Lantern Bearer

Zadok Allendil's page

218 posts. Alias of Mike Tuholski.


Full Name

Zadok Allendil

Race

Elf

Classes/Levels

Mythic Oracle of the Dark Tapestry 4.2 | HP 39/39 | AC 12 T 12 FF 10 | CMD 15 | Fort +2 Ref +3 Will +3 (+2 enchant/fear, -2 charm/comp if offered power) | Init +4 | Perc +1 | SM -1

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Deity

Great Old Ones

About Zadok Allendil

Used:
1 Gift of Madness

Zadok Allendil
Male elf oracle 4/Hierophant 2 (Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 39 (4d8+16)
Fort +2, Ref +3, Will +3 (+2 trait bonus against fear effects., -2 vs. Charm or Compulsion effects if there's a promise of wealth or power); +2 vs. enchantments
Defensive Abilities hard to kill; Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . rapier +3 (1d6/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks faith's reach[MA], mythic power (7/day, surge +1d6)
Oracle Spells Known (CL 4th; concentration +11)
. . 2nd (4/day)—cure moderate wounds[M], dust of twilight[M,APG] (DC 17), resist energy[M]
. . 1st (8/day)—cause fear (DC 16), cure light wounds[M], entropic shield, murderous command[M,UM] (DC 17), sun metal[M,UC] (DC 16)
. . 0 (at will)—create water, detect magic, mending, purify food and drink (DC 15), read magic, stabilize
. . Mystery Dark tapestry
. . M mythic spell
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Statistics
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Str 10, Dex 15, Con 12, Int 12, Wis 9, Cha 20
Base Atk +3; CMB +3; CMD 15
Feats Apotheosis, Extra Revelation[APG], Mythic Spell Lore[M], Mythic Spell Lore[M], Spell Focus (enchantment)
Traits abject belief, adaptive magic, focused mind
Skills Diplomacy +10, Knowledge (arcana) +9, Knowledge (history) +6, Knowledge (planes) +8, Knowledge (religion) +8, Perception +1, Profession (astronomer) +6, Profession (soothsayer) +6, Spellcraft +7 (+9 to identify magic item properties), Stealth +7, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aklo, Common, Draconic, Elven
SQ amazing initiative, elven magic, mythic spellcasting[MA], oracle's curse (tongues), power-hungry, recalled blessing[MA], revelations (brain drain[UM], cloak of darkness[UM], gift of madness[UM])
Combat Gear cold iron arrows (36), elixir of truth, feather token (bird), feather token (tree), potion of endure elements (10), potion of feather fall, potion of interrogation (CL 4th), potion of reduce person, potion of reduce person, scroll of animate dead, scroll of cure moderate wounds (x2), scroll of delay poison, scroll of remove disease, scroll of remove sickness (x2), alchemist's fire; Other Gear dagger, rapier, shortbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (100 ft.), mess kit[UE], pot, scroll case, scroll case, scroll case, snowshoes[APG], soap, torch (10), trail rations (5), waterskin, 7 gp, 5 sp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Apotheosis +2 to Con checks to stabilize.
Brain Drain (4d4 damage, 5 rounds, 1/day, DC 17) (Su) Foe in 100 ft makes Will save or takes 1d4/lvl and you make knowledge check w/ their modifier
Cloak of Darkness +4/+2 (4 hours/day) (Su) +4 AC, +2 Stealth.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Faith's Reach (Su) Your touch divine spells have a range of 30 ft.
Gift of Madness (1 rd, 8/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Tongues (Aklo) You can only understand and speak one language in combat.

Description and Background:
The world is coming to an end, at least in the mind of Zadok Allendil, a lonely elf wandering beneath the night skies of Golarion. His companions have been few and short-lived, taking on odd jobs here and there to make a living. Zadok is personable enough to others and willing to cooperate when a job calls for such things, but he has often driven his companions away with talk of his greatest obsession: the coming of Yog-Sothoth and the inevitable end to the world as they know it. In preparation of this impending doom, Zadok embraces the chaos of the Void and the power of the Dark Tapestry, believing that allying himself with these powers is the only way to save his soul when the Destruction comes. By not only revering these beings but becoming like them, Zadok hopes to avoid what he sees as the terrible and forthcoming end of the world.