Earthfather

Fjeor's page

40 posts. Alias of Xazil.


Full Name

Fjeor Stonebreaker

Classes/Levels

Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2

Size

Medium

Age

63

Alignment

LN

Strength 14
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Fjeor

Background:

Fjeor's family has long had a history of ill luck. Known as stone breaker for mining projects in different generations where the engineering went wrong. They were exiled themselves away from the Five Kings Mountains and he was brought up in amongst forests of northern Taldor. Being amongst other peoples as his family wandered broadened his mind and while many of the dwarven traditions are imbued in him, the Verduran Forest is what he first remembers from childhood.

He returned to the Verduran when of age and trained. From there years were spent traveling the wilds even to Galt and Kyonin learning and protecting. Finding the ways of nature and survival, the spells and powers of a druid.

In honor of his ancestors, Fjeor still wields the weapons of the dwarves bearing his mine protector grandfather’s crossbow with pride. He sees himself joining the guardians of the wilderlands befriending another potential guardian, Tuum the bear.

Both Fjeor and Tuum being of curious mind and often seeking wonderment, sometimes in simple things such as honey mead or the scents of a meadow. They are stern with those who seek to wantonly despoil nature. Fjeor is always surprised to encounter such after knowing those to similar druidic dispositions most of his life.

Having finished his initiation in Fjeor has struck out on his own as a journeyman. But a decision to cross Taldor to visit the Border Wood seems to have been fateful. A piece of unnatural winter has arisen and he must investigate. Finding links he then traveled northwards.

AC: 18, 16 FF, 12 Tch (4 Hide, 2 Shield, 2 Dex) HP: 15
Fort +5, Reflex +2, Will +5.
Melee: Heavy Pick +2 (1d6+2 / 20x4)
Ranged: Heavy Crossbow -1 (1d10 / 19-20)
BAB: 0, CMB: 2, CMD:14 (18 bullrush and trip)
Move: 20'
Languages: Dwarven, Taldane, Druidic, Sylvan.

Race - Dwarf:

Darkvision 60'
Slow and Steady
Defensive Training
Spiritual Support (+1 CL for Conj(Healing) spells).
Hatred
Stability
Rock Stepper (Can 5' step in rubble, broken or steep stairs)
Weapon Familiarity

Class:

Druid
Nature Fang archetype.
Nature Bond: Tuum.
Studied Target.

Skills:

Handle Animal.......3 [7 Tuum] (1 rank, 3 class, -1 Cha)
Knowledge Local.....1 (0 rank, 1 trait)
Knowledge Nature....4 (1 rank, 3 class)
Linguistics.........1 (1 rank)
Perception..........7 (1 rank, 3 class, 3 Wis)
Survival............7 (1 rank, 3 class, 3 Wis)
Spellcraft..........4 (1 rank, 3 class)

Traits and Feats:

Restless Wayfarer - knowledge Local (campaign)
Animal-Spirit Vitality - 1/day +1 heal/die within 50' of animal(region)
Toughness

Spells:

Level 1:
Cure Light Wounds x2

Level 0:
Detect Magic
Guidance
Stabilize
Create Water

Tuum the Black:

Bear companion. HD 2d8. Size Small; Speed 40 ft.
AC 18, 16 FF, 13 Tch (3 armor, 2 natural, 2 Dex, 1 size) HP 15
Fort +5, Reflex +5, Will +2.
Attack bite +5 (1d4+2), 2 claws +5 (1d3+2)
Ability Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Special Qualities low-light vision, scent.
Feat: Toughness
Skills: Climb +6, Perception +5, Survival +2
Tricks: Attack x2, Defend, Down, Heel, Track, Watch, Flank
Gear: hide shirt barding

Gear:

Body.........cold weather outfit, hide armor
Back.........masterwork pack, heavy crossbow, case of 10 bolts, snow shoes
Left Arm.....heavy wood shield
Waist........heavy pick, spell component pouch, sickle, pouch, scroll case

Pack.........waterskin x2, trail rations x5, carnivore Feed x5, dandy brush, bedroll, mess kit, blanket, soap.

Pouch........Coins 2 SP, 4 CP. Flint and steel.

Encumbrance: 138 (moderate)
Armor Check Penalty: -5

Character build notes:

Generally melee alongside Tuum while buffing and healing with spells.
Nature Fang for the attitude and no wildshape to mess with.
Traits for some extra healing.