If no one's hurt, Sarzuket will most likely try to help dispatching a lone target that's not in melee using his Lightning Arc or Icicle abilities, or try to gain the proper angle to reduce cover penalties in order to do it.
[dice=Lightning Arc or Icicle, Ranged Touch]1d20+3[/dice] for [dice]1d6+1[/dice] electricity or cold dmg, respectively.
If some people are hurt, he'll no doubt channel on the group, without benefitting the bad guys, thanks to his Selective Channeling feat.
[dice=Channel Energy to Heal]1d6[/dice]
Male Gnome Cleric 1
N small humanoid
Init +2 Senses Low-Light Vision Perception +4
DEFENSE AC 17, touch 13, flat-footed 15
Fort 5 Reflex 2 Will 4
OFFENSE Speed 15 ft
Trident (Small) -2 (1d6-3 x2)
Crossbow, light (Small) +3 (1d6 19-20/x2)
or Trident (Small) +3 (1d6-3 x2)
or Ranged Touch +3 (1d6+1 x2; electricity or cold dmg)
Space 5 Reach 5
STATISTICS STR 5 DEX 14 CON 16 INT 12 WIS 15 CHA 16
BAB 0 CMB -4 CMD 8
Traits Devotee of the Green, Focused Mind
Feats Selective Channeling
Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 7, Disguise 3, Escape Artist 1, Fly 3, Heal 2, Intimidate 3, Knowledge (nature) 6, Perception 4, Profession (Sailor) 8, Ride 1, Sense Motive 2, Spellcraft 5, Stealth 5, Survival 2, Swim -4
Languages Gnome, Sylvan, Common, Goblin
Gear Crossbow - light (Small), Trident (Small), Bolts - crossbow (10), Backpack, Ink (1oz vial), Charcoal (4), Chalk - 1 piece (4), Cheese - hunk of, Cleric's vestments, Fishhook, Holy Symbol - Wooden (2), Inkpen, Parchment (sheet) (10)
Channel Energy (Su): You can release a wave of positive energy which either heals 1d6 of damage to living creatures or damages undead creatures (Will Save DC 14) You can use this abilty 6 times a day.
Domains Air, Water
• Domain Powers: You gain the following domain powers:
• Lightning Arc (Core 41): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack dealing 1d6+1 points of electricity damage 5 times a day.
• Icicle (Core 48): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack dealing 1d6+1 points of damage You can use this ability 5 times a day.