GM Lithrac's Mythic Reign of Winter - A Trail of Breadcrumbs (Inactive)

Game Master Cyril Corbaz

Reign of Winter, book 1: The Snows of Summer

Battlemap & Handouts

Loot! | House Rules & Mythic adjustments | The story so far


151 to 200 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

I personally like the Background Skills and Innate Item Bonus subsystems as it basically opens up options to players. I hate having to get Cloak of Resistance or Ring of Protection, etc.

The others, I can take or leave, but I wouldn't mind using them!


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I'm happy with Background Skills and Innate Item Bonus, they are more background things so won't impact gameplay too much. I'll obviously use what ever the group prefers.


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Sorry, we got back to Wisconsin last night but lost power. If I don't get time to read over things later today while in the lab, hopefully the power will be back on when I get home and I can be ready to move forward tonight.

Grand Lodge

Zadok Allendil wrote:
@GM: Zadok isn't showing up beneath the campaign for me and he's not showing up as the default alias. Can you check that he is marked as active in the campaign tab?

Is it solved now?


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1
GM Lithrac wrote:
Zadok Allendil wrote:
@GM: Zadok isn't showing up beneath the campaign for me and he's not showing up as the default alias. Can you check that he is marked as active in the campaign tab?
Is it solved now?

Yeah, it's showing up now so whatever you did worked. Thanks!


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Sorry, folks, I got back yesterday and needed some time to settle back.

I took some time to have a look at Thorgull's and I wanted to know if I could do those two changes:

1) Instead of taking "summon good monster" as my mythic feat, I'd gladly take "Mythic Spell Lore" and select "Mythic Dust of Twilight".

2) I'd like to change my 1st tier archmage path ability. Thus, I'll drop "arcane endurance" and, if you allow it, take the "flexible school", with the void elemental school, symbolizing the touch of the void Thorgull felt when he were infused with the mythic power of Baba Yaga's herald.

Grand Lodge

Sure, you can make any change you like to your character.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Nice! I'll update Thorgull's sheet as soon as I can. :)


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Have we settled on which rules we're gonna use?


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

I don't think we did. I'm all for background skills and innate bonus item. I like the potion and disease rule as well.

Grand Lodge

Let's pick Background skills and Innate bonus system for now. We can always add more complexity later if there's a demand for it.

Skill Unlocks, as well as Stamina and Combat Tricks, remain open to characters who would like to use these rules, but you don't have to.

Grand Lodge

Giri of the Chenlun Mountains wrote:
Looking over my build, I notice that I get a few "bonded" items. Giri's Legendary item will be his Tetsubo and I am thinking that his Arcane Bond will be his helmet (from Arcane Bloodline). Finally, his bracers will be his Bonded Holy Symbol (from Ecclesitheurge archetype). Is that cool?

Very cool. Great introduction and description, by the way! I'll leave the opportunity for all the other players to react before moving the game forward.

Grand Lodge

Giri:
Judging from your reaction and dialogue in the introduction scene, I wonder if you got my PM about how you came to set out on this holy quest. Just to make sure, I'll copy your tie-in here:

Giri's master sent him on a sacred mission, to investigate a nearby village which used to be known for its fertile ground, but which ended up being covered with heavy snow overnight. "Investigate the cause of this," the master ordered with a stern gaze, "and solve this problem. Our purpose is to protect these villagers, who see that we are fed and may focus our very selves to inner perfection. You know the snow, but they don't. Help them out."

You set out for your travels, with the secret hope of claiming the master's mantle once he decided to step down if you accomplished the mission he gave you. Upon arriving to the snow-covered village, you quickly understood that there was more at work than a simple weather alteration - the will of a god (or perhaps a being of similar power) was undoubtedly at work. You sought out the core of the problem and found a winter portal in the middle of what once were rice fields. The portal was guarded by tricksy fey, but they proved no match for your mettle. Upon reaching the conclusion that you wouldn't be able to solve the problem without stepping through the portal, you boldly strode into it and found yourself in another snow-packed, albeit very foreign, land.

There, you stumbled upon the agonizing figure of a white rider bearing crystalline antlers on his forehead and with rime as her hair. She introduced herself as Baba Yaga's White rider, a potent agent of the fabled Witch Queen. In her last moments, she revealed to you that the Endless Winter was coming because Elvanna, the daughter of the Witch Queen, betrayed the crone by trapping her and sought to extend her domination onto the entire Golarion. She practically begged you to accept the heavy responsibility of her mantle, which would allegedly conjure enough power in you to accomplish your quest. Your first step is to close the winter portal affecting your land, but Baba Yaga's liberation can only come from unshackling her mythic chicken-legged hut, in Whitethrone. Provided you accepted, the White Rider then vested you with her own power, allowing you to undergo Ascension as she drew her last breath.

Leaving the rime-covered corpse behind, you reached a nearby town, Waldsby, where you will surely find clues as to where the winter portal lies.

For more information, you can read the party's encounter with the Black Rider (posts #494 to 506), which is very similar to your encounter with the White Rider.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

GM:
Sorry about that! I completely forgot about that, but I will work it into the story going forward. Possibly that Giri wanted to see if everyone was on the same page before fully committing to the group.

Grand Lodge

2 people marked this as a favorite.

Hey everyone! I wanted to let you know that I'm a father for the second time since last night!


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

Congratulations!!!! How long until they can create an alias and join the game? ;-)

Sovereign Court

Male Human Insurance Investigator 6
GM Lithrac wrote:
Hey everyone! I wanted to let you know that I'm a father for the second time since last night!

Congratualtions to you and yours Lith.

Grand Lodge

Thanks a lot! :)

Grand Lodge

Regarding house rules, one thing has been bothering me (as well as EF, that I'm sure of) for a long time, and Unchained hasn't proposed a solution to solve this ongoing problem: feat tax.

Basically, more and more feats are being released, but some feats are still must-haves. EF proposed a version of a house rule which I liked, and I recently read an article proposing an alternate, simple way to deal with feat tax.

Link to the article

I'd like to know what you guys think. If a majority of people show interest, we could implement them as well, leaving room for more interesting feats.

Thorgull:
And yes, I'm considering this rule for our Skull & Shackles game as well, even though it's P6 and you should have plenty of feats.


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

That's funny how similar some of those changes are to my own houserules, like combining multiple maneuvers into one feat and making Power Attack/Combat Expertise/Deadly Aim available to everyone.

Honestly, as a caster I don't see those changes affecting me at all so I'll leave it up to everyone else.

I just realized I never updated Zadok to account for the Background skills and Innate bonus system. I've just been struggling to keep up with my games the past two weeks. This week should be better though so I'll try to update tonight or tomorrow.

Grand Lodge

Feel free to make the Background skills arrangement at your earliest convenience.

Yeah, it's really close! Regarding Innate Item Bonuses, the only person affected by it seems to be Virgil, with his Cloak of the Yeti, which now acts as as Cloak of Resistance +2 on top of its normal abilities.

I'll post links to the House Rules in the Campaign Info sheet.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Definitely most interesting! :)

More for my puss in boots character from Skull and Shackles than Thorgull. Still. It's an improvement of the gameplay.


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Ok, finally updated for the Background skills. Zadok actually already had three ranks of Profession (astronomer) so I just reallocated those elsewhere and also picked up Profession (soothsayer) since it seemed the most appropriate. I might spread them out to a few more Profession and/or Craft skills in the future though.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

I updated for the Background Skills as well. I actually really like that system!

As for the Innate Bonuses, does that mean my two magical items can't exist? (Tetsubo +1 and Bracers of Armor +1) Leave it for now or should I respend?

Grand Lodge

Giri of the Chenlun Mountains wrote:
I updated for the Background Skills as well. I actually really like that system!

I agree, it's very enjoyable. I wish Pathfinder used it as baseline, it would really push players to invest in less frequent skills.

Giri of the Chenlun Mountains wrote:
As for the Innate Bonuses, does that mean my two magical items can't exist? (Tetsubo +1 and Bracers of Armor +1) Leave it for now or should I respend?

Weapons and armors aren't subjected to that rule as I've stated before, so you don't need to worry about the tetsubo.

As for the bracers, they work as normal. That system only works for Headbands/Belts of [insert ability score], Rings of Protection, Amulets of Natural Armor, and Cloaks of Resistance.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

Oh, I guess I missed the armor and weapons clause. That makes sense as it rapidly increases the cost of those items to craziness.

Grand Lodge

Thorgull and I will be at the GardenCon in Geneva from Thursday 11th to Sunday 14th August, with little time to post. Four days of PFS, yay!


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Enjoy. I was hoping to get along this year, but alas it didn't happen.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Sorry for my absence these days, I'm moving out and planning our wedding at the same time. I'll be back tomorrow.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

I got round to sorting my background skills. I've taken Perform (dance) and Stealth (as I already had Knowledge (nobility) which can now count as a background skill).

I also applied the +2 resistance bonus to my saves from the cloak of the yeti.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

I'm unavailable due to my brother's wedding this weekend. I should be able to post again on Sunday.

-Posted with Wayfinder


Male Elf Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Sorry guys! I'm still here but I work in a lab that studies corn genetics and we are in the middle of harvest so I have been putting in long hours out in the field which keeps me away from the computer and leaves me with no time or energy to update when I get home. I'll be traveling this weekend but that should actually leave me with some time to update then. Feel free to bot me as needed until then and sorry I didn't warn you sooner. I didn't expect to be kept away from the computer for so long.


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Just a little head's up to let you know that the next days (until Monday evening) will be hectic for me.
I'll try to post at least once a day but I'm not sure to make it. Please bot Thorgull if you need to.

Grand Lodge

Thorgull Kjalderssen wrote:
Just a little head's up to let you know that the next days (until Monday evening) will be hectic for me. I'll try to post at least once a day but I'm not sure to make it. Please bot Thorgull if you need to.

Since when is getting married considered as hectic? ;-) Congratulations once more, bro!

As a side note, I've moved to a new apartment and my ISP still hasn't restored my connexion. I'll do my best to post as soon as I can, next update should be on Tuesday, when I can access the Internet at work. Sorry for the inconvenience!

-Posted with Wayfinder


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Hey folks, my posting is going to be sporadic for the next four weeks I'm afraid. I'm currently on the fortnight run up to the Scottish Pathfinder Society convention, which is taking up most of my non-work time at the moment. After that I'm away on holiday for two weeks and I'll be taking a break from Pathfinder for the time to avoid burn out. If you need to NPC me please feel free. I look forward to returning refreshed and enthused again.

Grand Lodge

Thanks for warning us in advance. I'll ask the team to bot you from now on.

That said, I hope your convention will be a resounding success!

Grand Lodge

Giri, I've just noticed that the Foe-Biting ability can only be taken if your legendary weapon is a minor or major artifact, which is not the case (yet) for you.

We'll keep it for now, but be advised that you'll need to pick a different ability for your legendary weapon at the end of the current scenario (which basically means at the end of the Pale Tower).

By the way, here's a "united" list of the house rules we're using, and include in that list various changes made to the mythic rules. After extensive reading, the one recurring things those who have played with the mythic system say is that some things are vastly overpowered and completely imbalance the game (with the right combination of feats and abilities, you can deal 1000+ damage in a single blow that'll always hit and bypass all forms of DR). I've acquired the Mythic Solutions pdf that was written by one of the very authors of the Mythic system, and a lot of those solutions make sense.

Just like the Foe-Biting problem mentioned above, we'll continue with the normal rules until the end of the scenario, then the changes will take effect.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

Roger that! The wording on the Legendary Item ability is a bit different than the Foe-Biting one, so I guess that might have been my confusion!

Lesser and Greater Artifact vs. Minor and Major. Also, no classification of what your weapon is without the second upgrade to it.

It seemed really strong, so I didn't want to use it too much! :D

Also, it looks like the ability is banned in your new rules anyway!

Grand Lodge

Yes, it won't matter much in the long run. But you're welcome to use it as much as you'd like until the end of the scenario, though!

As for classifications, legendary weapons are just magic weapons until they get the 3rd-tier upgrade that allows them to become artifacts. I agree that the terms "lesser" and "greater" artifacts are completely misleading, since these terms aren't used anywhere else. I'm not sure what they meant with these terms, but my guess is that they meant "minor" and "major artifacts".

Sovereign Court

Male Human Insurance Investigator 6

Hey folks, I'm back from my convention/holidays, rested and sunburnt, so I'm ready to hop back in.

(Having read your revised rules, I'll need to retrain Weapon Finesse)

Grand Lodge

Welcome back! How was your convention?

About the house rules, I've posted them early so that people would think about which feat they'd want to replace them with, but the changes will only take effect at the end of that scenario (about 3 encounters left), so there's no hurry.

-Posted with Wayfinder


Human (Ulfen) Archmage 4 | HP: 36/36 | AC: 12 | T: 12 | FF: 10 | CMD: 13 | Fort: +5 | Ref: +4 | Will: +6 +3 vs spells and SLAs | ER cold 2 | Init: +10 | Perc: +1 | Sense Motive: +1 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 5/5+1 ; 2nd - 3/3+1 ; Shift: 8/8 ; Mythic Powers: 9/9 ; Reveal Weakness: 8/9

Hi there! Just a heads-up to say that I'll in holidays in London this week-end, thus unavailable to post :) See you Monday!


Is anyone interested in playing #8-04 Wardens of Sulfur Gulch (10-11 subtier)?

If you are, please report here.

Grand Lodge

I've sent a PM to Virgil, I hope he'll respond soon.


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

Sounds good. I'll post another action for him, I guess.

Grand Lodge

Virgil replied, and as I feared he'll have to drop out at the end of the scenario. I'll start looking for a replacement, but if you have someone in mind, please let me know.


Male Human Fighter (Ustalavic Duelist) 3/Champion Tier 1 HP: 29/30 | AC: 20 | T: 14 | FF: 16 | CMD: 17 | Fort: +7 | Ref: +6 | Will: +3 | Cold Resistance 2 | Init: +3 | Perception: +0 | Sense Motive: +7 | Mythic Power 3/5

Thanks for posting for me there Giri. As I said to Lith privately, my time has been more committed to maintaining my health (I'll spare you the details) and my job. I've really enjoyed playing with you guys and would have loved to have seen this out to the end, but priorities change and I don't want that to impact you guys. I'll try to post as much as I can to get us to the end of this before Virgil bows out. I wish you guys all the luck getting to the end.

Grand Lodge

I've found a replacement player, one of the few people I'm always happy to have in my games, Pedwiddle. I've sent him a PM, so he should be here shortly.


Male

Checking in, and really excited to play more than just the first book of this AP! All the better that it's with Lithrac! :-)


Protector 4 HP: 50/44 | AC 22* | T 18* | FF 19 | Fort +8 | Ref +7* | Will +8 | CMD 22* | Initiative +5* | Perc. +11 | Sense +8 | Climb/Swim +6 | Spellcraft/Kn. (Rel./Pl.) +7 | (Geog/His) +5 | Survival +8
Resources:
Spells: 1st: 4/4; 2nd: 2/3 | Mythic Power: 7/7 | Arcane Bond: 2/2
Active Buffs:
Mage Armor - 4 Hours | False Life - 24 Hours | Cat's Grace - 40 minutes

Greetings Pedwiddle! Nice to meet you!

151 to 200 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Lithrac's Mythic Reign of Winter - A Trail of Breadcrumbs All Messageboards

Want to post a reply? Sign in.