GMMasters1986 Reign of Winter (New) (Inactive)

Game Master GmMaster1986

When a supernatural pocket of winter appears in the Border Wood near the village of Heldren, the PCs are sent to investigate, and to find and rescue a traveling aristocrat apparently kidnapped by bandits in the wood. At the center of the winter pocket, the PCs discover the source of the unseasonable weather


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The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan nods his understanding. "Just trying to keep us from being ambushed like the Ulfen man was. We don't need to scout far ahead, just off the road enough to catch anyone skulking around. If you'd rather plow ahead, we can do that instead."

Hassan thinks about the bandits in his own land who would often waylay travelers by ambushing from alongside the road. It was possible the fey were clever enough for something like that, but it was also possible he was just over-thinking it.


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Halfling Hunter 1

"Just a moment." Liam says, before tapping a stylized tattoo of a raven on his left shoulder. The tattoo begins to move, peeling itself free and standing on his shoulder, no longer a mere tattoo, but a raven of flesh and blood.

Looking around, she takes in the rest of the party, nodding a few times, but says nothing.

Ignan:
"Hello my friend. I need you to scout the area ahead. We have heard of wintry fey creatures attacking a traveling party up ahead. Fly up that way and see what you can see, then report back to me with their location and numbers, as best you can discern."
Liam says to the raven, in a strange tongue that sounds more like the hissing and crackling of a fire than the languages of men. She nods once, then flies off in the direction indicated. Turning to the others, he says "Shadow should be able to handle our scouting, unless these get are somehow expecting a magically intelligent Raven to spy on them."

Liam has an empathic link with Shadow. While he can't see through her eyes, he should be able to feel any significant shift in her emotions (surprise, worry, etc), which will give him a general indication that she's found something important. Then she can come back and give him more precise details.


Your Journey is uneventful and hours pass fairly quickly, Shadow alerts to something ahead.

Near the location Yulnn marked, the temperature grows noticeably colder, the road ahead is littered with debris and the corpses of slain humans and horses. A carriage stands in the roadway, its team of horses missing or cut free, while another overturned carriage lies sprawled and broken next the tree line. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.

we are now on the carriage attack map


Male Human HP 9 of 9 | AC 8 (to8)(ff8) | F +1 R -2 W +7 | CMD 8 | Init +5 | Per +5

Vadim, though clearly trying not to move into a potentially dangerous area first, urgers the others, "Secure the grounds, if by some miracle any of them still live, I would like to see." He doesn't wait long though, and will proceed to begin looking over all of the humans and then horses thereafter to verify their deaths, as well as the causes of their fate.

Heal, taking time (10) result is 22 to check the bodies for signs of life and causes of death


Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

Pointing at Vadim while having Tuum's attention Fjeor orders him to "Defend". Once seeing the bear moving he goes towards the gap in the trees looking around for trouble and also what marks are upon the ground. "Give me a moment to look forward to see if I can discern anything on the ground." Fjeor rumbles while putting his shield onto his arm in case enemy still lurk nearby.

perception: 1d20 + 3 ⇒ (1) + 3 = 4
Survival: 1d20 + 7 ⇒ (9) + 7 = 16

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Shadow is pretty cool! Well done!

Dismayed as Liam conjures the shadowy raven, Hassan bites back the urge to call him down for sorcery, which is a killing offense where he was raised. Seeing the value of the magical bird, he swallows his first reaction and watches as Shadow points out the nearby ambush site.

As Fjeor moves off to look for tracks, Hassan unsheathes his curved scimitar, expecting trouble. Warily, he steps around the upright carriage, leaning forward to peer inside, in case any survivors are holed up inside.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


AC17/T11/FF16, HP 12/12, F+5,R+1,W+1

As they draw near the carriage, the cold wrapping around them like some cruel and grasping hand, Brenna slowly unsheathes the cold iron longsword, keeping her eyes and ears open for anything uncouth trying to get the drop on them.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Fjeor wrote:

Pointing at Vadim while having Tuum's attention Fjeor orders him to "Defend". Once seeing the bear moving he goes towards the gap in the trees looking around for trouble and also what marks are upon the ground. "Give me a moment to look forward to see if I can discern anything on the ground." Fjeor rumbles while putting his shield onto his arm in case enemy still lurk nearby.

[dice=perception]1d20+3
[dice=Survival]1d20+7

Threw the gap you see many footprints as well as hoof and drag marks leading deeper into thick blanket of snow


Vadim Ivanov wrote:

Vadim, though clearly trying not to move into a potentially dangerous area first, urgers the others, "Secure the grounds, if by some miracle any of them still live, I would like to see." He doesn't wait long though, and will proceed to begin looking over all of the humans and then horses thereafter to verify their deaths, as well as the causes of their fate.

Heal, taking time (10) result is 22 to check the bodies for signs of life and causes of death

none of the body you check show signs of life, tiny little needles of ice and shards of ice can be seen piecing many of the body's.


Hassan al'Akbar wrote:

Shadow is pretty cool! Well done!

Dismayed as Liam conjures the shadowy raven, Hassan bites back the urge to call him down for sorcery, which is a killing offense where he was raised. Seeing the value of the magical bird, he swallows his first reaction and watches as Shadow points out the nearby ambush site.

As Fjeor moves off to look for tracks, Hassan unsheathes his curved scimitar, expecting trouble. Warily, he steps around the upright carriage, leaning forward to peer inside, in case any survivors are holed up inside.

[dice=Perception]1d20+8

The carriage next to you, faint muffled sounds can be heard emanating from inside it. The carriage its self seems to be locked tight.


Male Human HP 9 of 9 | AC 8 (to8)(ff8) | F +1 R -2 W +7 | CMD 8 | Init +5 | Per +5

Vadim sighs, having expected the deaths of everyone already but the feeling of the tension of a potential emergency leaving him and allowing him to relax a little. "Nothing too surprising, no life signs from the bodies I've seen so far." He offered, hoping whoever was checking the wagons might come across something more. "Some sort of small ice daggers appear to have done most of them in. The cold air has kept them well preserved." Not that the underdressed man felt the creeping cold.


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Moving through the ambush site along with everyone else, Rorgar continues to look around for both survivors, and possible attackers.

percept: 1d20 + 2 ⇒ (3) + 2 = 5

Edit, Sigh, my usual luck with the die roller seems to be following me. :(


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

"Mercy, the lady of the grave has had her work cut out for her here. Iomedae help these lost souls to cross over with their honor intact, let the valor these champions fought with be remembered in the afterlife." Lady Marianna says as she walks between the corpses of the caravan. "It's just bad as my caravan."

"Does anyone see anything to help locate where they took the lady?" She asks as she herself looks around.
Perception: 1d20 ⇒ 19


Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

"Tracks and drag marks here, leading into the forest." Fjeor answers over his shoulder to Marianna before peering into the forest.

"The snow looks thick although, we should maybe make sure we are well dressed before forging through. Has anyone found anything else? He queries.


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Well, we should not put off checking inside these

Rorgar slaps the side of the wagon nearest him.
GM, if it's important, you can pick which one.

He then continues looking around.


Halfling Hunter 1

Liam Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Shadow Perception: 1d20 + 9 ⇒ (13) + 9 = 22

In concert with his avian friend, Liam looks around for anything that seems out of place or unusual.


Lady Marianna wrote:

"Mercy, the lady of the grave has had her work cut out for her here. Iomedae help these lost souls to cross over with their honor intact, let the valor these champions fought with be remembered in the afterlife." Lady Marianna says as she walks between the corpses of the caravan. "It's just bad as my caravan."

"Does anyone see anything to help locate where they took the lady?" She asks as she herself looks around.
[dice=Perception]1d20

Your perception sees the dwarf staring down a snowy path deeper into the frozen forest. What can only be described as footprints, hoof marks and a large drag mark can be leading into a large blanket of snow. The caravan parked on the road, you can hear muffled sounds emanation from inside. A spear can be seen wedges into the handles on the door. All but the statue you stand next to have have been stripped of armor and weapons. The statue missing one of its arms still wears a breastplate emblazoned with Taldan heraldry. On the ground next to the statue, a arm still grasping a very well made longsword.

Fjeor you seen this aswell, sorry i got tired last night and didnt give alot of details.


Rorgar Brewmaster wrote:

Well, we should not put off checking inside these

Rorgar slaps the side of the wagon nearest him.
GM, if it's important, you can pick which one.

He then continues looking around.

The carriage you slap, you can hear a loud moan and scratches emanating from inside as well as a flurry of movement. making the carriage rock a little

i went and placed you on the map i provided.


Liam the Wanderer wrote:

[dice=Liam Perception]1d20+1

[dice=Shadow Perception]1d20+9

In concert with his avian friend, Liam looks around for anything that seems out of place or unusual.

Both you and shadow can hear sounds of scratching and moaning emenating from inside the carraige in front of you. Shadow seems to have taken a high interest in it alerts a "worry" feeling.


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

"Iomedae's ligth somebody is inside this carriage." Lady Marianna outburst as she starts to remove the spear holding the door locked, so she can she inside.

The breastplate and longsword could be interresting for me but I'll go with save the people before examining those items."


Halfling Hunter 1

Liam knocks on the carriage in front of him. "Hello in there? We're a rescue party, it's safe to come out."

Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Hearing the movement and scratches from inside.

By the gods, we have a survivor.

Rorgar removes the spear wedging the door shut, as Marianna opens the door.

The only thing that might be of interest to me is the armour, but rescues come first.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan steps back from the carriage as Rorgar removes the spear and Marianna opens the door. He keeps his scimitar ready in case another ambush is in the offing, as he peers over the lady's shoulder to see who is inside the carriage.


As the doors open, 2 zombies in guard outfits come tumbling out.

Hassan Init: 1d20 + 3 ⇒ (1) + 3 = 4
Rorgar Init: 1d20 + 2 ⇒ (2) + 2 = 4
Liam Init: 1d20 + 9 ⇒ (11) + 9 = 20
Maranna Init: 1d20 + 0 ⇒ (15) + 0 = 15
Fjeor Init: 1d20 + 2 ⇒ (9) + 2 = 11
Vadim Init: 1d20 + 5 ⇒ (10) + 5 = 15
Brenna Init: 1d20 + 1 ⇒ (16) + 1 = 17
Fjeor (Tuum) Init: 1d20 + 2 ⇒ (2) + 2 = 4
Zombie 1 Init: 1d20 + 0 ⇒ (15) + 0 = 15
Zombie 2 Init: 1d20 + 0 ⇒ (11) + 0 = 11

thats alot of initiatives... lol

1. Liam
2. Brenna
3. Vadim
4. Marianna
5. Zombie 1
6. Fjeor
7. Zombie 2
8. Rorgar
9. Hassan
10. Tuum


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Sigh, my usual luck with dice rolled for or by me. :(
I think I only get about 30% of my rolls above 10. :(


Halfling Hunter 1

Liam scrambles around the carriage to get a vantage point, then draws upon the magic inherent in his blood, and launches a missile of fire from his fingertips at the left-hand zombie

Magic Fire Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Liam's Bloodline Arcana allows him to convert any spell that deals energy damage to Fire damage. He's casting Magic Missile, but dealing Fire damage. In general, assume I'm always using this arcana unless my enemy has resistance/immunity to fire(and I know that).


Male Human HP 9 of 9 | AC 8 (to8)(ff8) | F +1 R -2 W +7 | CMD 8 | Init +5 | Per +5

"Oh dear. We certainly do have a certain kind of survivor it seems." Vadim offers, quickly moving to the other side of the tree, and trying to gather his knowledge of the creature, offering to others anything interesting that comes to mind.

Religion: 1d20 + 6 ⇒ (6) + 6 = 12

If i ever get a knowledge of a creature, I only care about something interesting, that might have stuck in the mind. A thing that makes it unique, or things if multiple.


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

Religion: 1d20 + 5 ⇒ (8) + 5 = 13

Lady Marianna reacts quickly as the undeads scamble out she draws her longsword, gets a good hold with both hands, and attacks the first out. "Danmed undeads, you will meet Iomedae's justice tonight."

Attack PA: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
damage PA: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Making my post ahead of time, as I'm going to gm a scenario today and are away from the computer untill evening.


Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

Fjeor's concentration on the way into the forest is broken at the sounds of the unnatural stirring. "Undead? By the stones sake!?" he exclaims starting to whip around perhaps already to late and too far to aid the start of the combat.


Vadim Ivanov wrote:

"Oh dear. We certainly do have a certain kind of survivor it seems." Vadim offers, quickly moving to the other side of the tree, and trying to gather his knowledge of the creature, offering to others anything interesting that comes to mind.

[dice=Religion]1d20+6

If i ever get a knowledge of a creature, I only care about something interesting, that might have stuck in the mind. A thing that makes it unique, or things if multiple.

Both you and Marianna recall that because they are undead and at one point in a battle of sorts, they still hold many of the wounds of there previous battles. These wounds make it harder for the zombie to complete actions. You also know they have extremely poor reflexes as well as unusually thick skin


Lady Marianna wrote:

[dice=Religion]1d20+5

Lady Marianna reacts quickly as the undeads scamble out she draws her longsword, gets a good hold with both hands, and attacks the first out. "Danmed undeads, you will meet Iomedae's justice tonight."

[dice=Attack PA]1d20+5-1
[dice=damage PA]1d8+4+3

Making my post ahead of time, as I'm going to gm a scenario today and are away from the computer untill evening.

As you swing your mighty sword and make contact with the zombie, the zombie seems to disintegrate at contact. leaveing just a pile of ratted clothes.


Zombie 1 first sight is Rorgar Brewmaster and swings its arms wildly in a effort to beat Rorgar with them.

Zombie Slam: 1d20 + 4 ⇒ (16) + 4 = 20
Slam Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

Stumbling back slightly and grimacing from the pain of the injuries, Rorgar grips his trusty axe in a two handed grip, and attempts to put the zombie down hard.

attack: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10
BAB,STR
damage: 1d8 + 3 ⇒ (3) + 3 = 6
2H STR

And there goes the RNG hating me again. :(


Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

Seeing the undead creature slam a blow into Rorgar starts Fjeor from his startlement and he fumbles out his pick into hand and advances at the fight in full dwarven speed, which almost allows him to reach them. Almost. Breath puffs from his lungs in small clouds of mist as the snow flies before him as he forges into battle.


Tuum follows Vadim to the tree, swinging his head back to scuffle happening on the other side of the wagon because pausing to sniff the tree enquiringly.


Rorgar Brewmaster wrote:

Stumbling back slightly and grimacing from the pain of the injuries, Rorgar grips his trusty axe in a two handed grip, and attempts to put the zombie down hard.

[dice=attack]d20+0+2
BAB,STR
[dice=damage]d8+3
2H STR

And there goes the RNG hating me again. :(

Your mighty swing failed to make any contact with the zombie who looks at you puzzled.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Round 1

Hassan is momentarily startled as undead soldiers burst from the carriage, freezing him just long enough for the zombies to attack. Regaining his senses after Rorgar is struck hard, the inquisitior steps behind the undead foe and lashes out with his scimitar, crying out his war-cry,"For the Dawnflower, back to the grave with you!"

Hassan attack, flanking: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Dmg, slashing: 1d8 + 2 ⇒ (6) + 2 = 8

Hassan takes 5-foot step to flank the zombie then slashes at this backside as standard action. No move action.


AC17/T11/FF16, HP 12/12, F+5,R+1,W+1

Sorry, was super busy with birthing puppies until just a short time ago!

Brenna, having been on guard already from fears of the possible fey or worse in the area, moves to the closest zombie. "Pharasma have mercy!"

Attack with cold iron longsword: 1d20 + 4 ⇒ (15) + 4 = 19

Damage if a hit: 1d8 + 4 ⇒ (6) + 4 = 10


Halfling Hunter 1

Liam murmurs some wards in the same tongue he spoken to his familiar earlier, then flicks his hand at the remaining zombie. Another glob of fire shoots out.

Acid Fire Splash
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 ⇒ 1


The zombie explodes into a pile of dust.


Male Human HP 9 of 9 | AC 8 (to8)(ff8) | F +1 R -2 W +7 | CMD 8 | Init +5 | Per +5

After the second zombie falls, Vadim calls out, "Is it safe now? We should check the rest of the bodies, and the other wagon." After a few seconds of looking around, he waddles over to Rorgar. "Hold still for just a minute, and unless another undead menace pops up I'll get you right fixed up."

Vadim will then, with permission, proceed to bandage up Rorgar.
Heal (TDW w/ BS): 1d20 + 12 + 3 ⇒ (17) + 12 + 3 = 32
As a result, Vadim restores 6 HP to Rorgar after 1 minute: 1 + 5 = 6


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

"Should be Vadim. These danmed undeads won't raise themselves again." She says giving the one she kill a notch with the foot to be certain it was dead. Then she bends down to pick up the longsword she saw one of the dead guards still holding. "This blade looks well made, does anyone mind I put it to good use in our coming battles?" Lady Marianna asks while giving the blade a few swings to test it's worth.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

"It seems the owner has no more use for it," quips Hassan as Marianna tries out the longsword. "Unless they plan to rise and take the battle to us like their fellows." He nods to the places where the zombies did battle.

The Qadiaran moves forward and looks inside the now open carriage making sure there are no more undead or foes hiding inside.

"I am curious how these soldiers were reanimated. An fey creature that can create undead sounds most abominable. Can your winter witches perform necromancy like this?"


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

"I'm not really sure about it, but I do think thet have some of the same talents a wizard does. So they might be able to do something like this."


Male (Blessings 4/4 per day DC 13 Acid Strike, Increased Defence), (Sacred Weapon 2Round/Day D6 dmg), (Fevor 3/3 per day)2 Hero Points Dwarf Warpriest 2 (HP16/16), (AC 16, T11, FF15)+4 vs Giant Subtype,(CMB 3, CMD 15), (Saves F5, R2, W5, +4 vs Spell / SLA, +2 vs Poison), Init 2, Perception 4 +2 vs Stonework

My thanks.

Rorgar holds still while he is getting the hits sorted out.
After the minstrations, Rorgar stretches and swings his axe around to see if he is interfered with by any of the wrappings.

The only thing I know of the undead, is that they should be put down with fast, as they interfere with the sleep of the ancestors.


Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

"While they might be animated by some unnatural force, at least we can take some comfort in that the necromancer only brought forth two." Fjeor grumbles looking at the other corpses still laying on the ground with a hint of suspicious. "A zombie horse might've been somewhat more troublesome.".

Turning around with war-pick still in hand Fjeor stamps over back to the exit again to look deeper into the forest. "Best we quickly finish our search and proceed after whatever has been dragged away." He suggests with breath puffing white.


AC17/T11/FF16, HP 12/12, F+5,R+1,W+1

"Most odd. I had been led to believe it was get but here? The cruelties of unseat instead. I would not put it past the Winter Witches though, friend Hassan. They are most cruel."

Looking to the carriage, Brenna steps over to inspect it.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


1200 xp Human fighter 1 | HP 13/13 | Init 2 | Per 1 | AC 17/20 | T 12 | FF 15/18 | Fort +4 | Ref +2 | Will +1
skills:
Perception +6, swim +7, dungeoneering +5, Survival +5,

"This statue has some well made armor, do you think he would have been alive at some point?" Lady Marianna asks studying the breastplate with Taldan heraldry.


Halfling Hunter 1

Liam approaches the rest of the group and the wagons, checking inside to see what the attackers may have left behind.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

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