Alain

Jorciel's page

223 posts. Organized Play character for Chris Marsh.


Full Name

Jorciel the Just

Race

Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25

Classes/Levels

Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Gender

    Male

    Deity

    Iomedae

    Strength 16
    Dexterity 12
    Constitution 14
    Intelligence 12
    Wisdom 16
    Charisma 16

    About Jorciel

    Physical Description:

    His countenance is striking. He stands tall, a hand over six feet. His armor is meticulously cleaned to a shine. Across his back rests a shield of mithral, plated with the symbol of The Inheritor. A silver hood is pulled over his head, but it does little to obscure his features. The man's eyes are white - entirely white - lacking in iris and pupil. He speaks few words but they are kind in choice and strong in timbre. At his side is a magnificent longsword with a hilt of electrum and steel. Words in the celestial tongue run down the length of the scabbard, reading "Daybringer."

    Background:

    Offense:
    • Speed: 20' (6 Squares,)
    • Ranged:+11/6 MW Mighty (+3) Composite Longbow (1d8+3)
    • Melee: +15/10 Daybringer (1d8+5/19-20), or Power Attack +13/8 (1d8+9), or MW Cold Iron Heavy Mace +12/7

    Statistics:
    • BAB: +9
    • CMB: +12
    • CMD: 25

    Paladin and Aasimar Abilities:


    • Daylight 1/Day
    • Resist Acid/Cold/Electricity 5
    • Beneficent Touch: 1/Day reroll 1s on healing
    • Aura of Good: Strong
    • Aura of Courage: Immune to fear, allies within 10' gain +4 v. fear.
    • Aura of Resolve: Immune to Charms, allies within 10' gain +4 v. charms
    • Detect Evil: At Will
    • Divine Health: Immune to Disease
    • Smite Evil: 2/Day +5 hit, +9 damage (+18 damage on first hit v. evil outsider or dragon.)
    • Lay on Hands: 11/Day 4d6. May remove Disease, Fatigue, Curse.
    • Channel Energy: Two uses of Lay on Hands to heal living within 30'
    • Divine Bond: Give Daybringer +2 or equivalent property.

    Prepared Spells:

    Level 1 (DC 14): Lesser Restoration, Liberating Command
    Level 2 (DC 15): Fire of Entanglement, Litany of Righteousness

    [spoiler=Feats][list]

  • Trait Seeker (+1 Perception, Class Skill)

  • Trait Beneficent Touch

  • Level 1 Toughness

  • Level 3 Shield Focus

  • Level 5 Power Attack

  • Level 7 Extra Lay on Hands

  • Level 9 Weapon Focus: Longsword

  • Skills:

    • Acrobatics -4

    • Appraise +1

    • Bluff +4

    • Climb -2

    • Craft (Untrained)

    • Diplomacy +18

    • Disable Device

    • Disguise +4

    • Escape Artist -4

    • Fly

    • Handle Animal +8

    • Heal +7

    • Intimidate +4

    • Knowledge (Arcana)

    • Knowledge (Dungeoneering)

    • Knowledge (Engineering)

    • Knowledge (Geography)

    • Knowledge (History)

    • Knowledge (Local)

    • Knowledge (Nature)

    • Knowledge (Nobility) +5

    • Knowledge (Planes)

    • Knowledge (Religion) +5

    • Linguistics +5

    • Perception +18

    • Perform (Untrained) +4

    • Ride +0

    • Sense Motive +14

    • Sleight of Hand

    • Spellcraft +5

    • Stealth -4

    • Survival +2

    • Swim -2

    • Use Magic Device

    Slot and Magic Gear:

    Head: None

    Headband: Headband of Alluring Charisma +2

    Eyes: Eyes of the Eagle

    Neck: Amulet of Natural Armor +1

    Shoulders: None

    Chest: None

    Body: None

    Armor: "Armis Elysi" Elysian Bronze Full Plate +3

    Shield: "Blessed Maiden Mithral Heavy Shield +2

    Belt: Belt of Giant Strength +2

    Wrist: None

    Hands: None

    Left Ring: Ring of Protection +1

    Right Ring: None

    Feet: Winged Boots

    Slotless:

  • Nexus Crystal (Resist Negative Energy 10)
  • Shining Wayfinder
  • Dusty Rose Prism Ioun Stone

  • Left Bandoleer:

  • Potion of Fly

  • Holy Water

  • Holy Water

  • Right Bandoleer:

  • Alchemist's Fire

  • Alchemist's Fire

  • Wand of CLW 38/50

  • Backpack and person:

  • Backpack

  • Bedroll

  • Iron Pot

  • Messkit

  • Soap

  • Torches (10)

  • Waterskin

  • Rope 50'

  • Trail Rations (5 Days)

  • Beltpouch:

  • Money

  • Flint and steel

  • Aphorisms:

    Boons:

    Light of Redemption: (#1) Gain +1 on 2nd+ save versus Enchantment (Compulsion). Cross off for cheaper Atonement spell.
    Mendevian Commendation: (#1) +1 to influence Mendevian Crusaders
    Mantle of the Black Rider: (#4) 1/Day as swift action gain +1 STR for 1 minute.
    Grippli's Favor: (#6) +2 to influence Gripplis. More, see Boons for 1824
    Sky Key Component: (#7) Sargava.
    Stinkeye's Friend: (#7) Single Use. +4 Insight bonus versus a gaze attack.
    Vanei's Friend: (#7) 1/Scenario reroll a failed Bluff, Diplomacy, or Knowledge (Any) check concerning the Aspis Consortium. Cross off if reroll fails.
    Gift of the Ghaele: (#9) Single Use. Caster level = character level. Continual Flame, Dispel Magic, Lesser Globe of Invulnerability, Restoration.
    Djinni's Admiration: (#10) Use unknown
    Force of Good: (#9) Single Use. Heighten a spell with [Good] descriptor or make a weapon holy. If used, half damage to non-evil is nonlethal.
    Gnoll Tactics: (#9) All agents under 1824 gain abilities. See Boon sheet.
    Liar's Intuition: (Tales Vol. IV) Single use. +1 on Sense Motive v. target of successful Bluff for 1 hour.
    Pirates Honor: (Tales Vol. IV) Single use. Benefits aboard a ship. See Boon.
    Veiled Intrigue: (Tales Vol. IV) Single use. For 1d4+1 hours gain +2 Disguise and Stealth checks (+4 during chase.
    Demonbane: (Tales Vol. IV) Swift action to grant +2 to hit a demon.
    Beacon of Good: (#11) Shining Wayfinder, Title
    Reinforced Alliance: (#15) +2 on Bluff, Diplomacy, and Intimidate versus Hellknights
    Savior of the Reef: (#16) After roll v poison, but before results, cross off to gain +5
    Clockwork Insight: (#17) 2 Uses. Add 1d6 to AC versus a Trap
    Grave Treader’s Inspiration: (#17) 3 Uses. Investigator’s Inspiration ability.
    Siege Hardened: (#18) Gain +1 to damage versus Demons
    Defender of Nerosyan: (#18) 10% discount on items that require spells with the [Good] Descriptor
    Member of the Temple of Iomedeae: (Vanity) 1/Session: Cure Moderate Wounds, Lesser Restoration. Day Job: Heal
    Owner of the Angelic Blade’s Caravan: (Vanity) Diplomacy is Day Job
    Elemental Conquest: (#14) +1 on saves versus [fire] and subtype creatures. +1 Insight on all saves if on the plane of fire.
    Ranginori’s Debt: (#14) 2/Uses: Cast Cat’s Grace, Cure Moderate Wounds, Cure Serious Wounds, Fly, Lightning Bolt, Lesser Restoration, Shocking Grasp
    Zey’s Gratitude: (#19) Single use cast at HD level: Dispel Magic, Fireball, Greater Invisibility, Stonekin
    Air Affinity: (#20) TBD
    Clearing the Skies: (#20) Two uses. Gain Featherfall
    Perfect Defense: (#21) Single Use +4 to CMD
    Hurricane Tempered: (#20) Single Use reduce Wind 1 category
    Argent Allies of the Burning Sun: (#22) Access to items from Advanced Race Guide. Bonus on skills v. Burning Sun Tribe
    Preservantionist: (#22) +1 CMD v. Disarm & Sunder. Spells cast only damage objects if Jorciel chooses.
    Reaver of Reavers: (#22) Free lodging in inns