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Sarzuket Thicketbotter's page

127 posts. Organized Play character for Purple Dragon Knight.


Full Name

Sarzuket Thicketbotter

Race

Cleric 1 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +4, AC 17/ touch 13/ ff 15; hp 11/11, F+5, R+2, W+4, Speed 15 ft.

Classes/Levels

Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 7, Knowledge (nature) 6, Perception 4, Profession (Sailor) 8, Sense Motive 2, Spellcraft 5, Stealth 5, Survival 2

Gender

* * * * * C O R E * * * * * Male N Gnome

Size

Small

Age

71

Deity

Gozreh

Location

Somewhere in the Inner Sea

About Sarzuket Thicketbotter

BOT ME!:
If no one's hurt, Sarzuket will most likely try to help dispatching a lone target that's not in melee using his Lightning Arc or Icicle abilities, or try to gain the proper angle to reduce cover penalties in order to do it.
[dice=Lightning Arc or Icicle, Ranged Touch]1d20+3[/dice] for [dice]1d6+1[/dice] electricity or cold dmg, respectively.

If some people are hurt, he'll no doubt channel on the group, without benefitting the bad guys, thanks to his Selective Channeling feat.
[dice=Channel Energy to Heal]1d6[/dice]

Sarzuket Thicketbotter
Male Gnome Cleric 1
N small humanoid
Init +2 Senses Low-Light Vision Perception +4
DEFENSE
AC 17, touch 13, flat-footed 15
hp 11
Fort 5 Reflex 2 Will 4
OFFENSE
Speed 15 ft
Melee
Trident (Small) -2 (1d6-3 x2)
Ranged
Crossbow, light (Small) +3 (1d6 19-20/x2)
or Trident (Small) +3 (1d6-3 x2)
or Ranged Touch +3 (1d6+1 x2; electricity or cold dmg)
Space 5 Reach 5
STATISTICS
STR 5 DEX 14 CON 16 INT 12 WIS 15 CHA 16
BAB 0 CMB -4 CMD 8
Traits Devotee of the Green, Focused Mind
Feats Selective Channeling
Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 7, Disguise 3, Escape Artist 1, Fly 3, Heal 2, Intimidate 3, Knowledge (nature) 6, Perception 4, Profession (Sailor) 8, Ride 1, Sense Motive 2, Spellcraft 5, Stealth 5, Survival 2, Swim -4
Languages Gnome, Sylvan, Common, Goblin
Gear Crossbow - light (Small), Trident (Small), Bolts - crossbow (10), Backpack, Ink (1oz vial), Charcoal (4), Chalk - 1 piece (4), Cheese - hunk of, Cleric's vestments, Fishhook, Holy Symbol - Wooden (2), Inkpen, Parchment (sheet) (10)

Channel Energy (Su): You can release a wave of positive energy which either heals 1d6 of damage to living creatures or damages undead creatures (Will Save DC 14) You can use this abilty 6 times a day.

Domains Air, Water
• Domain Powers: You gain the following domain powers:
• Lightning Arc (Core 41): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack dealing 1d6+1 points of electricity damage 5 times a day.
• Icicle (Core 48): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack dealing 1d6+1 points of damage You can use this ability 5 times a day.

Cleric Spells (Caster Level 1st; Concentration +5)
Orisons (DC 12) - detect magic, light, guidance
1st (DC 13) - obscuring mist (D), bless, protection from evil