Sylph

Perdita Gallowglass's page

70 posts. Alias of DBH.


Full Name

Perdita Gallowglass

Race

Human Vigor 36/Wounds28. AC16, T12,FF14. F +3, R +4, W +5. Init +2 Perception +8.

Classes/Levels

Oracle(Bone)/Sorcer (Undead Bloodline) 4. Portrait

Gender

Female

Size

Medium

Age

21

Alignment

NG

Deity

Pharasma

Occupation

Student

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 11
Charisma 18

About Perdita Gallowglass

PERDITA GALLOWGLASS

Female Human (Taldan) Oracle 4 (Bone)/Sorcerer 4 (Undead Bloodline)
NG Medium humanoid (human)

Init +2; Senses Perception +8,
Temporary Bonuses Applied Bone Mystery ~ Armor of Bones,

Languages Celestial, Common, Draconic, Necril, Varisian, Tongues,

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 Dex, )

Vigor 32/Wounds 28.

Fort +3, Ref +4, Will +5 ( You gain a +1 bonus on saving throws against effects with the emotion descriptor. In addition, for any round in which you begin your turn affected by a fear effect, you gain a new save at the beginning of your turn to reduce the severity of the fear effect, from panicked to frightened, frightened to shaken, and shaken to unaffected. )

OFFENSE

Melee shortspear +2 (cruel) +6 (1d6+2)
Ranged shortspear +1 (cruel/thrown) +7 (1d6+3), within 30 ft. +7 (1d6+3)
Ranged light crossbow +4 (1d8/19-20), within 30 ft. +5 (1d8+1)

Known Oracle Spells (CL 4th, concentration +8):
2nd (4/day) - protection from evil (communal) (DC 16) , false life (DC ) , cure moderate wounds (DC 16)
1st (7/day) - bless , bless water (DC 15) , comprehend languages (DC ) , cause fear (DC 15) , cure light wounds (DC 15)
0th (at will) - create water , guidance (DC 14) , mending (DC 14) , read magic (DC ) , spark (DC 14) , stabilize (DC 14)

Known Sorcerer Spells (CL 4th, concentration +8):
2nd (4/day) - scorching ray
1st (7/day) - grease (DC 15) , magic missile , ray of enfeeblement (DC 15) , chill touch (DC 15)
0th (at will) - acid splash , dancing lights , detect magic , disrupt undead , mage hand , prestidigitation (DC 14)

Str 10, Dex 14, Con 12, Int 14, Wis 11, Cha 18

Base Atk +3; CMB +3; CMD 15

Feats Eschew Materials, Fast Learner, Fearless Curiosity, Precise Shot

Skills: (+4 Skill points from Fast Learner feat)
Appraise +6, (1)
Bluff +9, (2)
Diplomacy +9, (2)
Disguise +4, (0)
Fly +2, (0)
Heal +5, (1)
Intimidate +8, (1)
Knowledge (Arcana) +9, (4)
Knowledge (History) +7, (2)
Knowledge (Planes) +7, (2)
Knowledge (Religion) +9, (4)
Perception +8, (4)
Sense Motive 5, (2)
Spellcraft +9, (4)
Stealth +7, (2)
Use Magic Device 8, (1).

Languages Celestial, Common, Draconic, Necril, Tongues,

SQ Armor of Bones, Bone Mysteries, Bonus Feat, Orisons, Skilled, Tongues ~ Celestial, Voice of the Grave (DC ;Will negates),
Possessions shortspear +1 (cruel); outfit (scholar's);

SPECIAL ABILITIES

Armor of Bones (Su) You can conjure armor made of bones that grants you a +4 armor bonus. This armor lasts for 4 hour(s) per day and does not need to be consecutive.

Bloodline Arcana Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.

Bone Mysteries You draw upon the divine mystery of Bone to grant your spells and powers.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Corpse Hunter (Pharasma) You have dedicated yourself to the destruction of undead, and gain a +1 trait bonus on attacks made against undead.

Death's Gift (Su) You gain resist cold 5 and DR 5/- against nonlethal damage.

Eschew Materials

Grave Touch (Su) You can make a melee touch attack as a standard action that causes a living creature to become shaken for 2 rounds. If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability 7 times per day.

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Tongues In times of stress or unease, you speak in tongues. Whenever you are in combat, you can only speak and understand one selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent.

Tongues ~ Celestial You gain Celestial as a bonus language.

Undead Bloodline The touch of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.

Voice of the Grave (Su) You can speak with dead, as per the spell, 4 rounds per day. These rounds do not need to be consecutive.