GM Ladile & the Pathfinder Society Present: Portent's Peril CORE (Tier 1-2) (Inactive)

Game Master Lady Ladile

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The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Will be unable to post tomorrow due to a work thing; will resume Thu. Ttyl! (feel free to bot me)


Season of Ghosts

By the way, I'm working night shift tonight and need to go get some sleep shortly but I'll try and move things forward this evening before I leave.


Season of Ghosts

Hopefully the pacing is working out okay for everyone and we aren't going too slow to suit anyone. My erratic work + sleep schedule plus having to prioritize posting for my Session 2 Solstice Scar table means I can't always post as much for my other games as I would like.

Grand Lodge

Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • No worries. I chose a character who doesn't need a fast game. I'm enjoying myself, even if I don't post with insane frequency.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • I'm also hosting a small convention this weekend. I'll be largely AFK from Thursday-Sunday.


    Season of Ghosts

    Okay, thanks for the notice! I'm working night shift tonight and tomorrow night so my posts may show up at odd times for the next couple of days.

    The Exchange

    CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

    I'm fine with the chill pace. :)


    Season of Ghosts

    Glad to hear folks are okay with a more chill pace, though I'll try to make up for it on my days off work!

    In other news, it might be because I have an odd sense of humor but I love the big dour streak that's in this group - it makes me giggle :3

    Dark Archive

    Ahem! I'm practical and realistic, not dour.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • I'm back! Sorry, that convention might have been the most draining I've done in a long time. Day one included 4 slots of Pathfinder...


    Season of Ghosts
    Rumble wrote:
    I didn't mean to make more work for you GM, I appreciate the tangent though :)

    Not a problem! I'm starting to believe that it wouldn't be one of my games if I didn't have people scatter about as soon as the opportunity presented itself :3

    On a slightly more serious topic, I did want to note ahead of time that I'll be working night shift tonight (Friday) as well as Saturday. Sunday is an off day but I *will* be busy for awhile catching a nap and then attending a game at my local lodge. They may continue to come at odd hours but since I otherwise have no weekend plans, I'm still planning on posting as I'm able.

    However with it being a holiday weekend here in the States (not sure where everyone is from) I understand that folks may have a busy weekend planned so don't stress too hard about trying to squeeze in posts if you've got other stuff to be doing :)


    Season of Ghosts

    Hey guys, I hope everyone has had a pleasant holiday weekend :)

    And for those not in the States, I hope you've had a pleasant regular weekend :)

    (Update to follow soon!)

    Dark Archive

    Once it attacks me, it will probably keep doing so. That means you guys could move into melee and aid another for defense. With an AC of 25+, I should be able to last the minute required for Diplomacy.

    Grand Lodge

    LG Male Dwarf Warpriest of Torag 4.0 HP: 43/43 | AC: 20 T: 10 FF: 20 CMD: 16 +4 vs Giants, Bullrush/Trip | F+8 R+2 W+8 +3 vs poison, spells, SLA's | Init +0 | Perception +3
    Tracked Resources:
    FERVOR: 5/5; Spells: 1st 4/4 2nd 2/2; Blessing: 5/5; Sacred Weapon (+1) 4/4

    As much as I want Rumble to try to talk his way out of this one, I think someone who is actually good at explaining things should have a crack at it first ;)


    Season of Ghosts

    Fair enough! And man, I have the best time when my players decide to split up :D

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Splitting the party is almost always a bad idea.


    Season of Ghosts

    In some circumstances, very much so. In cases like this, it's luckily a little more benign. It also helps that in PbP you can juggle separate scenes much more easily than IRL where you'd have people waiting their turn for you to get around to addressing them.


    Season of Ghosts

    Busy day at work yesterday and have some errands/engagements today but I'll have a post later this evening!


    Season of Ghosts

    Hey folks, I'll be heading out of town to DieCon 18 from today through Monday the 11th. While I can't promise anything I will do my best to check in and get at least one post up each evening before bedtime since I'll have my phone and Kindle with me. I will be attempting to do this for this table and for my Faithless & Forgotten table.


    Season of Ghosts

    Hey guys, Dwozer's player informed me that he will need to bow out of our game. This shouldn't drastically affect anything in terms of APL or tier but I will be writing him out of the scenario within the next post or two before the group moves on to other places. Running with 5 should be fine as well, so I don't plan to seek a replacement.

    Grand Lodge

    Male Evoker 5 (HP: 37/37), Init: +3, AC: 18 T: 14, FF: 15 (Assumes Mage Armor), Perception +11 (LLV), F: +3, R: +5, W: +5, CMB: +0, CMD: 14
    Per Diem:
  • Force Bolt (1d4+2) 1/9, 5* re-roll USED
  • Sad to see Dwozer go, but I'm not worried.

    Though I should note I'm hoping to use this character at a convention in late July. We should be good, but I thought I'd throw that out there.

    :-)


    Season of Ghosts

    Hey guys, just a quick check-in to say that DieCon was a blast and that normal operations should resume tomorrow afternoon/evening once I've gotten home and had a chance to get settled in :)

    And understood Thran; the rest of the scenario should hopefully go a bit quicker!


    Season of Ghosts

    For anyone that's interested in reading about my convention experience:

    DieCon Stuff (Spoiled for Holy Crap That's A Lot to Read):

    So, DieCon 18 - my second DieCon to date - went great. My brother and I hit the road around 8:30 or so Thursday morning and, even with making a couple of stops to hit up a game shop, use the bathroom, and eat, we arrived in Collinsville, IL just after 4:00 pm. We met up with friends Chris (who lives a couple hours north) and Becca (who flew in from Las Vegas and was crashing at Chris' place), got checked in to the Super 8, and then loaded up and headed into downtown St. Louis, MO to have dinner at Blueberry Hill. While there we also met up with another guy that Becca & Chris know from their time in World of Warcraft. This was the second year I've met him and he's a rather odd duck, but nice enough. After dinner we went down the street to the Snow Factory for some Thai-style ice cream. While good and also a rather novel experience, I'm not sure it was worth $8. I'd have been just as happy to go across the street to Fitz's for shakes. After all this the hour was getting late so we headed back to the Super 8 to get some sleep.

    Friday morning, we got up and headed to the nearby Denny's for breakfast before going over to the Gateway Convention Center to get ready to sign up for games! Normally registration and sign-ups open at noon but for some reason they started about a half-hour early. Since I'd already preregistered I was able to get my t-shirt and convention booklet and hop right into the registration line.

    Event signups for DieCon are interesting in that, with the exception of Organized Play programs like PFS or DnD AL, you sign up in-person and the events tend to be something of a first-come, first-serve basis. You have a card and you write down three sessions that you really want to get in to (first choice) and then write down two alternates (second choice) and then go through the line. The people at the desk then look at your paper and go to see how many slots are still open for the events you want. They then give you stickers to place in your booklet for the events you're able to get into. One limitation they *do* impose for Saturday and Sunday events is that they only give out maybe half of the tickets for those on Friday and hold the rest in reserve for folks who can't get there to sign up until Saturday or Sunday. Luckily for me I was able to get into all of my first choices right away and for the PFS/SFS I'd signed up for, my tickets were held in reserve and waiting for me since I'd done my signing up via Warhorn.

    After a quick walk over to the nearby Mexican place for a drink (no lunch since several of us had just eaten) we then filtered back over to the convention center for Session #1, which started at 2pm. My event for this was a board game called 'Mansions of Madness' - gameplay seemed somewhat similar to 'Betrayal at House on the Hill' except with a heckuva lot more Cthulhu creep factor. The rules were a little complex and took some getting used to but the game itself was quite enjoyable and it came right down to the wire on whether we, the players, would win or the GM! I enjoyed it enough that I would've shelled out money for my own copy but none of the vendors seemed to have one. Sadness :(

    Each session has an hour-long break before the next session starts so those are good times to hit the restroom, grab a bite to eat, go smoke, wander around the convention hall, etc. I brought some of my own snacks and flavor packs for my bottled water (which I just kept refilling using the canteens placed around the hall) because the snack bar is crazy expensive.

    Session #2 was my first foray into playing Savage Worlds. What I didn't know, because the blurb for it didn't mention this part, is that we were going to be using the 'Pirates of the Spanish Main' setting for the game. So when I sat down and ended up being the only one at the table who hadn't played before, the GM grinned at me and said, 'Okay then, you're the captain' and tossed said character sheet my direction. Pretty sure I had an 'Oh god' look on my face but hey, it's good to try new things right? And actually, it turned out pretty good! I mean yeah, we narrowly escaped being executed only to have a rival run off with our ship (after having 'repaid' me by helping to bust us free) and had no navigator and like 5 NPC crew and no money or supplies but we did manage to take a merchant ship (using our persuasive smooth-talk and the one sword we had between 6 characters) and made it to what amounted to Tortuga. The session ended right as we'd finished negotiating a deal for our cargo and making some preparations to buy supplies and start tracking down leads on where to find some cannons...but the rest will be detailed further down for I'd also signed up to play the second part of this little adventure during the middle Saturday session! I also received a copy of the Deluxe Explorer's Edition of Savage Worlds - hooray for free swag!

    After a decent night's sleep, we all got up early Saturday morning and trooped back over to the convention center for moar gaming! Session #3 was a game of 'Call of Scooby Doo' using a game system called 'FAST' that was developed by brothers Larry and Woody Babb. Larry himself ran our game and the best way to describe the experience is like a standard Scooby Doo mystery (including special guest stars as playable characters) mixed with puzzle solving and some Cthulhu-style horror. I played this last year, where the scenario was called 'Wednesday Mourning' and featured Wednesday Addams as the special guest star. This year's scenario was called 'Cereal Killer' and featured Count Chocula (or his daughter, the Countess Chocula) as the special guest star. I played Velma, same as last year, while my brother and another con-friend reprised their usual roles as Scooby and Shaggy. The player of Shaggy even brings Scooby Snacks to the game each year! Much fun was had by all and we solved the mystery and defeated the crazed Sonny the Cuckoo Bird, who was the villain for this year's scenario.

    Session #4 saw the continuation of Friday's Savage Worlds game and most of the same players returned, including myself. For those of us who played both sessions, we actually got to 'level up' our characters before getting started, which was nice. More pirate hijinks were had wherein our fence wound up murdered and our money stolen...along with someone's daughter? I suspect that said daughter was originally supposed to be my character's daughter but see, I hadn't paid close attention to my character sheet during the earlier session and had given my captain a female name and gender...which in the real world setting and time period the game was set in, would've been really unusual. Oops. But it did lead to some amusing comments from the rest of my crew. At any rate, we raced off to Haiti to try and rescue our money (and the girl, I guess) from the clutches of Baron Samedi and encountered storms, hostile locals, and a bloodthirsty shark along the way. Unfortunately we kinda ran out of time after the shark encounter and the GM had to narrate the rest of the adventure and conclusion but I had a surprisingly good time with the whole thing and would definitely play with this GM again at future DieCons.

    Session #5 is where I finally sat down and played my first ever game of Starfinder! Starting with the very first published scenario, Claim to Salvation, which is run using 4th level pregen iconics. Most of the other players had about as much experience as I did, which was none, so it was nice to be more or less on a level playing field with everyone else. I also saw a familiar face at this table, a kid (probably 14-15ish) who was at all of my PFS tables at last year's DieCon. He seemed to have grown up a little in that this time he didn't try to go all murderhobo right off the bat and also didn't keep interrupting the GM as they were trying to talk. All of the other players, as well as the GM, were super friendly and helpful and we all had a great time playing through the scenario. While I think Pathfinder will remain my main squeeze, I definitely enjoyed Starfinder enough that I plan to make my own character for SFS play.

    Sunday morning rolls around after another night of adequate sleep and this is the day where my brother and I are in all of the same events together. Session #6, our first of the day, was a PFS game playing the scenario 'Scourge of the Farheavens'. We only had four people for this and had a really weird level split with one 5th level character and everyone else being 1st level because most of said players either only had those characters to play (the 5th level shaman and the 1st level fighter) or just really wanted to play a particular character (my brother and his 1st level druid). I can't say a lot about the particulars of the scenario itself as I want to avoid spoilers but it was highly amusing and surprisingly challenging in certain parts. It was also pretty straightforward and we finished with an hour to spare so it'd probably be an easy one to run for anyone contemplating GMing PFS scenarios.

    Since we got done with plenty of time to spare, my brother and I actually hit up the nearby steakhouse for lunch and had the first proper meal we'd had since Friday morning. Afterwards, we went to Session #7 which was a homebrew game of Deadlands titled 'Large Trouble, Small China' wherein we had to solve some issues with gang violence occurring in San Francisco's Chinatown. Oh, did I mention we had to fight an evil wizard and his nigh-invincible henchmen? That was a thing. I've played Deadlands before and would actually like to play it more in the future, if our home group can ever finish some of our Pathfinder campaigns.

    Last but not least, our last game of the convention was Session #8, where we played another PFS scenario titled 'Beyond the Halflight Path'. This one is a 3-7 evergreen with multiple story arcs that can be played and it was my first time playing it. The beginning has plenty of social stuff happening and then the latter part was more dungeon-crawl than anything, but that's okay. Once again, we just had 4 PCs but at least this time there wasn't quite as much of a level gap. We won and survived, but man we had one or two tough fights! Our ectoplasmist spiritualist was the MVP of the scenario and I'm positive that without his assistance we would've wiped on at least one of the encounters. On the other hand...what's up with characters not having any ranks in any knowledge skills? Some classes that are skill-starved I can understand but otherwise, I mean...really? Especially when you're 5th or 6th level? I've seen this several times now with live play but I don't know that I've ever seen it in a PbP game. I try not to tell people how to play but sometimes some decisions leave me shaking my head a bit. Ah well.

    Anyhoo, that's pretty much the tale of my experiences at DieCon 18! Had lots of fun, picked up a little swag, and managed to survive through all of my games. I'm totally looking forward to next year :)

    Also, apologies to those of you who will see this posted across several games!

    Grand Lodge

    LG Male Dwarf Warpriest of Torag 4.0 HP: 43/43 | AC: 20 T: 10 FF: 20 CMD: 16 +4 vs Giants, Bullrush/Trip | F+8 R+2 W+8 +3 vs poison, spells, SLA's | Init +0 | Perception +3
    Tracked Resources:
    FERVOR: 5/5; Spells: 1st 4/4 2nd 2/2; Blessing: 5/5; Sacred Weapon (+1) 4/4

    Rumble is going to be so sad if Pavo is right about this. FIRST he says we have to talk to the dragons, THEN he says the fight might be fake. IS THERE NO DIVINE?!?!

    The Exchange

    1 person marked this as a favorite.
    CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

    No, there is only the Bard.


    Season of Ghosts

    By the way, I know this weekend might be busy for folks if you're doing Father's Day stuff or participating in Free RPG Day. I'll be stuck at work tomorrow and Sunday so I'll continue to post as I'm able but don't worry about squeezing in posts if you're occupied :)


    Season of Ghosts

    Just as a FYI, information is now up for PbP Gameday VII - the next PbP convention for Pathfinder Society and Starfinder Society! Check it out if you're curious :)


    Season of Ghosts

    Session #2 of Solstice Scar B is finished! That means I've got a little more time for the rest of my games now, including you guys <3

    *happy dances*


    Season of Ghosts

    Hey guys, I've been out all day doing family stuff and I'm wiped so I'm calling it a night. Normal service will resume tomorrow :)

    The Concordance

    * * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

    Hi everyone! I won't be able to post until Thursday due to work stuff... feel free to bot the little guy. His plan was to huddle up all the poor people together for maximum fireballchannel_heal impact! perhaps this move will yield some goodwill! ;)


    Season of Ghosts

    Noted and thank you for the heads up! Sarzuket will get a chance to do what he wants to do, so please don't feel as though I'm ignoring you :)

    Also, I hope that folks are still okay with the pacing? I've been trying to move things along a little more quickly but hopefully it hasn't been to the detriment of anyone's enjoyment.

    The Exchange

    CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

    I'm still having a good time. :)

    Grand Lodge

    LG Male Dwarf Warpriest of Torag 4.0 HP: 43/43 | AC: 20 T: 10 FF: 20 CMD: 16 +4 vs Giants, Bullrush/Trip | F+8 R+2 W+8 +3 vs poison, spells, SLA's | Init +0 | Perception +3
    Tracked Resources:
    FERVOR: 5/5; Spells: 1st 4/4 2nd 2/2; Blessing: 5/5; Sacred Weapon (+1) 4/4

    Its moving along just fine!

    Grand Lodge

    LG Male Dwarf Warpriest of Torag 4.0 HP: 43/43 | AC: 20 T: 10 FF: 20 CMD: 16 +4 vs Giants, Bullrush/Trip | F+8 R+2 W+8 +3 vs poison, spells, SLA's | Init +0 | Perception +3
    Tracked Resources:
    FERVOR: 5/5; Spells: 1st 4/4 2nd 2/2; Blessing: 5/5; Sacred Weapon (+1) 4/4

    My 5 week semester just ended. I am exhausted and have to go to work for 10 hours today :/ Might not get a post in but I'll try!


    Season of Ghosts

    No worries Rumble - I know all about 10 hour shifts!

    By the way, though I'll be working tomorrow night and Sunday night, I'll continue to post updates over the weekend as I'm able, depending on what the rest of you get up to. However, I know a lot of folks (in the US anyway) will likely be doing their July 4th celebrations this weekend so there's no pressure to post if you're busy :)


    Season of Ghosts

    Checking in, going to give Pavo, Rumble, and Sarzuket a little more time to post and chime in here if they want to do anything - otherwise I'll probably nudge things a tiny bit tomorrow morning or afternoon :)


    Season of Ghosts

    Notice! Sign-ups for the upcoming PbP Gameday VII specials are now open, as declared here!

    The Exchange

    CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

    Due to a scheduling snaffu, I got the night off...

    What, mechanically, did Pavo accomplish, and is it something he needs to keep trying to do?

    Thanks :)


    Season of Ghosts

    Sorry, I'm still actually trying to figure out the best way to represent 'crowds' on these maps - especially since the whole map is basically one giant crowd rather than a few sections! The crowds basically move 30 feet in a direction of your choosing, clearing a path. And the crowds up near Zeeva & Lady Qualstair are also moving away at 30 feet per round due to combat having broken out close by.

    I would say that with maybe one more good Diplomacy or Intimidate you can get enough of a path cleared for yourself and the others to move all the way up and reach the Qadiran woman and/or Zeeva & Lady Qualstair. Does that make sense?

    (Also totally taking suggestions on how to handle crowds better if anyone has them!)

    The Concordance

    * * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

    I'm on it... importing crowds from Hell's Rebels PbP... not perfect but best I could find after looking for a while...


    Season of Ghosts

    ^Thank you!

    Also, I'm working today so updates will happen a bit later this afternoon/evening :)


    Season of Ghosts

    Happy 4th of July and/or Wednesday, guys! I have no particular plans for tomorrow so I'll be around but please don't feel pressured to post. Post if you feel like it and/or find the time and I'll respond but if not, no worries :)

    The Exchange

    CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 | CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft | Bardic Performance 13/16 | 1st 4/4 | Active Effects:

    Hey! I still have my actions--though I'm confused as to which round it is; not important--I just needed to see what the spell did first. :)


    Season of Ghosts

    Oops, sorry! Let me edit that RQ :)


    Season of Ghosts

    Alrighty folks, as you might've suspected, we're more or less at the end of the scenario sans some wrap-up posting! Please double-check to make sure that you've posted all your relevant information for chronicles (I think everyone has but still) and I will get them to you within the next day or so :)


    Season of Ghosts

    Alrighty! As I said, we still have some wrap-up RP to do but I've got the game reported and you will find your chronicles here. Please look them over to make sure that everything is correct; if not I'll get you an updated chronicle as quickly as I can :)


    Season of Ghosts

    We're officially done with the scenario! Thank you to everyone for playing; you were an entertaining bunch to GM for and I hope that everyone had a good time. Since I've not heard anything about chronicles thus far I'm going to assume that they're all good - but don't worry, I'll maintain them online so if something needs changed at a later date or you misplace it, just shoot me a PM and I'll get it taken care of.

    As always, if anyone has any questions or comments about the scenario (if something was unclear/confusing) or any feedback they wish to give (good or bad) please feel free to call 1-800-Nat20 post it here or send me a PM :)

    I'll leave this campaign active through tomorrow night or so and then close 'er down. I hope to play with/GM for you guys again at some point!

    Grand Lodge

    LG Male Dwarf Warpriest of Torag 4.0 HP: 43/43 | AC: 20 T: 10 FF: 20 CMD: 16 +4 vs Giants, Bullrush/Trip | F+8 R+2 W+8 +3 vs poison, spells, SLA's | Init +0 | Perception +3
    Tracked Resources:
    FERVOR: 5/5; Spells: 1st 4/4 2nd 2/2; Blessing: 5/5; Sacred Weapon (+1) 4/4

    Thanks GM Ladile :) Always a great game with you as the GM! Players were ok too I guess ;) I had fun, thanks everyone! Thranalas, let me know if you are just dying to be the personal wizard for a level 1 dwarf ;)

    The Concordance

    * * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

    Great game! had tons of fun. Great job by the GM considering that the module's plot appears to be a tad complex and hard to translate in PVP.


    1 person marked this as a favorite.
    Season of Ghosts

    ^Glad you enjoyed it! And yes, there's a lot of small background stuff that can be difficult to translate across via PbP without outright spelling everything out.

    Ladile Explains It All (Spoilers Spoilers Spoilers):

    The basic plot is as Goldtooth explained - she had a run-in with Lady Qualstair and Guaril Karela offered her the chance to get even and to also throw a wrench into the works by potentially starting a war between Qadira and Taldor, which would disrupt a lot of interests that the Exchange faction is involved with.

    Goldtooth moonlighted as a poor Harrow reader and Zeeva just so happened to pay her a visit to share some of the bounty from the Green Market, as Zeeva tries her best to help the poor and downtrodden. Goldtooth thought to 'repay' Zeeva with a stacked Harrow reading but the Yellow Prophet card (which foretells disaster) popped up which she wasn't expecting - this is why she ended the reading in a hurry and why Zeeva was curious enough to do the necessary research to learn what the card meant. Once she learned what it meant and learned a little of the Harrow herself, she drew the original three cards (The Unicorn, The Betrayal, The Cricket) and then sent for help from the Pathfinder Society.

    Each of the three locations that you visited based on those three cards held further clues about Goldtooth and what she was up to as well as held a smaller disaster-in-the-making. If Craik had fried up the pseudodragon eggs then the rest of them would have left the Frisky Unicorn, spelling disaster for Cadmion's business. Letting the Andoran Chameleons get eaten by rampaging ankhegs would've obviously been bad and had you not spotted the tripwire at Traitor's Mews (or went there at all) then a good part of the building would've come down and killed several people, including the woman Tsura.

    It ended up being a bit anticlimactic at the end just because you guys spotted Goldtooth-in-disguise right off the bat and also utilized some long-range spells to slow her down. If you hadn't, each round as you attempted to close the distance through the crowd to Zeeva & Lady Qualstair would've seen an event happen on a certain initiative count - Goldtooth sneaks up on the women, Goldtooth poisons a crate of blondberries, Lady Qualstair eats a berry, Lady Qualstair fails her save vs. the poison and starts choking, Goldtooth makes a break for the exit. You also got the result of her trying to make a break up one of the ladders to the skylights; another thing she could've done is to throw a firework and start a fire in the market which would've spread further and further every round. So that last encounter can get pretty dang hairy in a hurry. When I initially played this myself, we wound up trying to save Lady Qualstair from dying from the poison as well as trying to catch Goldtooth *and* fighting a spreading fire. Fun times!

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