Krishakhar the Hunter
Male skinwalker(fanglord) bloodrager (bloody-knuckled rowdy) 4|stalker (brutal slayer) 3/unchained rogue 1
N Medium humanoid (shapechanger, skinwalker)
Init +2 (+5 when you act in the suprise round); Senses low-light vision, scent*, see-in-darkness*; Perception +11 (+13 vs. surprise and to detect invisible or incorporeal creatures)
* - Stance or form dependent
Defense
AC 17, touch 11, flat-footed 16 (+5 armor, +1 str, +1 natural)
Vig 44 (4d10+4) Wnd 26 (Threshold 13)
Fort +6, Ref +7, Will +6; +2 bonus vs. spells cast by self or an ally
Defensive Abilities armor of scars, blood sanctuary
Modifiers (bloodrage) -1 AC, +2 Fort, +2 Will, +2 Ref, +8 vig, +8 wnd; (blk seraph style) +1 profane AC & sv vs demoralized; (brutal strikes) +1 AC, +1 Ref
Str 16, Dex 10, Con 13, Int 10, Wis 14, Cha 12
Base Atk +4; CMB +7; CMD 17
Feats Black Seraph Style, Discipline Expertise, Extra Feature, Improved Unarmed Strike, Weapon Finesse
Traits feline instinct, savage, spirit sense
Skills Acrobatics +11, Bluff +5, Climb +7, Craft (Taxidermy) +6, Heal +4, Intimidate +10, Knowledge (nature) +8, Linguistics +4, Perception +13 (+15 vs. surprise and to detect invisible or incorporeal creatures), Sense Motive +6, Stealth +9, Survival +10 (+11 to get along in the wild), Swim +7; Racial Modifiers +2 Acrobatics, +2 Perception
Languages Common, Vudrani
SQ change shape, ki pool, rage
Pools Ki Pool (3/3) Rage (11/11)
Other Gear darkleaf cloth lamellar (leather) armor, mwk taxidermy tools, 60 pp 5 gp
Racial Abilities, Traits and Feats Change Shape (Su): (at-will, std act) +2 CHA, and choose 2 powers from: +10 base speed, 1d6 bite attack, 2x 1d4 claw attacks, or see-in-darkness.
Cruelty: If there is a dying or helpless foe within 30 ft, -2 to attack foes that aren't dying or helpless.
Extra Feature: Gain additional feature in bestial form.
Black Seraph Style +1: (at-will, swift act) You gain a +1 profane bonus to armor class and saving throws vs feared foes.
Class Abilities (Bloodrager) Blood Sanctuary (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (Su): (11 rounds/day, free act) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Demonic Bulk (Su): Change size as enlarge person when raging. +2 str, -2 dex, -1 hit, -1 AC, Weapon size up, 10' reach.
Claws (Su): Gain 2 Claw attacks that deal 1d6 damage when raging and are considered magic.
Pugilist: Gain Improved Unarmed Strike as a bonus feat, and damage as monk of class level - 2.
Class Abilities (Rogue) Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Class Abilities (Stalker) Maneuver Recovery (Std Act) Regain one maneuver; (Full-Rnd Act) Regain initiation modifier maneuvers (min 2) and gain initiation modifier DR and 2x initiator level temp HP for one round, next attack deals bleed damage equal to initiation modifier.
Brutal Strike +4 (Ex) +4 profane bonus for initiation modifier rounds after confirmed crit.
Ki Pool (Su) Gain ki pool of 1/2 stalker level + WIS modifier. (1 ki, imm act) +4 insight to single Sense Motive or Perception check.
Armor of Scars +1 (Ex): +1 natural armor bonus to your AC, increases by +1 every 4 levels.
Combat Insight (Su) Add WIS to initiative and saves as insight bonus.
Muscle Memory (Ex) Add 1/2 Str to AC and Reflex saves instead of Dex.
Stalker Talents
Rogue Talent: Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Combat Precognition (Ex) (imm act, 1 ki) Foes must roll attacks twice and take worst roll against you for 1 round.
Maneuvers (8 maneuvers, 2 stances; 5 readied) Readied: Gutstrike, Inner Sense, Panthera on the Hunt, Strength of Hell, Intimidating Force
Black Seraph's Glare Stance (Su): (Stance, Swift Act) Demoralize as free act with +4 profane bonus after damaging opponents.
Running Hunter's Stance (Ex): (Stance, Swift Act) Gain the scent special ability and a +10 ft. enhancement bonus to movement speed.
Gutstrike (Su): (Strike, DC 11) Add initiation modifier to attack, foe saves or is sickened for one round.
Inner Sense (Su): (Counter, imm act) +2 insight bonus to one saving throw.
Panthera on the Hunt (Ex): (Strike) Gain a +2 damage bonus on a charge attack, and ignore attacks of opportunity.
Strength of Hell (Su): (Boost, swift act) Until next turn, gain +2 profane bonus to attack rolls, add 1d6 points of damage.
Crushing Blow (Ex): Extra +1d6 damage, save or flat-footed until next turn.
Disturbing Blow (Ex): (Strike) -4 vs target's next d20 roll.
Flurry Strike (Ex): (Strike) Make two attacks at full BAB.
Intimidating Force (Ex): (2nd, Counter, imm act) Roll intimidate vs target's attack. Negate attack if intimidate higher.