GM Leinathan's Carrion Crown (Inactive)

Game Master leinathan

A strange conspiracy is sweeping the monstrosity-riddled country of Ustalav. Will a group of heroes manage a monster-killing tour of the country, or will they fall prey to what lurks in the dark?

Map of Ustalav

Battlemap


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Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Time to be lawful stupid, looks like. Diplomacy for lulz.

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

Ila bows slightly to the others, speaking in a friendly tone. "I suppose it is my turn to be Mister 'Khar." she says, before turning to the ghoul. "Hello. My name is Ila Indigo, and I'm a priestess of Pharasma. We've come searching for information on what occurred here some years ago, when the building burned and the Beast was saddled with the responsibility of the incident. If you could tell us anything you know about the incident, we could happily move on to the dismembering you portion of today's itinerary. I'm afraid that you're an affront against nature and disturb the natural order of things... though you seem considerably more friendly than I'm used to. Considerably less hissing, to say the least." she adds, shaking out her arms to either side, like trying to get excess water off of them.


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

'Khar waits to see what the ghouls make of the group's diplomacy attempts before opening his mouth. There'd be plenty of time to beat them into cooperating after diplomacy failed, after all.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The ghoul that Ila is talking to hisses, its tongue waggling disgustingly. "You're an affront against nature!" it shouts, pointing at Ila. "You're gonna get de-membered!"

It vanishes farther into the manor.


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

Henry groans and pushes up his glasses. "While I'm certain you meant well," he says quietly. "Perhaps that was not... no, it certainly wasn't the best way to go about that. No avoiding battle with them now I suppose." He momentarily considers the struggle they'll likely be facing ahead. "Would anyone like a bit of support before we proceed? I've been practicing a spell that should increase your ability in battle." Once that's taken care of, he pulls out a vial of one of his stimulants and downs the mixture, grimacing at the taste.

Henry can cast heroism on someone before we head inside. A 40 minute duration should last for quite a while. He also ingests a mutagen with the same duration.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

"There never was going to be avoiding battle. The only difference is whether or not you were going to help." Ila says with a small shrug. "It is my duty as a priestess of Pharasma to cleanse the world of their kind. Otherwise, they will reproduce and do irrevocable harm to the surrounding environs and population until there are none left who are not of their ilk, leaving them to waste away in eternal hunger until they eventually accept true death as their only recourse. It is simply the way of things." she says with a small shrug.

"If you'd prefer, you can go in and tell them that I'm not with you, and you honestly have no idea what's wrong with me." she says, looking over the creeping ivy on the wall, distractedly.


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

"In case you have forgotten, Miss Indigo, we are on a time limit," Henry says bluntly. "We have less than a day to find evidence to save an innocent beings life, and that has just become harder because we will now have to fight our way through. Ghouls can be killed at any time, but the Beast cannot be saved if we delay. Now let's just be done with this before it costs us even more time."


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

"More fun this way anyway," 'Khar says before taking his shirt off and tying it around his pouch. Focusing inward his muscles begin to bulge, and within moments his skin begins to grow the striped orange fur marking him as were-tiger kin. In a deeper, growling voice he adds, "Lets beat the answer outta them now."

Weretiger form (Bite/Move Speed)


Male Half-Elf Bolt Ace/Inquisitor of Iomedae 4 | WP 20 | VP 24 | AC 20, T 15, FF 15 | Fort +5, Ref +9, Will +7 | CMD 18 | Init +8 | Perception +14

"Surprising that it even bothered to give us a warning," Urick remarks dryly. He approved of Ila's outlook on the situation, if not her attempt to use diplomacy. As she said, destroying them was hardly a question. "Do not forget that we are food to them. A ghoul's appetite tends to be... ravenous. Now, shall we proceed?"


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

K(Local): 1d20 + 9 ⇒ (20) + 9 = 29 WTF is 'Khar?
1d20 ⇒ 11 Not sure what to roll; wondering if she knows what Lainor just did.

Ila's flippant attitude shifts quickly as Khar's and Lainor's forms start to alter without warning. She quickly takes a step away from them, moving from a neutral, inquisitive stance to a low stance with her arms and legs spread wider. Her fists quickly grip around nothing as her clothing flaps purposelessly behind her, eyes narrowed. She isn't looking at the door, but rather at her companions.

Those more perceptive amongst the group can be just nearly certain they saw something silvery flowing along her hands during the movement.

Ila assumes her Reaching Blade stance. What does Lainor's transformation look like? Which statistics did you boost/bane?


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

Henry's body doesn't change as obviously as Khar's, but Ila can see his eyes dilate and his posture changes, hunching over slightly and his fingers and other extremities twitching slightly. His eyes seem to dart back and forth constantly, like he's having trouble focusing.

Henry has a Dexterity Mutagen, which decreases his Wisdom. Since Henry is supposed to be a doctor first and foremost, his mutagens are more like custom tailored combat drugs. There are less obvious physical changes, but he's essentially drugged up on stimulants and analgesics to improve his reaction time and dull his reaction to pain, at the cost of having trouble focusing.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Perdita casts Bless on the group, and watches with interest to see who flinches.

Bless:

Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

The group heads up onto the stoop of the destroyed manor house. The boards creak under your footfalls, but they seem stable enough to stand on, certainly. The house appears to be three levels - a cellar, a upstairs, and the ground floor. Through the wrecked screen door is a reception area, and it seems there's a series of bedrooms to the left and a kitchen to the right. The whole house seems to croak and groan.

This is three separate checks which means three separate rolls, please.

Perception DC 25 plus darkvision:
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25

Underneath the floorboards you can hear, see, or smell a small group of ghasts crawling. Evidently they are hoping to ambush you from below.

Perception DC 14:
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14

You can hear some ghasts in adjacent rooms. Though they are attempting to be sneaky, the drip of saliva or a creaking floorboard or an inadvertent zombie groan gives them away. They're likely behind furniture or hiding in closets, waiting for you.

Perception DC 10:
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10

Upstairs on the second floor, there are more ghasts. Though they are trying to be sneaky, you can hear floorboards creaking loudly, and what appears to be a sawing noise. Perhaps they are going to attack through the ceiling.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Perception DC10: 1d20 + 8 ⇒ (10) + 8 = 18
Perception DC14: 1d20 + 8 ⇒ (8) + 8 = 16

No Darkvision.

"They're are hiding in there, waiting to ambush us, be careful!"


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Perception: 1d20 + 14 ⇒ (18) + 14 = 32 I have not read the first spoiler, but if light allows her to make the check without darkvision, she will have cast it before entering.
Ila can fail neither of the checks she can make.

"We will need to speak on this, later." Ila says, strangely calm, as she reaches up to her necklace, just barely touching it with two fingers, and causing it to radiate a soft, silver light.

If she's given another round to prepare, she'll also cast Chill Touch before moving into the house, leaving her with three first level spells remaining.


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

"Later would be better," Henry says, his voice clipped slightly. "I can hear them coming from above."

Perception (Mutagen): 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10


Tassa Portrait ★ F Shifter 1 | AC 14, T 14, FF 13 | F +3 R +3 W +3 | CMD 15, PSD 14 | Init +1 PER +4

Tassa's no longer surprised about 'Khar's monstrous nature...but she's still (quite obviously) shocked at how cheerily he assumes his form.

For her part, she declines to release the tentacled thing within her at first...but when Tassa hears ghasts scurrying within the side rooms and through the ceiling, she relents and her right arm dissolves--replaced by black, rubbery tentacles covered with eyes and fang-rimmed mouths. The tentacles snake about, hungrily.

"I hear them too, and I'm ready for them." Tassa glances nervously at the newcomer, Ila, and at Urick.

________

Perception: 1d20 + 11 ⇒ (8) + 11 = 19
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Perception: 1d20 + 11 ⇒ (4) + 11 = 15


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

"Lady of Graves, what have I done to fall into this den of monsters?" Ila asks, beneath her breath as Tassa rapidly changes as well, edging away slightly with clear concern in her eyes. So, not a fan of sea creatures, then. "Am I to assume that Mister Tirrell and Miss Gallowglass are also keeping secrets?" she asks aloud.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

"Why spoil the surprise Dear?" Perdita answers with a pleasant smile.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

As the group enters the house, a horrid smell of rotten flesh and death washes over the group.

Everyone must make a DC 15 Fortitude save or become sickened for 1d6 + 4 ⇒ (5) + 4 = 9 minutes.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Fortitude: 1d20 + 7 ⇒ (11) + 7 = 18

Ila moves into the building, breathing slowly through her mouth as the first wave of horrible scent washes over her; she was thankful that she'd overreacted moments before; she likely would have been overwhelmed if not for the change in her focus from local dangers to combat.


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

Assuming this counts as avoiding being surprised
Perception (vs DC 14): 1d20 + 15 ⇒ (7) + 15 = 22
Perception (vs DC 10): 1d20 + 15 ⇒ (11) + 15 = 26

Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20

The stench inside is overpowering for 'Khar's sense of smell, but he manages to power through it anyway. He was pretty sure he'd never smelled anything quite so terrible, though, even the festering meat they used to feed the monsters in the arena. "Ugh, th'smell," 'Khar grumbles. "Better off gettin' rid of whatever is makin' this stench."

He makes note of the two groups preparing to attack them but stays calm to avoid giving away that he is aware of their presence.

If there is a lot of darkness inside the house (like quite a few rooms ahead) I'd like to swap to see-in-darkness instead of extra move speed.


Tassa Portrait ★ F Shifter 1 | AC 14, T 14, FF 13 | F +3 R +3 W +3 | CMD 15, PSD 14 | Init +1 PER +4

Tassa sighs at Ila's reaction, and gives the newcomer some distance. She's right to fear me though, isn't she? Tassa feels the hunger inside her, and knows it's far more interested in human flesh than rotting undead.

Tassa's rumination is interrupted by the wave of stench. Her face crumples in revulsion and she spits on the floor, but she manages to resist being sickened.

Knowing they've got foes above and beside them, Tassa looks around for a more defensible place to fight them.

what are our terrain options at the moment? Are we ready to find a place for ourselves on a map?

Fortitude: 1d20 + 10 ⇒ (9) + 10 = 19


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

Fortitude: 1d20 + 7 ⇒ (10) + 7 = 17

Henry gags a little as he smells the scent of dead flesh, but it's hardly worse than the scent of preservatives and vivisected flesh. "There are going to be a lot of them coming," he mutters at the sheer overwhelming nature of the smell.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Fort save: 1d20 + 3 ⇒ (20) + 3 = 23 Oh come on! I'll bet I don't see another Nat20 for a long time.

Perdita wrinkles her nose as the stench assaults it. "Smells like the male students dorm." She comments. Casting Dancing lights to give everyone a better view.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I rip maps from the internet so hopefully there's not too much dissonance between my description and the map. Anyway. Feel free to re-arrange within 20' of the door as you so choose. Map is updated. Looks like Urick still needs to roll a Fort save.

Initiative Rolls:
Red Ghast: 1d20 + 4 ⇒ (20) + 4 = 24
Orange Ghast: 1d20 + 4 ⇒ (13) + 4 = 17
Purple Ghast: 1d20 + 4 ⇒ (2) + 4 = 6
Green Ghast: 1d20 + 4 ⇒ (10) + 4 = 14
Gray Ghast: 1d20 + 4 ⇒ (18) + 4 = 22
Brown Ghast: 1d20 + 4 ⇒ (20) + 4 = 24
Pink Ghast: 1d20 + 4 ⇒ (4) + 4 = 8
Light Yellow Ghast: 1d20 + 4 ⇒ (13) + 4 = 17
Dark Yellow Ghast: 1d20 + 4 ⇒ (3) + 4 = 7
Negative Ghast: 1d20 + 4 ⇒ (15) + 4 = 19
Perdita: 1d20 + 2 ⇒ (13) + 2 = 15
Henry (mutagen): 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Tassa: 1d20 + 1 ⇒ (8) + 1 = 9
Tassa: 1d20 + 1 ⇒ (4) + 1 = 5
'Khar: 1d20 + 5 ⇒ (13) + 5 = 18
Ila: 1d20 + 2 ⇒ (2) + 2 = 4
Urick: 1d20 + 8 ⇒ (4) + 8 = 12

1. Red Ghast, Brown Ghast, Gray Ghast, Negative Ghast
2. 'Khar
3. Henry (mutagen)
4. Light Yellow Ghast, Orange Ghast
5. Perdita (bless on party)
6. Green Ghast
7. Urick
8. Tassa
9. Pink Ghast, Dark Yellow Ghast, Purple Ghast
10. Ila

Another post incoming for my first turns.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

As the group takes tentative steps into the manor house, the floor and ceiling both explode with shards of wood flying in every direction. Several ghouls drop from the ceiling, while more crawl from holes in the floor. Even more start to jump out of cover as they overhear that they've been made, pouring from various other rooms in the place. The group is quickly surrounded, and they aren't quick enough to raise their guard in time for the first ghouls to make their move against the outermost members of the team. 'Khar, Tassa, Ila and Perdita are the first to feel the ire of the ghouls as the fastest ones lash out with their claws.

To make AoOs this round, you must have Combat Reflexes or another relevant ability.. Relevant ghouls which provoke are Purple, Green, Gray, and Negative. Gray only provokes against Tassa and Negative only provokes against Ila. If anything you can do invalidates what the ghouls are doing, feel free to disregard any consequences.

Brown Ghast vs. 'Khar: 1d20 + 5 ⇒ (1) + 5 = 6
Gray Ghast vs. Tassa: 1d20 + 5 ⇒ (20) + 5 = 25
Negative Ghast vs. Ila: 1d20 + 5 ⇒ (4) + 5 = 9
Red Ghast vs. Perdita: 1d20 + 5 ⇒ (5) + 5 = 10

Tassa Confirm: 1d20 + 5 ⇒ (18) + 5 = 23 Crit Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14

If hit by the gray ghast, Tassa must make a DC 15 Fortitude save to avoid becoming paralyzed for 1d4+1 rounds.

Khar and Henry are up.


Male Half-Elf Bolt Ace/Inquisitor of Iomedae 4 | WP 20 | VP 24 | AC 20, T 15, FF 15 | Fort +5, Ref +9, Will +7 | CMD 18 | Init +8 | Perception +14

Fortitude Save: 1d20 + 5 ⇒ (12) + 5 = 17

Urick chuckles at Ila's remarks halfheartedly, while denying her a proper response.

Assailed by the hideous stench, Urick's nose wrinkles like a prune. His stomach threatens to turn, but he is no stranger to the stench of death. With a slight adjustment to his breathing, it becomes a nonissue.


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

"There are occasions where I hate being right," Henry says, sounding far more chipper than his words suggest. He spins around and stabs his rapier into the ghast that leaps between him and Urick, aiming for its center of mass.

Attack (Mutagen, Luck): 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Damage (Luck): 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Swift: Activate Luck, Standard: Attack purple ghast. Also, a reminder than Henry's AC is currently 21 due to his mutagen.


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

"Hahaha, sounds like y'like it more than y'hate it," 'Khar says responding to the professor. "Time t'have some fun!" Filling the room with his roar, his body begins to grow in size even further than he'd been originally, growing several extra feet in height. Brandishing his claws, he grins toothily at the ghouls before him. "Time t'die..." he says as he lunges at the one to his side.

Raging and using Strength of Hell, FRA on Brown. If brown dies, extra attacks to green
Rage + Enlarge brings his AC down to 15 (+2 extra AC from STR, -3 from rage/enlarge)

Attack/Claw(Rage, Enlarge, Strength of Hell): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Damage(Rage, Enlarge, Strength of Hell): 1d8 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11

Attack/Claw(Rage, Enlarge, Strength of Hell): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage(Rage, Enlarge, Strength of Hell): 1d8 + 6 + 1d6 ⇒ (5) + 6 + (4) = 15

Attack/Bite: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage(Rage, Enlarge, Strength of Hell): 1d8 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11


Tassa Portrait ★ F Shifter 1 | AC 14, T 14, FF 13 | F +3 R +3 W +3 | CMD 15, PSD 14 | Init +1 PER +4

As the ghasts charge in, Tassa's hungry tentacles whip into action, leaving gashes in the rotting flesh of the one in green rags and the one in grey.

Tassa howls in pain as Grey responds with a viscous bit to her leg, and two red lines start to streak down her pantleg.

AoO vs Green+bless: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30Damage: 1d8 + 4 ⇒ (6) + 4 = 10
AoO vs Grey+bless: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29Damage: 1d8 + 4 ⇒ (7) + 4 = 11
AoO vs Purple+bless: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17Damage: 1d8 + 4 ⇒ (5) + 4 = 9 (Not sure if Purple's path brought them by Tassa or not, but rolling just in case)

Confirm vs Green+bless: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29Crit damage: 1d8 + 4 ⇒ (2) + 4 = 6

Fort vs Paralysis: 1d20 + 10 ⇒ (16) + 10 = 26

Wounds 28/30
Vigor 34/48
.
Note, you likely remember but just in case: all squares within 10' of Tassa are currently difficult terrain for the ghasts, so they can't take 5' steps.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

'Khar gets +1 to hit from bless. This pushes his last attack to 18, which would hit.

'Khar, Tassa, and Henry retaliate against the ghasts, tearing into their flesh and stabbing into what would be vital spots on a human. Unfortunately, these foul creatures are quite tough and strong and don't fall to a mere one or two hits.

'Khar deals 22 damage to the Brown ghast. Henry deals 4 damage to the Purple ghast. Tassa deals 18 damage to the Green Ghast and 11 damage to the Gray ghast.

Another ghast dashes from one of the side rooms, although it's supernaturally forced to slow down as it draws near to Tassa and isn't able to engage her in combat. A second ghast pops up from the ground outside, moving in to attack Perdita. It hungers for her soft, vulnerable flesh, and leaps in for a bite attack.

Ghast vs. Perdita (Charge): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Fortunately for her, Perdita seems to be lucky this time around. Its jaws clamp down around her bone armor, unable to penetrate.

Perdita is up.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Perdita takes a 5' step, putting her back to Urick's. She drives her short spear +1 into the Orange Ghoul. Thinking that this Ila might need to be informed that she should fight her own battles, rather than dragging the party in with her.

attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Perdita's strike is quick and accurate, and drives through the unliving horror's tough skin to create a small wound. Unfortunately, these creatures don't rely on internal organs the same way that a human would.

Severely wounded, one of the ghouls that dropped through the ceiling fixates on 'Khar, the largest and most intimidating target. It lashes out at him with claw and tooth, trying to paralyze him so it can feast on his deliciously enlarged brain.

Green Claw vs. Khar: 1d20 + 5 ⇒ (3) + 5 = 8
Green Claw vs. Khar: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Green Bite vs. Khar: 1d20 + 5 ⇒ (1) + 5 = 6

Crit Confirm: 1d20 + 5 ⇒ (18) + 5 = 23 Crit Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

The ghoul manages to get in under Khar's guard. Though his armor and savage muscles protect him from the worst of the harm, the ghoul still manages to leave two thin lines on the skinwalker's chest. He feels his muscles seize...

Perdita deals 6 damage to the Orange ghast. The Green ghast deals 14 vigor and 2 wound damage to 'Khar. Khar must make a DC 15 Fortitude save to avoid paralysis for 1d4+1 rounds. Urick and Tassa are up.


Tassa Portrait ★ F Shifter 1 | AC 14, T 14, FF 13 | F +3 R +3 W +3 | CMD 15, PSD 14 | Init +1 PER +4

Tassa glances briefly at the walking corpse with the ripped green trousers, canting, ”You’re next in line, and coming quickly | Don’t be surprised if you feel sickly.”

Then Tassa turns to the ghast that bit into her leg. She--and the tiny, sharp-toothed mouths that cover her writhing tentacles--all hiss in unison.

The tentacles converge and attempt to dismember and consume the grey-ragged ghast that bit her.

Swft: steal stamina vs green (DC 16 Fort or fatigued & Tassa gets +2 Morale to STR & DEX)
Stnd: terrifying blow vs grey (DC 16 Will or frightened)

Fiend's Grip+cursed+bless: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
damage+cursed+terrifying blow: 1d8 + 3 + 4 + 1d6 ⇒ (5) + 3 + 4 + (1) = 13 +1 more damage if Steal Stamina succeeded. Declining my free grab because I want to be able to do AoOs

EDIT: I realize undead are of course immune to both fear and fatigue. No point in rolling the Will save, but I *think* I can still benefit if green loses the Fort save.


Male Half-Elf Bolt Ace/Inquisitor of Iomedae 4 | WP 20 | VP 24 | AC 20, T 15, FF 15 | Fort +5, Ref +9, Will +7 | CMD 18 | Init +8 | Perception +14

"Foul creatures! Your end is at hand!" Urick calls out, the tip of his crossbow bolt suddenly ablaze with divine fury. Seeing that Perdita appears to be in the most danger, he steps back and fires a shot right past her head and into the ghast standing before her. Without a second's pause, he snatches another bolt out of his quiver and loads it.

Swift: Destruction judgment; Five-foot step; Standard: fire; Move: reload.

Crossbow Attack (Bless, Deadly Aim): 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage (Deadly Aim, Destruction Judgment): 1d10 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

Fortitude(Raging): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

Though the ghoul's paralysis tests 'Khar's fortitude, his rage gives him the strength to shake it off.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Tassa lashes out with her toothy tentacle mass, savaging one of the already-wounded ghasts. While her attack doesn't quite assure it's demise, it certainly brings the creature closer.

Urick's attack is less of a precision strike and more of a holy blast - empowered by divine energy, his crossbow attack drives the ghast attacking Perdita back a step, blackening the area around the bolt even further.

Two more ghasts pop out of adjoining rooms, rushing to the fore of the combat. One of them opens itself up to Tassa, allowing her to lash it with her tentacle mass. The other is simply forced to slow as it enters her aura of suffocating energy.

Tassa deals 13 damage to Green ghast. Urick deals 15 damage to Orange ghast. Pink ghast provokes an AoO from Tassa.

One of the ghasts already in combat, having dropped from the ceiling, attacks Henry with everything it's got, slashing with razor-sharp claws before lunging it, drooling, teeth-first.

Claw vs. Henry: 1d20 + 5 ⇒ (7) + 5 = 12
Claw vs. Henry: 1d20 + 5 ⇒ (5) + 5 = 10
Bite vs. Henry: 1d20 + 5 ⇒ (6) + 5 = 11

Henry's reflexes are sharpened by years of fencing training and a powerful cocktail of drugs. He dips and dodges, weaves and evades. The ghast is unable to land a single finger on him.

Ila is up.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Resonating Strike v. Gray Ghast's Touch (Bless): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Force Damage v. Gray Ghast (Level, Stance): 3d6 + 4 + 1d6 ⇒ (6, 3, 5) + 4 + (4) = 22
If Ila's attack strikes the Gray Ghast, it must make a DC 14 will save or become panicked for 1d4+4 rounds.

Ila catches the strange look that Perdita gives her and offers an eyebrow raise, not quite focused fully on the combat, just yet. She shrugs and takes a few steps forward, lunging, and bringing her arm past her target's shoulder, before bringing her leg up and around, slamming a bolt of pure silver force towards her foe's chest. "Back to back, yes, Miss Tassa?" She grins, before assuming a playful stance, bouncing back and forth on the balls of her feet, and letting some of the negative energy she'd summoned up with her goddess's help sap its way into her target's mind.

"Would you all kindly focus on a similar target? If we pool our resources we're much less likely to be overwhelmed. Miss Tassa and Mister 'Khar, you seem to both have left your targets wobbly. Together, you'd have likely grounded one." Her voice isn't condescending, but instead characteristically chipper, as she lets her hands fall to her sides with practiced ease.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

With a powerful lunge, Ila kicks at one of the ghasts, and while she isn't able to penetrate the thing's hide the strength of her force magic slams right through its natural armor.

Continuing to press inwards, several of the ghasts lay in on 'Khar, Tassa, and Ila. Outside, one of the ghasts that had been savaging Perdita loops around, loping on all fours, and lashes out at Urick with a claw.

Red Claw vs. Urick: 1d20 + 5 ⇒ (3) + 5 = 8
Brown Claw vs. 'Khar: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Brown Claw vs. 'Khar: 1d20 + 5 ⇒ (8) + 5 = 13
Brown Bite vs. 'Khar: 1d20 + 5 ⇒ (3) + 5 = 8
Gray Claw vs. Tassa: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Gray Claw vs. Tassa: 1d20 + 5 ⇒ (1) + 5 = 6
Gray Bite vs. Tassa: 1d20 + 5 ⇒ (7) + 5 = 12

Negative Claw vs. Ila: 1d20 + 5 ⇒ (7) + 5 = 12
Negative Claw vs. Ila: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Negative Bite vs. Ila: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Despite the absolute fury of attacks, the ghasts only manage to get a few attacks in, tiring the group out, making minor nicks, and pressing ever further inwards. Ila gets the worst of it, receiving an infected bite wound. While the ghoul's teeth barely penetrate her coat, she still feels a minor sting.

'Khar takes 6 damage, Tassa takes 9 damage, and Ila takes 15 damage. 'Khar, Tassa, and Ila must make DC 15 Fortitude saves versus the ghasts' paralysis - Ila must make two saves.

EDIT:

Gray Ghast Will: 1d20 + 7 ⇒ (2) + 7 = 9 Fail! Gray Ghast is frightened.

Ila's attack drives one of the ghasts back, which draws the ire of everyone in range.

Gray is frightened. Tassa gets an AoO.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Attack of Opportunity v. Gray (Bless): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage (Stance): 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10

Guided Spirit Fort Roll 1: 1d20 + 7 ⇒ (5) + 7 = 12
Guided Spirit Fort Roll 2 (Gambit): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 If successful, Ila gains 6 HP

Fort v. Paralysis 2: 1d20 + 7 ⇒ (6) + 7 = 13

The first claw seems to barely slow Ila down, but she doesn't quite withdraw quickly enough and the ghoul grazes her skin with its flesh for a second time. She crumples unceremoniously to the floor with a thud.


Male Human Alchemist (Vivisectionist)/Bard (Archaeologist) 4 | WP: 36/36, VP: 28/32 | AC: 17, Touch: 12, Flat-footed: 15 | CMD: 15 | Fort: +7, Reflex: +7, Will +5 (+7 vs. mind-effecting) | Init: +2 | Perception +9, Darkvision 60 ft. | Luck: 5/6 | 1st-level: 4/4, 2nd-level: 2/2

Henry shifts to give 'Khar more room to move before adjusting his stance slightly and aiming a second stab at the ghoul's chest.

Attack (Mutagen, Luck): 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21
Damage (Luck): 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Free Action: End Luck, Lingers for two rounds, Move: 5 ft. step, Standard: Attack


Tassa Portrait ★ F Shifter 1 | AC 14, T 14, FF 13 | F +3 R +3 W +3 | CMD 15, PSD 14 | Init +1 PER +4

The ungodly tentacles emerging from Tassa's rib cage continue to grope hungrily for the ghasts.

AoO v Pink+bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
damage: 1d8 + 3 ⇒ (6) + 3 = 9
AoO v Grey+cursed+bless: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16
damage+cursed: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14

leinathan, if green failed it's Fort save vs Steal Stamina then all my above rolls to hit/damage are +1, and my AC is also +1.
.
Also, I'd thought these ghasts were immune to fear but if not then one needs to save v my previous round's Terrifying blow


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Ghasts are typically immune to fear, but Ila has chill touch active, which specifically calls out making undead frightened upon hit.

Ghasts are immune to fatigue and fear, so I didn't roll saves for your attacks.

Will resolve when 'Khar posts.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Thanks!


Male Skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1 THP 0 V/w 44/26 | Init +2 (+5 surp.) Percpt +13 (+15 surp.); AC 17/11/16 CMD 17 CMB +7 | Fort +6 Ref +7 Will +8; +2 ally spells Ki 3/3 Rage 11/11
Maneuvers:
1/1 Gutstrk, 1/1 In. Sense, 1/1 Pantera on the Hunt, 1/1 Str of Hell, 1/1 Int. Force
Skills:
Acro. +11 jump, Bluff +5, Climb +7, Craft +7, Heal +4, Intimidate +10, K(Nature) +8, Ling. +4, Stealth +9, Survival +10, Swim +7

Fortitude: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

Forgot my claws are +1 from bonus progression. Attacks still on brown, with green as fallback.
Claw: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Claw: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Bite: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Between shaking off the pain of the ghouls' claws and fighting off the paralysis, 'Khar seems not to be listening to Ila's call to coordinate with Tassa. Instead he focuses his efforts on the ghoul he'd hit before, continuing to assault it savagely.

Will use Intimidating Force on the next attack that would hit

Intimidating Force:

Intimidate: 1d20 + 11 ⇒ (12) + 11 = 23
Just as the ghoul attacks 'Khar turns to face it and unleashes a savage roar, daring the ghoul to follow through with its attack.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

'Khar and Henry continue the assault on the creatures that they're already facing. Khar's scything claw strike cleaves through the ghast before him, but it stubbornly stays standing, even though it's clearly on its last legs.

Tassa's writhing tentacles can't manage to get a good grasp on any of the creatures that are approaching, but she gets another chance... One of the creatures looks down at Ila, slavering at the mouth. Drool drips all over her as it leaps down, clawing at her scalp, trying to burrow through her skull and get to her sweet, delicious brains.

Tassa gets an AoO against Dark Yellow ghast as it does a CDG on Ila.

Dark Yellow CDG vs. Ila: 2d6 + 6 ⇒ (1, 6) + 6 = 13 Ila takes 13 vigor and 2 wound damage. She makes a DC 23 Fortitude save or dies.

Meanwhile, one of the ghasts on the outside of the house attacks Perdita, its limbs flailing as it tries to carve her apart.

Orange Claw vs. Perdita: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Orange Claw vs. Perdita: 1d20 + 5 ⇒ (3) + 5 = 8
Orange Bite vs. Perdita: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Perdita must make two DC 15 Fortitude saves versus paralysis.


Female Spiritualist/Rogue WP (1/36) VP (12/32)
Stats:
AC/Touch/Flat/CMD 17/12/15/15 | Fort/Ref/Will +07/+07/+08 | Init +02 | Perception +14, Stealth +7
Skills:
+14: Perception; +12: Diplomacy, Sense Motive; +11: C(Tattoo); +10: Heal; +9: K(Nobility, History, Religion, Local), Spellcraft; +7: Stealth, Survival; +6: K(Geo); +2: Climb, Swim

Ila is dead: 1d20 + 7 ⇒ (6) + 7 = 13


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I've been informed that I messed up!

Ila isn't CDG'd, but she is attacked. Tassa keeps the CDG against Light Yellow

Struggling against the aura surrounding Tassa, one of the ghasts goes mouth-first towards Ila, prone on the ground.

Light Yellow v. Ila: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Ila refunds 6 vigor and 2 wounds and doesn't die.


Female Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8. Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Perdita would start spellcasting, sadly she is in reach of a Ghoul, she tries her best to get rid of him.
Spear + Bless on Orange: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Spear + Bless Crit? on Orange: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Is Red dead or not?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Red is not dead. It has not taken any damage.

Perdita Fort #1: 1d20 + 3 ⇒ (3) + 3 = 6
Perdita Fort #2: 1d20 + 3 ⇒ (4) + 3 = 7

Unfortunately, Perdita can only stab the ghoul in her mind. She falls to the ground and drops her weapon, paralyzed.

Meanwhile, one of the ghasts attacking Tassa changes targets to 'Khar (given that he is huge and roaring).

Green Claw vs. Khar: 1d20 + 5 ⇒ (4) + 5 = 9
Green Claw vs. Khar: 1d20 + 5 ⇒ (1) + 5 = 6
Green Bite vs. Khar: 1d20 + 5 ⇒ (11) + 5 = 16

The ghoul's claws only graze off of 'Khar's enlarged and toughened musculature. Frustrated, it goes in for a bite but is met with a terrifying roar from 'Khar. It backs off, waiting for a better opportunity...

Tassa and Urick are up.

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