly injured.
As an action, you present your holy symbol and
evoke healing energy that can restore a number of hit
points equal to five times your cleric level. Choose any
creatures within 30 feet of you, and divide those hit
points among them. This feature can restore a creature
to no more than half of its hit point maximum. You can’t
use this feature on an undead or a construct.

Do you have any uses left?


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

nope, used that after fight with the king....only once per rest....

Quote:

Channel Divinity:Preserve Life - 10hp.

Duncan - 3hp
Lyle - 3hp
Andrei -3hp
Morgran -1hp

To the group as they begin to stir,

good thing is as level 3 that's now 15hp to split up :-)

@Bec, feel your pain have spent the last 2 nights arguing with my laptop, luckily didn't have to completely reload it.

Level 3 updates:
after last level rolling a '1' I'll take the '5' so 5+3+1=9hp or 24hp total
+1 1st level spell slots = 4 total
+2 2nd level spell slots = 2 total - some 1st level spells may be cast as 2nd level for bonus

able to prepare 6 spells per day not counting domain spells

Life Domain increases"
additional domain spells: lesser restoration, spiritual weapon
Preserve Life increases from 10hp per use to 15hp per use.

@Niles as I understand it I can't change my spell list until I take advantage of a long rest, so will the additional spell slots and domain spells be available until that same long rest, or after the short rest
Also thought I could recover some spells after a short rest but can't seem to find that information this morning."


Encounter Map

Short rest will let you use your new class abilities, long rest will let you change your spell list.

But its all a moot point since the Grick was the last enemy in the castle.


M Hill Dwarf (spell slots 1/4-1st, 2/3-2nd per day) Cleric 4 |33/34 HP 4/4 HD| AC16 (18) |
Saves:
+3 Str, -1 Dex, +3 Con, +0 Int, +4 Wis, +0 Cha, Passive Perception 15

Oh, well that being the case... :-)

Will update my stat sheet this evening when I get home.

Thanks for the info though.

Will be picking up healing prayer for a 2nd level spell any other suggestions?


Human Fighter

I'll be most likely getting the archetype that gives maneuvers.
Work is biting my back today, do I’ll only be able to update later today or tomorrow morning.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Will update my character later today. Had a job interview in Victoria so was traveling all yesterday. Will be home later today and will update Duncan then.


Human Male Monk 4/Rogue 3, AC16, HP 45/45, Initiative +4, Passive Perception 15, Passive Insight 15, Saves: S+3 D+7 Cn+1 I+0 W+2 Ch+0

Character Update:

Monastic tradition: The Way of Shadow
Deflect Missiles
Shadow Arts
HP: 1d8 + 1 ⇒ (7) + 1 = 8
Ki Points: 3

will update character sheet next


Human Fighter

Hey, sorry about my absence.
Some weeks ago, I had a small accident, and things got complicated, when I thought it was getting good. I went to hospital again yesterday and once more, kinda numb from meds.

I apologize for the delay, and I’ll post in some hours.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I cant believe we survived the keep... Amazing that we survived


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

I am thimking of going heavy armour mastery for the DR3/- it gives. I cn use my high hps and reduced damage to have the monsters wail on me first and allow Bec to pound on them as the hammer to my anvil when we get to 4th lvl


Encounter Map

You guys were supposed to be level 3 BEFORE the Keep...at least that is what the module assumes.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

After we loot this place I'll go and see if I can tally up all the gold we found and divvy it out. Depending on what this place yields we may have about 60-70 gp each.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

http://paizo.com/campaigns/GMNiles5EExperiment/gameplay#48 10gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=3#114 11gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=5#226 22gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=5#239 15gp coin 15 gp gold teeth
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=6#287 75gp coin. Frog went to Duncan. Potions of healing with Andrei and Bec
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=7#350 - Return of goods bounty 50gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=8#371 5gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=9#425 21gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=12#559 54gp
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=12#569 (5 Longswords, 3 Morning Stars, 3 Javelins and 1 Quarterstaff) are well made and sturdy. Upon further inspection he sees that the Quarterstaff seems expertly made (It is a "Masterwork" weapon and as such will reroll damage rolls of a 1)
http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=13#637 40gp and 4 potions of healing

Total 308gp before sale of found weapons - not bad. Enjoying this game!

Gundred still owes us 10gp each

Quests
Find Gundred - done
Get his map - done
Return Blue lion goods - done
Orcs at Wyvern Tor - TBD (http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=7#350)
Investigate Redbrands? - Same link


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

http://paizo.com/campaigns/GMNiles5EExperiment/gameplay&page=14#655 - 120gp. Potion of healing, scroll of silence, scroll of revifivy.

Total gp before Gundred? 428gp - without the weapons sales.

85gp each with 3gp left in the kitty for drinks. Mark it down.

We now have 5 potions of cure wounds. I suggest everyone take one. As I already have one and can lay on hands I suggest Bec take the one that would have gone to me in this round, giving him 2 potions.

Our cleric can take both scrolls.


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

The morning stars and Longswords both are worth 15gp apiece. We'll keep the quarterstaff and give the Javelins to Bec?

Whats the resale on weapons? Half book value? There are 5 Longswords and 3 Morningstars so at half? Thats 60gp.

The funny thing is, I am loving the wealth mechanics so far. Its not enough to throw the game out of whack but I get the feeling that as individuals we are considered (now at any rate) to be quite well off. Assuming we were not in hicksville I would be moving towards a purchase of splint mail but as it is thats likely unobtainable.


Encounter Map

5E is a much much much lower wealth game...none of the game's math assumes ANY magic items. It's probably my favorite thing about the new edition vs. 3.5/PF

I think that Phandalin would have anything in the PHB for sale...


Male Elf Bladesinger/6 AC14 HP 32/[32] pass. percept 13 pass. insight 13 Init +4 Saves: S+1 D+4 Cn+1 I+4 W+3 Ch-1 HD 6/[6] Adv. vs Charm and Sleep. Dark Vision. Spell Recovery 3/3 Bladesong 3/3 Inspiration: N

resale at 50% of goods value?


Encounter Map

I'll look that up in the DMG.


Encounter Map
The PHB wrote:
As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

So, with that being said, the only weapons that can be sold are the ones found on the wall.

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