Every time I start thinking about an alchemist, my head starts to spin.
Rangers are not bad skill wise and with decent damage. A switch hitting Corpse Hunter Ranger archetype might deal a decent amount of damage to some foes in this AP, if GM Nayr is not opposed to such an esoteric archetype...I wonder though if this makes the party too focused on the undead.
This one is the chapter most geared towards undead, but undead are definitely a recurring theme. So are lycanthropes and alien cults, but other undead are seen throughout all chapters.
SubiculumHammer, it might also be useful for you to know that Zazaria intends to multi-class in Monk (Flowing Master archetype), once at next level and probably once every two levels after that (Wishful thinking: I should live so long!), as I see her as a not-quite Cleric, rather as a devoted servant of Pharasma who doesn't mind getting her hands dirty, so to speak, and able to take her place in melee when conditions and enemies are appropriate.
I'm pretty set on an Empiricist Investigator with a 1st level dip into Swashbuckler to boost early offense on a Dex based character.not a meat shield but good dmg potential and skillset to help out the party, but more importantly, fits the type of character I'd like to run: A smart and skilled finder–then–killer of undead, not by using cleric-type powers, but with application of the mind, or a mutagen, and a rapier.
Thought I'd (re)introduce myself to the players here.
I'm a 39 year-old husband and father of a son and two daughters in sunny California. Always wanted to try a RP out, but never really found a chance until GM Nayr's invitation. So far I've been having a blast...really enjoying the Skull and Shackles game, and looking forward to adding this one as well.
Nayr, I note that my plans for multiclassing as Monk don't really fly: I'm not Lawful (sigh). Chances are I will multiclass in something else, however: probably a Martial class of some sort. Mobile Fighter might be quite neat, and in keeping with Zazaria's 'flowing' theme.
But I ki d of was jesting. I hear multiclassing Clerics with a martial really gimps your casting. and I hear that straight Cleric is awesome against undead...
but if you are seton multiclassing..
I dont think you can multiclass with Battle Cleric, because its a hybrid of Cleric. But co sidee a one level dip with an Undead Scourge Paladin. Smite Undead all day.
but then again..that's just optobullshite that I got infected with..Sorry.
Go with flavor. Much more important. For a while I was thinking:
BoltAce (Gunslinger archetype). Hand Crossbows vs Undead. Tons of flavor.
optobullshite is always tempting...but I try to look at it from Zazaria's point of view: as a Pharasmin Cleric, she is set against the Undead, but doesn't know the 'best' way to maximise her chances..and the Paladin doesn't dovetail with her own persona. She wants a certain level of freedom of action (she is Neutral Good) that Paladinhood would cramp. She also has an 'explorer of the world's wonders' motivation that Ranger might serve better.
I don't really envisage her as doing too much dipping at the cost of her Clerical powers - faith is at the core of her being - but she does want to be more effective at fighting (she actually quite likes it in her understated way).
The plethora of options led me this way. Sooo many options I dont understand, so I do a search, but all the advice is about dmg potential and optimization...and there is an urge not to be a fool ( in their eyes).
But I do have a reason for playing an empiricist investigator. This AP screams Priest. But what about a character that believes in empirical evidence and a family tradition of killing the undead.
Surely even the empiricallt demonstrable existance of Gods and spirits does not preclude empirical examination...subject to the laws of the universe, howecer different from mine. Leeoliwas raised to kill thr undead, but to also understand them as a natural process...a disease that should be irradicated,not from moral abhorrence, but frompragmatic emptiness and survival.
I have to say, in terms of optimising characters, I'm not all that interested, although maybe when I have a bit more system mastery...as long as you're not letting your party down, and you're not into maxing damage or whatever, it's surely just preference. A good game and system should cater to any gaming approach anyhoo.
Yup, I completely agree. That's why I prefer to create games by invite only. I've gone the advertisement route before, and I rarely understand everything that the applicants are trying to do with their characters. It's often to just do the oddest thing they can find, when I'd rather have a vanilla fighter who writes well.
These AP's are built for whatever you want to be. I did run one game wherein a Co-DM and I made an alternate plane that was simply a massive arena and its surrounding grounds, complete with a market, housing, and it's own hierarchy of politics. It was pretty fun when we had a full roster, but most of them were optimizers who were just there to fight. Our political intrigue was lost on them.
As a GM I find that really annoying...you've sculpted a complex, intricate and hopefully beautiful creation, and some bozo just wants to CRUSHKILLDESTROY the important NPC with valuable info (and a potential ally), because they can.
When I know the game better, I'll probably have a go at running my old Rolemaster setting here and see how it goes. I'm just too attached to my setting to run other people's stuff (I've been running it off and on for 20-odd years)
Just reread my post earlier, and I confess that it was actually written on a phone in a movie theatre after a couple of strong beers...it didn't just read that way.
I certainly don't understand the optimization, but sometimes its hard to ignore the plethora of guides to do so. When I was just a kid I had Basic D&D.
Never got to play with anyone except my brother, but I loved rolling up some characters.
But the characters were easy to comprehend. Pathfinder is daunting.
MrApollinax had an interesting suggestion. Choose character's leveling path from the character's point of view...what motivates the character. What might the character know about becoming a more powerful cleric. Would tge character make wise career choices? It is an interesting perspective.
Basic was pretty straightforward...I liked it, although I suspect that after Rolemaster it wouldn't fly for me these days.
Yes, there are plenty of how-to guides, but I find them kind of annoying (although they're interesting and sometimes helpful). And yes, daunting. I prefer to blunder my way through the process! I get the feeling that the APs are not designed for massively optimised characters in any case, so hopefully we'll be OK...
One problem about guides is that every Feat and option is assessed through one lens, and by doing so dissuades people from trying non optimal options. Customization is pointless if there is only one right set of traits.
OK. You've convinced me. Il'l really avoid the guides...and go my own way after the first level.
http://www.d20pfsrd.com/traits/social-traits/hunter-s-blood
You didn’t choose the path of the hunt, the hunt chose you. You were born inside a family of those dedicated to hunting the undead. Since an early age you were taught the tools of the trade, how to hunt and kill your quarry. Be careful when using your family name – it’s better known than you are.
Benefit: You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you.
oooh that's really appropriate for your concept, and very cool to boot. I notice there's a lot of folks who grumble about 3PP, but I find some of it really good, and not particularly unbalanced, and often, where it is unbalanced, a tweak is all that's required to sort it out.
When I came upon Pathfinder last year, I didn't make any essential distinction between 3rd party stuff and Paizo stuff, so I just bought anything that looked interesting.
Asenath is a Dhampir, a human with Undead heritage. Zazaria's attitude has been one of reserved fascination thus far. She's not quick to judge individuals - that's Pharasma's job, after all - and doesn't blame Asenath for her heredity. The presence of a Pharasmin Cleric apparently forebearing to act against Asenath (and cooperating with her!) might give Leeoli pause for thought before coming to any snap evaluation of the situation. That's down to you, of course: it might just make you suspicious of them both!
It is tricky RP but should be intriguing to work through!
Anyone have a Carrion Crown game die on them? We have a good crew of 3, much of the way through book 1. Could always use 1 or 2 more, and would be happy to take anyone who started the game and then had it fall through
I played some of Carrion Crown IRL, but never online. Would you consider the Moonlight Meditant, from the Dreamscarred Press Lords of the Wild playtest? The idea would be that the connection to Lorrimor, If still relevant, would be that he helped to get the Lycanthropy under control with incredibly experimental techniques.
I've been using them since 3.5e off and on, and honestly Soulknife is really a Psi-Lite class. They get power points, but nothing to really use them on. I can explain more in depth, but if you're uncomfortable with the addition of a vaguely psionic martial class, I can come up with something else, I'm sure.
Is there any chance we can get some concrete character creation guidelines? I've already got the concept I want to go for, both thematically and mechanically, it's just a matter of making sure I can pull it off.
This PC is from a Carrion Crown game that died out after less than a week had passed in-game. I'd be more than happy to tweak it to your character creation guidelines.
I was in a Carrion Crown game years ago and never got farther than the first in-game day, it's an AP that I would really like to play. This character was made for it, although I am quite flexible and can jump into a different role if needed. I just prefer to play something else than Witch/Oracle/Shaman, which I already play in my other games.
Indeed; there's an excellent Pathfinder Tale with lycanthropes in Ustalav...can't remember the name, but maybe Prince of Wolves or some such. Count Jeggare and Rhadovan...good stuff, and it paints a great picture of the area.
Would you mind a couple of rogueish vampire hunters? Just watched the Castelvania series on Netflix and me and my wife would love to get involved in a carrion crown game.
Wow, I'm surprised. I don't see many Lycanthropic character concepts in most groups, especially the table I play with. I thought I'd be at least a little special :(
Henric will be finished up in the morning, but he's essentially going to be (as far as party role is concerned) a moderately tanky, in-your-face, mobile bruiser who, as long as he isn't outright killed, can go all day long without issue. I haven't had a character take toughness since... Well, since last time I played Henric!
Sounds good havoc xiii; was the series good? Haven't caught that one yet
I liked it, of course there are only 4 episodes at the moment so it's mostly just background. My wife's character is mostly finished just needs more fluff and I'm still trying to figure out the best way I can make a whip into a deadly threat.
Henrik Ardelean CR 3
TN Medium Humanoid (Human)
Soulknife (Moonlight Meditant) 3
Init +4; Senses Perception +7
===== Defense ===== AC 19, touch 12, flat-footed 17; (+5 armor, +2 Dex, +2 shield)
hp 32 (3d10+6); fast healing 2
Fort +3, Ref +5, Will +4
DR 2/silver;
===== Offense ===== Spd 40 ft.
Melee 2 Claws +8 (1d4+5), PA Claws +7 (1d4+7)
Special Attacks list all special combat actions here, in alphabetical order. Do not list feats.
===== Statistics ===== Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +3; CMB +7
Feats Feral Vitality, Longstride Shift, Mental Leap, Power Attack, Speed of Thought, Toughness
Traits Chance Savior, Personalized Trick (Lifesurge Skills Acrobatics +6, Climb +9, Perception +7, Stealth +8, Survival +9
Languages Common, Sylvan
SQ add all special qualities here, listed alphabetically
Combat Gear+1 Chain Shirt, +1 Light Steel Shield; Other Gear 590gp
===== Special Abilities ===== Favored Class Bonus: +3/6 Blade Skill What it says on the tin.
Alternate Racial Trait: Practiced Hunter: +2 Stealth, Survival, and both are always class skills. Replaces Skilled.
[b]Transcendent Werewolf (Ex) A Moonlight Meditant cannot become a werewolf or lycanthrope, and loses such templates if he possesses them when he takes his first moonlight meditant level. In addition, at 1st level, he gains the shapechanger subtype and a shifting feat he qualifies for as a bonus feat, which he can swap whenever he rests for at least 8 hours.
Moonsilver Blade (Su) The moonlight meditant gains the ability to wrap himself in a silvery projection of energy, taking a form similar to a werewolf. Shifting feats appear similarly when used, rather than truly transforming him. At first level, the moonlight meditant's mind blade takes the form of a primary bite or 2 primary claw attacks, chosen when he forms his mind blade. They deal damage as appropriate for the moonlight meditant's size, and may shift their location freely, though they still count as being on hands and head for the purposes of using other weapons. He may hold or otherwise use objects (like shield) in his hands while attacking, but may not use a hand to attack with both a weapon and a claw. Mind blades are treated as silver for the purposes of vulnerabilites and oercoming damage reduction, and do not benefit from amulets of mighty fists or similar effects. At sixth level, a moonlight meditant gains both the bite and claw attacks.
Savage Pursuit (Ex) During his turn, a moonlight meditant can move up to 5 feet as a free action without provoking attacks of opportunity before each attack he makes with his mind blade; after this movement he may make his attack against any target within reach from his new position. The moonlight meditant cannot make an attack in this fashion against opponents he cannot reach from his new position. At 4th level, he can move up to 10 feet, at 8th level he can move up to 15, and at 16 he may move up to 20ft. A moonlight meditant may use this ability in the same turn he takes a 5-foot step, and vice-versa.
Enhanced Mind Blade (Su) Starting at 3rd level, all of a moonlight meditant's natural attacks gain an enhancement bonus on attack and damage equal to his mind blade's maximum enhancement bonus. In addition, he treats his natural weapons as both magic and silver for vulnerabilities and overcoming damage reduction. In addition, the moonlight meditant's bite and claw mindblades gain their normal progression of abilities, and do not need a +1 minimum enhancement bonus before gaining weapon special abilities. When a moonlight meditant chooses how he enhances his mind blade, his bite and each of his claws can be given their own combination of weapon special abilities.
Allocated Enhancements: Frost (+1) on both claws
Moonsilver BodyAt 3rd level, a moonlight meditant gains damage reduction 1/silver. At 7th level and again at every four moonlight meditant levels thereafter, this damage reduction increases by 1. This ability replaces psychic strike.
Telekinetic Athleticism (Blade Skill)(Su) The soulknife gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus, and may expend her psychic strike's charge to fuel the secondary abilities of these feats instead of using her psionic focus.
Longstride Shift (Ex) 1/2 level+ConMod/day, +5ft per shifting feat to movement speed.
I think that's Henrik's crunch done and dusted, though I may have missed something; by all means, check on it and make sure I didn't miss anything. I'll spend a little bit more of the gold, most likely, but I think that should give a pretty good idea of what's going on there. :)
I've got to head out for a while, but I should be able to get a backstory up relatively soon, I hope.
Human fighter (lore warden) 3 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (3d10+9)
Fort +5, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
mwk whip +9 (1d3+4 nonlethal) or
short sword +7 (1d6+4/19-20) or
wooden stake +7 (1d4+4)
Ranged shortbow +5 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +3; CMB +9 (+11 trip); CMD 21 (23 vs. trip)
Feats Combat Expertise, Combat Stamina, Exotic Weapon Proficiency (whip), Improved Trip, Power Attack, Weapon Focus (whip), Whip Mastery[UC]
Skills Acrobatics +3, Intimidate +4, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (religion) +7, Perception +2, Ride +4, Sense Motive +2, Spellcraft +5
Languages Common, Orc
SQ combat expertise, hero points, improved trip, power attack, weapon focus, whip mastery
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, potion of protection from evil (2), silversheen, alchemist's fire (2), holy water (4); Other Gear chain shirt, arrows (20), dagger, dagger, dagger, dagger, mwk whip, short sword, shortbow, wooden stake[APG] (4), campfire bead[APG], buttons (0.1 lb), conditioning oil for leather (0.4 lb), file, small (0.1 lb), hammer, leather paring knife (0.5 lb), leather straps (0.4 lb), masterwork holy symbol, metal polish (0.3 lb), neck guard[ARG], regents and powders used for treating wounds and making wards, salves, and other concoctions, sewing needle, silvered mirror, soft cloth (0.1 lb) (2), 775 gp
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Trip [Combat Trick] Spend stamina points up to Str/Dex, bonus against trip equal to stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.
Whip Mastery Using a whip does not provoke attacks of opportunity
Whip Mastery [Combat Trick] Have at least 1 stamina point, whip deals 1d8 nonlethal. 2 stamina to increase whip damage one size.
So here's a rough draft of my build. At level 5 I can take focused weapon bumping my whips damage up.
Human unchained rogue 3 (Pathfinder Player Companion: Heroes of the Street 26, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CG Medium humanoid (human)
Hero Points 1
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 27 (3d8+9)
Fort +3, Ref +7, Will +1
Defensive Abilities blade sense +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d4+4/19-20) or
dagger +6 (1d4+2/19-20) or
dagger +8 (1d4+4/19-20) or
dagger +8 (1d4+4/19-20) or
dagger +8 (1d4+4/19-20) or
wooden stake +6 (1d4)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 11, Dex 18, Con 14, Int 12, Wis 10, Cha 12
Base Atk +2; CMB +2; CMD 17
Feats Blind-fight, Combat Stamina, Deific Obedience, Dodge, Two-weapon Fighting, Weapon Finesse
Traits chance savior, corpse hunter
Skills Acrobatics +9, Bluff +5, Climb +3, Diplomacy +7, Disable Device +9, Heal +4, Knowledge (local) +5, Knowledge (religion) +4, Perception +6, Ride +4, Sense Motive +5, Sleight of Hand +7 (+8 to conceal a light blade), Stealth +9, Survival +1, Use Magic Device +6
Languages Common, Goblin
SQ blades from the shadows, blind-fight, dodge, hero points, hidden blade, two-weapon fighting, weapon finesse
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, silversheen, caltrops, healer's kit, heartstake bolt[ARG] (5), holy water (4); Other Gear studded leather, crossbow bolts (20), dagger, dagger, dagger, dagger, dagger, light crossbow, wooden stake[APG] (4), muleback cords[APG], bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hammer, hemp rope (50 ft.), masterwork backpack[APG], masterwork holy symbol, mess kit[UE], mirror, neck guard[ARG], piton (10), pot, regents and powders used for treating wounds and making wards, salves, and other concoctions, silvered mirror, soap, thieves' tools, torch (10), trail rations (5), waterskin, 770 gp
--------------------
Special Abilities
--------------------
Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Blades from the Shadows (Ex) Can make attacks of opportunity against foes with cover.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blind-Fight [Combat Trick] 2 stamina points to ignore miss chance of creature hit until end of next turn.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Two-Weapon Fighting [Combat Trick] Reduce two-weapon fighting penalty for primary hand by 1 for every 2 stamina spent.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Hi!
Sunny California here & Father of three. As a profession, I stare at brains; write stories about them. Right now I am stripping a skull.
Just MRI scans.
I started playing a little more than a year ago on a GM Nayr invite; it was my first RP game since i dabbled in my early twenties. I've had a lot of fun, and its one of those things... Get to work, set my coffee down, roll some dice. Check back in at my afternoon cup. :} I like to see others write, an get a chance to practice mine.
We are pretty relaxed here and on for the haul. GM Nayr occasionally steps back, but returns. This is just what we do now and this AP is looking for a solid.
36, video game developer, living in the Netherlands, no kids. I've been playing tabletop RPGs since D&D 2nd edition, play-by-post for only about 6 years. I have a fair bit of spare time now that crunch for the last project is over, so I play games, read and annoy my ant queens who are just trying to get on with their life and lay some eggs. I really enjoy the play-by-post format for the character building and storytelling opportunities, but live playing is also fun (I run a Rise of the Runelords campaign with my minions from work).
I'm 32 and I also live in sunny cali, no kids that I am aware of. I've dabbled in high school but I didn't start serious playing until a little after that. I basically just work and play games, either the PC kind or the PBP kind.
Aye! We're from the southern wetlands where the sea is queen and she rules us with tide and beasts from the deep! A land where there is no winter, serpents are ever present and possessed by an unholy horde of flowers.... yep folks we're from Florida! Just a couple of starving artists who love to paint, draw, write, fish and enjoying life.
Sounds idyllic, havoc! Welcome everyone, looking forward to taking on the Whispering Way at your virtual sides...Working Dad (father of one 3yo boy), 45 years old from Dunedin NZ, chilly Scots-founded outpost in the South Pacific. My roleplaying chops, such as they are, stem from 25 on-again-off-again years of running Rolemaster. Pretty new to PF and enjoying it immensely.
Hello! I'm 24, and actually a dishwasher/Prep cook for a delicatessen, recently got my hours more in line, and I'm looking to get back into RPGs. My schedule is still a bit weird for an IRL game, but PbP fits the bill perfectly!
I've been playing since I was 17, started with d20 Modern, technically, which quickly transferred to 3.5e,then Pathfinder. I was a huge fan of psionics and initiating, and Dreamscarred Press has done a fantastic job of porting both subsystems, in addition to Magic of Incarnum, into the Pathfinder ruleset.
wow, nice spread of folks. Living in Minnesota, winter means I have lots of time to be online. I'm an archaeologist, professor of anthropology, dad of 3 nearly grown kids, been gaming since 1982 in one form or another... it's how I relax. Somewhat new to PBP, really enjoying it though.
I've been reading through the posts for this carrion crown so far and I'm sad that Asenath is gone (she's hilarious!). Nice to meet y'all.
Btw, subiculumhammer...love the name! I thought of naming this character Dura Mater
I've also been reading through a little bit. I'd be sad if the reason I was cut was that I'm young and still work a bunch, but I'd also understand. Whoever gets in, though, they should fit well in your group, I think. You've got several good applications, that's for sure. I don't envy you the decision.
Born in Tamrivena, Henric grew up fairly comfortably, as far as Ustalav denizens go. Though his father wished him to follow in his footsteps as a merchant, Henric was neither charismatic enough or interested in business, and being an unruly teenager, often spent time where he was told to stay away from.
Such was the case when he and a few friends spied a curious professor, wandering down the road from Ravengro's direction (though they'd never been, nor did they specifically know of it). Seeming a bit eccentric, they followed him, off the road, and into the small (compared to the shudderwood) forest directly south of Tamrivena.
What he was looking for, they hadn't the time to find out, as with a crack of a branch nearby, they were set upon by a pair of abnormally large wolves, and though the boys were older, and bodily able, they were untrained,and with Lorrimor on the less physical end of expertise, there were few survivors. Namely, Henric and Lorrimor, though Henric had taken a nasty bite to the arm.
Lorrimor quickly identified the shapechanging corpses as not wolves, but lycanthropes. He had never before encountered quite such a young case of curse infliction, however, and wondered whether there was an alternative to euthanasia. Over the course of the next year or so, Lorrimor nearly adopted the rambunctious youth, developing methods of suppression with the poor boy, gradually finding that, while difficult, it was far from impossible to control if caught early enough.
I don't like doubleposting, but here we go. There's still a chunk of time missing, namely between the end and Lorrimor's funeral, and why Henric missed it.
Edit : I didn't want the spoiler to be missed, and I know edits aren't always seen. I've been really busy the past few days, between moving furniture and work. Working salary in a restaurant is a mixed blessing to be sure.
Joseph I don't think being young and working a lot should be an issue in itself. I work odd hours - and Vrilli and I live in a rather different time zone (different cities though), so the posting can be a bit irregular and sometimes the timing is at odds with everyone else. The problems we had earlier were inconsistency or just plain old silence. Like your concept BTW!
I didn't figure it was quite that literal, but I should be able to post pretty regularly, if selected. I have plenty of free time as far as short bursts are concerned, just not really time to sit down and write, which is why that background took so long to actually pop up (and even then, I wrote that on my phone).
I'm glad you like my concept! I brought him to an IRL carrion crown game that lasted only a few sessions, unfortunately, but I really, really liked my concept for him, and the overall role he played in the party.
Hi All. Welcome I'm a 44 year old married father of two. I am employed as a clinical psychologist. I am lucky enough to live in a place that Mick Jagger once stated was the A***hole of the world (Invercargill, New Zealand).
FRP History: Started playing a Tunnels and Trolls (a D&D derivative) adventure run by my father in 1986. Since then I have played quite a bit of Rolemaster (often run by Mr Apollinax) and dabbled with various other systems.
Joseph: I don't think that age in itself is an issue and most of us old sods probably work decent hours (and some of us have to travel too). I think that sometimes younger folk have other more imporant priorities (e.g., relationships and career). In my own case most of those other matters are stable. I like your character concept also. BTW, age wise, the most useless and unreliable role players I know are middle aged married professional men with kids!
Dura Fletcher : Hehe! 'Tough mother' is a great character name!
Re Subiculum: Latin for "support", Curiously, the subiculum is part of the hippocampal formation in the brain, and the word 'hippocampus' originated from the Greek κάμπος kampos, "sea monster" or "sea horse"). Occult dusty tombs (and my particularly dusty dissertation) have revealed that the κάμπος kampos use a magical power called "BINDING," whereby features of experience are captured to form a cohesive image of the past, an image that can be stored and retrieved for decades.
But why hammer? Cuz it sounds bad ass.
Re anthropology: As it happens, my twin is an anthropologist at heart and perhaps training, although life took him into a different profession. Among all the great truths he has turned me on to, the most relevant might be that anthropologists are generally pretty fun and interesting people to have about. [Although by professional necessity, I plug my ears whenever he chides me for failing to recruit experimental samples that adequately represent the breadth of human diversity. :) ]
I never meant to insinuate that those of you older than I didn't have lives or work, I was just a tad discouraged, is all. Working sixty plus hours a week is taxing on the brain, as I'm sure y'all know, and sometimes I misinterpret things. It's also good to know that you like my concept, too! I'm liking my odds so far! :)
Edit: On the topic of my concept, by the nature of Henric's "gifts," he's actually pretty good at taking down (comparably powerful) lycanthropes, which is really appealing to me, thematically.
Vrilli: I had no idea you are a clinical psychologist! I did my psychology PhD in episodic memory, and am now doing autism neuroimaging research as a post-doc.
Actually, it varies now. I just made salary, so I work my schedule, plus whenever I'm needed. For a while, I s working almost eighty hours a week, but that's the extent of it. If only it was bringing me down a career path I wanted to close, it would feel worth it, but I can't complain too much! It keeps a roof over my head and food on the table! :)