Count Lucinean Galdana

Pavo: the Crimson Nuthatch's page

395 posts. Organized Play character for Blake's Tiger.


Race

CMD 16 | Perc +6 SM +8 | Init +3 | Speed 30 ft

Classes/Levels

| Bardic Performance 13/16 | 1st 4/4 | Active Effects:

Gender

CG Human (Taldane) Bard 3 | HP 25/25 | AC 19 T 13 FF 16 | F +4 R +6 W +3/+4 |

Alignment

Chaotic Good

Languages

Taldane (common), Celestial

Occupation

Storyteller, Philanderer (Shh)

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 10
Charisma 14

About Pavo: the Crimson Nuthatch

PFS Information:

PFS Number: 230524-27
Faction: The Exchange
XP: 7
Prestige: 12
Fame: 14
FCB: HP +1, Skills +2

Pavo: the “Crimson Nuthatch”
Male human (Taldane) Bard 3
NG Medium humanoid (human) (affiliations: Cheliax, The Exchange)
Init +3; Perception +6
DEFENSE
AC 19, touch 13, flat-footed 16 (+4 armor, +3 dexterity, +2 shield)
HP 25 (3d8+6) (FCB: +1 hp)
Fort +4, Ref +6, Will +3 (+4 vs. bardic performances, sonic, and language dependent effects)
OFFENSE
Speed 30 ft.
Melee +1 rapier +6 (1d6+2, 18x2, P)
or whip +5 (1d3+1 non-lethal, x2, S, 15 ft reach, trip, disarm)
or cold iron dagger +5 (1d4+1, 19x2, P/S)
or club +5 (1d6+1, x2, B)
Ranged sling +5 (1d4+1, x2, 50 ft, B)
Bard Spellcasting (Caster Level 3rd; Concentration +5)
1st . . . (4/4): cure light wounds, grease (DC 13), hideous laughter (DC 13), sleep (DC 13)
0th . . . (inf): detect magic, light, lullaby (DC 12), open/close, prestidigitation, read magic
STATISTICS
Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 16

Feats:
Extra Bardic Performance (1st)
Weapon Finesse (racial bonus)
Arcane Strike (3rd)

Skills:
Ranks: 6 + 1 INT + 1 Racial = 8/Level (+2 FCB) = 26
Acrobatics +9’’’
Bluff +9’’’
Climb +5’
Diplomacy +8 (versatile performance)
Disable Device +10’’’ (+12 with masterwork tools)
Disguise +2
Escape Artist +8’’
Heal +0
Intimidate +2
K: Arcana +6’
K: Dungeoneering +2
K: Engineering +2
K: Geography +2
K: History +2
K: Local +8’’’
K: Nature +2
K: Nobility +6’
K: Planes +2
K: Religion +2
Perform (Oratory) +8’’’
Perception +6’’’
Ride +3
Sense Motive +8 (versatile performance)
Stealth +9’’’
Survival +0
Swim +1
‘ = Trained
+2 on all Charisma-based checks vs. nobility on the Isle of Kortos (chronicle #3)
+2 on knowledge (local) checks vs. the Aspis Consortium (chronicle #3)

Traits:
Fast-Talker (Social): +1 Bluff
Gold Finger (Faction): +1 DD & +1 SoH, DD in class
Resilient (Combat): +1 fortitude save (bonus trait, chronicle #7)

Languages Taldane (common), Celestial
SQ bardic knowledge (+1), versatile performance (diplomacy, sense motive), well-versed
Combat Gear +1 studded leather armor, masterwork heavy darkwood shield, +1 rapier, cold iron rapier, cold iron dagger, club, whip, sling, 10 sling bullets, (2) vials of antitoxin, scroll of comprehend languages, wand of cure light wounds (CL 1) (46/50), wayfinder
Other Gear backpack, chalk (3), fishhook, flint and steel, vial of ink, inkpen, parchment (5), signal whistle, bar of soap, waterskin, tindertwig, sunrod (3), masterwork thieves tools
Mount & Gear light combat trained horse, riding saddle, saddlebags, bit and bridle, bedroll, winter blanket, crowbar
45.5 lbs/ 50 lbs Light Load
Horse: 47 lbs/ 228 lbs Light Load
Coins: 56.77 gp
SPECIAL ABILITIES
Bardic Knowledge (Ex): +0.5 x Level (minimum 1) to all Knowledge skill checks; can attempt all Knowledge skill checks untrained
Bardic Performance: 16/16 rounds per day
Countersong (Su):
Distraction (Su):
Fascinate (Su):
Inspire Courage (Su): +1
Inspire Competence (Su): +2

Expense/Expendable Tracking:

Wayfinder . . . Boon (5-08)
Wand of cure light wounds (50/50) . . . 2 PP
Masterwork Studded Leather Armor . . . 175 gp
Masterwork Darkwood Heavy Shield . . . 257 gp
Light Combat Trained Horse . . . 110 gp
Masterwork Thieves Tools . . . 100 gp
(2) Antitoxin . . . 100 gp (50 gp each)
Scroll of Comprehend Languages . . . 25 gp
Cold Iron Rapier . . . 40 gp sold for 20 gp
+1 enhancement to MW Studded Leather Armor . . . 1000 gp
+1 Rapier . . . 2320 gp

Chronicles & Boons

1. 6-10: The Wounded Wisp:

Explore, Report, Cooperate
Prized Find

2. 5-08: The Confirmation (GM Credit):

Confirmed Field Agent
Explore, Report, Cooperate
Friend of Janira Gavix: +2 to knowledge checks while in the Grand Lodge

3. 7-10: The Consortium Compact:

Inside Knowledge: +2 to knowledge (local) checks relating to the Aspis Consortium
Lord Avid’s Recommendation: +2 to all Charisma-based checks vs. nobility on the Isle of Kortos

4. 8-99B: Solstice Scar, Version B (GM):

[_] Frozen Fortitude: As a swift action, you can check the box that precedes this boon to gain cold resistance equal to 5 + your character level for 1 minute. You can activate this boon as an immediate action, but doing so grants you only cold resistance equal to your character level.
[_] Martyr’s Shard 2: . . . Otherwise, as a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as per a cold iron, good-aligned weapon for 1 minute.
[_] Triumph over Scales: . . . In addition, you can check the box that precedes this boon when you threaten a critical hit against a dragon or humanoid with the reptilian subtype to gain a +10 insight bonus on the attack roll to confirm the critical hit. Alternatively, you can check the box when a dragon or humanoid with the reptilian subtype would confirm a critical hit against you in order to gain the benefits of the heavy fortification armor special ability against that attack.

5. 8-01: Portent’s Peril:

Draconic Sidekick: . . . Alternatively, you may cross this boon off your chronicle to gain a pseudodragon that follows you loyally for one adventure. Its sting also bypasses DR/silver, as the pseudodragon familiar. This pseudodragon allows you to bypass the normal limit of one combat creature per player per scenario.
Fortune’s Return: You may activate an ability that you did not cross off by checking off the box next to it. Doing so grants you a +1 luck bonus on an attack roll, saving throw, skill check, or ability check associated with the corresponding ability score. Apply the bonus before you roll. The bonus increases to +2 if you use it for the specific use listed below:
* [_] The Suit of Keys (dexterity): picking a lock
* [_] The Suit of Shields (constitution): fortitude save or constitution check against fatigue or exhaustion
* [X] The Suit of Books (intelligence): performing research
* [_] The Suit of Crowns (charisma): speaking to a person in a position of authority

6. 8-99C: Solstice Scar, Version C (GM):

Blight Bane: As a swift action, you can challenge an animal, plant, or vermin creature that you can see, gaining special bonuses against that foe for a number of rounds equal to your Wisdom modifier (minimum 1 round). You gain a +1 bonus on attack rolls against that foe, and your weapons and spells deal an additional 1d6 damage against it. The bonus on attacks and damage increase to +2 and 2d6 respectively if the creature also has the fiendish simple template. You can instead grant these benefits to an adjacent ally as a move action, using your Wisdom bonus to determine its duration. When you use this boon, cross it off your Chronicle sheet.
[_] Fangwood Purifier: . . . In addition, you can check the box that precedes this boon to attempt a wild empathy check (Pathfinder Core Rulebook 50) to influence an animal or magical beast, treating your character level as your druid level for this purpose.
[_] Martyr’s Shard 3: . . . Otherwise, as a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (which does not stack with other enhancement bonuses), and it grants you a +1 bonus on caster level checks to overcome the spell resistance of evil creatures for 1 minute. During this time, attacks with this weapon also ignore the first 5 points of damage reduction possessed by undead creatures.

7. 9-00: Assault on Absalom (GM):

[X] Tempest Guardian (Grand Lodge): gain resilient as a bonus trait
. . . second selection pending