Druid 1 | HP 15/15 | AC 18 (16FF, 12T) | F +6, R +2, W +6 | Init +2 || Tuum HP 14/14 | AC 15 | Init +2
Size
Medium
Age
63
Alignment
LN
Strength
14
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
16
Charisma
8
About Fjeor
Background:
Fjeor's family has long had a history of ill luck. Known as stone breaker for mining projects in different generations where the engineering went wrong. They were exiled themselves away from the Five Kings Mountains and he was brought up in amongst forests of northern Taldor. Being amongst other peoples as his family wandered broadened his mind and while many of the dwarven traditions are imbued in him, the Verduran Forest is what he first remembers from childhood.
He returned to the Verduran when of age and trained. From there years were spent traveling the wilds even to Galt and Kyonin learning and protecting. Finding the ways of nature and survival, the spells and powers of a druid.
In honor of his ancestors, Fjeor still wields the weapons of the dwarves bearing his mine protector grandfather’s crossbow with pride. He sees himself joining the guardians of the wilderlands befriending another potential guardian, Tuum the bear.
Both Fjeor and Tuum being of curious mind and often seeking wonderment, sometimes in simple things such as honey mead or the scents of a meadow. They are stern with those who seek to wantonly despoil nature. Fjeor is always surprised to encounter such after knowing those to similar druidic dispositions most of his life.
Having finished his initiation in Fjeor has struck out on his own as a journeyman. But a decision to cross Taldor to visit the Border Wood seems to have been fateful. A piece of unnatural winter has arisen and he must investigate. Finding links he then traveled northwards.
AC: 18, 16 FF, 12 Tch (4 Hide, 2 Shield, 2 Dex) HP: 15
Fort +5, Reflex +2, Will +5.
Melee: Heavy Pick +2 (1d6+2 / 20x4)
Ranged: Heavy Crossbow -1 (1d10 / 19-20)
BAB: 0, CMB: 2, CMD:14 (18 bullrush and trip)
Move: 20'
Languages: Dwarven, Taldane, Druidic, Sylvan.
Race - Dwarf:
Darkvision 60'
Slow and Steady
Defensive Training
Spiritual Support (+1 CL for Conj(Healing) spells).
Hatred
Stability
Rock Stepper (Can 5' step in rubble, broken or steep stairs)
Weapon Familiarity
Generally melee alongside Tuum while buffing and healing with spells.
Nature Fang for the attitude and no wildshape to mess with.
Traits for some extra healing.